main page of Miniature TradingMiniature Trading

The best platform to trade all collectible miniature games!

Trade Cards Online
Let us find for you the cards you need

communicate randomly with people around the world:
throw a message in a bottle

miniature review Celtic Fury: Luck of the Irish

Miniature Review
Celtic Fury: click to enlarge
Celtic Fury

Miniature text:

Junk, Mercenary, Dories. French crew can use their abilities on this ship. Link: Eileen Brigid O'Brien

Her hatred of the Gold family and the England they stand for have led O'Brien to abandon Nemo's technology for something a little more substantial from the South China Seas. She is also happy to support the French in their efforts to flummox the English.

  • Collector's Number: 051A
  • Faction Affiliation: Mercenaries
  • Rarity: SE
  • Type: Ship
  • Point Value: 25
  • Cargo Space: 7
  • Base Move: L
  • Cannons: 3S-3L-4S-4S-3S-3L-3L-3S-3S-3S
  • Number of Masts: 10
Celtic Fury
Luck of the Irish

written by LV15
Share |

General description: let's start off with a lesson on the phrase "luck of the Irish." Common belief holds it to mean good fortune, but in reality, it means a positive outlook on a negative situation. Hence, the name for this review, because Celtic Fury is the second worst of the ten masted junks.

Why is that? Mostly, it's because Eileen Brigid O'Brien doesn't seem to know how to pick her allies, as she has chosen the French to aid her war against the crown. The problem with the French is that they lack a strong roster of faction-exclusive abilities, and while the ones they have are (mostly) good, none are particularly useful on a ten master. Fortunately for them, they do have access to crew of other nations via Jordan Dumas, whose primary ability will also prove useful in extreme setups.

Allow me to finish examining her keywords, however. Born Leader is just SAT, and Dories means that in spite of being a Mercenary ship, she may actually run gold. There are some superfluous thematic abilities, like those that hamper Delusion, in the form of Ex-Patriot and a faction-specific ability, but a self-linking SAT crew is arguably worth its cost to begin with, and is certainly better than Delusion's linked crew.

Statistically, Celtic Fury is easier to justify than some of her competitors. L move and 7 base cargo is pretty standard for post-OE ten masters, but she has more rank 3 and fewer rank 4 guns than Delusion, making cannon bonuses less necessary to maximize firepower. She also costs a mere 25 points, which makes her a deal when her firepower, durability, and hold space are considered on their own, regardless of her other abilities.

Uses: how does one make the best of Celtic Fury's strengths? Her hold space makes her look like a gold runner, but her speed and high cost make it hard to call this her best use. You would have to pad out her speed with a helmsman, give extra actions with O'Brien, save time with an explorer, and maybe add a re-roller, which brings you to a colossal 33 points for a ship that moves L+S and has 5 cargo, with a 55 percent chance of SAT. Good, but far from cost effective, when you can use Capitaine Baudouin Deleflote and L'Intrepide to achieve the same move and cargo space, but a guaranteed extra action for 16 points.

Strategies and game play: hybrid, warship, and absurdist builds are the best options for Celtic Fury. Because of her large size and slow move, few ships will engage her willingly, so her linked crew and a helmsman are a requisite for each of these builds. Her low cost also means a low points ceiling, reduced to 18 additional points and 6 spaces without Princess Arii Auraa, so in spite of being a better deal than Delusion, her cheesing builds are marginally tamer.

Combos with other miniatures:
Aggressive Boarding Hybrid: Eileen Brigid O'Brien + Helmsman + Robert Surcouf + Madame LaFontaine + Capitaine Arazure (44 points)
SAT-Focused Warship: Eileen Brigid O'Brien + Helmsman + Gentil de la Barbinais + Jordan Dumas (42 points)
SAC-Focused Warship: Helmsman + Gentil de la Barbinais + Capitaine Arazure + Claude Perier + Oarsman x4 (44 points)
Haymaker: Helmsman + Jordan Dumas + Gentil de la Barbinais + Princess Arii Auraa + Gus Schultz + Jack Hawkins + Brent Rice (51 points)

Ways to counteract it: because she's still on the weaker end of ten masters, a properly equipped Shui Xian or Guichuan will have her beat in a straight brawl. Like all ships of her size, the threat of Explosives is hard to ignore, and she basically can't cross reefs, so Lost can be used to great effect. Her extreme size also means she is ever so susceptible to ships that can't be shot within S.

Strengths/Pros: solid deal for a budget ten master, good linked crew, can fulfill numerous roles depending on preference and situation

Weaknesses/Cons: poor native crew selection, low ceiling of capabilities, limited use in cheesing fleets due to a lack of extreme attributes to use for min-maxing

Artwork and aesthetics: the shamrocks make her a beautiful ship, and an eye-catcher in any collection.

Overall rating: 6/10. At high point costs, ships can be made or broken by crew selection, and unfortunately, this ship doesn't have much to pick from. She's still strong in her role, but hard to fit into small games at her best, and in larger games, competing ten masters will get you more value for your points. She'd be better if the French had a stronger or more interesting crew selection, or if she had a larger hold (9+) with which to make use of the potential of the Arii/Dumas combo or to run gold.

 

Modified on January 4, 2018 05:17 pm



Rating
There are no votes yet.
You can rate this Miniature Review here:
was it useful for you? is it informative, and complete?
Please rate the review's quality of information (not the miniature), and do it only after carefully reading it. Votes for any other, biased reason are not acceptable.
Enter a comment and choose your rating:

 


Discussion about this Miniature Review
Add your comments
Author Message
a7xfanben Premium Member
LV88 United States send message

Avatar for a7xfanben
Member since
June 27, 2011
Subject:    Posted: January 4, 2018 08:16 pm Reply with quote Report content icon

Solid start, but inevitably I'll say what I don't agree with.

-I don't think faction exclusive abilities are THAT important. France still has a solid selection of named crew, many of which can be used to great effect on the CF. It's one of the easiest 10 masters to get Parley onto, not to mention the the only 4 point canceller in the game.

-I understand you just reviewed the Delusion, and perhaps you're going on a run to review every 10 master (that should take many weeks because the reviews should take a long time to write), but I don't see the need to compare CF to Delusion at every opportunity. You could compare her to all the 10 masters overall, but the Shui Xian and Zeus are much more comparable options than a ship that has vastly different crew options and costs 10 more points.


quote:
when you can use Capitaine Baudouin Deleflote and L'Intrepide to achieve the same move and cargo space, but a guaranteed extra action for 16 points.


That's it for the Uses section? I don't think I have ever seen any 10 master used exclusively for treasure running. Even when I used the Baochuan to ferry stuff in CG2, she had a full complement of crew. Comparing the CF to the Intrepide isn't taking into account the 8 extra masts of durability and firepower, which explains the vast cost differential of the setups you discuss. Even without a world hater a player would be rather silly to not put a captain on a 10 master.

-Minor detail that I wasn't aware of until someone else here pointed it out to me some time ago, but the French have Capitaine Arathiel for one less point than the sac version of Arazure.


quote:
ships can be made or broken by crew selection, and unfortunately, this ship doesn't have much to pick from.


Are all Mercenary and French crew in the game not enough? Captain Nemo , SAC, cancelling, Parley with reroll for O'Brien, Jordan Dumas -> infinity, etc. The options are endless!

I wouldn't disagree if it said Barbary Corsair or Viking crew could use their abilities on the ship, but the ship's main distinctive built-in ability is to allow all crew of one of the four major factions aboard.
Back to top  
godmason
LV15 United States send message

Avatar for godmason
Member since
October 18, 2015
Subject:    Posted: January 4, 2018 08:59 pm Reply with quote Report content icon


quote from a7xfanben:

Solid start, but inevitably I'll say what I don't agree with.

-I don't think faction exclusive abilities are THAT important. France still has a solid selection of named crew, many of which can be used to great effect on the CF. It's one of the easiest 10 masters to get Parley onto, not to mention the the only 4 point canceller in the game.
Solid point, and proof I didn't do my homework on the conventional French named crew, and relied too heavily on the documentation I already keep.
quote:

-I understand you just reviewed the Delusion, and perhaps you're going on a run to review every 10 master (that should take many weeks because the reviews should take a long time to write), but I don't see the need to compare CF to Delusion at every opportunity. You could compare her to all the 10 masters overall, but the Shui Xian and Zeus are much more comparable options than a ship that has vastly different crew options and costs 10 more points.
I am planning to review those later, but I didn't want to give them too much attention while writing this. A silly thought, considering they're more comparable than Delusion is.
quote:
That's it for the Uses section? I don't think I have ever seen any 10 master used exclusively for treasure running.
A mistake on my part; the following strategies section was originally part of the same section, but was cut in half in a botched attempt at improving readability.
quote:
Even when I used the Baochuan to ferry stuff in CG2, she had a full complement of crew.
Baochuan has the advantage of being a treasure ship, which CF can't quite compete with.
quote:
Comparing the CF to the Intrepide isn't taking into account the 8 extra masts of durability and firepower, which explains the vast cost differential of the setups you discuss.
Those aren't comparable, but what I meant to emphasize was that no matter how big your gold runner, her armament and durability don't matter of she isn't the first to get the gold.
quote:
Even without a world hater a player would be rather silly to not put a captain on a 10 master.
I can agree with that; not every one of these setups was fully evaluated.
quote:
Are all Mercenary and French crew in the game not enough? Captain Nemo , SAC, cancelling, Parley with reroll for O'Brien, Jordan Dumas -> infinity, etc. The options are endless!
I see the Ex-Patriot keyword as a bit of a liability. Thus, I try to avoid using Mercenary crew whenever possible.
quote:
I wouldn't disagree if it said Barbary Corsair or Viking crew could use their abilities on the ship, but the ship's main distinctive built-in ability is to allow all crew of one of the four major factions aboard.
I think the French still have the weakest crew selection of said four factions. Would you agree with that?
Back to top  
a7xfanben Premium Member
LV88 United States send message

Avatar for a7xfanben
Member since
June 27, 2011
Subject:    Posted: January 4, 2018 09:24 pm Reply with quote Report content icon


quote from godmason:
I see the Ex-Patriot keyword as a bit of a liability. Thus, I try to avoid using Mercenary crew whenever possible.


It's not great to have it on non-Merc ships, but since Mercenary ships already have the keyword, adding Ex-Patriot crew really doesn't make a difference on this ship, especially if you intend to use Dories.


quote:
I think the French still have the weakest crew selection of said four factions. Would you agree with that?


Yes, but they're still the 4th best faction in the game for named crew and WAY better than just Merc stuff, so the CF's ability is quite good.
Back to top  
godmason
LV15 United States send message

Avatar for godmason
Member since
October 18, 2015
Subject:    Posted: January 4, 2018 09:37 pm Reply with quote Report content icon


quote from a7xfanben:
It's not great to have it on non-Merc ships, but since Mercenary ships already have the keyword, adding Ex-Patriot crew really doesn't make a difference on this ship, especially if you intend to use Dories.
Guess who forgot that it was already a Mercenary ship we were talking about putting Mercenary crew on?
Back to top  
xerecs Premium Member
LV29 United States send message

Avatar for xerecs
Member since
May 21, 2014
Subject:    Posted: January 5, 2018 12:33 am Reply with quote Report content icon

Most of what I'd have to say has already been said. I think this is a good start, but I really do think it needs flushing out. For example, the counteracts bit; ANY well equipped regular 5 mast will do just fine against a ten, provided they get the first shot. Ships like Blackwatch and HMS Endeavour are the two that come readily to my mind when taking on a ten. They're cheaper (than another crewed up ten), more maneuverable, and have better cannons overall.
Back to top  
notalwaysyou
LV26 United States send message

Avatar for notalwaysyou
Member since
September 25, 2010
Subject:    Posted: January 7, 2018 11:55 pm Reply with quote Report content icon

It took me a second to figure out how a 9-point crew and a 5 points ship leave you with a 16 pt combo. I assume you mean by placing Deleforte and Princess Arii Auraa on Le Coeur du Lion? While I figured it out, it might be useful for other players to have it written out. Or at least this comment should hopefully help if they aren't used to cheesing crew into a fleet.

I think that is a really good point to bring up. 10-masters don't run gold better than cheap ships so unless you're planning on needing to sustain an attack that will sink a 2-master, while leaving a 10-master alive (which some 5/6 masters can sink on their own) it is a hard justification. It is kind of frustrating to have to put all the asterisks on of *Yes you have 8 masts more of health *but you get to use the points you saved on your smaller gold runner to buy other gold runners as well, or trick out a smaller fighter.

And I do have to agree with Ben. As long as a nation has their bread and butter of solid abilities, I don't think it is much of an issue at all that they don't have the exclusive abilities. Some of which are good but... many of which aren't that great. Or are really silly. Spain's spain-leaning Merc 10-master not having SAC seems like a bigger detriment. (... Okay, technically, they were getting that SAC Marine in RtSS too, but my point stands. (And he is pricey enough to be a detriment still)) Its not a poor crew selection by any means... Rather, just a lack of exotic crew

But yeah, the Use section could use padding out. Maybe emphasize boarding and being a hybrid.
I'll be subscribed to this, so if you comment that you've updated it, I'll try and come back to vote
Back to top  
Add your comments
Page 1 of 1  


search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help



Search:  

dish network new canaan connecticut
ClassicFilmWorks.com