On first examination, the Warthog LOOKS extremely nice, its got great attention to detail & it's painted pretty decent.
However, I've found that it's biggest drawback is the 4 independent steering wheels. I mean, seriously? It makes it a pain to use without its base, which is a real shame as it just looks nicer on the table without the base, but I digress. This was easily fixed with a few drops of superglue on the axles right at the joint which still left the wheels free to rotate.
The other aesthetic complaint I had about it is the non-rotating turret, that would just be fun & it LOOKS like it should turn. But these are things I can live with.
Now, when it comes to $ price, the warthog ain't cheap really, it costs between 15 & 30 depending on where you find it on-line. It IS a nice toy, I paid 15 for it & I feel that's about fair, anything more is getting a bit over what I THINK it's worth.
Let's take a look at the dial & rules real quick
As you can see, it starts ugly & gets uglier fast. Instead of swapping out, it uses upgrade tokens to repair itself or get tougher as it has 3 upgrade slots on the dial giving it better armor & more teeth.
As a vehicle, it has what's called a risk dial which means if you wanna go faster than the movement on the dial shows, click the risk dial up to where you wanna be, there are consequences as you can see on the second table though, so think about it.
The Warthog is great for breaking up light infantry such as Grunts or Marines as it just lays down a nasty amount of firepower that really can ruin the day of a Grunt. It's also an EXCELLENT fire magnet & it can take alot of punishment which means that while they're shooting at this big nasty jeep you can come along with your mostly ignored infantry & rack up those kill points.
Strategies and game play:
I recommend strongly taking the 'hog if you're playing against a covenant force as there's just NOT alot in their collections that packs enough firepower to give the 'hog a bad day. The only things to worry about are fuel rod guns really, & that's just cause they have a high damage rating. That is, unless they happen to have a Banshee. Then it becomes a free-for-all slug fest as each vehicle tries to kill the other one first & then a foot race to see who can get theirs up & running again quickest.
Now, when playing against a force that has or will have many spartans, that's when you wanna really strategize as their access to rocket launchers & sniper rifles can be a threat, but then again that can also be good as they cost 25-50 points MORE than most of the other spartans for that specialized gear which means fewer enemies to deal with, typically.
Combos with other miniatures:
I like to run a hog with a squad of mixed marines & odsts with grenades. Move it up the table with them & just hose whatever you come against, hardened targets take grenades, it's excellent to use to more or less ESCORT your boys to spawn points.
Also, in conjunction with a couple of heavier weapons such as the rocket launcher & sniper rifle, you can have yourself a hunting squad that does nothing BUT pick off enemies 1/turn if done right.
Ways to counteract it:
The best to counter the hog is to IGNORE it, odd as that seems. Just steer clear of it's LoS & kill off the infantry that support it which are usually cheap models. That's how you get your kill points. Then it comes down to 2 possibilities for the enemy: leave it on the field alone with no one to offer support & not re spawn the more vulnerable troops OR re spawn the fodder for you to keep killing. Odds are though, by the time he HAS to worry about that, you're probably just a couple or few kills shy of victory anyway.
Deny it upgrades, if you have to let a model be killed, try & make it so that it's killed by infantry, the hog becomes a tank with 3 upgrades, besides, the upgrades allow it to heal, which is not a good thing either.
If you MUST tangle with the hog remember what I said to FEAR with the hog: fuel rod guns, grenades, rocket launchers, sniper rifles.
Or, last, another hog or banshee....
Tough, can take alot of damage, when it gets upgrades it becomes just plain nasty & it puts out alot of firepower. Plus, it bumps the kill rate up to 7 for the game so even though it counts as 2 if it dies, it doesn't handicap you severely.
It can't camp on spawn points, it's a BIG target, it can't re spawn, it's expensive, costing the price of 5 cheap models such as marines or grunts or 2 heavy weapon spartans or even 2 master chiefs. Also, it means that you have to score 2 more kills ALSO to win. And lastly, it's a fire magnet, that's a double-edged sword as it CAN die, shoot it enough & it WILL.
Artwork and aesthetics:
The box is dull & relatively uninteresting, as is most of the Actionclix line. It relies on the model itself catching your eye through the window to sell it, which isn't necessarily unrealistic, but I would have liked to have seen a little more to the box personally.
Also, I feel the vehicle cards that come with it are a bit of a waste of paper being one sided basically but there being 2 of them. I say basically cause the backs have the only pertinent info on them, the fronts having nothing but the actionclix logo, not even the name of the vehicle or a reprint of its dials or a picture, like the other character cards.
I think that for the price it could have come with a few marines or spartans or a master chief as the hunter combat pack is about the same price range & it comes with 2 hunter which are about the same size as the hog put together, 3 marines & the master chief plus a plasma cannon (review for that coming soon).
On a scale of 1-10 I'd rate the hog about a 7. I feel it's a must-have model for any Halo fanatic & now it comes in 3 styles (regular, battle damaged & Reach). Also, it's an awesome piece on the table, being the closest thing to a tank actionclix has.
My advice: if you can get one for a good price, do so, it's worth it. I plan on getting the other 2 myself so I can field a whole squadron someday. I also hope to maybe get a scarab & run a warthog-scarab battle sequence.
So, ultimately, is it broken? No, close sometimes, but not quite. It CAN be killed or even worse for it, ignored. So it's not the be all end all piece, much like the pair of hunters.