General description:
I like how if you move more than 4 spaces, you don't subtract 3 from its attack value. It comes in handy when you want to get dirty in the midst of your opponent's group.
Uses:
Take out opposing weak units, and upgrade him whenever you can.
Strategies and game play:
Use the "Move and Attack" action to take advantage of his ability, just move him where he has cover.
Combos with other miniatures:
The Spartans armed with the Spnkr Rocket Launcher, and the Spartan armed with a Fuel Rod gun to protect him.
Ways to counteract it:
Take him out early, or if you are using Grunts like you use the Marines (as cannon fodder), you'll be hurting.
Strengths/Pros:
His "If you move more than 4 squares and attack, don't subtract 3 from the attack value" ability, and also the Quick-Swap ability comes in handy as well. If he gets injured (like a football player) you can swap him out, and he'll be safe for later.
Weaknesses/Cons:
His Quick-Swap ability doesn't come into play until his is down to his last 3 hits.
This becomes problematic. You wouldn't want one of your average attacking units to move, just to get run down, would you?
Artwork and aesthetics:
All I can say is this, "You feelin' lucky, punk?"
Overall rating:
10/10, good attacker, average defender. And also because this is my favorite unit.