Hi guys. Sorry I haven't written a review for a while. But here I am. Anyway this review is on the uncommon Knight's Errant. At first glance you might say "Wow what a terrible ship!" But on your second look you'd say "Wow what a terrible ship!" And so on and so forth. But this ship has to have a use, right? No, using it as cannon fodder is not the correct answer.
Now, you see a expensive ship with a bad move and awful aim. I see an expensive crew holder. Pop on DJC El Fantasma and you have a ship with rank-3 cannons (rank-2 against Pirates). Or use OE Davy Jones to give another ship in your fleet an extra action. But price is the drawback just putting a musketeer or captain takes up half of your build total in a 40-point game. And putting on someone expensive (like Davy Jones) can cause your fleet consist of a gun ship and a few pitiful gold runners. Gold running is out of the question because this ship is too slow and too expensive. So crew holder it is. (You could use this ship as a platform ship, but there are other ships that are less expensive.)
Strategies and game play:
You can (and should) stick crew that effect other ships in you fleet on the Knight's Errant. Since there are really no Cursed that do that, you will have to use DJC's Tabitha McWarren or OE's Cavendish with your ship mover. Lord Mycron or Lord Beckett instead of Davy Jones will take 3 less points. Deleflote could be used, but that costs the same as if you used Mr. Jones. Using this ship as a crew holder is (dare I say?) it's only use. Although it gets +1 against Pirates, it still would be too slow. Even using a helmsman, you would still get left in the dust. Plus you would need a captain. Add it all together and you get 22 points. Just for a Prate hunter. You have to admit there are better options.
Combos with other miniatures:
Since crew are the only real things that go with the Knight's Errant, let's see what goes with it. If you plan to use Cavendish or McWarren, then these would be good choices.
From least Expensive to most expensive: Jean Laffite, Lord Mycron, Commodore Preble, Captain Elizabeth Swann, Kheir-ed-din, Commodore Owen, or Admiral St. Croix. If Cavendish or McWarren are unavailable, go with DJC El Fantasma or OE's Jones.
Ways to counteract it:
Because of it's low speed, fast gunboats are a good choice. Boarding is a good way to get rid of the above mentioned crew. Duel could work too. Submarines are good for getting around any ship guarding this Errant. Or Explosives. Or down right firepower.
Holds large cost crew
Fair sized cargo hold
Ghost ship keyword
Slow as all get out
Artwork and aesthetics:
The art is probably the best part of this ship. It looks all rotted and is covered in seaweed. It says in the flavor text (which I will add later) that this ship was submerged for a long time, so I guess it lives up to it's flavor text.
The negatives outweigh the positives so I am going to give this a 5/10.
Modified on April 22, 2012 04:48 pm
Current score for this Miniature Review, based on 12 votes:
It is a little short, but there's only so much that can be said for a ship this awful. You did well with what you had to work with.
My main critique is with the "Counteracts" section - other than firepower, none of those other suggestions really apply to this ship because of its Ghost Ship keyword. Unless they cancel that, there's no way an opponent will ever be able to (literally) touch this ship - that completely negates ramming with a submarine and the use of explosives. Duel doesn't require contact with this ship, but since the best use for this ship is to hold expensive crew, duel isn't going to be much use unless the player using it has an equally expensive crew, but even then it's risky.
Also, one combo that you didn't mention is a Navigator. Coupled with a helmsman, trade currents could bump this ship up to S+S+S per turn (or more with an extra action), but more importantly having it onboard this ship would give it something to do when not feeding actions to other ships in the fleet. 17 points (not including crew) is way too much leave sitting idle at your home island, so you need to at least be able to get something worthwhile out of it.
Your rating of 5/10 is extremely generous too. I personally wouldn't rate this thing any higher than a 2 because it's such a horrible waste of 17 points - after all, you could get San Cristobal or HMS Titan for that cost. Even the much-despised Maman Brigitte is superior to this ship...
A pretty good review for a not-so-good ship. I was disappointed with how the Knight's Errant turned out when I first saw it. It's ability set was solid - one of the only Ghost galleys, and +1 against Pirates - but its speed, cargo, and point cost made it a ship to avoid, which your review made clear.
quote from woelf:
Duel doesn't require contact with this ship, but since the best use for this ship is to hold expensive crew, duel isn't going to be much use unless the player using it has an equally expensive crew, but even then it's risky.
Ah, but that's assuming the Duel is directed against the expensive crew. If some poor sucker was using this ship with Tabitha McWarren or Cavendish allowing someone else to serve aboard, as hitman suggested, you can just target Tabitha/Cavindish. "My pricey crew is dueling your 3-point Cavendish!" Rolls dice. "I win!" Cavendish is dead, and that beastly crew he brought aboard can no longer use his abilities.
Yes, I agree with that bkwyrm and woelf. One other thing I see that you could have mentioned hitman is the galley keyword. That would allow you to try and sneak away if your opponent feels so sorry for you since he sees you using this ship to leave you derelict. Than surprise him with Davy Jones, etc ability again.
Two important qualities of the Knight's Errant were overlooked by this review, the fact she has both the GalleyandGhost Ship keywords - the only ship of its kind, I believe(La Desesperanza only looks like a galley ).
Without really addressing either of those assets, even ignoring one of them altogether in the counteracts, the review could not help but be negative in its outlook, as this really is a terrible ship otherwise - yes, it is an easy target, but with a little more creativity, the reviewer could have surprised us with a very interesting review.(Imagine what the Barbary Corsairs could do with a ghost ship... )
now this is just a first draft. the computer I was working on kept making the text disappear and got really annoying so I will do a revision later.
You should never put "Just a First Draft" on miniature trading.
Agreed. Revising a review to fix errors or to account for things mentioned in the comments is usually okay, but unfinished reviews should never be posted.
If you're not able to finish a review for whatever reason, save it to a text or Word file so you can finish it later. If you're on a shared/public computer and don't have a flash drive or some other safe place to store the file, email it to yourself.
The review seems sparse, but when you read it you realize it's not that the reviewer didn't do it well, it is that the ship itself held them back.
That's true to a degree, but the reviewer still failed to exploit the two main abilities of the Knight's Errant - instead only giving them honorable mentions in the "Strengths" section - which would've at least helped a little...