General description:
OK, so this really isn't Headline news on this miniature. I'm pretty sure most of us are familiar with these guys, maybe not so much as the Barbary Corsair version, but with the Firepot Specialist idea. Actually, I'm concerned for the extinction of these guys with the new equipment that has been issued out: Fire Shot and Exploding Shot
Now these 2 point Specialists are standing in the Unemployment line trying to collect Welfare checks as their Equipment counterparts are cheaper and just as powerful. This is more like a tri-review as we'll be looking at the Firepot Specialist, Fire Shot, and Exploding Shot.
Uses:
Firepot Specialist This is one of the most cost-efficient, powerful crew pieces ever. There's some controversary with this ever since he came on board in the Revolutions days. Many players consider him "Broken" and I, for one, hate, HATE,
HATE when this guy shows up. As soon as a ship gets in S-range, he can fire a Firepot, set a mast on fire, and every turn, there's a chance that more masts may burn down. If you're not careful, the
EPA will call you up on the account of this little arson. For 2 points, he can destroy your
Guichuan. I've seen it.
Fire Shot OK, so now with the release of Fire & Steel, I can now Pimp Ma' Ship! For only 1 point, I can add the benefits of the Firepot Specialist using the same cargo hold allotment plus, there's no range requirements so
L-range cannons can strike at maximum distance. So why is it cheaper? Well, if you roll a 1, you know, an "automatic miss", you
- Lose your equipment for good
- AND, start your own ship on fire
Yeah, thats a pretty big risk. Now
YOUR Guichuan is on
FIRE!! Is it still worth the risk? Hmm. . . something to ponder about.
Exploding Shot This is like
Fire Shot like on steroids, or crack, or steroid-soaked crack. So, in addition to setting the other ship on fire, you also kill a crew! Sweet! No, wait, it gets better. Remember how the
Fire Shot could potentially set your own ship on fire on a 1?? Well, I just said it. Not this time, baby! If you roll a 1, eliminate
Exploding Shot and a mast. Thats it. Not too bad. Well, not as bad as
Fire Shot
Strategies and game play:
Firepot Specialist The strategy with this guy is the whole surprise aspect. Keep him hidden until you are close enough (has to be S-range) and
REVEAL him! Then, burn, baby burn. Not much of a strategy, but thats about it.
Fire Shot Now, without the range-requirements, you could shoot fire anywhere. Weapons of Mass Destruction like this are great against big ships. Don't even risk using it on the little guys, since that roll of a 1 can turn your 5-master into a floating pile of smouldering ashes (do smouldering ashes float? hmmm, must look that up later). Imagine the look of your opponent's face as your
HMS Endeavour starts on fire right in front of his
Jolly Mon!
Exploding Shot Another WMD, just read above regarding
Fire Shot
Combos with other miniatures:
Firepot Specialist Some great combos with this little guy are any ships that cannot be shot at within S. This is a typical combo. Picture this:
Le Bonaparte sneaks into range of the
Enterprise and reveals a
Captain and a
Firepot Specialist. If the
Firepot misses, a
Cannoneer (another good combo for the
Firepot) allows the
Firepot to fire again. The
Enterprise's cannons are all S-range, so there is no way she can take down
Boney. Even ships with
L-range cannons will find it difficult to find a place to shoot.
Fire Shot Cannoneers won't necessarily help this time. Even if the roll is 1, the equipment is removed and your ship is on fire. A better crew combo would be reroller like
Lenoir help to reroll that 1 and keep the ship alive. A better combo though would be
Lady's Scorn that not only sports a built-in reroll, but also the
Eternal keyword. If she burns to the bottom of the ocean, she can come back on your Home Island. Finally, another good ship to load equipment like this would be ships that can double their range such as
El Neptuno. Imagine, raining fire
L+
L away!
Exploding Shot OK, same ideas as above, but rerollers are not as important. Sure, if you roll a 1, you'll the equipment and mast, but at least you won't be on fire. Still, using
El Neptuno abilities with this equipment would be HOT!
Ways to counteract it:
Firepot Specialist Stay out of S-range. If you have a ship with only S-cannons, crud! You HAVE to stay away. Crew killers can help out, but its your opponent's choice on who gets eliminated first.
Fire Shot and
Exploding Shot No help from the crew killers this time! The good thing is that if your ship catches on fire, and you can limp back to your home island, those Fire masts are gone! Phew! No! Don't
Phew on the fire, it'll Spread!!
Strengths/Pros:
Firepot Specialist This guy can start the fire on the other ship, AND won't set fire to your own. Once a fire starts, it's got a good chance of spreading.
Fire Shot/
Exploding Shot For 1 point cheaper, you get the same effect as a
Firepot Specialist, but without any range requirements. This allows you to make some really interesting combos. AND, the
Exploding Shot knocks out a crew too.
Weaknesses/Cons:
Firepot Specialist You have to be up close and personal with this guy. He cost just 1 point more than equipment.
Fire Shot/
Exploding Shot There's always a risk that your weapon can turn on you. If its the
Fire Shot, you'll be on fire. AND, you could lose that equipment for good. BYE, BYE 1 build-point. And all this with the roll of a 1.
Artwork and aesthetics:
No wonder the
Firepot Specialist is out of job! He looks like he's had a little too much hashish below decks.
And this guy just doesn't care:

.
At least the other guys, look a little more enthusiastic. Maybe they didn't get their pink slips yet.
Overall rating:
Firepot Specialist Based on his power, I'd give him a
8. I'd still never use him though. I have a sense of honor about me. THATS RIGHT! A sense of Pirate honor.
which usually causes me to lose I think its range requirement hinders him a bit.
Fire Shot Though its range is better, cost is better, and crew combos are better, I'd give it a
4. Its consequences are too big to consider putting this on board.
Exploding Shot This is an awesome equipment. Even though I could lose a mast, it is
completely worth the 1 point to cause fire to a ship AND eliminate a crew member! This gets a perfect
10 in my book.