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miniature review Star of Siam: The Best Treasure Runner for Your Points
Miniature Review
Star of Siam: click to enlarge
Star of Siam

Miniature text:
Galley.
  • Collector's Number: 142
  • Faction Affiliation: Pirate
  • Rarity: SR
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 4
  • Base Move: S+S+S
  • Cannons: 3S-5S
Star of Siam
The Best Treasure Runner for Your Points

written by captain_sothoth 

General description:
This is my favorite pirate ship for collecting treasure, and the first ship I traded for. It's an ultra-rare, so good luck finding one for yourself! Mine is from the unlimited series, but both are identical in every way.

Uses:
The Star of Siam has little use other than running treasure. With a base move of 3S and a cargo hold of four, it's ideal for this purpose. And because it's a galley, it has a chance to limp back to home port should it come under fire and become derelict. At a cost of eight points, you'd be hard pressed to find a comparable ship with similar abilities.

Strategies and game play:
If you're playing a pirate or mixed-nation fleet, the Star can provide effective treasure collection for a minimum number of points. This is extremely useful in a standard 40 point match. Usage is straight-forward: grab as many treasure coins as you can with the Star, while escorting it or distracting enemy units with your gun ships. Do not directly engage enemy units with the Star if at all possible. Both it's cannons are short range, and quite weak (3S and 5S).

Combos with other miniatures:
This ship works great with many types of crew. An explorer or helmsman can enhance the Star's already great stats. Or a crew that can grant additional actions (such as Calico Cat) can also be used to great effect. I do advise that you assign only one crew to the Star in order to leave sufficient cargo space, but if you're using a second treasure ship you may be able to get away with that...

Darrin has suggested assigning Captain Jack Sparrow to the Star. Since he links to any pirate ship he won't take up any valuable cargo space, and he has a nifty ability to swap crewmen for a treasure coin from the island he's exploring. Captain Jack also has the move and shoot ability which could be helpful when and if the Star is attacked.

Ways to counteract it:
Should you find yourself sitting across the table from a player who's fielding the Star of Siam, make sure you don't underestimate it's speed. It's capable of up to 4S each turn if it has a helmsman, so you'll need to either find a way to destroy it ASAP or ensure that you're collecting gold as quickly as it is. Remember that the Star is a galley, so rendering it derelict won't be sufficient to prevent it from getting home and unloading it's cargo. If you get a chance, move/shoot/ram it with your flagship at the first opportunity and take it out of the game.

Strengths/Pros:
Low point cost vs. abilities
Great base movement
Good cargo hold limit
'Galley' keyword

Weaknesses/Cons:
Weak, short range cannons
Ultra-rare means ultra-hard to obtain

Artwork and aesthetics:
This is one of the nicer looking ships I've seen, especially compared to some of the more boring ship designs that have been released. There's nothing that directly relates to the name or abilities of the ship in the art design, but the colors and motif work well enough. A star icon instead of the jolly roger symbols on the sails would've been cool, but oh well...

Overall rating:
My overall rating for The Star of Siam is 8.7 out of 10.

 

Modified on February 20, 2008 02:32 pm



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Discussion about this Miniature Review
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Author Message
darrin 



Subject:    Posted: February 20, 2008 08:53 am Reply with quote  Report content icon

Hmm. I don't know if I would call this one the best. I'd rank it maybe the #3 Pirate treasure runner, behind the Banshee's Cry and Bloody Jewel.

Interesting combo: Add Captain Jack Sparrow (link to all Pirate ships) and a Helmsman, and you can move S+S+S+S and still empty out an island. Use Sparrow to trade one gold coin to another ship (such as Ahura Mazda parked at home), and load the other three on the Star of Siam. Expensive combo (16 points), but you can also move+shoot if you have to fight.
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vladsimpaler 



Subject:    Posted: February 20, 2008 10:41 am Reply with quote  Report content icon

Captain Sothoth, for your first review you did an excellent job!
This is actually a really good ship, I hadn't even thought of the fact that there were some non-BC galleys were remotely playable.
But yeah, you should add in what darrin said to your review, it is a very good idea.
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captain_sothoth 



Subject:    Posted: February 20, 2008 02:36 pm Reply with quote  Report content icon

thanks for your positive comments! i'm glad to hear that my first review is a success... darrin's combo has been added... great idea!

look for more reviews from me soon...
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phymatine 



Subject:    Posted: February 20, 2008 05:54 pm Reply with quote  Report content icon

Nice job on the review! I've always considered the galley keyword more of a disadvantage than an advantage, mostly due to the fact you can't ram and that if you are made derelict, whatever made you derelict is still there. Ramming comes in handy in speedy treasure runners, especially when racing an enemy runner to an island. I always use two-masted runners in my games so that I have a chance of taking out the opposing runner with mine. (You needn't be strong to win a battle, only stronger) Anyways, your review was nice and complete and I hope you keep them coming!
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