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miniature review Claw Cannon: the 'I'll get you' gadget.
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Miniature Review
Claw Cannon: click to enlarge
Claw Cannon

Miniature text:
One of this ship’s cannons becomes a claw cannon (you choose which). When you give this ship a shoot action, you can fire all your other cannons as normal or you can fire the Claw Cannon only. If the Claw Cannon hits, eliminate a mast as normal and then place the target ship next to this ship; you can immediately initiate a boarding party. Neither ship is rammed.
  • Collector's Number: 102
  • Rarity: R
  • Type: Unique Treasure
Claw Cannon
the "I'll get you" gadget.

written by phymatine 

General description:
The concept is simple enough, replace one of your cannons with a claw cannon...a grappling hook that allows you to both damage an enemy ship and pull it close to you for boarding purposes. Unfortunately, firing the claw cannon requires all of your gunning crews, probably because like anything interesting it draws a crowd.

Uses:
Shoot an enemy ship and reel it in!

Strategies and game play:
Like the claw game commonly found in the lobbies of children's restaurants and department stores, the claw cannon is usually a bust. You only can fire a single shot, and your other cannons are useless. There are several good uses for it, but only in combination with the right ships or crew.

Combos with other miniatures:
Double range cannons or power cannons are the way to go with the claw cannon! If you can combine them, life will become very interesting. On a small ship, such as the Fancy, you can use claw cannon to drag an enemy within range of a large powerful warship. Better yet, just tow a flotilla with you. The flotilla probably will only have S+S range cannons, but with a doubled L range cannon you can drag in enemies otherwise out of reach. Claw cannon also can be fun with terrain. Sail your small ship on a reef and try to pull large ships in.

One masted ships that cannot be shot at within S will benefit from claw cannon. Turn your only cannon into a claw cannon and drag enemies close enough to prevent them from attacking outside your normal range.

If you see a burning enemy vessel, slow down its dash home with Claw Cannon.

Here is a really rare circumstance that would be great: if your enemy has La Republique, use a captain and Claw Cannon instead of towing. You can't sink it (not sure if claw cannon can sink for sure, but I assume it can...if not, apply this idea universally) so you might as well keep dragging it along at L instead of S. Another neat way to use Claw cannon would be to drag a ship out of the clutches of a Kraken, although I can't think of a practical use for this in a two player game.

Claw cannon can also be great for defense. If captured by an enemy, the enemy loses a regular cannon, which can be the difference in surviving the game or not.

For treasure running, you can use the claw cannon to pull an enemy away from an island, perhaps the one with the game winning gold, if you are slightly behind them in reaching the island.

After dragging them in, crew with boarding bonuses are great.

This also would be very fun with Plaque, Runes of Death, or Scurvy. Power cannons makes it even better.

Lastly, use claw cannon against sea monsters. Where else will you find a massive treble hook? (Trogs make good bait...)

Ways to counteract it:
Don't put it in the mix.

If Claw Cannon annoys you, Carbon Charlie can take care of it. You can exchange it for a S range rank 3 cannon and get your original cannon back!

Strengths/Pros:
You can drag an enemy close while eliminating a mast, which is useful sometimes.

Weaknesses/Cons:
You effectively lose a cannon in most cases.

Artwork and aesthetics:
Aptly named UT isn't it?

Overall rating:
4/10, not that good.

 


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Discussion about this Miniature Review
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Author Message
darrin 



Subject:    Posted: February 19, 2008 08:54 am Reply with quote  Report content icon

Huh. I got two of these in OE, and it never occurred to me that it would work with double range cannons.

On one hand, I'd want to put this on El Neptuno. But you give up firing your other cannons to use the claw cannon, so that stinks. But then you get to board, which is much easier with a 5-masted ship. But boarding still stinks, so on the gripping hand, I'd much rather just shoot the enemy five times instead.

Or it might be better to put this on a small 1-masted ship... the Fancy looks ideal, one 3L cannon that can double its range. But then boarding with a 1-masted ship means you're almost guaranteed to lose... in which case, you choose to give the claw cannon to your opponent, which makes it more difficult to shoot you or he can use the claw cannon on the Fancy, meaning he's wasting his turn preventing a 5-point ship from moving away.

Huh. I still don't think I'd ever use this UT.
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ziotoo4 



Subject:    Posted: February 19, 2008 10:33 am Reply with quote  Report content icon

A very cool combo would be using a ship with a Superboarder: you move, board from S and then shoot the Claw cannon and board again.Especially useful with those ships with crew that convert a captive in gold (i.e. Wodin).
Also, if you manage to put it on a ship that hits with a 6 and doubles her range along with Davy Jones that copies the Flotilla ability...You'd have a 4L claw cannon...but is it really a useful UT???
ciao! Fede
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lilplasticboats 



Subject: Follow him, Brain   Posted: May 2, 2008 12:00 am Reply with quote  Report content icon

Just wanted to let you know that your Inspector Gadget reference was not lost on me.
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