| Miniature |
Review |

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Bilge
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Miniature text: Turtle Ship. When this ship is hit, remove one of her turtle shell panels. When no panels remain, remove masts as normal. This ship cannot be boarded if she has turtle shell panels. If derelict, this ship gains a base move of S.An English crew took the hull of a scuttled ship, put a lid on it, and sailed their new ship proudly into battle
- Collector's Number: 214
- Faction Affiliation: England
- Rarity: LE
- Type: Ship
- Point Value: 6
- Cargo Space: 3
- Base Move: L+S
- Cannons: 2L
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Bilge The advantages of recycling...
written by algorab
General description:
Bilge is a ship I’ve been waiting for a long time... I play English fleets, and up to now my choice of Turtle ships was limited to the capient, yet slow Pandora’s Box (HMS Obsidian Sun has the shape of a TS, but alas not the keyword...).
I’m not afraid to say that we have here one of the best Turtle Ships in the game. She has the lowest price we can pay for a TS (quite strange considering it’s English!), the best cannon we could wish for, a very good S+L movement, and three more than honest cargo spaces. Her only drawback (the lack of a special ability apart from the TS keyword) is actually a further advantage: it keeps the price low. There are wonderful ships out there, but some are saddled with over expensive abilities (Reverse-captain, Fear, Cheerleader...). Bilge sticks to her first purpose: she’s a honest, simple ship to be sailed into battle.
Uses:
Thanks to her low price and her good stats, Bilge is a good pick for many roles: either a small Treasure Runner, Hunter, Support Gunship, Escort... She can almost do anything!
Strategies and game play:
Bilge has a cargo above average, but not impressive. At most we can hope to take three coins for each voyage: they better be worth it! I’d use her as a Runner in a heavy Unique Treasure game: throw in some high value coins, Spices, Jade, Runes of Speed, and with a bit of luck Bilge will bring back home a good plunder.
But a 2L cannon means fighter as well: Bilge can be used as a wonderful escort for our treasure runners, very dissuasive if we add a Firepot... Actually I use her as a little all-purpose gunship, ready to defend, hunt, fight as soon as the need arises.
We can also play an innocent trick with Bilge... See Combos.
Combos with other miniatures:
As I said before, we can give Bilge two interesting configurations.
- As a Treasure runner we want aboard: the omnipresent Helmsman, an obvious Explorer, and First Mate Ismail to add a bit of cargo. This way, at 12 points we get S+S+L move, free explore, two cargo spaces (that quickly become three leaving the Explorer ashore after he has finished his job...), a good armour against our opponent, and there’s always a long cannon to deal some punishment...
- As a Fighter the first thing we need is a Captain.
Now we have three points and two cargo spaces to spend... An obvious choice might be a Helmsman, to get a lightning fast pest to hunt small treasure runners.
Or, if the focus is on damage, a Firepot Specialist is a good combo with TS, and we might invest our Limit crew to get a reroll and add BC Commodore Rhys Gryffyn Owen. At 11 points we get a ship everybody will do his best to avoid!
- There’s another fun thing we might do with this ship: a little surprise to an overconfident opponent. Put aboard a covered crew, and make her follow our main gunship, just as if she was a small supporter with a captain ready to shoot. But hidden under Bilge’s shell we have Commodore Temple (you own any derelict this ship explores; both ships become docked at your home island). Due to his fearsome ability and his high cost (6 points), the good Commodore is often considered no better than an expensive fire magnet: “if you are after derelicts, Harbinger is a much better choice”. Well, I’ve often wished for a suitable ship for him, with good speed and decent armour. Bilge fits the bill pretty well. All we have to do is wait for our gunship to have derelicted something, then go and take it home.
Ways to counteract it:
Turtle ships are small yet tough... It’s my modest opinion that the best way to deal with them is ramming to take that cannon out of the way. Then ignore her as the harmless turtle she became.
Strengths/Pros:
Excellent cannon;
Good price;
Good speed;
Good cargo;
Turtle ship keyword.
Weaknesses/Cons:
Strange to say: none.
Artwork and aesthetics:
Turtle ships became immediately popular also for their nice look. Bilge’s an exception. With her ultramarine sail (to say nothing of that black doodle), blue-grey hull, brown deck, green panels she wins the prize for the worst looking Turtle Ship so far. It’s the infamous colour-blind Wizkids designer who strikes back. I’m ready to bet anyone he's the very same who draw USS Stephens.
I have only one word for him: keelhauling.
Overall rating:
Within the Turtle Ship category I give Bilge 9,5/10. Difficult to do better.
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| Discussion about this Miniature Review |
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gaymboi
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| Subject: not a 9 and half Posted: June 3, 2007 11:05 am |
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I can't support this being a 9.5 ship. You say no weaknesses/cons, but you admit that a simple ramming derelicts the ship. If it gets rammed by the bow you can immediately take it under tow, and bye-bye ship, crew, and treasure. That's not the only weakness it has, armor panels do not stop firepots-- one firepot hit and the ship is toast--literally.
This ship is too vulnerable to be rated higher than a 5, in my opinion.
There are plenty of cheap alternatives to Bilge:
For the same 6 points, the Brits have a choice of Cumberland, Antelope, Yardbird and Meresman, all 2 masters, ships that will outlast being rammed. True, none have S+L speed, but Meresman has S+S and can double the range of its cannons (not that 3S cannon are that bad by themselves).
For 12 points, I'd take Meresman, unnamed cpt, Sir Myngs (SAT) and BC Owen vs any combo you could devise with Bilge.
For 13 points you could have Dover and a captain, or Dover, helmsman and explorer.
The idea of a firepot with a reroller is pretty good, normally I'll only take a reroller with SAT/extra action crew. A musketeer would also jump up the offensive capability of the ship. The ship is just too cheap (by 1 point) to bring a Marine along.
Still, loading any turtle with lots of crew is just asking for trouble.
/GaymBoi
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algorab
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| Subject: Posted: June 3, 2007 11:56 am |
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I said 9.5 withing the Turtle Ship category. It's a good ship, I'd give her a 7.5 within the English faction, and a 7 as overall rating.
Besides, if you don't rate higher than five any ship vulnerable to ramming, you exclude from the game some of the best pieces... Just think of Banshee's Cry: would you rate lesser than five her?
From what you write I see you aren't a great fan of Turtle Ships.
Fair enought, everyone to his likings. But ramming is an action more difficult and dangerous that shooting, thus less used. Apart from this a TS can take up to three cannon hits and still move S, can ram without any risk of being boarded and so on... She has a lot of bonuses not shared by the ships you mention. Those two masters are all nice ships (I used them quite often), but I think that the second mast (a 16% bonus against a ram) isn't enough to prefer them to Bilge.
I totally agree onf Firepot Specialist vulnerability: I didn't mention it because Firepots deliver horrible damage to everything they find on their way: metal submarine hulls, Sea Monster's Limbs, diving underwater, nothing stops the fury of fire! I guess why at WK they insist on this line...
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vladsimpaler
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| Subject: Posted: June 4, 2007 09:14 am |
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Personally, even though it IS a Turtle Ship, I could not think of a better 6 points, in my opinion, besides the Glorious Treasure.
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gaymboi
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| Subject: Posted: June 4, 2007 09:30 am |
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| quote from vladsimpaler: |
Personally, even though it IS a Turtle Ship, I could not think of a better 6 points, in my opinion, besides the Glorious Treasure.
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My vote for 6 point turtle would be Noble Swan-- immune to ramming.
/GaymBoi
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danomight
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| Subject: Posted: July 26, 2007 02:57 pm |
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| quote from gaymboi: |
| quote from vladsimpaler: |
Personally, even though it IS a Turtle Ship, I could not think of a better 6 points, in my opinion, besides the Glorious Treasure.
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My vote for 6 point turtle would be Noble Swan-- immune to ramming.
/GaymBoi
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Agreed, Noble Swan is my fave TS as well.
For six points, though, you won't find a better bargain than Le Bon Marin.
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fleet_master
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| Subject: ENglish rock! Posted: March 25, 2008 09:09 pm |
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Glad you picked this boat. I love the english, and never saw this before. There is a torny coming up by me, and I need some good pointers.
TY. Maby a 7 is good@
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