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miniature review HMS Titan: The Grand-Daddy of them all

Miniature Review
HMS Titan: click to enlarge
HMS Titan

Miniature text:

Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Link: Admiral Robert Blake.

  • Collector's Number: ES-001
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 2S-2L-2L-2L-2S
  • Number of Masts: 5
HMS Titan
The Grand-Daddy of them all

written by wapcaplets Premium Member LV56
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General description:
The HMS Titan is definitely among the buffest ships out there. It has built-in extra actions and has about the best cannons you could hope for.

Uses:
Gunship. 'Nuff said.

Strategies and game play:
The HMS Titan should be used to go out there and blow your opponents' ships out of the water. Yes, it has 5 cargo spaces and a potential extra action per turn but using the HMS Titan as a gold-runner is beneath it.

Combos with other miniatures:
Sir Christopher Myngs or Admiral Robert Blake are both great ways to give the HMS Titan a potential 3rd action. If you can afford the two extra points, Robert Blake is a bonus because he's linked (i.e. takes up no cargo) and gives you a bonus to your cannon rolls against Barbary Corsair ships. Of course, you're going to want a Captain & Helmsman aboard. The extra action also makes a Shipwright a viable strategy. With Myngs/Blake, the HMS Titan's ability, and some lucky rolls you could repair 3 masts in one turn at sea! Brother Virgil aboard allows you to put on crew from any nationality which makes for some very interesting possibilitites.

Ways to counteract it:
Mermaids and running away.

Strengths/Pros:
- Very accurate cannons
- Possible extra action built-in

Weaknesses/Cons:
- None

Artwork and aesthetics:
Decent.

Overall rating:
9 out of 10.

 

Modified on November 20, 2005 06:15 pm



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 3.60
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Discussion about this Miniature Review
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jolly_rodger
United States

Avatar for jolly_rodger
Subject:    Posted: September 5, 2006 03:56 pm Reply with quote Report content icon

One of my friends uses this to great effect with a captain, Brother Virgil, and Davy Jones. It's hard to kill! I usually slug 4 shots into it and then firepot it. Firepot specialists are always a good way to take out large vessels.
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longdongsilver
United States

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Subject:    Posted: September 17, 2006 02:45 pm Reply with quote Report content icon

I don't know anyone who allows 3 actions in a turn. I thought the current reasonable and accepted rule was a limit of 2 actions per ship per turn.
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eloric
United States

Avatar for eloric
Subject: A way to counteract the Titan   Posted: November 12, 2006 07:10 am Reply with quote Report content icon

Pin that nasty Titan with the Fallen Angel, or another ship that cannot be shot at by ships within S. If you must sink her, use the Revenant to shoot through the Fallen Angel's sail, or just clean up the other 10 points or so in the rest of the Titan's fleet.
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algorab
Italy

Avatar for algorab
Subject:    Posted: January 20, 2007 10:46 am Reply with quote Report content icon

Longdongsilver:
Titan is one of those ships that technically can get 5 moves a round:

1st - The normal one;
2nd - Built-in ability;
3rd - SAT Crew, like Sir Christopher Myngs;
4th - SAC Captain;
5th - From another Crew, like PofCC #44 Commodore Rhys Gryffin Owen.

Since those abilities are slightly different, they don't stack. The odds are few, less than 10% including the help of a reroll crew, but imagine move AND shoot Titan five times in a turn!
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