jolly_rodger
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| Subject: Posted: September 5, 2006 03:56 pm |
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One of my friends uses this to great effect with a captain, Brother Virgil, and Davy Jones. It's hard to kill! I usually slug 4 shots into it and then firepot it. Firepot specialists are always a good way to take out large vessels.
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longdongsilver
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| Subject: Posted: September 17, 2006 02:45 pm |
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I don't know anyone who allows 3 actions in a turn. I thought the current reasonable and accepted rule was a limit of 2 actions per ship per turn.
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eloric
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| Subject: A way to counteract the Titan Posted: November 12, 2006 07:10 am |
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Pin that nasty Titan with the Fallen Angel, or another ship that cannot be shot at by ships within S. If you must sink her, use the Revenant to shoot through the Fallen Angel's sail, or just clean up the other 10 points or so in the rest of the Titan's fleet.
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algorab
LV2
Member since December 30, 2006
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| Subject: Posted: January 20, 2007 10:46 am |
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Longdongsilver:
Titan is one of those ships that technically can get 5 moves a round:
1st - The normal one;
2nd - Built-in ability;
3rd - SAT Crew, like Sir Christopher Myngs;
4th - SAC Captain;
5th - From another Crew, like PofCC #44 Commodore Rhys Gryffin Owen.
Since those abilities are slightly different, they don't stack. The odds are few, less than 10% including the help of a reroll crew, but imagine move AND shoot Titan five times in a turn!
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