General description:
Here’s a real fearsome gunship! Long cannons, reverse-captain, fast movement. With the right crew she can be really deadly!
Uses:
Expensive gunships. I should forget about her in standards games, she needs special crew to be optimized.
Strategies and game play:
Reverse-captain ability is one of the most expensive in the game, end make them work well is even more expensive. Since it can’t be combined with Captain ability (see FAQ), we need an extra action to get the best from it. With a Captain, a full move action and a full shoot action, Muninn can: move, shoot, shoot, ram, board. That means a good S+S movement, followed by 12 shots for a gun rate of 666% (very appropriate for such a Devilish ship in my opinion), another move that can be used for a convenient ram, and a boarding action with the Longship +1 bonus.
WIth Count Gustov and a reroll, we can play this little trick 2/3 the times, not bad, eh?
Combos with other miniatures:
- First and most important: to take advantage of the reverse-captain ability we need an extra action. The funny art is that Vikings don’t have anyone to give us that (game balance or insufficient playtesting?)... Here is where good old Count Gustov comes in: his extra action comes with the Mercenary keyword. In short: he can sail anything, with the addition of a good start at S from our HI (and at three cargo spaces there’s no way we can load treasure here, no worry about the lose of the chance to dock back home).
- Now we need a Captain and a reroll to maximise the chances of that extra action. Vikings have Shayna Duex, she costs six more points, but well spent in my opinion.
- Last cargo space... An Helmsman sounds like the most reasonable choice: Longships aren’t that fast, and need accurate positioning before fire. Another good pick might be a Shipwright to keep those cannons shooting, or a Firepot for additional damage. It depends much on the tactics we are about to play...
The bill reaches 32 points... expensive indeed, but worth it in my opinion.
Ways to counteract it:
This is one of the few Viking ships really powerful with extra actions. I should try and counter that with negators (Nemesio Diaz), or Mermaid her and use those three turns to sink her mercilessly.
Strengths/Pros:
Reverse-captain,
Longship ability,
Good cannons.
Weaknesses/Cons:
She's very expensive,
Symbolic cargo space,
Lack of effective crew within her faction.
Artwork and aesthetics:
Red and Black! Evil-looking red-eyed black raven prow! I love this ship!! Even the oars are in tone...
Overall rating:
Nine out of ten within the faction: In herself much less, no more than seven I’d say: very expensive, and very small cargo!
Mythical note:
Huginn and Muninn, sometimes Anglicized Hugin and Munin, are a pair of ravens associated with the Norse god Odin. Hugin and Munin travel the world bearing news and information to Odin. Hugin is "thought" and Munin is "memory". They are sent out at dawn to gather information and return in the evening. They perch on the god's shoulders and whisper the news into his ears. It is from these ravens that the kenning 'raven-god' for Odin is derived (from Wikipedia).