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miniature review Barracuda: *insert scary music here*
Miniature Review
Barracuda: click to enlarge
Barracuda

Miniature text:
Mercenary, Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.
  • Collector's Number: 005
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2S
Barracuda
*insert scary music here*

written by captain_arrr 

General description:

Now this sub is a nice pretty little beauty. Good guns and a very nice paint job if I may say so. This little sub is great for anything from ramming warships to trading shots with smaller vessels, this sub is a little more utilitarian which is great because ramming doesn't sink a ship.

Uses:

Its obviosuly a warship with its 3 cargo, 2 rank guns, and submarine ability. Also since you can't stop off at your home island, treasure running is definitely the last thing you should be doing with this ship.

Strategies and game play:

Like the Devil Ray, i say again, NEVER SURFACE, unless the ship is derelict! Subs' strength is in their ramming while submerged. It may not be the best offense, but unless they have an ability that says otherwise, they can't shoot you while you keep bumping into their hull!

Just keep ramming the enemy till they lose all their masts. Then surface and shoot the derelict ship, since you cant tow with subs.

Combos with other miniatures:

I like to use this sub with the Devil Ray. Both together are pretty cheap on their own, which frees you up to use more crew.

This ship needs a Helmsman. L movement will make it easy for other ships to run away.

A captain is really not necessary, since the only shooting you will be doing is when you're next to the ship.

A shipwright is a good idea if you have the cargo and crew, since you can't repait at your HI.

Captain Nemo could be excellent on this ship! After you move an S away the Barracuda can board! So after you do ram, then board, you can then steal crew for your sub!

Ways to counteract it:

Same tactics as any other sub. Either make your ships immune to ramming and ignore it, or get a ship or two that can shoot subs while they're submerged and blow it out of the water, it only has 2 hull pieces.

Strengths/Pros:
good guns
decent cost
ability works great with Nemo

Weaknesses/Cons:
Subs if foreseen can easilly be thwarted
cannot repair at HI

Artwork and aesthetics:
The light blue I found very appealing. I definitely give it a 10.

Overall rating:
I give this one a 9. There is so much you can do with sub, plus with its better cannons it can give the Coup de Grais!

 


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