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miniature review Devil Ray: Speediest Vessel Under the Waves
Miniature Review
Devil Ray: click to enlarge
Devil Ray

Miniature text:
Mercenary, Submarine. When submerged , this ship gets +L to her base move. Link:
  • Collector's Number: 007
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S
  • Cannons: 4L-4L
Devil Ray
Speediest Vessel Under the Waves

written by captain_arrr Premium Member 

General description:

The Devil Ray gives the best speed of any of the Subs that came out of Mysterious Islands and it is one of the cheapest as well! At 10 points she moves an S+L underwater. and is my first choice for a submarine.

Uses:

Well, she's a Mercenary, so treasure running is out of the question. So like any other sub, use it to attack other ships. Even 5 masters. Sure it takes a while to get that first mast, but once you do, it gets easier and easier! And smaller the ship, the easier to derelict.

Strategies and game play:

My friend and I went over the Subs when they first came out and we came up with one simple strategy....never surface! You don't need to, you are almost invulnerable under the water! Stay below and keep ramming!

Combos with other miniatures:

The 3 cargo means you can't bring too many folks 20,000 leagues under the sea, and you wouldn't be too bad off with no crew, but here are some crew that could help:

I like to put a helmsman on the Devil Ray, so I can get some speed on her. And if for some unknown reason you need to surface, you can move a decent S+S. But if you are short on points, you can leave him at home and still move a good S+L

If you have the points left over, and you are worried you'll get hit, bring a shipwright. You can't go to your HI, so you'll need him to hammer out the dings.

Also, Christian Fiore is a good idea. If someone has a subhunter, you can use Fiore to cancel the subhunter ability and keep attacking. Use him if you feel someone is on to your strategy with subs!

Nemo might be an interesting combo as well. But it would force you to surface, so be prepared and make sure your ship is properly wounded before boarding.

Never bring a Captain. No one shuld be getting into a firefight with 4s for cannons.

Ways to counteract it:

Counteracting it is simple if you are prepared, either have ships that can't lose masts by ramming in your fleet and ignore it, or bring a subhunter and blow it out of the water. With either ships or crew that can do that. Bring 2 if they have ability cancelers.

Strengths/Pros:

Fast
Cheap
its a sub

Weaknesses/Cons:

Bad guns
Mercenary so no repairing at your Home Island

Artwork and aesthetics:
Honestly I give it an 8. I like the looks of all the subs in this set. Wizkids did a really good job with them.

Overall rating:
Overall, I give it a 9. Its my favorite sub, and the best one by far in speed and economy. Granted it doesn't have good guns, so it'll need something that shoots well to actually sink ships, but for 10 points, I'll take it along.

 


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Author Message
algorab 



Subject:    Posted: February 2, 2007 09:31 am Reply with quote  Report content icon

Ciao! Great Review!
Devil Ray was the first sub I pulled, it was during a sealed, and I used it exactly this way: ram-ram-ram, never surface.
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algorab 



Subject:    Posted: February 2, 2007 09:31 am Reply with quote  Report content icon

Ciao! Great Review!
Devil Ray was the first sub I pulled, it was during a sealed, and I used it exactly this way: ram-ram-ram, never surface.
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