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Pirates of the Mysterious Islands

Pirates of the Mysterious Islands: 193 miniatures
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"Cannonball" Gallows figure image: click to enlarge
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"Cannonball" Gallows:

Ransom. Limit. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.

Link: Nancy Nox

[Official Errata: This crew member has the Ransom keyword in addition to its printed abilities, and a point cost of 0 (zero). The card was incorrectly printed without that keyword and with a point cost of 10.]

The son of Genny Gallows grew up as a pirate. But for him, piracy is all fun and games, almost like living a dream of gold, glory, girls, and rum. He sails for fun, and crews line up to sail with him.

  • Collector's Number: 042A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Abandoned Crew figure image: click to enlarge
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Abandoned Crew:

When placing treasure, you may place one or more of these crew rather than a treasure, on a one-for-one basis; you must still place the required value of gold. These crew may use their abilities on any ship. Follow all other treasure-placement and crew ru

  • Collector's Number: 303
  • Faction Affiliation: Treasure
  • Rarity: PR
  • Type: Unique Treasure
  • Point Value: 0
Alejandro Malaspina figure image: click to enlarge
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Alejandro Malaspina:

Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players.

Link: El Extremadura

Italian by birth, but backed by the Spanish Crown, Malaspina mapped the Pacific from the coast of the Americans to the Philippines. His knowledge of Spanish holdings and his grand plan for global unity are visionary.

  • Collector's Number: 071A
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Bad Plans figure image: click to enlarge
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Bad Plans:

When this ship rolls for effect at a mysterious island, subtract 1 from the die roll result.

  • Collector's Number: 099
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Barracuda figure image: click to enlarge
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Barracuda:

Mercenary, Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.

The Barracuda was originally built by Nemo as a gift for his friend Robur, years before the infamous “Conqueror” took to the air.

  • Collector's Number: 005
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2S
  • Number of Masts: 2
Bashaw Folly figure image: click to enlarge
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Bashaw Folly:

Mercenary. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Those who don’t believe in sea monsters quail when they see the serpent’s skull used as a figurehead by the Bashaw Folly.

  • Collector's Number: 015
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 2S-2S
  • Number of Masts: 2
Batuwara figure image: click to enlarge
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Batuwara:

Mercenary. After this ship resolves a shoot action, she may move as a free action.

Captain Smith credits the speed of his ship to a single member of his crew, a native shaman who claims to be able to control the winds.

  • Collector's Number: 202
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3S
  • Number of Masts: 2
Benito de Soto figure image: click to enlarge
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Benito de Soto:

This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. Link:El Tejon

Benito de Soto claims to be the last true pirate: His attacks are quick; his goal is gold; and his crew has perfected the art of capturing ships. Hiding out along the coast of South America, de Soto appears only when his hunger for gold needs to be satisfied.

  • Collector's Number: 040
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 9
Bosun`s Bane figure image: click to enlarge
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Bosun's Bane:

Mercenary. This ship can’t be shot at by ships within S of her.

The ragtag crew of rebels and mutineers aboard the Bosun’s Bane will turn on each other if they go too long without attacking another ship.

  • Collector's Number: 016
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 1
  • Base Move: S+S+S
  • Cannons: 2S
  • Number of Masts: 1
Bragi figure image: click to enlarge
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Bragi:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

The Bragi is crewed by Viking-descended Norsemen who set sail to explore the Mysterious Islands on the far side of the world.

  • Collector's Number: 203
  • Faction Affiliation: Pirate
  • Rarity: PR
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3L-3S
  • Number of Masts: 2
Brave Selkirk figure image: click to enlarge
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Brave Selkirk:

Mercenary, Submarine. Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.

The Brave Selkirk was named by Nemo’s shipbuilders in honor of the ancient sailor who called the Mysterious Islands home, long before even Nemo did.

  • Collector's Number: 008
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3S
  • Number of Masts: 2
Cadara figure image: click to enlarge
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Cadara:

Sea Monster. This sea monster can attack submerged submarines.

Cadara is a kraken so large that it has been mistaken for an island when it floats on the surface of the sea.

  • Collector's Number: 134
  • Faction Affiliation: Mercenaries
  • Rarity: SR
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 0
  • Base Move: S+S
  • Cannons: 3S-3S-2L-3S-3S
  • Number of Masts: 5
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 128
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 109
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 110
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 111
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 112
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 113
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 114
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain Mission figure image: click to enlarge
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Captain Mission:

This ship’s crew cannot be eliminated unless she sinks. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

Link: Coleoptera

With a laugh, this self-proclaimed King of Pirates is based in Madagascar. Mission considers Nemo to be a fool, his ideas the idiocy of someone with too much money and too little imagination.

  • Collector's Number: 043A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Captain Montana Mays figure image: click to enlarge
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Captain Montana Mays:

This ship gets +1 to her boarding rolls. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

Link: USS Lamon

When an American appeared in San Francisco Bay standing on the deck of a captured “submarine,” a hero was born. Mays now “owns” the western coast of the United States, and with a submarine at his disposal, Manifest Destiny may take root in the Pacific.

  • Collector's Number: 096
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 7
Captain Nemo figure image: click to enlarge
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Captain Nemo:

Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.

Link: Nautilus

His past as mysterious as the islands he has claimed to have found, and with riches beyond that of many of the Crowns of Europe, Captain Nemo has given those dissatisfied with the current state of the world a new vision: allegiance to oneself and honor to the sea.

  • Collector's Number: 020
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Chainshot Specialist figure image: click to enlarge
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Chainshot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.

  • Collector's Number: 131
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Christian Fiore figure image: click to enlarge
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Christian Fiore:

Ex-patriot. Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
Link: Forward

Fiore had a knack for getting people to tell him their secrets, for creating kings. Eventually the objects of his manipulations began to bore him, and hearing of Gustov's plan, he took his talents to the sea to help create a new world order.

  • Collector's Number: 025
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Coleoptera figure image: click to enlarge
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Coleoptera:

Submarine. This ship gets +1 to her cannon rolls against Mercenary ships.

Link: Captain Mission

After stealing the Coleoptera, Captain Mission painted the ship bright gold to taunt Nemo before setting out to waylay ships on the Sea of Krakens.

  • Collector's Number: 029
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 4L-4L-4L
  • Number of Masts: 3
Corcoran figure image: click to enlarge
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Corcoran:

Mercenary. This ship can shoot at submerged submarines within S of her.

The Corcoran came to the Mysterious Islands in search of the many monsters in their waters, but her crew are happy to use their "sea bombs" on ships as well.

  • Collector's Number: 200
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 4S-4S
  • Number of Masts: 2
Count Gustov figure image: click to enlarge
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Count Gustov:

Ex-patriot. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

Link: Terror

Dissatisfied with czarist Russia, Count Leonardo Gustov contacted Nemo with the idea of a partnership, two men creating their own world order by destroying the old. Nemo declined but agreed to offer him his technology. Gustov has used it to wage his personal war on the minions of the “soon-to-be-dead queens and kings of Europe.”

  • Collector's Number: 017
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Deepwater figure image: click to enlarge
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Deepwater:

This ship can shoot at submerged ships within S of her.

Due to their fascination with black powder and explosions, the captain and many of the Deepwater's crew are nearly deaf.

  • Collector's Number: 207
  • Faction Affiliation: Pirate
  • Rarity: PR
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 4S
  • Number of Masts: 1
Devil Ray figure image: click to enlarge
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Devil Ray:

Mercenary, Submarine. When submerged , this ship gets +L to her base move.

Link: Yeshaji Angria

With plans from Nemo, Angria has created one of the fastest submersibles ever seen. Rumor has it that the Devil Ray can journey from Bombay to Fiji without surfacing.

  • Collector's Number: 007
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S
  • Cannons: 4L-4L
  • Number of Masts: 2
Devil`s Pay figure image: click to enlarge
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Devil's Pay:

This ship cannot shoot when she carries treasure.

Because the Devil's Pay was built for speed rather than carrying capacity, her crew must take the best plunder rather than the most plunder.

  • Collector's Number: 034
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2L-2L
  • Number of Masts: 2
Diabolito figure image: click to enlarge
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Diabolito:

If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

The “Little Devil” seems to have been spawned from Hades itself. With no regard for human life, he is chaos personified, and any ship that comes across him can only hope that they survive the onslaught.

  • Collector's Number: 041A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Divine Dragon figure image: click to enlarge
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Divine Dragon:

Mercenary, Turtle Ship. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

The Chinese sailors aboard the Divine Dragon claim that when their ship rams another, their golden dragon masthead will come to life and fight for them.

  • Collector's Number: 216
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2S
  • Number of Masts: 1
Duncan figure image: click to enlarge
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Duncan:

Mercenary. This ship gets +1 to her boarding rolls.

Sailors’ tales say that the Duncan is crewed by traitors and cannibals more likely to eat their captives than ransom them.

  • Collector's Number: 014
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3S
  • Number of Masts: 2
Edward Low figure image: click to enlarge
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Edward Low:

If an enemy ship is within S of this ship you can use this ship's action for the turn to try to possess a target crew on that ship. Roll a d6, on a result of 6, the target is immediatly assigned to this ship. Its nationality changes to match the nationality of this ship. Link: Locker

It was with the most sinister joy that Davy Jones reanimated Edward Low. Low was the worst of the pirates, a murderer, torturer, and vile human being who lived to see others suffer. Low was tasked with gathering the first of the Cursed crew, and he now commands the Locker.

  • Collector's Number: 306
  • Faction Affiliation: The Cursed
  • Rarity: PR
  • Type: Crew
  • Point Value: 8
Eileen Brigid O`Brien figure image: click to enlarge
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Eileen Brigid O'Brien:

Ex-patriot. This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against English ships. Link: Mobilis

With her family imprisoned by England and their land given to the Golds, O’Brien vowed revenge on all involved. With Nemo’s technology, Irish wealth in the New World, and a crew of dedicated freedom fighters, O’Brien has taken her fight against England to the sea.

  • Collector's Number: 019
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Crew
  • Point Value: 6
El Corazon Dorado figure image: click to enlarge
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El Corazon Dorado:

Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Link:

Spanish nobility journeying to Pacific colonies often use the luxurious officers’ quarters aboard El Corazon Dorado.

  • Collector's Number: 060
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3L-3L-3L-4L
  • Number of Masts: 4
El Extremadura figure image: click to enlarge
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El Extremadura:

Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Link: Alejandro Malaspina

An aging schooner that once patrolled the Pacific coast of the Americas, El Extremadura was sent west by the Crown after Mexico won its independence.

  • Collector's Number: 065
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-2L-2S
  • Number of Masts: 3
El Galeon de Gibraltar figure image: click to enlarge
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El Galeon de Gibraltar:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Link:

This ship’s crew won fame for sinking a submarine by dropping cannonballs over the side to pound the submersible’s hull as she passed below.

  • Collector's Number: 059
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
El Relampago figure image: click to enlarge
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El Relampago:

This ship can shoot at submerged ships within S of her. Link:

Capitan Tito and his “Lightning” have hunted submersible vessels with a vengeance since one sank a Spanish galleon captained by his son.

  • Collector's Number: 063
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-2S-3S
  • Number of Masts: 3
El Tejon figure image: click to enlarge
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El Tejon:

You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.

Link:Benito de Soto

Crewed by determined Spanish outlaws, El Tejon will never give up a chase until she has captured her target.

  • Collector's Number: 036
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2L-2L
  • Number of Masts: 2
El Villalobos figure image: click to enlarge
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El Villalobos:

On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

Since being disastrously boarded, the disgraced captain of El Villalobos keeps several deck cannons constantly loaded with chain shot for the next time an enemy comes too close.

  • Collector's Number: 062
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 4S-5S
  • Number of Masts: 2
Empty Sky figure image: click to enlarge
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Empty Sky:

Crew of any nationality may use their abilities on this ship.

Captain Hart and his crew of pirates believe in two things: gold will make you happy and rum will make you even happier.

  • Collector's Number: 140
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 3S,2S,2S,3S
  • Number of Masts: 4
Enemy of the State figure image: click to enlarge
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Enemy of the State:

This ship gains the Mercenary keyword.

  • Collector's Number: 101
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 115
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 116
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 117
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 118
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 119
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 120
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Fathom figure image: click to enlarge
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Fathom:

Mercenary, Submarine. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.

Link: Nikos Chelios

A favorite tactic of the Fathom is to surface in the middle of a battle to sink a weakened ship, and then gather plunder from the ocean floor.

  • Collector's Number: 004
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-4S-4S
  • Number of Masts: 3
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 027
  • Faction Affiliation: Mercenaries
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 044
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 057
  • Faction Affiliation: England
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 072
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 085
  • Faction Affiliation: France
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 098
  • Faction Affiliation: America
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Forward figure image: click to enlarge
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Forward:

Mercenary. This ship gets +1 to her cannon rolls against any ship.
Link: Christian Fiore

Led by Fiore, the crew of the Forward mutinied while sailing in the Arctic. Since then, the criminal crew has haunted the waters around the Mysterious Islands.

  • Collector's Number: 009
  • Faction Affiliation: Mercenaries
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3S-3S-3S-3S
  • Number of Masts: 4
Gem of Hades figure image: click to enlarge
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Gem of Hades:

This ship and all crew on her become part of The Cursed faction.

  • Collector's Number: 307
  • Faction Affiliation: Treasure
  • Rarity: PR
  • Type: Unique Treasure
Grampus figure image: click to enlarge
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Grampus:

Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Since coming to the Mysterious Islands, the good men who crew the Grampus have been haunted by nightmares of mutiny and a dark end.

  • Collector's Number: 089
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3S-3S-3L-3L
  • Number of Masts: 4
Hammersmith figure image: click to enlarge
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Hammersmith:

This ship gets +1 to her boarding rolls against Mercenary ships. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

Hammersmith’s ship, the Glory, was laden with goods when a metal ship-beast surfaced and destroyed her. After washing ashore a mysterious island that rose out of the sea, he put together a new crew, whose only purpose is to bury submarines next to the Glory.

  • Collector's Number: 039
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Hanno figure image: click to enlarge
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Hanno:

Mercenary. This ship gets +1 to her boarding rolls.

The masthead of the Hanno is a carving of the ancient explorer and navigator of the same name, and it guides the ship through the treacherous waters of the Mysterious Islands.

  • Collector's Number: 210
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2S
  • Number of Masts: 1
Hare`s Luck figure image: click to enlarge
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Hare's Luck:

Mercenary. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.

Judging by the name of his ship, the one-legged captain of the Hare’s Luck is not without a sense of humor.

  • Collector's Number: 012
  • Faction Affiliation: Mercenaries
  • Rarity: U
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2S
  • Number of Masts: 2
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 122
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 123
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 124
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 125
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 126
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 127
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Henri Diop figure image: click to enlarge
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Henri Diop:

This ship gets +1 to her cannon rolls against Mercenary ships.

Link: All French Ships

After he was captured by mercenaries during a raid led by Count Gustov on his coastal African home, he escaped to Paris to become an expert on mercenary ships and tactics.

  • Collector's Number: 070B
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Hephaestus figure image: click to enlarge
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Hephaestus:

Mercenary, Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces.

Link: Herr Fuchs

Though slowed considerably by the weight of her thick, iron hull, the Hephaestus once survived a direct shot from a 30-pound cannonball.

  • Collector's Number: 003
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 4
  • Base Move: S
  • Cannons: 2L-2S-2S
  • Number of Masts: 3
Hermione Gold figure image: click to enlarge
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Hermione Gold:

This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against any non-English ship. Link: HMS Zephyr

When Eileen Brigid O'Brien escaped prison, Hermione Gold took that as a slap to her family's face. With a ship paid for by her family fortune and a crack fighting squad provided by the Crown, she has begun her hunt for O'Brien.

  • Collector's Number: 056
  • Faction Affiliation: England
  • Rarity: R
  • Type: Crew
  • Point Value: 7
Herr Fuchs figure image: click to enlarge
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Herr Fuchs:

Ex-patriot. This ship may move and shoot using the same move action. Once per turn, one of this ship’s cannons may shoot again if it misses.

Link: Hephaestus

With the Prussian courts choosing favorites, Herr Fuchs saw his ingenuity too often declined. After consulting with Nemo, he saw the future: Leave Germany with his team of designers, take to the sea, and never again sell his designs.

  • Collector's Number: 018
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Crew
  • Point Value: 6
HMHV Plunder figure image: click to enlarge
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HMHV Plunder:

Pirate crew may use their abilities on this ship.

The crew of the hired vessel HMHV Plunder is loyal to the Crown, but only so long as coin from the Crown outweighs what they might win from piracy.

  • Collector's Number: 053
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 3L-3S
  • Number of Masts: 2
HMN Rumbarrel figure image: click to enlarge
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HMN Rumbarrel:

Turtle Ship. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

"Her Majesty's Nightmare" Rumbarrel is crewed by rowdy pirates feared by English sailors and weak-willed innkeepers around the world.

  • Collector's Number: 212
  • Faction Affiliation: Pirate
  • Rarity: PR
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 3L
  • Number of Masts: 1
HMS Auckland figure image: click to enlarge
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HMS Auckland:

Schooner. This ship gets +1 to her boarding rolls.

HMS Auckland is crewed by rough sailors recruited from the penal colony of Moreton Bay and offered a chance at freedom in return for service.

  • Collector's Number: 052
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2S-3S-2S
  • Number of Masts: 3
HMS Bletchley figure image: click to enlarge
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HMS Bletchley:

L-range cannons cannot hit this ship.

HMS Bletchley has been ordered to map the Mysterious Islands, plant the Union flag, and expand the empire.

  • Collector's Number: 055
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 2L
  • Number of Masts: 1
HMS Botany Bay figure image: click to enlarge
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HMS Botany Bay:

Broadsides Attack.

Link: Lieutenant Henry Ducie Chads

Once a colony ship, HMS Botany Bay spent six months in the dry docks of Hong Kong to be outfitted with two gun decks and more than four dozen cannons.

  • Collector's Number: 051
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3L-2L-4L
  • Number of Masts: 3
HMS Challenger figure image: click to enlarge
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HMS Challenger:

This ship can shoot at submerged ships within S of her.

Christened by Prince Albert, HMS Challenger was named in honor of the brilliant scientist who gave the secret of depth charges to the Imperial Navy.

  • Collector's Number: 050
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 4S-4S
  • Number of Masts: 2
HMS Disraeli figure image: click to enlarge
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HMS Disraeli:

Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

When enemies close on HMS Disraeli, they fear the crack of her marksmen’s rifles as much as the boom of her cannons.

  • Collector's Number: 054
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3L-3L
  • Number of Masts: 2
HMS Empress of India figure image: click to enlarge
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HMS Empress of India:

If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.

One of the Admiralty’s few remaining packet ships, HMS Empress sails between Asia and England carrying only the most important cargo—and well prepared to defend it.

  • Collector's Number: 049
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3L-3L-3L
  • Number of Masts: 3
HMS Gallows figure image: click to enlarge
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HMS Gallows:

This ship gets +1 to her cannon rolls against any ship.

Innumerable pirates have swung from the yardarm of HMS Gallows, a ship expressly constructed by the Crown to pursue pirates to the far ends of the Earth.

  • Collector's Number: 046
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 2L-2L-2L-2L
  • Number of Masts: 4
HMS Globe figure image: click to enlarge
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HMS Globe:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

Captain Sherman volunteered for the voyage to the Mysterious Islands in hopes of finding a legendary diamond mine said to be hidden beneath a volcano.

  • Collector's Number: 204
  • Faction Affiliation: England
  • Rarity: PR
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 3S-3L
  • Number of Masts: 2
HMS Iron Prince figure image: click to enlarge
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HMS Iron Prince:

Ramming cannot eliminate this ship’s masts.

One of Her Majesty’s first and finest ironclads, HMS Iron Prince can withstand incredible impacts with minimal damage.

  • Collector's Number: 048
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-2L-3S
  • Number of Masts: 3
HMS Obsidian Sun figure image: click to enlarge
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HMS Obsidian Sun:

Mercenary. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

Filled with treasure, the Obsidian Sun was given by the Chinese emperor to Ambassador Fogg after he rescued the emperor's kidnapped mother from Robur.

  • Collector's Number: 213
  • Faction Affiliation: England
  • Rarity: PR
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2L
  • Number of Masts: 1
HMS Pacificum figure image: click to enlarge
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HMS Pacificum:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Link:

Among the nearly 700 sailors who crew HMS Pacificum are 20 who specialize in operating the hardhat diving suits they use to board submersibles.

  • Collector's Number: 045
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3S-3S-2L-3L-4S
  • Number of Masts: 5
HMS Zephyr figure image: click to enlarge
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HMS Zephyr:

Schooner. After this ship resolves a shoot action, she may move as a free action. Link: Hermione Gold

Her white sails crisp and polished silver trim gleaming, HMS Zephyr often seems to race over the waves faster than the wind.

  • Collector's Number: 047
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-4L-3S-3S
  • Number of Masts: 4
Ibrahan Ozat figure image: click to enlarge
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Ibrahan Ozat:

Ex-patriot. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

Link: Meropis

Petty conflicts in the Mediterranean became as silly as they were deadly, and Ozat knew he could not take another order from a sultan who never left his perfumed baths or pile of pillows. With rumors of uncharted islands, wealth beyond dreams, and technology unheard of in Europe, Ozat set sail for the Mysterious Islands.

  • Collector's Number: 024
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Independence figure image: click to enlarge
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Independence:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.


Led by a private man-of-war from Boston, the crew of the Independence have been trained to attack the metal ships that have plagued the eastern seaboard.

  • Collector's Number: 141
  • Faction Affiliation: America
  • Rarity: SE
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2L,2S,2S,2L
  • Number of Masts: 4
Kodiak figure image: click to enlarge
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Kodiak:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Link: USS Bellevue

This huge Alaskan native is rumored to be blessed by the gods of the sea. Legend has it that his aim is so perfect that he once killed a whale using only a single spear.

  • Collector's Number: 097B
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 5
L`Aube figure image: click to enlarge
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L'Aube:

This ship gets +1 to her cannon rolls against any ship.

Even the battle-hardened crew of L'Aube can't help but smile at the antics of the trained monkeys brought on board by their capitaine.

  • Collector's Number: 073
  • Faction Affiliation: France
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4L-4L-4L-4L-4L
  • Number of Masts: 5
L`Emeraude figure image: click to enlarge
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L'Emeraude:

If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Link:

Since coming to the Mysterious Islands, the masts and planks of L’Emeraude have begun to sprout shoots and leaves as if they were still alive, leaving the ship’s crew curious and slightly disturbed.

  • Collector's Number: 082
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 4S-4L
  • Number of Masts: 2
L`Espadon figure image: click to enlarge
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L'Espadon:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Link:

Preferring boarding to being boarded, the crew of L’Espadon brag that no enemy has ever set foot on her decks.

  • Collector's Number: 079
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2S-2S-2S
  • Number of Masts: 3
La Colera figure image: click to enlarge
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La Colera:

Broadsides Attack.

Link: Luis Zuan

Under Capitan Zuan the crew of La Colera ignore the events of the past, instead blaming all countries for the loss of Spanish pride and power in the New World.

  • Collector's Number: 061
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3S-3S
  • Number of Masts: 3
La Crete Argentee figure image: click to enlarge
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La Crete Argentee:

Friendly ships within S of this ship get +1 to their cannon rolls. Link:

Carrying messages and supplies among the French fleet in the Islands, the “Silver Crest” boasts striped sails that are always a welcome sight to French sailors.

  • Collector's Number: 083
  • Faction Affiliation: France
  • Rarity: R
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 5L
  • Number of Masts: 1
La Ebro figure image: click to enlarge
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La Ebro:

This ship ignores terrain when she is given a move action (islands are not terrain). Link:

Capitan Espinosa firmly believes that the Mysterious Islands are all that remain of the Terra Australis described by Aristotle.

  • Collector's Number: 068
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 2L
  • Number of Masts: 1
La Guimar figure image: click to enlarge
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La Guimar:

This ship can shoot at submerged ships within S of her.

La Guimar's French crew were stunned to find pyramids in the Mysterious Islands that were similar to those in the town for which their ship was named.

  • Collector's Number: 208
  • Faction Affiliation: Spain
  • Rarity: PR
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S
  • Number of Masts: 1
La Manila figure image: click to enlarge
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La Manila:

Ramming cannot eliminate this ship’s masts. Link:

La Manila is the largest Spanish ship in the western Pacific, and the flagship of many Spanish fleets in Asian waters.

  • Collector's Number: 058
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 6
  • Base Move: S
  • Cannons: 4S-4S-4L-4S-4S
  • Number of Masts: 5
La Martinette figure image: click to enlarge
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La Martinette:

Crew of any nationality may use their abilities on this ship.

Featuring sailors from all around the world, the crew of La Martinette are bound together by the rigid military discipline of their officers.

  • Collector's Number: 074
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
La Saragoza figure image: click to enlarge
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La Saragoza:

One of this ship’s treasures is worth +1 gold when she docks at your home island.

Sailors aboard La Saragoza take inspiration from the once-besieged city for which the ship is named. In three decades on the sea, the ship has never been captured.

  • Collector's Number: 066
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 4L-4L
  • Number of Masts: 2
La Sirviente figure image: click to enlarge
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La Sirviente:

Schooner. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

Link: The Mask

Either daring or mad, the Mask and his crew are well known for swinging over open water to board and assault enemy vessels before the ships are in contact, with extra gold going to the sailor exhibiting the most creative maneuver.

  • Collector's Number: 064
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2L-2S-2L
  • Number of Masts: 3
Le Descharges figure image: click to enlarge
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Le Descharges:

If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Link:

Many of the sailors aboard Le Descharges came fresh from the academy at Brest, ill prepared for the bloody battles they’ve seen in the Islands.

  • Collector's Number: 076
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 2S-2L-2S
  • Number of Masts: 3
Le Flamberge figure image: click to enlarge
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Le Flamberge:

Schooner. This ship’s crew cannot be eliminated unless she sinks. Link:

Named for the sword of the legendary Charlemagne, the “Flame Cutter” has a skilled and dedicated crew composed of the best French sailors.

  • Collector's Number: 075
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3S-3S-3S
  • Number of Masts: 4
Le Jongleur figure image: click to enlarge
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Le Jongleur:

Mercenary. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Once a French galley, Le Jongleur was captured by mercenaries when she ran aground on the shores of Van Diemen's Land.

  • Collector's Number: 209
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 4S
  • Number of Masts: 1
Le Lache du Calvados figure image: click to enlarge
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Le Lache du Calvados:

This ship cannot be shot at by ships within S of her. Link:

French sailors ordered to serve aboard the “Coward of Calvados” throw themselves into battle with ferocious courage to prove that the ship was not named for them.

  • Collector's Number: 081
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 2S-3S
  • Number of Masts: 2
Le Petit Dauphin figure image: click to enlarge
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Le Petit Dauphin:

Schooner. Once per turn, this ship may move S after loading treasure.

Construction of La Petit Dauphin was funded by a wealthy French nobleman who secretly joined her crew as a deckhand to sail the seas in search of adventure.

  • Collector's Number: 080
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4S-4L-4S
  • Number of Masts: 3
Le Renard qui Vole figure image: click to enlarge
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Le Renard qui Vole:

This ship can shoot at submerged ships within S of her.

Shipwrecked in Manila the French crew of the "Flying Fox" spent two years building the ship and named her for the enormous bats in the area.

  • Collector's Number: 206
  • Faction Affiliation: France
  • Rarity: PR
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S+S+S
  • Cannons: 2S
  • Number of Masts: 1
Le Rocher Noir figure image: click to enlarge
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Le Rocher Noir:

This ship can shoot at submerged ships within S of her. Link:

Capitaine Nash has nerves of steel, and what sometimes seems like a death wish, as he insists his vessel carry only the most dangerous cargo in the Mysterious Islands.

  • Collector's Number: 078
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 3S-3S-3S
  • Number of Masts: 3
Le Vercingetorix figure image: click to enlarge
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Le Vercingetorix:

Ramming cannot eliminate this ship’s masts.

Though Le Veringetorix is named for an ancient Gualish chieftain, her steel-riveted hull marks he as one of the newer ships in the French fleet.

  • Collector's Number: 077
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3L-3L
  • Number of Masts: 2
Lieutenant Henry Ducie Chads figure image: click to enlarge
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Lieutenant Henry Ducie Chads:

Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against Pirate ships.

Link: HMS Botany Bay

Tasked with ridding the world of threats at sea, Chads’ focus is the pirates who seem to attack at will. He has zeroed in on Captain Mission and his ilk, with the aim of making the seas safe for everyone.

  • Collector's Number: 043B
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Locker figure image: click to enlarge
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Locker:

Submarine. If this ship succeeds at a boarding party, she may eliminate all of the other ship's crew.

Link: Edward Low.

Few know that the stories told of Davy Jones' Locker are true-and more nightmarish than can be imagined. The damned crew of this ship exist only to cause fear and spread death to those who sail above the waves.

  • Collector's Number: 304
  • Faction Affiliation: The Cursed
  • Rarity: PR
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-4S-4S
  • Number of Masts: 3
Luc Savard figure image: click to enlarge
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Luc Savard:

Ex-patriot. This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against American ships.

Link: Matuku

Watching Canada become a pawn and forgotten territory while the upstart United States thrived, Savard grew increasingly dissatisfied. Starting life as a pirate preying on U.S. ships was a start, but when he was outlawed by Canada, he vowed to fight on his own until he controlled the entire hemisphere.

  • Collector's Number: 022
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Luddite`s Revenge figure image: click to enlarge
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Luddite's Revenge:

The rank of each of this ship’s cannons is increased by 1. Remove Luddite’s Revenge from the game when this ship succeeds at a shoot action.

  • Collector's Number: 102
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Luis Zuan figure image: click to enlarge
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Luis Zuan:

This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against any non-Spanish ship.

Link: La Colera

When his uncles left the employ of Spain to be pirates, the family name was ruined. A child at the time, Luis remembers the anger he felt at his family’s treachery. He has vowed to prove that the Zuan family is loyal to the Crown, and he will do anything to erase the past.

  • Collector's Number: 069
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Crew
  • Point Value: 7
Matuku figure image: click to enlarge
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Matuku:

Mercenary, Schooner. Once per turn, this ship may randomly take one treasure from any ship she touches.

Link: Luc Savard

Once an American vessel, the Matuku was renamed by the natives of the Islands who captured and now crew the ship.

  • Collector's Number: 013
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 4L-4L-4L
  • Number of Masts: 3
Meropis figure image: click to enlarge
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Meropis:

Mercenary. After this ship resolves a shoot action, she may move as a free action.

Link: Ibrahan Ozat

The crew of the Meropis claim to be from one of the Mysterious Islands of the same name—one never seen by outsiders.

  • Collector's Number: 011
  • Faction Affiliation: Mercenaries
  • Rarity: U
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3L-2L-3L
  • Number of Masts: 3
Message in a bottle part 1 figure image: click to enlarge
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Message in a bottle part 1:

Our course has brought us to these uncharted isles...

  • Collector's Number: S01
  • Faction Affiliation: Neutral
  • Rarity: Rare
  • Type: Story
Message in a bottle part 2 figure image: click to enlarge
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Message in a bottle part 2:

As we explore each island, dread begins to consume the crew...

  • Collector's Number: S02
  • Faction Affiliation: Neutral
  • Rarity: Rare
  • Type: Story
Message in a bottle part 3 figure image: click to enlarge
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Message in a bottle part 3:

Natives whisper tales of monsters both flesh and metal in the water...

  • Collector's Number: S03
  • Faction Affiliation: Neutral
  • Rarity: Rare
  • Type: Story
Message in a bottle part 4 figure image: click to enlarge
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Message in a bottle part 4:

Our Captain's search for gold and glory has brought us to our end.
We are doomed!

  • Collector's Number: S04
  • Faction Affiliation: Neutral
  • Rarity: Rare
  • Type: Story
Metal Hull figure image: click to enlarge
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Metal Hull:

This ship’s base move becomes S and enemy ships must roll a 6 to hit her. If this ship is hit, remove Metal Hull from the game.

  • Collector's Number: 103
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Mines figure image: click to enlarge
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Mines:

Load this treasure face down. Reveal it when target enemy ship moves within S of this ship. Choose and eliminate one mast from the target at the end of her move. Remove Mines from the game.

  • Collector's Number: 104
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Mobilis figure image: click to enlarge
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Mobilis:

Mercenary, Submarine. Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Link: Eileen Brigid O’Brien

Nemo named the Mobilis with part of his motto – mobilis in mobile or “moving in a moving thing” – before giving it to O’Brien.

  • Collector's Number: 006
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: S
  • Cannons: 4S-4S
  • Number of Masts: 2
Munchhausen figure image: click to enlarge
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Munchhausen:

Mercenary. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

The crew of the Munchhausen claim she was once commanded by the baron of the same name, who discovered that one of the Mysterious Islands is made of cheese.

  • Collector's Number: 201
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-4L
  • Number of Masts: 2
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one rank 3 S-range cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 121
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Mysterious Island #1 figure image: click to enlarge
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Mysterious Island #1:

1-2: Randomly move two treasure coins from this island to another wild island.
3-4: No effect.
5-6: When this ship explores this island, randomly move two treasure coins from every other wild island to this island, and then choose which to take.

  • Collector's Number: I01
  • Rarity: C
  • Type: Island
Mysterious Island #10 figure image: click to enlarge
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Mysterious Island #10:

1-2: The next time you give this ship a move action, roll 1d6. On a result of 1-5, she can't move.
3-4: No effect.
5-6: When this ship explores this island, replace one treasure coin with one of greater value from your collection.

  • Collector's Number: I10
  • Rarity: C
  • Type: Island
Mysterious Island #11 figure image: click to enlarge
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Mysterious Island #11:

1-2: The opponent to your left moves all this ship's crew to any other wild island.
3-4: No effect.
5-6: When this ship explores this island, randomly move one treasure coin from every other wild island to this island, and then choose which to take.

  • Collector's Number: I11
  • Rarity: C
  • Type: Island
Mysterious Island #12 figure image: click to enlarge
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Mysterious Island #12:

1-2: Move all treasure coins from this island to any other wild island.
3-4: No effect.
5-6: When this ship explores this island, replace one treasure coin with a unique treasure from your collection.

  • Collector's Number: I12
  • Rarity: C
  • Type: Island
Mysterious Island #13 figure image: click to enlarge
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Mysterious Island #13:

1-2: Roll 4d6. For every 4-6 result, eliminate one of this ship's masts.
3-4: No effect.
5-6: Move an opposing ship using her base move.

  • Collector's Number: I13
  • Rarity: C
  • Type: Island
Mysterious Island #14 figure image: click to enlarge
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Mysterious Island #14:

1-2: Roll 5d6. For every 4-6 result, eliminate one of this ship's masts.
3-4: No effect.
5-6: You can add an event from your collection to your fleet.

  • Collector's Number: I14
  • Rarity: C
  • Type: Island
Mysterious Island #15 figure image: click to enlarge
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Mysterious Island #15:

1-2: The next time you give this ship a move action, she can move only S.
3-4: No effect.
5-6: Randomly move one treasure coin from this island to your home island.

  • Collector's Number: I15
  • Rarity: C
  • Type: Island
Mysterious Island #16 figure image: click to enlarge
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Mysterious Island #16:

1-2: The next time you give this ship a move action, the opponent to your left moves her.
3-4: No effect.
5-6: After this ship explores this island, swap any number of treasure coins taken with an equal number of treasure coins chosen randomly from other wild islands.

  • Collector's Number: I16
  • Rarity: C
  • Type: Island
Mysterious Island #2 figure image: click to enlarge
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Mysterious Island #2:

1-2: Roll 3d6. For every 4-6 result, eliminate one of this ship's masts.
3-4: No effect.
5-6: Move an opposing ship using this ship's base move.

  • Collector's Number: I02
  • Rarity: C
  • Type: Island
Mysterious Island #3 figure image: click to enlarge
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Mysterious Island #3:

1-2: The next time you give this ship a move action, the opponent to your left moves her.
3-4: No effect.
5-6: Crew on this ship do not take up cargo space until after this ship docks at her home island.

  • Collector's Number: I03
  • Rarity: C
  • Type: Island
Mysterious Island #4 figure image: click to enlarge
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Mysterious Island #4:

1-2: Roll 5d6. For every 4-6 result, eliminate one of this ship's masts.
3-4: No effect.
5-6: When this ship explores this island, replace one treasure coin with a unique treasure from your collection.

  • Collector's Number: I04
  • Rarity: C
  • Type: Island
Mysterious Island #5 figure image: click to enlarge
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Mysterious Island #5:

1-2: The next time you give this ship a move action, roll 1d6. On a result of 1-4, she can't move.
3-4: No effect.
5-6: When this ship explores this island, randomly move two treasure coins from every other wild island to this island, and then choose which to take.

  • Collector's Number: I05
  • Rarity: C
  • Type: Island
Mysterious Island #6 figure image: click to enlarge
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Mysterious Island #6:

1-2: The next time you give this ship a move action, roll 1d6. On a result of 1-5, she can't move.
3-4: No effect.
5-6: You can add an event from your collection to your fleet.

  • Collector's Number: I06
  • Rarity: C
  • Type: Island
Mysterious Island #7 figure image: click to enlarge
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Mysterious Island #7:

1-2: Randomly move one treasure from this island to another wild island.
3-4: No effect.
5-6: After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.

  • Collector's Number: I07
  • Rarity: C
  • Type: Island
Mysterious Island #8 figure image: click to enlarge
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Mysterious Island #8:

1-2: This ship can't explore this island. She must leave and dock again to try.
3-4: No effect.
5-6: The next time you give this ship a move action, add L to her base move.

  • Collector's Number: I08
  • Rarity: C
  • Type: Island
Mysterious Island #9 figure image: click to enlarge
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Mysterious Island #9:

1-2: Randomly move two treasure coins from this island to another wild island.
3-4: No effect.
5-6: After this ship explores this island, swap any number of treasure coins taken with an equal number of treasure coins chosen randomly from other wild islands.

  • Collector's Number: I09
  • Rarity: C
  • Type: Island
Nancy Nox figure image: click to enlarge
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Nancy Nox:

If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.

Link: "Cannonball" Gallows

The Nancy Nox is a ship of carousing buccaneers who have vowed to “make merry even in the land of the dead,” and who prefer kegs of rum to chests of gold.

  • Collector's Number: 033
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 2S-3S-4S
  • Number of Masts: 3
Nautilus figure image: click to enlarge
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Nautilus:

Mercenary, Submarine. Two hits from the same shoot action are required to eliminate one of this ship’s hull pieces.

Link: Captain Nemo

The Nautilus is Captain Nemo's flagship and his greatest creation, a ship so powerful and terrible that she is often mistaken for a creature from the deep.

  • Collector's Number: 001
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3S-3S
  • Number of Masts: 3
Ned Lands figure image: click to enlarge
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Ned Lands:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster or submarine. Link:

Hailing from Canada, Ned Lands’ reputation as a harpooner was solidified when he became the only man ever to have speared a kraken and lived to tell about it. His search for the mysterious sea serpent and the even more mysterious “submarines” has kept him out at sea.

  • Collector's Number: 084
  • Faction Affiliation: France
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Nemo`s Charts figure image: click to enlarge
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Nemo's Charts:

When this ship rolls for effect at a mysterious island, add 2 to the die roll result.

  • Collector's Number: 100
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Nemo`s Plans figure image: click to enlarge
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Nemo's Plans:

This treasure can’t be removed from this ship unless she sinks. Any other unique treasure aboard this ship that would be removed from the game after it is used remains aboard; it can be reused or continues to function.

  • Collector's Number: 137
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
  • Point Value: 0
Nikos Chelios figure image: click to enlarge
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Nikos Chelios:

Ex-patriot. Once per turn, this ship may randomly take two treasure from any ship she touches.

Link: Fathom

With shipping companies spread across the globe, the richest man in Greece felt he had conquered the sea. But when Gustov took him on a trip in his submarine, Chelios’ eyes were opened to a world he had no control over. Using Nemo’s technology, he has set out to prove that the true masters of the sea sail under it, not above it.

  • Collector's Number: 021
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Oarsman figure image: click to enlarge
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Oarsman:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

  • Collector's Number: 129
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Osvaldo de Deus Celemente figure image: click to enlarge
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Osvaldo de Deus Celemente:

Broadsides Attack, Ex-patriot. This ship may move and shoot using the same move action.

Link: Santa Molina

Piracy was a dead end for this Cuban, who saw his countrymen cut down by better technology. So in a daring midnight raid, he took control of a Spanish ship and vowed that slavers the world over would pay. He hopes someday to meet the rumored Nemo and learn some of his secrets.

  • Collector's Number: 023
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Panama Sun figure image: click to enlarge
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Panama Sun:

Ramming cannot eliminate this ship’s masts.

The Panama Sun is crewed by failed forty-niners who stole the ship and her cargo of gold, then fled to the Mysterious Islands to take up their new trade of piracy.

  • Collector's Number: 035
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3S-3S-3S
  • Number of Masts: 3
Periscope figure image: click to enlarge
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Periscope:

Load this treasure face down. Reveal it when this ship is given a move or shoot action; any one target enemy ship cannot use any crew or ship abilities this turn. Remove Periscope from the game.

  • Collector's Number: 106
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Phlegyas figure image: click to enlarge
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Phlegyas:

Mercenary. This ship can’t be shot at by ships within S of her.

On the Phlegyas, the names of those who fall in battle are carved into her masts, and their spirits are said to protect the ship.

  • Collector's Number: 211
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3L
  • Number of Masts: 1
Pierre Aronnax figure image: click to enlarge
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Pierre Aronnax:

This ship can shoot at submerged ships within S of her.

Link: All French Ships

A scholar and expert on sea life, Aronnax’s goal is to discover what makes mercenaries tick, so that he can better answer questions of the sea and of man.

  • Collector's Number: 071B
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Power Cannons figure image: click to enlarge
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Power Cannons:

The range of each of this ship’s cannons becomes 2 L. Remove Power Cannons from the game when this ship succeeds at a shoot action.

  • Collector's Number: 105
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Professor Clive Defoe figure image: click to enlarge
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Professor Clive Defoe:

This ship can shoot at submerged ships within S of her.

Professor Defoe has studied the emergence of the submarine with great interest. He has been paid handsomely by the Crown to bring in one—in any condition.

  • Collector's Number: 041B
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Prussian Crown figure image: click to enlarge
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Prussian Crown:

This ship can shoot at submerged ships within S of her.

The new pirate crew of the “Schultzie” are inordinately proud of capturing the German frigate and her cache of modern weaponry.

  • Collector's Number: 028
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 3S-3L-3L-3L-3S
  • Number of Masts: 5
Pyre figure image: click to enlarge
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Pyre:

Submarine, Ghost Ship.

Davy Jones handpicked the crew of the Pyre.They are all ghost who were victims of torture and imprisonment and who now want only one thing: revenge on those who took their lives.

  • Collector's Number: 305
  • Faction Affiliation: The Cursed
  • Rarity: PR
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3S
  • Number of Masts: 2
Queen Teresa Pavon figure image: click to enlarge
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Queen Teresa Pavon:

Ex-patriot. This ship may move and shoot using the same move action. Once per turn, one of this ship’s cannons may shoot again if it misses.

The night Teresa Pavon was born, the high priest of her village dreamed that she would be the queen to steward the Mayan civilization to its former heights. A chance meeting with Nemo led her to believe that modern technology was the means to reach this destiny.

  • Collector's Number: 136
  • Faction Affiliation: Mercenaries
  • Rarity: SR
  • Type: Crew
  • Point Value: 6
Revolution figure image: click to enlarge
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Revolution:

Mercenary. Once per turn, you may reroll any die roll you made for this ship; you must use the second die roll result.

Led by Bennett, a freed pirate captain, the crew of the Revolution instigate raids against all who stand in their path to worldwide anarchy.

  • Collector's Number: 139
  • Faction Affiliation: Mercenaries
  • Rarity: SE
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S,3L,3L,3S
  • Number of Masts: 4
San Theodora figure image: click to enlarge
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San Theodora:

After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Link:

Few believe stories that the San Theodora is crewed by monks searching for a holy artifact brought to the Mysterious Islands by a Spanish outlaw.

  • Collector's Number: 067
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 4L-5L
  • Number of Masts: 2
Santa Molina figure image: click to enlarge
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Santa Molina:

Mercenary, Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

Link: Osvaldo de Deus Celemente

Arriving in the warm waters of the South Pacific, the crew of this one-time Spanish trading ship have vowed never to return to the European port they once called home.

  • Collector's Number: 010
  • Faction Affiliation: Mercenaries
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Screw Engine figure image: click to enlarge
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Screw Engine:

Load this treasure face down. When this ship is given a move action, you may reveal Screw Engine; this ship can move twice. Remove Screw Engine from the game.

  • Collector's Number: 107
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Sea Storm figure image: click to enlarge
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Sea Storm:

Mercenary, Turtle Ship. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

The Sea Storm prefers to waylay European ships traveling the sea routes between the African coast and Asia.

  • Collector's Number: 214
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2S
  • Number of Masts: 1
Septem Maria figure image: click to enlarge
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Septem Maria:

This ship gets +1 to her cannon rolls against any ship. Link:

The captain of the “Seven Seas” is a scholar trained in the classics who approaches each battle as if he were writing it up for a history of maritime warfare.

  • Collector's Number: 094
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 3L-3L
  • Number of Masts: 2
Seven Brothers figure image: click to enlarge
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Seven Brothers:

Mercenary, Turtle Ship. If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.

On the day she set sail, omens said the Seven Brothers would not return to port until her holds had been filled with gold a hundred times.

  • Collector's Number: 215
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S
  • Cannons: 2S
  • Number of Masts: 1
Shaihulud figure image: click to enlarge
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Shaihulud:

Sea Monster. This sea monster can attack submerged submarines.

Shaihulud is a large and ancient creature widely believed to have come from another world.

  • Collector's Number: 135
  • Faction Affiliation: Mercenaries
  • Rarity: SR
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 0
  • Base Move: S+L
  • Cannons: 2L-2S-2S-2S
  • Number of Masts: 4
Shamrock figure image: click to enlarge
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Shamrock:

After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.

Under the guidance of American mastermind Adam Worth, the crew of the Shamrock sails unerringly toward the greatest plunder to be found in the Mysterious Islands.

  • Collector's Number: 037
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 4S-4L
  • Number of Masts: 2
Shinji Smith figure image: click to enlarge
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Shinji Smith:

This ship can shoot at submerged ships within S of her.

Link: USS Paladin

A native of one of the Mysterious Islands, Shinji was traded like a possession from Nemo to Gustov to Chelios before he escaped to Hawaii, where Mays found him.

  • Collector's Number: 097A
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Shipwright figure image: click to enlarge
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Shipwright:

This ship may repair at sea or at any island.

  • Collector's Number: 130
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Silver Current figure image: click to enlarge
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Silver Current:

Mercenary, Turtle Ship. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

The captain of the Silver Current is called the "Mountain of Wealth" because he has brought untold riches to her crew in Chinese ports.

  • Collector's Number: 217
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3S
  • Number of Masts: 1
Slipstream figure image: click to enlarge
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Slipstream:

Submarine. Mercenary. Crew of any nationality may use their abilities on this ship.

Link: Thane Hartless

The least seen of Nemo's “children” the Slipstream spends more of her time exploring the oceans of the world than with dealing with man and his follies.

  • Collector's Number: 301
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3L-3L
  • Number of Masts: 2
Smiling Jim figure image: click to enlarge
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Smiling Jim:

Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.

Said to be captained by the ghost of a shantytown saloon-keep, the Smiling Jim is crewed by sailors who throw cargo overboard in hopes of appeasing the ship’s namesake.

  • Collector's Number: 038
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 1
  • Base Move: S+S+S
  • Cannons: 2S
  • Number of Masts: 1
Smokepot Specialist figure image: click to enlarge
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Smokepot Specialist:

Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an is

  • Collector's Number: 132
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Stinkpot Specialist figure image: click to enlarge
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Stinkpot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the ta

  • Collector's Number: 133
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Sunrise Fire figure image: click to enlarge
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Sunrise Fire:

Schooner. Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players.

Villagers in the Mysterious Islands often see the silhouette of the Sunrise Fire as she sails by in the predawn hours, marking each island she passes as potential prey.

  • Collector's Number: 032
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4S-3S-3S-4S
  • Number of Masts: 4
Targeting Scope figure image: click to enlarge
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Targeting Scope:

Load this treasure face down. When this ship is given a shoot action, you may reveal Targeting Scope; one of this ship’s cannons automatically hits an enemy ship within range. Remove Targeting Scope from the game.

  • Collector's Number: 108
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Tasmanian Devil figure image: click to enlarge
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Tasmanian Devil:

Mercenary. This ship gets +1 to her cannon rolls against any ship.

These prisoners overthrew the original crew and declared themselves independent from all governments - and the fools who are loyal to them.

  • Collector's Number: 138
  • Faction Affiliation: Mercenaries
  • Rarity: SE
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 4L,4L,4L,4L
  • Number of Masts: 4
Terror figure image: click to enlarge
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Terror:

Fear, Mercenary, Submarine.

Link: Count Gustov

A strange fog seems to follow the Terror, spirit-like wisps swirling about her decks whenever she surfaces.

  • Collector's Number: 002
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-3L-3L
  • Number of Masts: 3
Thane Hartless figure image: click to enlarge
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Thane Hartless:

Ex-patriot. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Link:

  • Collector's Number: 302
  • Faction Affiliation: Mercenaries
  • Rarity: PR
  • Type: Crew
  • Point Value: 5
The Gentleman figure image: click to enlarge
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The Gentleman:

This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

The ladies the Gentleman has rescued have spread his name throughout the seas and ports. To have been saved by him is to have been welcomed into an exclusive club, whose true nature is known only by its members.

  • Collector's Number: 042B
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 6
The Mask figure image: click to enlarge
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The Mask:

This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

Link: La Sirviente

Who is the Mask? That is the question running through the court of Spain. With victories against Spain’s enemies (both real and imagined) and a flair for self promotion, the Mask has won the backing of Spain’s Crown and its ladies.

  • Collector's Number: 070A
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Thirty Tyrants figure image: click to enlarge
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Thirty Tyrants:

Broadsides Attack.

When piracy became difficult on the Mediterranean and Aegean Seas, Captain Zambrowsky led the Thirty Tyrants and her crew through the newly opened Suez Canal toward the Mysterious Islands.

  • Collector's Number: 030
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Tombstone figure image: click to enlarge
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Tombstone:

Once per turn, this ship may look at one face-down cargo on any ship.

Her crew hastily assembled in California before setting for the Islands, the Tombstone is crewed by outlaws who have spent more time on horseback than on the deck of a ship.

  • Collector's Number: 095
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 4S-4L
  • Number of Masts: 2
USS Bartlett figure image: click to enlarge
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USS Bartlett:

Ramming cannot eliminate this ship’s masts. Link:

USS Bartlett was part of a fleet that successfully blockaded Confederate ports and then was sent to explore the South Pacific after the Civil War.

  • Collector's Number: 092
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4S-3L-4S
  • Number of Masts: 3
USS Bellevue figure image: click to enlarge
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USS Bellevue:

Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Link: Kodiak

USS Bellevue crossed the Arctic waters of the Pacific to explore the northern reaches of the Orient before coming south to the Mysterious Islands.

  • Collector's Number: 093
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3L-3S
  • Number of Masts: 3
USS Eagan figure image: click to enlarge
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USS Eagan:

This ship can shoot at submerged ships within S of her.

The crew of USS Eagan works closely with the brilliant engineers at the Gosport Navy Yard, who successfully duplicated the depth charges invented by the English.

  • Collector's Number: 088
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-2L-2L-2S
  • Number of Masts: 4
USS Lamon figure image: click to enlarge
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USS Lamon:

Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.

Link: Captain Montana Mays

This submersible was called the Narwhal before an American crew captured her from Nemo and renamed her for the friend and confidant of President Lincoln, who led them and perished in battle.

  • Collector's Number: 087
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3S-3S
  • Number of Masts: 2
USS Mercury figure image: click to enlarge
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USS Mercury:

Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces.

  • Collector's Number: 300
  • Faction Affiliation: America
  • Rarity: PR
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2L-2L-2L
  • Number of Masts: 3
USS Mohican figure image: click to enlarge
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USS Mohican:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

After proving her against pirates along the African and Brazilian coasts, USS Mohican was sent to help open the waters of the South Pacific to American ships.

  • Collector's Number: 205
  • Faction Affiliation: America
  • Rarity: PR
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2S-3S
  • Number of Masts: 2
USS Paladin figure image: click to enlarge
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USS Paladin:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

Link: Shinji Smith

A silver stallion on her masthead, USS Paladin sailed out of San Francisco riding the wind that called her to the most savage parts of the Mysterious Islands

  • Collector's Number: 090
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-3S-2S
  • Number of Masts: 3
USS Quigley figure image: click to enlarge
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USS Quigley:

Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

When not taking part in endless target Practice, the crew of the USS Quigley work endless hours to keep her hull a bright red and her trim a brilliant blue.

  • Collector's Number: 091
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2L-2L
  • Number of Masts: 2
USS Stephens figure image: click to enlarge
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USS Stephens:

This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. Link:

Under the command of Willeford, USS Stephens is an agile and dangerous vessel that has sailed circles around smaller and faster ships.

  • Collector's Number: 086
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 20
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3L-2L-3L-3S
  • Number of Masts: 5
Xiamen`s Claws figure image: click to enlarge
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Xiamen's Claws:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine.

Negotiations aboard the Xiamen’s Claws always take place in the captain’s quarters, where he keeps his pet—a live tiger.

  • Collector's Number: 031
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 2S-3S-3S-2S
  • Number of Masts: 4
Yeshaji Angria figure image: click to enlarge
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Yeshaji Angria:

Ex-patriot. Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Link: Devil Ray

The last of the Angria dynasty, Yeshaji watched as the English fleet bombarded his family holdings near Bombay. He knew then that the age of piracy was dead. But when he saw Nemo’s Nautilus surface from the depths, he saw a new way to restore his family’s pride and power.

  • Collector's Number: 026
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 8


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