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Pirates of Davy Jones' Curse

Pirates of Davy Jones' Curse: 171 miniatures
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"Screaming" Mimi figure image: click to enlarge
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"Screaming" Mimi:

Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. Link: Banshee's Wail.

Some say she is nothing more than a mad woman, but others know that she is a spirit forced to spend eternity haunting the sea and seeking revenge on those in uniform - those who let her death go unnoticed.

  • Collector's Number: 136
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Crew
  • Point Value: 6
Alligator figure image: click to enlarge
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Alligator:

Turtle Ship. If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play.

  • Collector's Number: 216
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 4S
  • Number of Masts: 1
Banshee`s Wail figure image: click to enlarge
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Banshee's Wail:

Ghost Ship. This ship ignores the first hit she takes each turn as long as she has all of her masts. Link: Screaming Mimi.

The Banshee's Wail appears to sailors who have tasted the flesh of other humans. These desperate souls find they cannot harm the Banshee's Wail, her horrible scream the last thing they hear before going mad.

  • Collector's Number: 016
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 4S-2S-4S
  • Number of Masts: 3
Behemoth figure image: click to enlarge
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Behemoth:

Sea Monster. Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn.

Many sailors believe this monstrosity to be the legendary Behemoth the Bible claims will be the sign of the apocalypse. Those who have encountered it and lived claim it wields power greater than heaven or hell.

  • Collector's Number: 134
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Ship
  • Point Value: 19
  • Cargo Space: 0
  • Base Move: L
  • Cannons: 2S-2S-2S-2S-2S
  • Number of Masts: 5
Black Cat figure image: click to enlarge
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Black Cat:

After this ship resolves a shoot action, she may move as a free action.

Link: Bonny Peel.

Captain Bonny Peel gathered the most experienced of Calico Cat’s former crew and elevated them again to the ranks of the feared and respected.

  • Collector's Number: 036
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3S,3S,4S
  • Number of Masts: 3
Black Diamond figure image: click to enlarge
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Black Diamond:

If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.

The crew of the Black Diamond care about only one thing: gold. Specifically, taking your gold and adding it their holdings, which are hidden from the prying eyes of Davy Jones.

  • Collector's Number: 142
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Black Gentleman figure image: click to enlarge
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Black Gentleman:

Fear. Once per turn, this ship may randomly take one treasure from any ship she touches.

No sane crew would ever sail on a ship named for the Devil, and yet she does sail, especially on moonless nights when no wind blows.

  • Collector's Number: 202
  • Faction Affiliation: Pirate
  • Rarity: LE
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2S
  • Number of Masts: 2
Blackgate figure image: click to enlarge
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Blackgate:

Cursed crew may use their abilities on this ship.

This ship was banned from port because of rumor of plague. The screams of her dying crew can be heard for miles.

  • Collector's Number: 208
  • Faction Affiliation: England
  • Rarity: LE
  • Type: Ship
  • Point Value: 5
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3L
  • Number of Masts: 1
Blackheart figure image: click to enlarge
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Blackheart:

Black Mark. After this ship resolves a shoot action, she may move as a free action.

Some say that Blackheart has already sold his soul to the demons of the sea. Others say that he fights them like he has fought everyone else: to his death or theirs.

  • Collector's Number: 045A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Blackwatch figure image: click to enlarge
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Blackwatch:

This ship gets +1 to her cannon rolls against any non-American ship or fort.

Admiral Crabtree's family hails from the original Plymouth settlers. His brushes with horror at sea, however, have turned him to the bottle, and instilled in him a burning hatred for non-Americans.

  • Collector's Number: 088
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2L-2L-3L-3L-3L
  • Number of Masts: 5
Boneyard figure image: click to enlarge
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Boneyard:

Fear.

  • Collector's Number: 140
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4S-4S-3S-4S
  • Number of Masts: 4
Bonny Peel figure image: click to enlarge
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Bonny Peel:

This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.
Link: Black Cat

Mentored by Calico Cat, Bonny Peel saw her opportunity to command when the Cat mysteriously disappeared. Tough on her crew, she’s rumored to be kind to those she captures, sometimes even ransoming them back for nothing more than the right to dock at their ports.

  • Collector's Number: 043
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Brandywine figure image: click to enlarge
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Brandywine:

This ship ignores terrain when she is given a move action (islands are not terrain).

Some whisper of the Brandywines unnatural ability to find her way through any ocean, but Captain Fry insists it is nothing more than the rigid application of natural scientific principles.

  • Collector's Number: 095
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 3L-2S
  • Number of Masts: 2
Broken Key figure image: click to enlarge
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Broken Key:

Broadsides Attack.

The captain of the Broken Key is rumored to have a part of the key to a secret vault of treasure hidden by Davy Jones himself. He has outfitted his boat to dissuade anyone from searching for his piece of the puzzle.

  • Collector's Number: 143
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S-3S-3S-3S
  • Number of Masts: 4
Burning Man figure image: click to enlarge
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Burning Man:

Galley. Ghost Ship.

Errata: this ship was printed without the [i]Galley[/i] keyword.

  • Collector's Number: 210
  • Faction Affiliation: America
  • Rarity: LE
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2L
  • Number of Masts: 1
Calchas figure image: click to enlarge
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Calchas:

This ship cannot be shot at by ships within S of her.

The Calchas has a reputation for taking strange cargo: Her crew will often ignore gold in favor of exotic animals, plants, and powders from the Spanish Main.

  • Collector's Number: 042
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2S
  • Number of Masts: 1
Calim figure image: click to enlarge
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Calim:

Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates a mast.

Calim developed a taste for human flesh by feasting on shipwreck victims. It has lately become more brazen in its attacks, sweeping ship decks of sailors to feed its insatiable hunger.

  • Collector's Number: 004
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 5
  • Base Move: S+S+S
  • Cannons: 2S-2S-4S-4S-4S
  • Number of Masts: 5
Calypsos figure image: click to enlarge
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Calypsos:

Sea Monster. If this sea monster succeeds at a boarding party, you may choose two crew, two treasure, or one crew and one treasure, instead of only one crew or treasure.

Calypsos was summoned by a voodoo priest who was overwhelmed by its power. Now the kraken swims the Spanish Main, attacking ships with an unfettered rage.

  • Collector's Number: 003
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 2S-2S-2S-2S-2S
  • Number of Masts: 5
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 122
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 123
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 124
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 125
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 126
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Cannoneer figure image: click to enlarge
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Cannoneer:

Once per turn, one of this ship's cannons may shoot again if it misses.

  • Collector's Number: 127
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 109
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 110
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 111
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 112
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 113
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Captain figure image: click to enlarge
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Captain:

This ship may move and shoot using the same move action.

  • Collector's Number: 114
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Chainshot Specialist figure image: click to enlarge
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Chainshot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.

  • Collector's Number: 131
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Chariot of the Gods figure image: click to enlarge
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Chariot of the Gods:

Place this treasure on the nearest sea monster: It may now be assigned one crew, per the transfer rules.

  • Collector's Number: 108
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Chief PO Charles Richard figure image: click to enlarge
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Chief PO Charles Richard:

This ship gets +1 to her cannon rolls against any non-American ship or fort.

Link: Paul Revere.

Assigned to the Spanish Main to asses the reports of strange creatures and madmen, CPO Richard has a crew trained to expect anything and everything. Of course, he knows the reports are ridiculous, but he will follow his orders to the letter.

  • Collector's Number: 046B
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Commander Spencer Portland figure image: click to enlarge
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Commander Spencer Portland:

Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship’s crew cannot be eliminated unless she sinks.

Portland’s disgust at having to answer to Van Tyne and hear rumors of monsters and other nonsense has him working his crew extra hard, preparing them to fight for the crown—not some fool’s errands.

  • Collector's Number: 061A
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Crypt figure image: click to enlarge
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Crypt:

Turtle Ship. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

No one has seen the inside of the Crypt and lived.

  • Collector's Number: 214
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2S
  • Number of Masts: 1
Cursed Conch figure image: click to enlarge
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Cursed Conch:

Instead of giving this ship an action on your turn, you may give a sea monster an action, even if it is not part of your fleet.

  • Collector's Number: 107
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Dance figure image: click to enlarge
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Dance:

If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

  • Collector's Number: 207
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2S
  • Number of Masts: 1
Dark Fox figure image: click to enlarge
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Dark Fox:

Fear.

The Dark Fox made a name for itself in the war against Tripoli. She has since been fitted with the latest weapons in order to continue harassing European powers and disrupting piracy

  • Collector's Number: 092
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 1
  • Base Move: S+S+S
  • Cannons: 5L-5L
  • Number of Masts: 2
Dark Pact figure image: click to enlarge
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Dark Pact:

Schooner. This ship’s crew cannot be eliminated unless she sinks.

Many a greedy sailor has signed to work the Dark Pact on promises of gold and gems, only to discover that in doing so they give up their souls to powers darker than they can imagine.

  • Collector's Number: 013
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 6
  • Base Move: S
  • Cannons: 4S-4L-4L-4S
  • Number of Masts: 4
Davy Jones figure image: click to enlarge
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Davy Jones:

Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. Link: Flying Dutchman.

The oceans are the dominion of the sea-devil Davy Jones. From them he summons and commands the most foul and evil of sea creatures. He can harness the powers of storms and disasters, and he rejoices in turning the sea red with blood. But most of all he craves the souls of all who sail “his” kingdom.

  • Collector's Number: 025
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 11
Derrik the Red figure image: click to enlarge
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Derrik the Red:

This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ship’s crew to give her an extra action.

New to the Crimson coast, this Nordic pirate made his name staking daring raids along the coasts of England, France, and the United States.

  • Collector's Number: 046A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Devereaux figure image: click to enlarge
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Devereaux:

If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.

Devereaux found his great obsession, the Eye of the Dragon. It's power was everything he hoped it was - and more: Its power condemned him to a living death under its control.

  • Collector's Number: 027
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Don Osvaldo Guillen figure image: click to enlarge
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Don Osvaldo Guillen:

This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.

Link: Santo Columba.

With a fleet of cargo ships full of gold and reputation of courage, bravery, and sheer machismo, Guillen has become a Spanish hero, a hero this once mighty power desperately needs.

  • Collector's Number: 074A
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Dragon`s Breath figure image: click to enlarge
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Dragon's Breath:

This ship gets +1 to her cannon rolls against any non-Pirate ship.

Hailing from the Barbary Coast, Captain Salazar has brought with him the secret of Greek fire, which he directs in an almost otherworldly rage at any who would enslave him.

  • Collector's Number: 035
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4L-4L-4L-4L
  • Number of Masts: 4
Drowned Man figure image: click to enlarge
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Drowned Man:

Ghost Ship.

The Drowned Man and her crew are made up of ships and sailors from wrecks the world over. Together, these entities have become a powerful and dark force intent on seeking revenge for their untimely demises!

  • Collector's Number: 141
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Dungeon figure image: click to enlarge
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Dungeon:

Turtle Ship. Fear.

Rumors that Captain Drako chains up his rowers so they can't escape during a raid have yet to be proven.

  • Collector's Number: 212
  • Faction Affiliation: Pirate
  • Rarity: LE
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 1
  • Base Move: S+S+S
  • Cannons: 3S
  • Number of Masts: 1
El Cervantes figure image: click to enlarge
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El Cervantes:

Schooner. Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. Link: Marques Miguel Antonio.

Miguel Antonio has turned this ship to one purpose: trail a ship out of dock and then kill her crew for whatever treasure they find.

  • Collector's Number: 069
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 4S-4L-4S
  • Number of Masts: 3
El Cristal del Obispo figure image: click to enlarge
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El Cristal del Obispo:

This ship ignores the first hit she takes each turn as long as she has all of her masts. Link: The Inquisitor.

This enormous vessel has recently taken on a new passenger: the man known only as the Inquisitor. He now leads the Spanish fleet in its battle against evils both real and imagined.

  • Collector's Number: 063
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 3S-3L-3L-3L-3S
  • Number of Masts: 5
El Fantasma figure image: click to enlarge
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El Fantasma:

Fear. After this ship resolves a shoot action, she may move as a free action. This ship gets +1 to her cannon rolls against any non-Cursed ship.

Link: Executioner.

Missing for over 10 years, El Fantasma was declared dead. He does not dispute this; instead, he claims to have made a deal with the demons of the sea, whom he plans to pay back in mortal souls.

  • Collector's Number: 023
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 9
El Martillo de Dios figure image: click to enlarge
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El Martillo de Dios:

If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Link: The Inquisitor.

When the Inquisition began its hunt for supernatural forces on the ocean, this was the first ship they commandeered.

  • Collector's Number: 070
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 4S-4S
  • Number of Masts: 2
El Monte Cristo figure image: click to enlarge
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El Monte Cristo:

This ship gets +1 to her cannon rolls against any non-Spanish ship.

Captain Leclere claims to be a staunch supporter of Spain despite his previous Napoleonic leanings. Nevertheless, his superiors never order him to sail near Corsica for that reason.

  • Collector's Number: 068
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 2L-2L-2S
  • Number of Masts: 3
El Pluton figure image: click to enlarge
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El Pluton:

This ship gets +L to her base move if she has all of her masts.

  • Collector's Number: 201
  • Faction Affiliation: Spain
  • Rarity: LE
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 1
  • Base Move: L
  • Cannons: 4S-4S
  • Number of Masts: 2
El Pulpo figure image: click to enlarge
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El Pulpo:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

El Pulpo has survived a number of encounters with creatures far larger then herself.

  • Collector's Number: 071
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-3S
  • Number of Masts: 2
El Rafael figure image: click to enlarge
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El Rafael:

Schooner. This ship gets +1 to her cannon rolls against the Cursed. Link: The Inquisitor.

The cherubic figurehead on the front of El Rafael masks this ships true purpose: a place of punishment for Spanish prisoners of war. It is often the last thing insolent prisoners see before being keelhauled.

  • Collector's Number: 065
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 4L-3L-3L-4L
  • Number of Masts: 4
El Raton figure image: click to enlarge
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El Raton:

This ship cannot carry crew.

Only a skeleton crew mans this boat, whose jovial capitan named her with the thought that no one notices a mouse until after it has stolen the cheese.

  • Collector's Number: 72
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 2
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 5L
  • Number of Masts: 1
Electric Eel figure image: click to enlarge
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Electric Eel:

This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Sneaky and deadly, Captain Ness Kruise has no qualms about relieving treasure from those he deems unworthy to possess it.

  • Collector's Number: 139
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Executioner figure image: click to enlarge
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Executioner:

Fear. If this ship has a Captain crew, she gets +1 to her cannon rolls. Link: El Fantasma.

El Fantasma's new acquisition is composed of the bones of his victims. Each time a wave breaks over her bow, a thousand trapped souls scream in anguish.

  • Collector's Number: 010
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Explorer figure image: click to enlarge
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Explorer:

This ship may dock and explore a wild island using the same move action.

  • Collector's Number: 128
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Eye of Insanity figure image: click to enlarge
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Eye of Insanity:

At the beginning of each of your turns, choose a target crew on this ship. Then choose a Cursed crew in play. The target can use the Cursed crew’s ability that turn instead of its own. You may make a different choice each turn.

  • Collector's Number: 106
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Fallen Angel figure image: click to enlarge
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Fallen Angel:

This ship cannot be shot at by ships within S of her.

On their maiden voyage, the crew of the Fallen Angel discovered an ancient cult dedicated to worshipping Gog-Clocthoth. The crew joined the cult, and ever since the ancient sea God seems to protect them from enemies.

  • Collector's Number: 022
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: S+S+S
  • Cannons: 2L
  • Number of Masts: 1
Fiddler`s Green figure image: click to enlarge
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Fiddler's Green:

Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Captain Aleida Newport struck a deal with a figure she met at a crossroads at midnight. Ever since, her ship has been incredibly lucky, but only she knows that her luck will soon run out.

  • Collector's Number: 017
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 4L-3L-4L
  • Number of Masts: 3
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.

  • Collector's Number: 033
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 048
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 062
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 075
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 087
  • Faction Affiliation: France
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Firepot Specialist figure image: click to enlarge
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Firepot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a

  • Collector's Number: 098
  • Faction Affiliation: America
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Flying Dutchman figure image: click to enlarge
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Flying Dutchman:

Broadsides Attack. Link: Davy Jones.

For over 300 years, every sailor who had seen the Flying Dutchman has died before the next day's nightfall. Their souls become trapped on the cursed ship, and their tormented scream forever ride the winds.

  • Collector's Number: 001
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 4
  • Base Move: S
  • Cannons: 2L-2L-2L-2L-2L
  • Number of Masts: 5
Fool`s Gold figure image: click to enlarge
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Fool's Gold:

Once per turn, this ship may randomly take one treasure from any ship she touches.

With her golden sails, the Fool's Gold looks like an imperial ship from the crown's personal fleet. Captain Jeffries uses that ruse to take the gold from the royal fools stupid enough to fall for such an obvious trick.

  • Collector's Number: 138
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-3S-3S-3L
  • Number of Masts: 4
George Washington LeBeaux figure image: click to enlarge
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George Washington LeBeaux:

Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction.

Link: Swamp Fox.

The deep swamps of Louisiana breed a different sort of man. LeBeaux has learned from the mambos, magic men, and shamans that those who harness the power of the loa for evil are an affront to life itself.

  • Collector's Number: 045B
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Gog-Clocthoth figure image: click to enlarge
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Gog-Clocthoth:

Sea Monster. This sea monster gets +1 to its boarding rolls. If it succeeds at a boarding party, it also eliminates a mast.

Rising from a dark temple in the ruins of Atlantis itself, Gog-Clocthoth considers itself a forgotten god, its duty to remind the ignorant of its existence.

  • Collector's Number: 002
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 19
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 2L-3S-3S-3S-2L
  • Number of Masts: 5
Guichuan figure image: click to enlarge
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Guichuan:

Ghost Ship. Junk. Treasure Ship.

(Treasure Ship: This ship must begin the game with The Headhunter aboard. A ship's crew does not take up cargo space on this ship, though their combined point cost still may not exceed this ship's point cost. Once per turn, this ship may move S after loading or unloading cargo).

When one of the emperor's treasure ships went off course in a storm, she was presumed to have sunk, her crew and treasure lost at the bottom of the sea. A year and a day later, the ship was seen and hauled, but when Jade Rebellion crew sailed close to her, they quickly noticed her new ghostly form. From then on the ship became known as the Guichuan - ghost ship. This ship of purest evil, commanded by the notorious Headhunter and crewed by mysterious phantoms, now claims allegiance to the Cursed and the sea fiends that animate her.

  • Collector's Number: 300A
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 30
  • Cargo Space: 7
  • Base Move: S
  • Cannons: 3S,3S,2L,2L,2L,3S,3S,3S,3S,3S
  • Number of Masts: 10
Hangman`s Joke figure image: click to enlarge
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Hangman's Joke:

If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play.

It is whispered that the Hangman's Joke not only follows the fog, but also has become part of the unnatural mists she inhabits, attacking any foolish enough to enter.

  • Collector's Number: 018
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-2S
  • Number of Masts: 2
Harbinger figure image: click to enlarge
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Harbinger:

As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Link: Jack Hawkins.

Captain Jack Hawkins used trickery and deception to steal his beloved Harbinger back from Blackheart. Now he must watch his back, as Blackheart will use the most unholy means to get her back.

  • Collector's Number: 034
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 3L-2S-2S-2S-3L
  • Number of Masts: 5
Hellfire figure image: click to enlarge
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Hellfire:

This ship gets +1 to her cannon rolls against any non-Cursed ship.

Captain Stark struck a deal with the Devil: If he sends Lucifer a million innocent souls, then he and his entire crew will be forgiven. Captain Stark lives every day trying to keep up his end of the bargain.

  • Collector's Number: 011
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 3L-3L-3L-4L
  • Number of Masts: 4
Helmsman figure image: click to enlarge
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Helmsman:

This ship gets +S to her base move.

  • Collector's Number: 121
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Hessian figure image: click to enlarge
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Hessian:

Once per turn, one crew or ship within S of this ship cannot use its ability that turn.

The tiny Hessian is nearly a renegade. In fact, she appears on no official naval records, raising questions about just who authorizes her vicious attacks.

  • Collector's Number: 096
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S
  • Number of Masts: 1
HMS Bath figure image: click to enlarge
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HMS Bath:

This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Captain Charles and his crew are adept at sailing into enemy ports in broad daylight and making off with plunder, often before the flabbergasted authorities realize what has happened.

  • Collector's Number: 056
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 4L-4S
  • Number of Masts: 2
HMS Bretwalda figure image: click to enlarge
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HMS Bretwalda:

Broadsides Attack. Link: Trevor van Tyne.

HMS Bretwalda has been charged with hunting down enemies of an otherworldly nature. Such hunts thrill Van Tyne, who relishes attacking such entities.

  • Collector's Number: 050
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2S-2S-2S
  • Number of Masts: 4
HMS Caradoc figure image: click to enlarge
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HMS Caradoc:

Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Captain Argyle and his crew recently returned from an expedition to the South Pacific, where they reportedly discovered an ancient submerged city - and stole the relics they found there.

  • Collector's Number: 051
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 4S-3S-3S-4L
  • Number of Masts: 4
HMS Gargantuan figure image: click to enlarge
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HMS Gargantuan:

After this ship resolves a shoot action, she may move as a free action.

The ultimate English warship, HMS Gargantuan bears the scars of a hundred engagements, and each of her sailors has spilled more blood alone than entire crews of other ships.

  • Collector's Number: 049
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 4L-3L-3L-3L-4L
  • Number of Masts: 5
HMS Guy Fawkes figure image: click to enlarge
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HMS Guy Fawkes:

This ship gets +1 to her cannon rolls against any non-English ship.

Despite her name, the HMS Guy Fawkes is crewed by the strongest of English nationalist, whose pride can border on madness when in the thick of an engagement.

  • Collector's Number: 052
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-3S-2S
  • Number of Masts: 3
HMS Half Moon figure image: click to enlarge
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HMS Half Moon:

Once per turn, this ship may randomly take one treasure from any ship she touches.

HMS Half Moon’s hold contains a strange mechanical device that Captain Maximillian claims can drill into an enemy’s hold and take her treasure without firing a shot.

  • Collector's Number: 057
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 3S-3S
  • Number of Masts: 2
HMS Henry VIII figure image: click to enlarge
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HMS Henry VIII:

Schooner. This ship gets +1 to her cannon rolls against the Cursed.

Before each voyage, the archbishop of Canterbury himself blesses this ship. Her cannonballs have been seen tearing through the unnatural and dark ships that prowl the seas.

  • Collector's Number: 055
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 3S-3L-3S
  • Number of Masts: 3
HMS Mayfair figure image: click to enlarge
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HMS Mayfair:

Cursed crew may use their abilities on this ship.

Link: Sir Edmund Atkinson.

Captain Summerisle is so thoroughly at the mercy of Sir Edmund Atkinson and his "magics" that his crew no longer bears any resemblance to the Royal Navy.

  • Collector's Number: 054
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 4L-4L-4S
  • Number of Masts: 3
HMS Richards figure image: click to enlarge
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HMS Richards:

This ship gets +1 to her cannon rolls against any non-English ship.

Captain Hungerford keeps his crew focused on one task: destroying any who would challenge England's dominion over the sea.

  • Collector's Number: 144
  • Faction Affiliation: England
  • Rarity: SE
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-3L-3L-3L
  • Number of Masts: 4
HMS Seaham figure image: click to enlarge
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HMS Seaham:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

The converted whaling ship HMS Seaham was issued mysterious orders before her last voyage: find and destroy any sea creature of unusual size. The crew has not been informed of their true purpose, and still believe they hunt mundane beasts.

  • Collector's Number: 053
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3S-3S
  • Number of Masts: 2
HMS Starbuck figure image: click to enlarge
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HMS Starbuck:

If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn.

Captain Rivera honed his skills in the South China Seas, and he has taught his crew that revenge is perhaps the highest virtue to which a sailor can aspire.

  • Collector's Number: 058
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S+S+S
  • Cannons: 4S
  • Number of Masts: 1
Holy Water figure image: click to enlarge
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Holy Water:

No enemy ability can affect this ship or her crew.

  • Collector's Number: 104
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Howl figure image: click to enlarge
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Howl:

If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play.

  • Collector's Number: 200
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3L-3L
  • Number of Masts: 2
Jack Hawkins figure image: click to enlarge
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Jack Hawkins:

This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. Link: Harbinger.

With Hawkins having the riches of a nobleman, many thought he would retire. But he had one last and very personal mission: to destroy the only man to have beaten him - Blackheart.

  • Collector's Number: 044
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 9
Jacques, Duc de Valois figure image: click to enlarge
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Jacques, Duc de Valois:

Black Mark. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Link: Mademoiselle Josephine Godiva.

A deal with Papa Doc has allowed Jacques to glimpse his future as a powerbroker who can control the weak of mind and spirit. All he has to do is deliver Lady Godiva - innocence and purity intact - to the voodoo king.

  • Collector's Number: 074B
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Jamaica figure image: click to enlarge
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Jamaica:

After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.

Captain Dufresne has made his reputation smuggling slaves to freedom in the Jamaica's holds. Of course, he also uses his exceptional skill to make a chest or two of gold from other illicit cargo whenever possible.

  • Collector's Number: 041
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-4L
  • Number of Masts: 2
Jean Desailly figure image: click to enlarge
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Jean Desailly:

Black Mark. Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. Link: La Richelieu.

Jean Desailly’s name is not mentioned in polite company. He is scorned by society (both high and low), and his practice of dark magic has seen him banned in nine European countries. Yet he continues to practice his vile experiments, laughing at those who call him mad.

  • Collector's Number: 061B
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Jerky Johnson figure image: click to enlarge
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Jerky Johnson:

If a sea monster begins its move within L of this ship, it gets +L to its base move. Link: Pequod.

His left arm twitches (mauled by a giant squid); he has a limp (left foot eaten by a shark); and he's almost blind (too many days in a whale's gut)... yet "Jerky" seems to know when any giant sea creature is near.

  • Collector's Number: 047B
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Jonas Richman figure image: click to enlarge
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Jonas Richman:

This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against the Cursed.

Jonas Richman knows the seduction of evil only too well. The loss of his family to violent predators left him with a single motivation: the destruction of any servant of evil.

  • Collector's Number: 097
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Jormungandr figure image: click to enlarge
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Jormungandr:

Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates one mast.

A monstrous sea snake whose existence dates back to the days of Viking raiders, Jormungandr uses its colossal body to splinter ships.

  • Collector's Number: 008
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-3S-3S-4L
  • Number of Masts: 4
Judas figure image: click to enlarge
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Judas:

Cursed crew may use their abilities on this ship.

The crew of the Judas is made up of those sailors whom no one else wants, the scum of the scum.

  • Collector's Number: 211
  • Faction Affiliation: Pirate
  • Rarity: LE
  • Type: Ship
  • Point Value: 5
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 4S
  • Number of Masts: 1
L`Epee Sanglante figure image: click to enlarge
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L'Epee Sanglante:

Cursed crew may use their abilities on this ship.

  • Collector's Number: 204
  • Faction Affiliation: France
  • Rarity: LE
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3L
  • Number of Masts: 2
L`Eroica figure image: click to enlarge
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L'Eroica:

Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Link: Mademoiselle Josephine Godiva.

L'Eroica maintains a cabin for the beautiful Mademoiselle Godiva, who has eluded many capture attempts. She continues to sail as if on the notes of the Beethoven's symphony the ship was named for.

  • Collector's Number: 079
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4L-4L-4L
  • Number of Masts: 3
La Catedral del Mar figure image: click to enlarge
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La Catedral del Mar:

Fear. Link: The Inquisitor.

When engaging a foreign enemy,the crew of this ship will fly the flag of the Inquisition just below that of the crown's, striking fear into the most stalwart of opponents.

  • Collector's Number: 066
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2S-2S
  • Number of Masts: 3
La Charlemagne figure image: click to enlarge
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La Charlemagne:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Amiral Saliceti assisted Emperor Napoleon in his rise to power, and has outfitted his ship with a variety of odd weapons, including a guillotine.

  • Collector's Number: 076
  • Faction Affiliation: France
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 2S-2S-3S-3S-3S
  • Number of Masts: 5
La Corse figure image: click to enlarge
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La Corse:

Two hits from the same shoot action are required to eliminate one of this ship’s masts.

Once the pride of the emperor's fleet, La Corse was nearly sunk at Trafalgar but has since been rebuilt hardier and stronger than before.

  • Collector's Number: 077
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
La Desesperanza figure image: click to enlarge
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La Desesperanza:

Ghost Ship.

  • Collector's Number: 206
  • Faction Affiliation: Spain
  • Rarity: LE
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 2
  • Base Move: S+S+S
  • Cannons: 4S
  • Number of Masts: 1
La Dischorde figure image: click to enlarge
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La Dischorde:

Fear. This ship gets +1 to her boarding rolls.

La Dischorde's crew can be heard laughing at the sea madness, curses, and mutiny that occur aboard other ships wherever she sails.

  • Collector's Number: 209
  • Faction Affiliation: France
  • Rarity: LE
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S
  • Number of Masts: 1
La Richelieu figure image: click to enlarge
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La Richelieu:

This ship gets +1 to her cannon rolls against the Cursed. Link: Jean Desailly.

La Richelieu sails on the will of the crazed Jean Desailly. Sailors claim they have been to port only once in the last five years-no one is sure just how they stay alive.

  • Collector's Number: 082
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S-3L-3S
  • Number of Masts: 3
La Toussaint L`Ouverture figure image: click to enlarge
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La Toussaint L'Ouverture:

When this ship carries no cargo, she gets +S to her base move.

Capitaine Chott, a former enemy of the emperor, proved his loyalty to Napoleon by capturing this vessel from rebels in Santo Domingo.

  • Collector's Number: 084
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3L
  • Number of Masts: 2
La Versailles figure image: click to enlarge
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La Versailles:

This ship’s cannons may not be eliminated (masts still may be). If derelict, she cannot shoot.

Rumors abound that La Versailles was a place of refuge for nobility during the Revolution;even if that is true, the sailors manning her now are men of the sea tried and true.

  • Collector's Number: 081
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2L-2L
  • Number of Masts: 2
Le Bonaparte figure image: click to enlarge
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Le Bonaparte:

Schooner. This ship cannot be shot at by ships within S of her.

Capitaine de Guille is a veteran of a hundred battles, including many waged on the Barbary Coast, He picked up the Corsairs knack for drafting low to avoid close-range shots.

  • Collector's Number: 078
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3L-3S-3S-3L
  • Number of Masts: 4
Le Duc d`Enghien figure image: click to enlarge
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Le Duc d'Enghien:

Schooner. After this ship resolves a shoot action, she may move as a free action.

Napoleon himself commissioned this ship and named her after one of his sworn enemies, as a warning against those who would defy his authority

  • Collector's Number: 083
  • Faction Affiliation: France
  • Rarity: C
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3L-3L-3L
  • Number of Masts: 3
Le Republicain figure image: click to enlarge
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Le Republicain:

Ramming cannot eliminate this ship’s masts.

The sailors on this vessel have reinforced her hull as much wood as they could find, determined to stave off those who would harm her.

  • Collector's Number: 080
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2S-2S
  • Number of Masts: 2
Le Rochefort figure image: click to enlarge
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Le Rochefort:

Once per turn, this ship may look at one face-down cargo on any ship.

Capitaine Augereau recently returned from Haiti, where he spent quite a bit of time with the slaves. Some say he learned unnatural secrets that he uses to further the cause of the empire.

  • Collector's Number: 085
  • Faction Affiliation: France
  • Rarity: R
  • Type: Ship
  • Point Value: 5
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3L
  • Number of Masts: 1
Leviathan figure image: click to enlarge
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Leviathan:

Sea Monster. You may give this sea monster a shoot action to make one L-range Rank 3 breath attack against a target ship (it may make no other attacks). If it hits, do not eliminate a mast; instead, the target and its crew cannot use their abilities on the target's next turn.

The rotting things embedded in this ancient creature’s scales and teeth emit a smell so foul that this behemoth has rendered entire ships helpless simply by swimming near them.

  • Collector's Number: 006
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-2S-2S-2L
  • Number of Masts: 4
Livestock figure image: click to enlarge
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Livestock:

Load this treasure face down. You may reveal it after this ship is rammed by a sea monster, but before any boarding roll is made. When revealed, move the boarding sea monster to the nearest island. Remove Livestock from the game.

  • Collector's Number: 099
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Loa`s Justice figure image: click to enlarge
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Loa's Justice:

Crew of any nationality may use their abilities on this ship.

Captained by the voodoo priestess Zanna and crewed by runaway slaves from many countries, the Loa's Justice has sunk to evil ends to destroy those who commit far greater crimes.

  • Collector's Number: 019
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 6
  • Base Move: S
  • Cannons: 4S-4S
  • Number of Masts: 2
Mademoiselle Josephine Godiva figure image: click to enlarge
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Mademoiselle Josephine Godiva:

Limit, Ransom. Choose one French crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Link: Jacques, Duc de Valois, L'Eroica.

With innocence and pure trust, Mademoiselle Godiva boarded L’Eroica because her betrothed had requested her presence in the New World. The attacks she has endured from both ships and monsters have her and the crew both puzzled and cautious.

  • Collector's Number: 086
  • Faction Affiliation: France
  • Rarity: R
  • Type: Crew
  • Point Value: 0
Maps of Hades figure image: click to enlarge
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Maps of Hades:

Once per turn, before this ship is given an action, roll a d6. On a result of 5 or 6, the opponent to your right may give this ship a move action. If he or she does, this ship may not be given another action that turn.

  • Collector's Number: 103
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Marques Miguel Antonio figure image: click to enlarge
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Marques Miguel Antonio:

Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

Link: El Cervantes.

With Spain on the decline, the power of the New World will not be held by the crown, but by those powerful enough to wrest control of it. Marques Miguel Antonio plans to make sure he is the last one standing.

  • Collector's Number: 060B
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 10
Martyr`s Amulet figure image: click to enlarge
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Martyr's Amulet:

All cannon rolls made by Cursed ships against this ship are reduced by 1.

  • Collector's Number: 100
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Mist Walker figure image: click to enlarge
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Mist Walker:

Sea Monster. If this sea monster ends its turn in a fog bank, on her next turn it may use its move action to move out of any other fog bank in play.

Sailors who have seen Mist Walker - and they are rare indeed - claim that the beast doesn't make a sound as it materializes out of the fog. The memory of their companions' screams and torn bodies, though, will forever live in their minds.

  • Collector's Number: 135
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 0
  • Base Move: L+L
  • Cannons: 2L-3S-3S-2S
  • Number of Masts: 4
Mocha figure image: click to enlarge
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Mocha:

Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

Captain Chase survived a shipwreck caused by a rampaging whale. Now he is more likely to attack such behemoths than hunt for gold, and he keeps several harpooners on board for just that purpose.

  • Collector's Number: 039
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3S-3S
  • Number of Masts: 3
Mohican figure image: click to enlarge
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Mohican:

Crew of any nationality may use their abilities on this ship.

The Mohican and her captain, a grizzled man named Simpson, represent a secret American intelligence experiment: recruiting sailors from other nations in the hope of turning them into spies for America.

  • Collector's Number: 091
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-2L-2S
  • Number of Masts: 3
Monkey`s Paw figure image: click to enlarge
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Monkey's Paw:

Once per turn when an enemy ship is given a shoot action to shoot at this ship, her controller chooses one of her cannons within range: That cannon automatically hits.

  • Collector's Number: 101
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Moor Hound figure image: click to enlarge
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Moor Hound:

Ghost Ship

No ship has ever been recorded as the Moor Hound, yet sailors swear the English ship has fired upon them.

  • Collector's Number: 203
  • Faction Affiliation: England
  • Rarity: LE
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3L-3S
  • Number of Masts: 2
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one 3S cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 115
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one 3S cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 116
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one 3S cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 117
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one 3S cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 118
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one 3S cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 119
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Musketeer figure image: click to enlarge
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Musketeer:

This ship gains one 3S cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).

  • Collector's Number: 120
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Nightmare figure image: click to enlarge
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Nightmare:

Eliminate one of this ship’s masts when she rolls a 1 on any cannon roll.

Captain Robinson raises a crystal goblet to each foe he personally executes. His crew say that at the stroke of midnight , the goblet glows green and the souls of Robinson’s victims can be heard crying for revenge.

  • Collector's Number: 021
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2L
  • Number of Masts: 2
Nightmare figure image: click to enlarge
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Nightmare:

Ghost Ship.

The Nightmare appears on moonless nights where any ship has sunk. She picks up those wretched souls who seek vengeance on the living.

  • Collector's Number: 145
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 4S-3L-3L-4S
  • Number of Masts: 4
Oarsman figure image: click to enlarge
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Oarsman:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

  • Collector's Number: 129
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Orca figure image: click to enlarge
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Orca:

When this ship carries no cargo, she gets +S to her base move.

The Orca's crew works hard to keep her looking like a merchant ship, maintaining her fame as on of the fastest ships to ever sail.

  • Collector's Number: 040
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 5S-4S
  • Number of Masts: 2
Pandora`s Box figure image: click to enlarge
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Pandora's Box:

Turtle Ship. If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.

  • Collector's Number: 213
  • Faction Affiliation: England
  • Rarity: LE
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4S
  • Number of Masts: 1
Papa Doc figure image: click to enlarge
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Papa Doc:

If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Papa Doc discovered that he can possess both the dead and the living, and he has set his gaze upon the purity that is Josephine Godiva. For if he makes her his one hundredth soul, he will have the power to take on the loa themselves.

  • Collector's Number: 024
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Paul Revere figure image: click to enlarge
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Paul Revere:

Schooner. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her without having to ram. The boarded ship may not use any boarding bonuses. Link: Chief PO Charles Richard.

Under the command of CPO Charles Richard, the Paul Revere has circumnavigated the globe more than 10 times, and her crew is among the most seasoned in the American navy.

  • Collector's Number: 090
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3S-2S-2S-3S
  • Number of Masts: 4
Pequod figure image: click to enlarge
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Pequod:

This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. Link: Jerky Johnson.

Captain Ahab’s obsession with giant sea creatures led to a chance encounter with “Jerky,” who can not only find such monstrosities, but also may be able to control them.

  • Collector's Number: 089
  • Faction Affiliation: America
  • Rarity: U
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 2S-3S-3S-3S
  • Number of Masts: 4
Salem figure image: click to enlarge
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Salem:

Cursed crew may use their abilities on this ship.

  • Collector's Number: 205
  • Faction Affiliation: America
  • Rarity: LE
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3S-3S
  • Number of Masts: 2
Sammy the Skull figure image: click to enlarge
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Sammy the Skull:

This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls.

Link: White Crew.

While he was alive, Sammy Skulow was considered one of the most brutal and insane captains. It is only fitting, then, that his hatred for everyone damned him to living even after his flesh rotted away.

  • Collector's Number: 026
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Santo Columba figure image: click to enlarge
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Santo Columba:

As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Link: Don Osvaldo Guillen.

Capitan Guillen's vicious raiders have become a matter of national pride for Spain, as its power declines and victories become harder to achieve.

  • Collector's Number: 064
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 2S-2S-2S-2S
  • Number of Masts: 4
Santos Romanos figure image: click to enlarge
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Santos Romanos:

This ship eliminates two masts with one hit. Link: The Inquisitor.

The cloaked figures who crew this vessel make no attempt to hide their allegiance to the Inquisition. Many sailors have thrown themselves to the sharks rather than be taken captive by them.

  • Collector's Number: 067
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3S-3S
  • Number of Masts: 2
Saratoga figure image: click to enlarge
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Saratoga:

If this ship has a Captain crew, she gets +1 to her cannon rolls.

The Saratoga has been afloat since the last days of the American Revolution, and some say that during battle the spirits of Patriot soldiers aim the Saratoga's cannons true.

  • Collector's Number: 093
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4L-4L-4L
  • Number of Masts: 3
Sarcophagus figure image: click to enlarge
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Sarcophagus:

Turtle Ship. Fear.

Only the dead and those who think they can control them sail on the Sarcophagus.

  • Collector's Number: 215
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S
  • Cannons: 3L
  • Number of Masts: 1
Sargasso Nightmare figure image: click to enlarge
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Sargasso Nightmare:

If a sea monster begins its move within L of this ship, it gets +L to its base move. Link: Trogs.

Tossed overboard and left for dead, Stephen Kalhoun discovered a dark sea creature that kept him alive as the Sargasso Nightmare. All it asks of him is more blood.

  • Collector's Number: 031
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Sea Fox figure image: click to enlarge
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Sea Fox:

L-range cannons cannot hit this ship.

The Sea Fox seems magically to appear near unsuspecting opponents, more because of Captain Smith's dark practices than the crews skill.

  • Collector's Number: 037
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S
  • Cannons: 2L-2L
  • Number of Masts: 2
Sea Monkey figure image: click to enlarge
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Sea Monkey:

After this ship resolves a shoot action, she may move as a free action.

Legends say that this ship sailed in search of a fabulous treasure and returned with nary a soul aboard-except for a crew made up entirely of monkeys!

  • Collector's Number: 014
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3S-3L-3S
  • Number of Masts: 3
Selkie figure image: click to enlarge
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Selkie:

You may double the range of this ship’s cannons each turn, but you must roll a natural 6 to hit.

The Selkie's Irish crew claim to understand the sea in ways no other sailors do. Whatever grants them this power, their ability to sink ships is feared by all captains.

  • Collector's Number: 038
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-2L-3L
  • Number of Masts: 3
Shipwright figure image: click to enlarge
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Shipwright:

This ship may repair at sea or at any island.

  • Collector's Number: 130
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Sir Edmund Atkinson figure image: click to enlarge
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Sir Edmund Atkinson:

If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Link: HMS Mayfair

Banished from London when the virgin daughter of a nobleman was killed while under his care, Atkinson spent countless hours contacting the "powers beyond", which told him to come to the New World to see what power truly means.

  • Collector's Number: 060A
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 8
Skyme the Monkey figure image: click to enlarge
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Skyme the Monkey:

If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.

Back with Blackheart, this charming “pet” has become even more feral and greedy. Skyme’s violent streak when he’s denied gold evokes humor in Blackheart and terror in everyone else.

  • Collector's Number: 047A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Slarg Gubbit figure image: click to enlarge
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Slarg Gubbit:

Sea Monster. Fear.

This ancient creature predates the human race itself, and has spent countless eons nursing its hate and malice.

  • Collector's Number: 005
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 3S-3S-3S-3S-4S
  • Number of Masts: 5
Smokepot Specialist figure image: click to enlarge
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Smokepot Specialist:

Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.

  • Collector's Number: 132
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Spilled Salt figure image: click to enlarge
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Spilled Salt:

Fear. This ship gets +1 to her boarding rolls.

Captain Lee keeps 13 black cats, a half-dozen broken mirrors, and a complement of women aboard. Other ships consider Spilled Salt so unlucky that they avoid her at all costs.

  • Collector's Number: 015
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S-3S-3S
  • Number of Masts: 3
Stinkpot Specialist figure image: click to enlarge
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Stinkpot Specialist:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on her next turn.

  • Collector's Number: 133
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Straw Man figure image: click to enlarge
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Straw Man:

Fear. Once per turn, this ship may randomly take one treasure from any ship she touches.

Captain Schwartz discovered an ancient book containing the secrets of alchemy. It is rumored that the dark rituals required to work his magic are slowly turning him into a demon.

  • Collector's Number: 020
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: L
  • Cannons: 3L-3S
  • Number of Masts: 2
Sunken Treasure figure image: click to enlarge
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Sunken Treasure:

When revealed, roll two d6. The total is how much gold Sunken Treasure is worth. At the beginning of each of your turns, reduce that value by 1, until Sunken Treasure is either reduced to 0 gold or is unloaded at your home island. Sunken Treasure takes up two cargo spaces.

  • Collector's Number: 105
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Swamp Fox figure image: click to enlarge
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Swamp Fox:

Schooner. Broadsides Attack. Link: George Washington LeBeaux.

Recruited by LeBeaux from the swamps of Florida and back alleys of New Orleans, the Swamp Fox's crew has been granted full military rankings amid rumors that they provide the ship with unnatural protection.

  • Collector's Number: 094
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 3S-3L-3S
  • Number of Masts: 3
Tabatha McWarren figure image: click to enlarge
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Tabatha McWarren:

Crew of any nationality may use their abilities on this ship.

Tabatha McWarren was run out of Providence. Two months later she arrived in New Orleans with a crew devoted to her life. To join her crew, a sailor must drink a mug of her home brew.

  • Collector's Number: 028
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Tarantula figure image: click to enlarge
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Tarantula:

Turtle Ship. This ship gets +1 to her boarding rolls.

  • Collector's Number: 217
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: S
  • Cannons: 3S
  • Number of Masts: 1
The Headhunter figure image: click to enlarge
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The Headhunter:

Fear, Headhunter's Domain.

(This crew may use its abilities aboard only the Guichuan. Once at the beginning of each of your turns roll a d6. On a result of 6, any ship or sea monster in your fleet may be given two actions that turn. If this ship wins a boarding party, she may either take as much treasure from the other ship as she wants, up to her available cargo space, or eliminate all of the other ship's crew).

  • Collector's Number: 300B
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Crew
  • Point Value: 7
The Inquisitor figure image: click to enlarge
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The Inquisitor:

Black Mark. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. Link: El Cristal del Obispo, El Martillo de Dios, El Rafael, La Catedral del Mar, Santos Romanos.

To have the Inquisitor notice you is to give up hope of a normal life. With one glance you are faced with the punishment of god or banishment to the devil. To hear his whispering voice is to hear the scratchings of 1,000 years of pain.

  • Collector's Number: 073
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Crew
  • Point Value: 7
The Red Skull figure image: click to enlarge
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The Red Skull:

This ship and any crew aboard her belong to the Cursed nation instead of to their nation.

  • Collector's Number: 137
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
  • Point Value: 0
The Unblinking 99 figure image: click to enlarge
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The Unblinking 99:

Fear.

Link: Papa Doc.

Ninety-Nine people have questioned Papa Doc's power, and 99 souls have been captured for their insolence. Once you become one of the unblinking, Papa Doc controls you for eternity, your only mission to follow his orders and spread fear and horror to those who oppose him.

  • Collector's Number: 029
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Tiamat figure image: click to enlarge
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Tiamat:

Sea Monster. You may give this sea monster a shoot action to make one one L-range Rank 3-rank breath attack against a target ship (it may make no other attacks). If it hits, the target’s controller replaces one of her masts with a fire mast, per the Firepot Specialist rules.

No one knows if this creature is the god referenced in Babylonian myth, but few can dispute its awesome destructive power and pure hatred of all landwalkers.

  • Collector's Number: 007
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3S-3S-3S-2L
  • Number of Masts: 4
Trevor van Tyne figure image: click to enlarge
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Trevor van Tyne:

This ship gets +1 to her boarding rolls against the Cursed. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Link: HMS Bretwalda

It did not surprise anyone that Van Tyne would risk his reputation vanquishing monsters, demons, and beasts in the New World. What surprised many was how long it took him to find a woman to share the glory. But one glance at Mademoiselle Godiva, and it was a done deal.

  • Collector's Number: 059
  • Faction Affiliation: England
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Trogs figure image: click to enlarge
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Trogs:

If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Link: Sargasso Nightmare.

Half-man, half-sea creature, these abominations are trained to leave the fleshy crew of their victims to the sea monsters. They are charged with gathering all of the victims’ precious booty.

  • Collector's Number: 032
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Tsuro figure image: click to enlarge
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Tsuro:

Sea Monster. Give this sea monster a move action but do not move it. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction.

The wicked serpent Tsuro was summoned by the Jade Rebellion to aid them in their fight against the imperialists, whom it still relentlessly pursues wherever there is water.

  • Collector's Number: 009
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2L-3S-3S-3S
  • Number of Masts: 4
White Crew figure image: click to enlarge
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White Crew:

If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

Link: Sammy the Skull.

The White Crew relish the opportunity to rip flesh from bone no matter where it is found, so infused are they with Sammy the Skull's hatred and venom.

  • Collector's Number: 030
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Whydah figure image: click to enlarge
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Whydah:

Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls.

"Black Sam" Bellamy stole the slave ship Whydah and led her "cargo" on a pirating rampage before the ship sank in a storm off North Carolina. Stories tell of the Whydah still sailing and hunting the seas on stormy nights.

  • Collector's Number: 012
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S
  • Cannons: 4S-2S-2S-4S
  • Number of Masts: 4
Witch`s Brew figure image: click to enlarge
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Witch's Brew:

Once per turn instead of giving this ship an action, you may place a fog cloud within L of her.

  • Collector's Number: 102
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0


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