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Icons (DC)

Icons (DC): 84 miniatures
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Aquaman (Experienced) figure image: click to enlarge
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Aquaman (Experienced):

(Good)
Banished from his kingdom of Atlantis and left for dead after the events of the Obsidian Age, Aquaman is restored by the Lady of the Lake. She transforms his hook hand into one made of supernatural water from the Secret Sea. He becomes her champion, the Waterbearer. In addition to his natural strength, communication with sea life and ability to live underwater, Aquaman's new hand can channel healing energy, undo dark sorcery and transform into different shapes and weapons.Allies: JLA
Enemies:Black Manta

Bio by Scott Rogers of Whoclix

  • Collector's number: 026
  • Rarity: Uncommon
  • Team Ability: Justice League
  • Point Value: 56
  • Powers: Super Strength, Toughness, Leadership, Blades
Aquaman (Rookie) figure image: click to enlarge
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Aquaman (Rookie):

(Good)
Banished from his kingdom of Atlantis and left for dead after the events of the Obsidian Age, Aquaman is restored by the Lady of the Lake. She transforms his hook hand into one made of supernatural water from the Secret Sea. He becomes her champion, the Waterbearer. In addition to his natural strength, communication with sea life and ability to live underwater, Aquaman's new hand can channel healing energy, undo dark sorcery and transform into different shapes and weapons.Allies: JLA
Enemies:Black Manta

Bio by Scott Rogers of Whoclix

  • Collector's number: 025
  • Rarity: Uncommon
  • Team Ability: DC Unaffiliated
  • Point Value: 39
  • Powers: Super Strength, Toughness
Aquaman (Veteran) figure image: click to enlarge
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Aquaman (Veteran):

(Good)
Banished from his kingdom of Atlantis and left for dead after the events of the Obsidian Age, Aquaman is restored by the Lady of the Lake. She transforms his hook hand into one made of supernatural water from the Secret Sea. He becomes her champion, the Waterbearer. In addition to his natural strength, communication with sea life and ability to live underwater, Aquaman's new hand can channel healing energy, undo dark sorcery and transform into different shapes and weapons.Allies: JLA
Enemies:Black Manta

Bio by Scott Rogers of Whoclix

  • Collector's number: 027
  • Rarity: Rare
  • Team Ability: Justice League
  • Point Value: 71
  • Powers: Super Strength, Invulnerability, Toughness, Leadership, Regeneration, Support
Barbara Ann Minerva (LE) figure image: click to enlarge
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Barbara Ann Minerva (LE):

(Bad)

After the death of the the original Cheetah, Priscilla Rich, Kobra kidnaps and brainwashes her niece Deborah Domaine to create a new Cheetah. The process gives Debbie cat-like agility and ferocity. Her razor-sharp fingernails can cut through steel. After clashing with Wonder Woman, Cheetah joins the secret society of super-villains to battle the JLA. However, Debbie Domaine is wiped from reality during the Crisis on Infinite Earths.

Allies:
Kobra

Enemies:
Wonder Woman, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 204
  • Rarity: Limited Edition
  • Team Ability: Injustice League
  • Point Value: 56
  • Powers: Charge, Blades, Combat Reflexes, Leap/Climb, Exploit Weakness, Regeneration
Batman (Experienced) figure image: click to enlarge
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Batman (Experienced):

Archenemy: Ra's Al-Ghul

  • Collector's number: 041
  • Rarity: Rare
  • Team Ability: Batman Ally
  • Point Value: 102
  • Powers: Leap/Climb, Incapacitate, Willpower, Outwit, Toughness
Batman (Experienced) (Starter) figure image: click to enlarge
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Batman (Experienced) (Starter):

(Good)

After witnessing his parent's murder, Bruce Wayne trains his body and mind to perfection. Taking the guise of a bat to strike fear in the hearts of criminals, Batman wages a war on crime against the bizarre villains of Gotham City such as the Joker, Man-Bat and Harley Quinn. He is armed with the latest in high-tech gadgetry, from batarangs to the awesome Batmobile.



Though he thinks of himself as a loner, Batman actually has many allies; from Robin to Superman and the JLA.



Allies: Robin, Nightwing, Batgirl, Superman, Commissioner Gordon, Oracle, Alfred Pennyworth, JLA



Enemies: Joker, Penguin, Riddler, Two-Face, Ra's Al Ghul, Mr. Freeze, Scarecrow, Poison Ivy, Man-Bat, Bane, Deadshot, Lex Luthor, Hush, Prometheus





Bio by Scott Rogers of Whoclix

  • Collector's number: 001
  • Rarity: Starter Exclus.
  • Team Ability: Batman Ally
  • Point Value: 47
  • Powers: "Leap/Climb, Incapacitate, Willpower, Outwit"
Batman (FCBD) [purple ring] figure image: click to enlarge
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Batman (FCBD) [purple ring]:

Free Comic Book Day 2005

  • Collector's number: 208
  • Rarity: Promotional
  • Team Ability: Batman Ally
  • Point Value: 102
  • Powers: Leap/Climb, Incapacitate, Willpower, Outwit, Toughness
  • Keywords: Gotham City, Martial Artist
Batman (Rookie) figure image: click to enlarge
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Batman (Rookie):

Archenemy: The Joker

  • Collector's number: 040
  • Rarity: Uncommon
  • Team Ability: Batman Ally
  • Point Value: 79
  • Powers: Leap/Climb, Incapacitate, Willpower, Outwit, Toughness
Batman (Veteran) figure image: click to enlarge
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Batman (Veteran):

Archenemy: The Joker

  • Collector's number: 042
  • Rarity: Rare
  • Team Ability: DC Unaffiliated
  • Point Value: 119
  • Powers: Stealth, Leap/Climb, Incapacitate, Willpower, Outwit, Toughness
Beast Boy (Rookie) figure image: click to enlarge
Who has this miniature?
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Beast Boy (Rookie):

  • Collector's number: 010
  • Rarity: Common
  • Team Ability: Titans
  • Point Value: 59
  • Powers: Earthbound, Charge, Quake, Toughness, Blades, Plasticity, Super Senses, Exploit Weakness
Beast Boy (Veteran) figure image: click to enlarge
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Beast Boy (Veteran):

  • Collector's number: 012
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 86
  • Powers: Charge, Quake, Invulnerability, Toughness, Blades, Plasticity, Super Senses, Exploit Weakness
Bizarro (Experienced) figure image: click to enlarge
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Bizarro (Experienced):

(Bad)
Created during the "Emperor Joker" event, Bizarro #1 is an imperfect duplicate of the man of steel. Bizarro has backwards powers like fiery breath and freezing vision as well as Superman's flight and super-strength! His backwardness even extends to his language! (Goodbye is hello and bad is good.) After Joker's defeat, Bizarro was captured and tortured by General Zod. He has since escaped to battle and baffle Superman with his bizarre backwardness.

Allies: Joker
Enemies: Superman, General Zod

Bio by Scott Rogers of Whoclix

  • Collector's number: 035
  • Rarity: Uncommon
  • Team Ability: Superman Enemy
  • Point Value: 199
  • Powers: Charge, Super Strength, Impervious, Invulnerability, Toughness, Quake, Force Blast
Bizarro (Rookie) figure image: click to enlarge
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Bizarro (Rookie):

(Bad)
Created during the "Emperor Joker" event, Bizarro #1 is an imperfect duplicate of the man of steel. Bizarro has backwards powers like fiery breath and freezing vision as well as Superman's flight and super-strength! His backwardness even extends to his language! (Goodbye is hello and bad is good.) After Joker's defeat, Bizarro was captured and tortured by General Zod. He has since escaped to battle and baffle Superman with his bizarre backwardness.

Allies: Joker
Enemies: Superman, General Zod

Bio by Scott Rogers of Whoclix

  • Collector's number: 034
  • Rarity: Uncommon
  • Team Ability: Superman Enemy
  • Point Value: 177
  • Powers: Charge, Super Strength, Impervious, Invulnerability, Toughness, Quake, Force Blast
Bizarro (Veteran) figure image: click to enlarge
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Bizarro (Veteran):

(Bad)
Created during the "Emperor Joker" event, Bizarro #1 is an imperfect duplicate of the man of steel. Bizarro has backwards powers like fiery breath and freezing vision as well as Superman's flight and super-strength! His backwardness even extends to his language! (Goodbye is hello and bad is good.) After Joker's defeat, Bizarro was captured and tortured by General Zod. He has since escaped to battle and baffle Superman with his bizarre backwardness.

Allies: Joker
Enemies: Superman, General Zod

Bio by Scott Rogers of Whoclix

  • Collector's number: 036
  • Rarity: Rare
  • Team Ability: Superman Enemy
  • Point Value: 222
  • Powers: Charge, Super Strength, Impervious, Invulnerability, Toughness, Quake, Force Blast
Blackfire (Experienced) figure image: click to enlarge
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Blackfire (Experienced):

(Bad)

Due to childhood sickness, Blackfire cannot fly like her sister Starfire. Thanks to experimental surgery, she can store and fire powerful solar energy bolts. Blackfire has repeatedly attempted to take over her homeworld of Tamaran but her attempts have been thwarted by Starfire and the Teen Titans.

Allies:
None

Enemies:
Starfire, Nightwing, Titans

Bio by Scott Rogers of Whoclix

Archenemy: Starfire

  • Collector's number: 020
  • Rarity: Uncommon
  • Team Ability: DC Unaffiliated
  • Point Value: 62
  • Powers: Running Shot, Toughness, Leadership, Force Blast, Willpower
Blackfire (Rookie) figure image: click to enlarge
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Blackfire (Rookie):

(Bad)

Due to childhood sickness, Blackfire cannot fly like her sister Starfire. Thanks to experimental surgery, she can store and fire powerful solar energy bolts. Blackfire has repeatedly attempted to take over her homeworld of Tamaran but her attempts have been thwarted by Starfire and the Teen Titans.

Allies:
None

Enemies:
Starfire, Nightwing, Titans

Bio by Scott Rogers of Whoclix

Archenemy: Starfire

  • Collector's number: 019
  • Rarity: Common
  • Team Ability: DC Unaffiliated
  • Point Value: 48
  • Powers: Running Shot, Toughness, Force Blast, Willpower
Blackfire (Veteran) figure image: click to enlarge
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Blackfire (Veteran):

(Bad)

Due to childhood sickness, Blackfire cannot fly like her sister Starfire. Thanks to experimental surgery, she can store and fire powerful solar energy bolts. Blackfire has repeatedly attempted to take over her homeworld of Tamaran but her attempts have been thwarted by Starfire and the Teen Titans.

Allies:
None

Enemies:
Starfire, Nightwing, Titans

Bio by Scott Rogers of Whoclix

Archenemy: Starfire

  • Collector's number: 021
  • Rarity: Uncommon
  • Team Ability: DC Unaffiliated
  • Point Value: 76
  • Powers: Running Shot, Toughness, Leadership, Force Blast, Willpower
Brainiac (Unique) figure image: click to enlarge
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Brainiac (Unique):

Bad)
From Action Comics 544-545. After years of battling Superman, the world-stealing conqueror Brainiac is dissolved in a super-nova. His matter and consciousness travels the galaxy until it encounters a world of living machines. Creating a new deadly robotic form, Brainiac resumes his plan of universal domination. This emotionless Brainiac is wiped out in the event known as Crisis on Infinite Earths.

Allies: Lex Luthor
Enemies: Superman

Bio by Scott Rogers of Whoclix

  • Collector's number: 050
  • Rarity: Rare
  • Team Ability: Superman Enemy
  • Point Value: 251
  • Powers: Running Shot, Pulse Wave, Impervious, Outwit, Charge, Invulnerability, Super Strength, Toughness, Ranged Combat Expert
Brilliant Tactician (IK) figure image: click to enlarge
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Brilliant Tactician (IK):

Choose a character. Outwit does not need to show in the character’s stat slot in order for the character to use this feat.



When the character uses Perplex, it may affect every target friendly character within 10 squares of it that shares a team ability with it. The character must have clear line of fire to each target.



Prerequisites Outwit & Perplex

  • Collector's number: F006
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 10
Changeling (Experienced) figure image: click to enlarge
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Changeling (Experienced):

  • Collector's number: 011
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 71
  • Powers: Earthbound, Charge, Quake, Toughness, Blades, Plasticity, Super Senses, Exploit Weakness
Cheetah (Experienced) figure image: click to enlarge
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Cheetah (Experienced):

(Bad)

After the death of the the original Cheetah, Priscilla Rich, Kobra kidnaps and brainwashes her niece Deborah Domaine to create a new Cheetah. The process gives Debbie cat-like agility and ferocity. Her razor-sharp fingernails can cut through steel. After clashing with Wonder Woman, Cheetah joins the secret society of super-villains to battle the JLA. However, Debbie Domaine is wiped from reality during the Crisis on Infinite Earths.

Allies:
Kobra

Enemies:
Wonder Woman, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 017
  • Rarity: Uncommon
  • Team Ability: DC Unaffiliated
  • Point Value: 45
  • Powers: Charge, Blades, Battle Fury, Leap/Climb
Cheetah (Rookie) figure image: click to enlarge
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Cheetah (Rookie):

(Bad)

After the death of the the original Cheetah, Priscilla Rich, Kobra kidnaps and brainwashes her niece Deborah Domaine to create a new Cheetah. The process gives Debbie cat-like agility and ferocity. Her razor-sharp fingernails can cut through steel. After clashing with Wonder Woman, Cheetah joins the secret society of super-villains to battle the JLA. However, Debbie Domaine is wiped from reality during the Crisis on Infinite Earths.

Allies:
Kobra

Enemies:
Wonder Woman, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 016
  • Rarity: Common
  • Team Ability: DC Unaffiliated
  • Point Value: 37
  • Powers: Charge, Blades, Battle Fury, Leap/Climb
Cheetah (Veteran) figure image: click to enlarge
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Cheetah (Veteran):

(Bad)

After the death of the the original Cheetah, Priscilla Rich, Kobra kidnaps and brainwashes her niece Deborah Domaine to create a new Cheetah. The process gives Debbie cat-like agility and ferocity. Her razor-sharp fingernails can cut through steel. After clashing with Wonder Woman, Cheetah joins the secret society of super-villains to battle the JLA. However, Debbie Domaine is wiped from reality during the Crisis on Infinite Earths.

Allies:
Kobra

Enemies:
Wonder Woman, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 018
  • Rarity: Uncommon
  • Team Ability: DC Unaffiliated
  • Point Value: 55
  • Powers: Charge, Blades, Battle Fury, Leap/Climb
Cyborg (Unique) figure image: click to enlarge
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Cyborg (Unique):

(Good)

Olympic hopeful Victor Stone's dreams are shattered when his body is nearly destroyed in an alien attack. His scientist father fits him into a cybernetic suit to keep him alive. His new body gives him increased strength, speed and swapable accessories including laser finger, a white-sound blaster and grappling hook. Angered at his condition, Vic eventually finds solace as a member of the new Teen Titans.

Allies:
Changeling, Robin (Starter), Troia, Starfire, Raven, Terra, Titans

Enemies:
Deathstroke, Brother Blood

Bio by Scott Rogers of Whoclix

  • Collector's number: 053
  • Rarity: Rare
  • Team Ability: Titans
  • Point Value: 80
  • Powers: Leap/Climb, Pulse Wave, Tougness, Super Strength, Ranged Combat Expert, Energy Explosion, Perplex
Dark Knight Detective (LE) figure image: click to enlarge
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Dark Knight Detective (LE):

Wizard Subscription Exclusive

  • Collector's number: 207
  • Rarity: LE-Mailaway
  • Team Ability: Batman Ally
  • Point Value: 70
  • Powers: Charge, Close Combat Expert, Super Senses, Exploit Weakness, Incapacitate, Toughness, Plasticity
Darkness Within figure image: click to enlarge
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Darkness Within:

Choose a character.



(Optional) Once per turn before this character makes an attack, deal 1 pushing damage to a single target friendly character adjacent to the character; this is not an attack: The character gets +1 to its damage value for that attack. The friendly target does not receive an action token for this pushing damage.

  • Collector's number: F009
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 15
Darkseid (Experienced) figure image: click to enlarge
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Darkseid (Experienced):

(Bad)
The absolute ruler of the planet Apokolips, Darkseid schemes to obtain the Anti-Life formula: the key to universal destruction. His plans are often directed against the heroes of Earth, most notably Superman. Darkseid possesses great strength and intelligence, which is made even deadlier by his Omega eyebeams. He is often attended by an army of Parademons and his lackeys Desaad, Kalibak and Kanto.

Allies: Desaad, Parademon
Enemies: Superman, Jimmy Olsen, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 044
  • Rarity: Rare
  • Team Ability: DC Unaffiliated
  • Point Value: 157
  • Powers: Phasing, Super Strength, Impervious, Outwit, Invulnerability, Psychic Blast,Toughness
Darkseid (Rookie) figure image: click to enlarge
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Darkseid (Rookie):

(Bad)
The absolute ruler of the planet Apokolips, Darkseid schemes to obtain the Anti-Life formula: the key to universal destruction. His plans are often directed against the heroes of Earth, most notably Superman. Darkseid possesses great strength and intelligence, which is made even deadlier by his Omega eyebeams. He is often attended by an army of Parademons and his lackeys Desaad, Kalibak and Kanto.

Allies: Desaad, Parademon
Enemies: Superman, Jimmy Olsen, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 043
  • Rarity: Uncommon
  • Team Ability: DC Unaffiliated
  • Point Value: 141
  • Powers: Phasing, Super Strength, Invulnerability, Outwit, Psychic Blast, Toughness
Darkseid (Veteran) figure image: click to enlarge
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Darkseid (Veteran):

(Bad)
The absolute ruler of the planet Apokolips, Darkseid schemes to obtain the Anti-Life formula: the key to universal destruction. His plans are often directed against the heroes of Earth, most notably Superman. Darkseid possesses great strength and intelligence, which is made even deadlier by his Omega eyebeams. He is often attended by an army of Parademons and his lackeys Desaad, Kalibak and Kanto.

Allies: Desaad, Parademon
Enemies: Superman, Jimmy Olsen, JLA

Bio by Scott Rogers of Whoclix

  • Collector's number: 045
  • Rarity: Rare
  • Team Ability: DC Unaffiliated
  • Point Value: 181
  • Powers: Phasing, Super Strength, Impervious, Outwit, Invulnerability, Psychic Blast,Toughness
Divebomb figure image: click to enlarge
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Divebomb:

Choose a character. When soaring, the character may make close combat attacks against grounded characters.



Attack Mod: –2

Prerequisite: Wing speed symbol

  • Collector's number: F003
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 10
Dr. Jonathan Crane (LE) figure image: click to enlarge
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Dr. Jonathan Crane (LE):

(Bad)
An expert specializing in fear and the human mind, Dr. Jonathan Crane sought revenge against those who mocked him and called him a "Scarecrow." Dressing as a Scarecrow, Crane blackmailed and frightened his tormentors to death. Batman and Robin stopped his reign of terror and Crane was sent to Arkham Asylum. The Scarecrow returned again and again to fight the Dark Knight,forcing the hero to face and overcome many of his deepest fears. Despite his slight build, the Scarecrow is a skilled combatant, but his best weapon is the fear of others. The Scarecrow claims to have no fears himself, save one - The Batman.

Allies:
Joker, Blockbuster

Enemies:
Batman, Robin, Nightwing

Bio by Scott Rogers of Whoclix

  • Collector's number: 201
  • Rarity: Limited Edition
  • Team Ability: Batman Enemy
  • Point Value: 55
  • Powers: Mind Control, Smoke Cloud, Psychic Blast, Perplex
Gar Logan (LE) figure image: click to enlarge
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Gar Logan (LE):

  • Collector's number: 202
  • Rarity: Limited Edition
  • Team Ability: Titans
  • Point Value: 78
  • Powers: Charge, Toughness, Plasticity, Earthbound, Poison, Super Senses, Exploit Weakness, Super Strength, Invulnerability, Close Combat Expert
Harley Quinn (Experienced) figure image: click to enlarge
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Harley Quinn (Experienced):

(Bad)



Originally a psychiatrist at Arkham Asylum, Dr. Harleen Quinzel fell in love with the Joker. She started aiding him in escapes and eventually adapted the clown guise of Harley Quinn. However, her "Puddin'" refused to return her love and has tried to kill her on more than one occasion. After one such close call, she received help from her friend Poison Ivy, resulting in Harley's amazing acrobatic abilities. Like her would-be boyfriend Harley employs all manner of trick gadgets in her crimes.



Allies: Joker, Poison Ivy



Enemies: Batman, Robin



Bio by Scott Rogers of Whoclix

  • Collector's number: 005
  • Rarity: Starter Exclus.
  • Team Ability: Batman Enemy
  • Point Value: 21
  • Powers: "Stealth, Energy Explosion"
Hawkgirl (Experienced) figure image: click to enlarge
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Hawkgirl (Experienced):

(Good)



A police officer from the planet Thanagar, Shayera Thal met and married fellow officer Katar Hol. Wearing wings made of alien anti-gravity metal, the two pursued a criminal to Earth. After their adventure, they remained; adopting the identities of Carter and Shiera Hall. As Hawkman and Hawkgirl, the two heroes used ancient weapons and modern technology against criminals such as the Shadow Thief, the Tattooed Man and the Manhawks. The Hawks were also members of the JLA until they were wiped from existence during the reality-altering Zero Hour.



Allies: Hawkman, Zatanna, Atom, JLA



Enemies: Despero, the Key, Injustice Gang



Bio by Scott Rogers of Whoclix

  • Collector's number: 003
  • Rarity: Starter Exclus.
  • Team Ability: Justice League
  • Point Value: 31
  • Powers: "Charge, Energy Shield Deflection"
Infiltration figure image: click to enlarge
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Infiltration:

When placing characters at the beginning of the game, characters with Phasing/Teleport, Smoke Cloud, or Stealth showing in their stat slots may be placed into hindering terrain up to half their unmodified speed values away from their starting areas. In addition, characters with the dolphin speed symbol may be placed in water terrain up to half their unmodified speed values from their starting areas.

  • Collector's number: BF001
  • Rarity: Battlefield Con
  • Team Ability: DC Unaffiliated
  • Point Value: 0
Internal Strife figure image: click to enlarge
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Internal Strife:

Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.

  • Collector's number: BF003
  • Rarity: Battlefield Con
  • Team Ability: DC Unaffiliated
  • Point Value: N/A
L-Ron figure image: click to enlarge
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Who wants this miniature?
L-Ron:

  • Collector's number: B002
  • Rarity: Bystander Token
  • Team Ability: DC Unaffiliated
  • Point Value: 4
Lex Luthor (Unique) figure image: click to enlarge
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Lex Luthor (Unique):

Say you're just an ordinary, run-of-the-mill genius. In fact, you're the smartest man on Earth - or you think you are. Your brain can short-circuit supercomputers with its very presence. But let's face it - you don't always have the time to hit the gym like you should. It's not that you're weak, you're just average in the strength department.

So if you've got to fight the Man of Steel, what do you do? That's right: build yourself the most advanced battlesuit in the world to mimic his powers!

Enter Lex Luthor in his battlesuit. 212 points of high-flying, Supes-crushing damage and death.

Lex is single-minded in his goal: to knock Superman out of the sky. His Damage remains high throughout his dial, as does his Attack and Defense. Running Shot and Charge up front means that he will get in the first lick, using that 5 Damage to knock his enemies past their sweet spot so he can grab an object and go to town.

Some might wonder at the lack of Outwit, but since his team ability already accounts for it, the ability not being on his dial actually adds to the value of the overall package. Team him up with another Superman Enemy and let the team ability do the dirty work while Lex cuts through the enemy like butter.

  • Collector's number: 051
  • Rarity: Rare
  • Team Ability: Superman Enemy
  • Point Value: 212
  • Powers: "Running Shot, Super Strength, Impervious, Charge, Invulnerability, Toughness"
Lian Harper figure image: click to enlarge
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Lian Harper:

  • Collector's number: B006
  • Rarity: Bystander Token
  • Team Ability: DC Unaffiliated
  • Point Value: 1
Lucius Fox figure image: click to enlarge
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Who wants this miniature?
Lucius Fox:

  • Collector's number: B001
  • Rarity: Bystander Token
  • Team Ability: DC Unaffiliated
  • Point Value: 4
Madness figure image: click to enlarge
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Madness:

Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed of 1 fewer damage on a critical hit.

  • Collector's number: BF002
  • Rarity: Battlefield Con
  • Team Ability: DC Unaffiliated
  • Point Value: 0
Maggie Sawyer figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Maggie Sawyer:

  • Collector's number: B003
  • Rarity: Bystander Token
  • Team Ability: DC Unaffiliated
  • Point Value: 10
  • Powers: Willpower
Man-Bat (Experienced) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Man-Bat (Experienced):

(Neutral)



Attempting to produce a serum that would allow blind people to replicate a bat's sonar, Dr. Robert Kirkland "Kirk" Langstrom tests the formula on himself. The serum mutates his genetic makeup and transforms him into the Man-Bat. Batman manages to capture the Man-Bat and administer an antidote. Taking inspiration from the hero, Man-Bat becomes a crimefighter but eventually gives it up to raise a family.



Allies:Robin



Enemies: Deathstroke, Batman, Batgirl



Bio by Scott Rogers of Whoclix

  • Collector's number: 006
  • Rarity: Starter Exclus.
  • Team Ability: Batman Enemy
  • Point Value: 38
  • Powers: "Charge, Blades, Toughness"
Ordinary Day (IK) figure image: click to enlarge
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Ordinary Day (IK):

Cancel a single target battlefield condition.

  • Collector's number: BF005
  • Rarity: Battlefield Con
  • Team Ability: DC Unaffiliated
  • Point Value: N/A
Princess Komand`r (LE) figure image: click to enlarge
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Princess Komand'r (LE):

(Bad)

Due to childhood sickness, Blackfire cannot fly like her sister Starfire. Thanks to experimental surgery, she can store and fire powerful solar energy bolts. Blackfire has repeatedly attempted to take over her homeworld of Tamaran but her attempts have been thwarted by Starfire and the Teen Titans.

Allies:
None

Enemies:
Starfire, Nightwing, Titans

Bio by Scott Rogers of Whoclix

  • Collector's number: 205
  • Rarity: Limited Edition
  • Team Ability: DC Unaffiliated
  • Point Value: 79
  • Powers: Running Shot, Invulnerability, Leadership, Toughness, Willpower, Battle Fury, Pulse Wave
Princess Koriand`r (LE) figure image: click to enlarge
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Who wants this miniature?
Princess Koriand'r (LE):

(Good)

A Tamaran warrior princess who escaped slavery and fled to Earth, Koriand'r found a new life as member of the Teen Titans and a romantic relationship with Robin. After being possessed by Raven, she left the team and returned to space. After her home planet was destroyed, she rejoined the Teen Titans where she now mentors the younger team members. Beautiful and deadly, Starfire can harness the power of the sun to fire devastating starbolts and fly.

Allies:
Robin (Starter and REV), Troia, Beast Boy/Changeling, Cyborg, Raven, Flash, Superboy, Kid Flash, Titans

Enemies:
Blackfire, Brother Blood, Deathstroke, Cheshire

Bio by Scott Rogers of Whoclix

  • Collector's number: 206
  • Rarity: Limited Edition
  • Team Ability: Titans
  • Point Value: 88
  • Powers: Running Shot, Toughness, Flurry, Willpower, Exploit Weakness
Professor Zoom (LE) figure image: click to enlarge
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Who wants this miniature?
Professor Zoom (LE):

(Bad)



Once Flash's ally, Hunter Zolomon was an FBI profiller specializing in supervillains. After being crippled and divorced, Hunter moved to Keystone City and just as life seemed to improve, he was paralyzed by Gorilla Grodd. He asked Flash to travel back in time to change the outcome of the encounter, but Flash refused. Hunter attempted to use Barry Allen's time travelling Cosmic Treadmill to go back himself, but the device exploded.



Hunter was transformed into Zoom, the second Reverse Flash. He can move as fast as the Flash, steal speed from others and rip pockets in time. He was responsible for the death of Flash's unborn child and has recently allied himself with Luthor's new society of villains. Zoom's twisted agenda is to make Flash a better hero by causing him as much pain and suffering as possible!



Allies: Cheetah, Black Adam, Lex Luthor, Calculator



Enemies: Gorilla Grodd, Flash, Linda West, Kid Flash





Bio by Scott Rogers of Whoclix

  • Collector's number: 209
  • Rarity: LE-Mailaway
  • Team Ability: DC Unaffiliated
  • Point Value: 99
  • Powers: Hypersonic Speed, Super Senses, Exploit Weakness, Energy Shield Deflection, Blades, Phasing, Outwit
Ra`s al-Ghul (Unique) figure image: click to enlarge
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Ra's al-Ghul (Unique):

(Bad)

Ra's Al-Ghul (Demon's Head in Arabic) heads a worldwide crime organization dedicated to purifying a world tainted by humanity. Seeking a suitable mate for his daughter Talia and heir to his empire, he turned to Batman. The Dark Knight refused and the two have been bitter enemies since. Ra's claimed to be centuries old, his life sustained and renewed by the Lazarus Pit. The power of the Lazarus Pit comes with a price, causing madness and superhuman strength immediately after use. Ra's was a master swordsman and his encounters with "the detective," usually ended in a sword duel. But it was a brainwashed Talia who finally killed Ra's in at the end. Whether he can come back again is yet to be seen.

Allies:
Talia, Joker, Bane

Enemies:
Batman, Robin, Nightwing, JLA, Kobra

Bio by Scott Rogers of Whoclix

Archenemy: Batman (Experienced)

  • Collector's number: 049
  • Rarity: Rare
  • Team Ability: Batman Enemy
  • Point Value: 79
  • Powers: Stealth, BCF, Energy Shield Deflection, Leadership, Willpower, Perplex, Outwit, Incapacitate, Regeneration, Battle Fury
Rally figure image: click to enlarge
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Rally:

Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.

  • Collector's number: BF004
  • Rarity: Battlefield Con
  • Team Ability: DC Unaffiliated
Raven (Experienced) figure image: click to enlarge
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Raven (Experienced):

(Good)
The daughter of the demon Trigon, Raven learned of her father's plans to invade Earth and recruited the new Teen Titans to stop him. As a member of the team, she learned to suppress her emotions, lest any strong feelings awaken the evil within her. Her raven-shaped "soul self" can be used to heal, teleport, protect her friends and attack her enemies. She had a relationship with Wally West (Flash) but she was became an amnesiac after becoming possessed by Trigon. She resufaced, cleansed of evil but under the thrall of Brother Blood. The Titans helped free her from his influence but just as she learned to experience emotions, she was killed by Wildebeest.

Allies:
Flash, Starfire, Nightwing, Beast Boy, Cyborg, Titans
Enemies:
Brother Blood, Deathstroke


Bio by Scott Rogers of Whoclix

  • Collector's number: 029
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 68
  • Powers: Phasing, Incapacitate, Barrier, Probability Control, Support, Regeneration
Raven (Rookie) figure image: click to enlarge
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Who wants this miniature?
Raven (Rookie):

(Good)
The daughter of the demon Trigon, Raven learned of her father's plans to invade Earth and recruited the new Teen Titans to stop him. As a member of the team, she learned to suppress her emotions, lest any strong feelings awaken the evil within her. Her raven-shaped "soul self" can be used to heal, teleport, protect her friends and attack her enemies. She had a relationship with Wally West (Flash) but she was became an amnesiac after becoming possessed by Trigon. She resufaced, cleansed of evil but under the thrall of Brother Blood. The Titans helped free her from his influence but just as she learned to experience emotions, she was killed by Wildebeest.

Allies:
Flash, Starfire, Nightwing, Beast Boy, Cyborg, Titans
Enemies:
Brother Blood, Deathstroke


Bio by Scott Rogers of Whoclix

  • Collector's number: 028
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 54
  • Powers: Phasing, Incapacitate, Barrier, Probability Control, Support, Regeneration
Raven (Veteran) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Raven (Veteran):

(Good)
The daughter of the demon Trigon, Raven learned of her father's plans to invade Earth and recruited the new Teen Titans to stop him. As a member of the team, she learned to suppress her emotions, lest any strong feelings awaken the evil within her. Her raven-shaped "soul self" can be used to heal, teleport, protect her friends and attack her enemies. She had a relationship with Wally West (Flash) but she was became an amnesiac after becoming possessed by Trigon. She resufaced, cleansed of evil but under the thrall of Brother Blood. The Titans helped free her from his influence but just as she learned to experience emotions, she was killed by Wildebeest.

Allies:
Flash, Starfire, Nightwing, Beast Boy, Cyborg, Titans
Enemies:
Brother Blood, Deathstroke


Bio by Scott Rogers of Whoclix

  • Collector's number: 030
  • Rarity: Rare
  • Team Ability: Titans
  • Point Value: 73
  • Powers: Phasing, Incapacitate, Barrier, Probability Control, Support, Regeneration
Renee Montoya figure image: click to enlarge
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Renee Montoya:

  • Collector's number: B005
  • Rarity: Bystander Token
  • Team Ability: DC Unaffiliated
  • Point Value: 5
Robin (Experienced) figure image: click to enlarge
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Robin (Experienced):

(Good)

The third of Batman's partners to bear the name Robin, Tim Drake has grown to become a skilled martial artist and expert detective. After Batman was temporarily disabled, Tim struck out on his own - first leading Young Justice and then as a member of latest incarnation of the Teen Titans. Any doubts that he had about his crimefighting career ended with the death of his father at the hands of Captain Boomerang.

Allies:
Batman, Superboy, Kid Flash, Beast Boy, Cyborg, Starfire, Nightwing, Batgirl (Unique), Oracle, Titans
Enemies:
Penguin, Deathstroke, Joker, Lex Luthor

Bio by Scott Rogers of Whoclix

  • Collector's number: 014
  • Rarity: Uncommon
  • Team Ability: Batman Ally
  • Point Value: 42
  • Powers: Leap/Climb, Incapacitate, Willpower, Combat Reflexes, Smoke Cloud
Robin (Experienced) (Starter) figure image: click to enlarge
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Robin (Experienced) (Starter):

(Good)



Orphaned by gangsters, young trapeze artist Dick Grayson was taken in by Batman and trained to become the first Robin. Together, they battled the bizarre criminals of Gotham City. In his spare time, Robin joined forces with other teen sidekicks to form the Teen Titans. As the "Boy Wonder" grew into the "Teen Wonder", Robin frequently teamed up with Batgirl Barbara Gordon. After a fallout with Batman, Robin led a new incarnation of the Teen Titans where he started a relationship with team mate Starfire. During the events of the "Judas Contract" Dick finally gave up his Robin identity to become Nightwing.



Allies: Batman, Commissioner Gordon, Alfred Pennyworth, Batgirl, Starfire, Troia, Flash, Changeling, Cyborg, Raven, Terra, Titans



Enemies: Joker, Catwoman, Penguin, Scarecrow, Mad Hatter, Two-Face, Riddler, Ra's Al Ghul, Talia, Brother Blood, Deathstroke, Blackfire





Bio by Scott Rogers of Whoclix

  • Collector's number: 002
  • Rarity: Starter Exclus.
  • Team Ability: Batman Ally
  • Point Value: 22
  • Powers: "Leap/Climb, Smoke Cloud, Energy Shield Deflection"
Robin (Rookie) figure image: click to enlarge
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Robin (Rookie):

(Good)

The third of Batman's partners to bear the name Robin, Tim Drake has grown to become a skilled martial artist and expert detective. After Batman was temporarily disabled, Tim struck out on his own - first leading Young Justice and then as a member of latest incarnation of the Teen Titans. Any doubts that he had about his crimefighting career ended with the death of his father at the hands of Captain Boomerang.

Allies:
Batman, Superboy, Kid Flash, Beast Boy, Cyborg, Starfire, Nightwing, Batgirl (Unique), Oracle, Titans
Enemies:
Penguin, Deathstroke, Joker, Lex Luthor

Bio by Scott Rogers of Whoclix

  • Collector's number: 013
  • Rarity: Common
  • Team Ability: Batman Ally
  • Point Value: 32
  • Powers: Leap/Climb, Incapacitate, Willpower, Combat Reflexes, Smoke Cloud
Robin (Veteran) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Robin (Veteran):

(Good)

The third of Batman's partners to bear the name Robin, Tim Drake has grown to become a skilled martial artist and expert detective. After Batman was temporarily disabled, Tim struck out on his own - first leading Young Justice and then as a member of latest incarnation of the Teen Titans. Any doubts that he had about his crimefighting career ended with the death of his father at the hands of Captain Boomerang.

Allies:
Batman, Superboy, Kid Flash, Beast Boy, Cyborg, Starfire, Nightwing, Batgirl (Unique), Oracle, Titans
Enemies:
Penguin, Deathstroke, Joker, Lex Luthor

Bio by Scott Rogers of Whoclix

  • Collector's number: 015
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 65
  • Powers: Stealth, Outwit, Leap/Climb, Incapacitate, Willpower, Combat Reflexes, Smoke Cloud
Scarecrow (Experienced) figure image: click to enlarge
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Scarecrow (Experienced):

(Bad)
An expert specializing in fear and the human mind, Dr. Jonathan Crane sought revenge against those who mocked him and called him a "Scarecrow." Dressing as a Scarecrow, Crane blackmailed and frightened his tormentors to death. Batman and Robin stopped his reign of terror and Crane was sent to Arkham Asylum. The Scarecrow returned again and again to fight the Dark Knight,forcing the hero to face and overcome many of his deepest fears. Despite his slight build, the Scarecrow is a skilled combatant, but his best weapon is the fear of others. The Scarecrow claims to have no fears himself, save one - The Batman.

Allies:
Joker, Blockbuster

Enemies:
Batman, Robin, Nightwing

Bio by Scott Rogers of Whoclix

  • Collector's number: 008
  • Rarity: Uncommon
  • Team Ability: Batman Enemy
  • Point Value: 45
  • Powers: Mind Control, Psychic Blast, Incapacitate, Perplex
Scarecrow (Rookie) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Scarecrow (Rookie):

(Bad)
An expert specializing in fear and the human mind, Dr. Jonathan Crane sought revenge against those who mocked him and called him a "Scarecrow." Dressing as a Scarecrow, Crane blackmailed and frightened his tormentors to death. Batman and Robin stopped his reign of terror and Crane was sent to Arkham Asylum. The Scarecrow returned again and again to fight the Dark Knight,forcing the hero to face and overcome many of his deepest fears. Despite his slight build, the Scarecrow is a skilled combatant, but his best weapon is the fear of others. The Scarecrow claims to have no fears himself, save one - The Batman.

Allies:
Joker, Blockbuster

Enemies:
Batman, Robin, Nightwing

Bio by Scott Rogers of Whoclix

  • Collector's number: 007
  • Rarity: Common
  • Team Ability: Batman Enemy
  • Point Value: 37
  • Powers: Mind Control, Psychic Blast, Incapacitate
Scarecrow (Veteran) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Scarecrow (Veteran):

(Bad)
An expert specializing in fear and the human mind, Dr. Jonathan Crane sought revenge against those who mocked him and called him a "Scarecrow." Dressing as a Scarecrow, Crane blackmailed and frightened his tormentors to death. Batman and Robin stopped his reign of terror and Crane was sent to Arkham Asylum. The Scarecrow returned again and again to fight the Dark Knight,forcing the hero to face and overcome many of his deepest fears. Despite his slight build, the Scarecrow is a skilled combatant, but his best weapon is the fear of others. The Scarecrow claims to have no fears himself, save one - The Batman.

Allies:
Joker, Blockbuster

Enemies:
Batman, Robin, Nightwing

Bio by Scott Rogers of Whoclix

  • Collector's number: 009
  • Rarity: Uncommon
  • Team Ability: Batman Enemy
  • Point Value: 56
  • Powers: Mind Control, Psychic Blast, Incapacitate, Perplex
Sidekick figure image: click to enlarge
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Sidekick:

Choose two characters: The first character must have a point value at least twice that of the second character. The two characters must be adjacent in order to use this feat. Neither character may carry the other.



(Optional) The second character uses the first character’s defense value instead of its own when it is attacked by an opposing character.

  • Collector's number: F004
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 10
Siphon Power figure image: click to enlarge
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Siphon Power:

Choose a character. This character has the following team ability instead of any team ability for team symbols printed on its base:



Once at the beginning of each player’s turn, this character may choose and use on that turn any team ability that any figure on the battle map possesses. This team ability follows all other rules for the wild card team ability.



Prerequisite Wild: card team ability

  • Collector's number: F007
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 20
Slippery figure image: click to enlarge
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Slippery:

Choose a character. The character ignores other characters’ Plasticity, and it fails to break away only on a result of 1.



Prerequisite: Combat Reflexes or Defend or defense value greater than 17

  • Collector's number: F002
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 15
Snapper Carr figure image: click to enlarge
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Snapper Carr:

  • Collector's number: B004
  • Rarity: Bystander Token
  • Team Ability: DC Unaffiliated
  • Point Value: 4
Speed Saunders figure image: click to enlarge
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Who wants this miniature?
Speed Saunders:

  • Collector's number: B007
  • Rarity: Marquee
  • Team Ability: DC Unaffiliated
  • Point Value: 9
Starfire (Experienced) figure image: click to enlarge
Who has this miniature?
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Starfire (Experienced):

(Good)

A Tamaran warrior princess who escaped slavery and fled to Earth, Koriand'r found a new life as member of the Teen Titans and a romantic relationship with Robin. After being possessed by Raven, she left the team and returned to space. After her home planet was destroyed, she rejoined the Teen Titans where she now mentors the younger team members. Beautiful and deadly, Starfire can harness the power of the sun to fire devastating starbolts and fly.

Allies:
Robin (Starter and REV), Troia, Beast Boy/Changeling, Cyborg, Raven, Flash, Superboy, Kid Flash, Titans

Enemies:
Blackfire, Brother Blood, Deathstroke, Cheshire

Bio by Scott Rogers of Whoclix

Archenemy: Blackfire

  • Collector's number: 023
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 77
  • Powers: Running Shot, Toughness
Starfire (Rookie) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Starfire (Rookie):

(Good)

A Tamaran warrior princess who escaped slavery and fled to Earth, Koriand'r found a new life as member of the Teen Titans and a romantic relationship with Robin. After being possessed by Raven, she left the team and returned to space. After her home planet was destroyed, she rejoined the Teen Titans where she now mentors the younger team members. Beautiful and deadly, Starfire can harness the power of the sun to fire devastating starbolts and fly.

Allies:
Robin (Starter and REV), Troia, Beast Boy/Changeling, Cyborg, Raven, Flash, Superboy, Kid Flash, Titans

Enemies:
Blackfire, Brother Blood, Deathstroke, Cheshire

Bio by Scott Rogers of Whoclix

Archenemy: Blackfire

  • Collector's number: 022
  • Rarity: Common
  • Team Ability: Titans
  • Point Value: 62
  • Powers: Running Shot, Toughness
Starfire (Veteran) figure image: click to enlarge
Who has this miniature?
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Starfire (Veteran):

(Good)

A Tamaran warrior princess who escaped slavery and fled to Earth, Koriand'r found a new life as member of the Teen Titans and a romantic relationship with Robin. After being possessed by Raven, she left the team and returned to space. After her home planet was destroyed, she rejoined the Teen Titans where she now mentors the younger team members. Beautiful and deadly, Starfire can harness the power of the sun to fire devastating starbolts and fly.

Allies:
Robin (Starter and REV), Troia, Beast Boy/Changeling, Cyborg, Raven, Flash, Superboy, Kid Flash, Titans

Enemies:
Blackfire, Brother Blood, Deathstroke, Cheshire

Bio by Scott Rogers of Whoclix

Archenemy: Blackfire

  • Collector's number: 024
  • Rarity: Uncommon
  • Team Ability: Titans
  • Point Value: 96
  • Powers: Running Shot Toughness
Submerged figure image: click to enlarge
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Who wants this miniature?
Submerged:

Choose a character.



(Optional) When the character occupies water terrain, lines of fire drawn to it are blocked.

  • Collector's number: F001
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 5
Superman (Experienced) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Superman (Experienced):

(Good)
Rocketed to Earth by his scientist parents, baby Kal-El was found by Jonathan and Martha Kent. Named Clark Kent, he was raised to use his special powers for truth, justice and the American way. The most powerful of heroes, Superman can fly, has super-strength, heat vision and is invulnerable to almost everything except for magic and Kryptonite: a radioactive fragment of his home planet of Krypton. Superman lives in Metropolis where he works as a mild-mannered reporter with his wife Lois Lane. Along with his allies Batman and the Justice League, he fights a never-ending battle against villains Lex Luthor, Brainiac, and Bizarro.

Allies:
Batman, Robin (Starter), Supergirl, Lois Lane, Jimmy Olsen, Perry White, JLA

Enemies:
Lex Luthor, Brainiac, Bizarro, Darkseid

Bio by Scott Rogers of Whoclix

Archenemy: Lex Luthor

  • Collector's number: 047
  • Rarity: Rare
  • Team Ability: Justice League
  • Point Value: 222
  • Powers: Running Shot, Super Strength, Impervious, Charge, Invulnerability, Ranged Combat Expert, Force Blast, Toughness
Superman (Rookie) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Superman (Rookie):

(Good)
Rocketed to Earth by his scientist parents, baby Kal-El was found by Jonathan and Martha Kent. Named Clark Kent, he was raised to use his special powers for truth, justice and the American way. The most powerful of heroes, Superman can fly, has super-strength, heat vision and is invulnerable to almost everything except for magic and Kryptonite: a radioactive fragment of his home planet of Krypton. Superman lives in Metropolis where he works as a mild-mannered reporter with his wife Lois Lane. Along with his allies Batman and the Justice League, he fights a never-ending battle against villains Lex Luthor, Brainiac, and Bizarro.

Allies:
Batman, Robin (Starter), Supergirl, Lois Lane, Jimmy Olsen, Perry White, JLA

Enemies:
Lex Luthor, Brainiac, Bizarro, Darkseid

Bio by Scott Rogers of Whoclix

Archenemy: Lex Luthor

  • Collector's number: 046
  • Rarity: Uncommon
  • Team Ability: Superman Ally
  • Point Value: 197
  • Powers: Running Shot, Super Strength, Impervious, Charge, Invulnerability, Ranged Combat Expert, Force Blast, Toughness
Superman (Veteran) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Superman (Veteran):

(Good)
Rocketed to Earth by his scientist parents, baby Kal-El was found by Jonathan and Martha Kent. Named Clark Kent, he was raised to use his special powers for truth, justice and the American way. The most powerful of heroes, Superman can fly, has super-strength, heat vision and is invulnerable to almost everything except for magic and Kryptonite: a radioactive fragment of his home planet of Krypton. Superman lives in Metropolis where he works as a mild-mannered reporter with his wife Lois Lane. Along with his allies Batman and the Justice League, he fights a never-ending battle against villains Lex Luthor, Brainiac, and Bizarro.

Allies:
Batman, Robin (Starter), Supergirl, Lois Lane, Jimmy Olsen, Perry White, JLA

Enemies:
Lex Luthor, Brainiac, Bizarro, Darkseid

Bio by Scott Rogers of Whoclix

Archenemy: Lex Luthor

  • Collector's number: 048
  • Rarity: Rare
  • Team Ability: Superman Ally
  • Point Value: 251
  • Powers: Hypersonic Speed, Super Strength, Impervious, Invulnerability, Ranged Combat Expert, Force Blast, Toughness
Swingline figure image: click to enlarge
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Swingline:

Choose a character.



The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the wing symbol speed symbol, the target gains Earthbound until the beginning of its controller’s next turn.



Prerequisite: Boot speed symbol

Speed: Mod +1

  • Collector's number: F008
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 10
Terra (Unique) figure image: click to enlarge
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Terra (Unique):

(Good)

The first Tara Markov was a troubled girl who joined and betrayed the Teen Titans before killing herself with her earth-controlling powers. Years later, another Terra appeared, claiming to be an adventurer from the future who had surgery to resemble the original Terra. However, she is indeed the original, somehow rescued from death by the villainous Time Trapper. Only her brother, the Outsider Geo-Force, knows this. Terra has control over the earth and can levitate stones for flight. She can cause earthquakes, create lava bursts, and create shapes out of solid rock.

Allies:
Beast Boy/Changeling, Troia, Starfire, Robin (starter), Cyborg, Raven, Flash, Titans

Enemies: Deathstroke, Brother Blood

Bio by Scott Rogers of Whoclix

  • Collector's number: 052
  • Rarity: Rare
  • Team Ability: Titans
  • Point Value: 60
  • Powers: Force Blast, Quake, Barrier, Pulse Wave, Energy Shield Deflection
The Flash (Unique) figure image: click to enlarge
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Who wants this miniature?
The Flash (Unique):

(Good)
Wally West has been a superhero almost his entire life. As the first Kid Flash he fought crime alongside the second Flash, his uncle Barry Allen. Together they battled rogues like Captain Cold, Weather Wizard and Gorilla Grodd. He joined the original Teen Titans but after Barry's death in the Great Crisis, Wally took on the mantle of the Flash. Always on the move, he split his time between membership on both the JLA and the Titans. The Flash can move at speeds approaching the speed of light and vibrate through walls; fast enough to make them explode! He currently lives with his wife Linda in Keystone City.

Allies:
Linda West, Impulse/Kid Flash, Flash, Jesse Quick, JLA, Titans

Enemies:
Professor Zoom, Gorilla Grodd, Weather Wizard, Cheetah, Deathstroke, Injustice Gang, Calculator

Bio by Scott Rogers of Whoclix

  • Collector's number: 054
  • Rarity: Rare
  • Team Ability: DC Unaffiliated
  • Point Value: 99
  • Powers: Hypersonic Speed, Quake, Willpower, Super Senses
The Joker (Experienced) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
The Joker (Experienced):

Bad)
From The Killing Joke. Batman attempts to make some sort of peace with the Joker but before he can, the Joker escapes Arkham Asylum, shoots and cripples Barbara Gordon and kidnaps Commissioner Gordon! All this mayhem and pain is the crime clown's way to prove a point: it just takes one bad day to radically change someone's life. As the story unfolds, the Joker hints at his possible origin - as a failed comedian whose wife and unborn child are killed, forcing him to begin his crime career as the Red Hood.

Allies:
None
Enemies:
Batman, Commissioner Gordon, Batgirl, Oracle


Bio by Scott Rogers of Whoclix

Archenemy: Batman (Rookie and Veteran)

  • Collector's number: 038
  • Rarity: Rare
  • Team Ability: Batman Enemy
  • Point Value: 88
  • Powers: Stealth, Poison, Mastermind, Outwit, Willpower, Perplex, Toughness
The Joker (Experienced) (Starter) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
The Joker (Experienced) (Starter):

(Bad)



He entered a vat of chemicals as the Red Hood, but emerged as The Joker! With chalk-white skin, green hair and blood red lips, the joke was on him and he wants to share it with the world. His practical jokes are acid-squirting flowers, nitro-laced cigars and electrocuting hand buzzers. His crimes are too numerous to catalog. His victims range from average citizens of Gotham City to partners of his arch-enemy, the Batman. His real identity is unknown and his sanity gone; lost in the sound of his constant and horrible laughter.



Allies: Harley Quinn, Lex Luthor, Penguin, Two-Face, Riddler, Scarecrow



Enemies: Batman, Batgirl, Commissioner Gordon, Robin, Nightwing, Oracle, Huntress, Black Canary, Hush



Bio by Scott Rogers of Whoclix

  • Collector's number: 004
  • Rarity: Starter Exclus.
  • Team Ability: Batman Enemy
  • Point Value: 41
  • Powers: "Stealth, Willpower, Leadership, Perplex, Toughness"
The Joker (Rookie) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
The Joker (Rookie):

Bad)
From The Killing Joke. Batman attempts to make some sort of peace with the Joker but before he can, the Joker escapes Arkham Asylum, shoots and cripples Barbara Gordon and kidnaps Commissioner Gordon! All this mayhem and pain is the crime clown's way to prove a point: it just takes one bad day to radically change someone's life. As the story unfolds, the Joker hints at his possible origin - as a failed comedian whose wife and unborn child are killed, forcing him to begin his crime career as the Red Hood.

Allies:
None
Enemies:
Batman, Commissioner Gordon, Batgirl, Oracle


Bio by Scott Rogers of Whoclix

Archenemy: Batman (Rookie and Veteran)

  • Collector's number: 037
  • Rarity: Uncommon
  • Team Ability: Batman Enemy
  • Point Value: 78
  • Powers: Stealth, Poison, Mastermind, Outwit, Willpower, Perplex, Toughness
The Joker (Veteran) figure image: click to enlarge
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The Joker (Veteran):

Bad)
From The Killing Joke. Batman attempts to make some sort of peace with the Joker but before he can, the Joker escapes Arkham Asylum, shoots and cripples Barbara Gordon and kidnaps Commissioner Gordon! All this mayhem and pain is the crime clown's way to prove a point: it just takes one bad day to radically change someone's life. As the story unfolds, the Joker hints at his possible origin - as a failed comedian whose wife and unborn child are killed, forcing him to begin his crime career as the Red Hood.

Allies:
None
Enemies:
Batman, Commissioner Gordon, Batgirl, Oracle


Bio by Scott Rogers of Whoclix

Archenemy: Batman (Rookie and Veteran)

  • Collector's number: 039
  • Rarity: Rare
  • Team Ability: Batman Enemy
  • Point Value: 107
  • Powers: Stealth, Poison, Mastermind, Outwit, Willpower, Perplex, Toughness
Tim Drake (LE) figure image: click to enlarge
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Tim Drake (LE):

(Good)

The third of Batman's partners to bear the name Robin, Tim Drake has grown to become a skilled martial artist and expert detective. After Batman was temporarily disabled, Tim struck out on his own - first leading Young Justice and then as a member of latest incarnation of the Teen Titans. Any doubts that he had about his crimefighting career ended with the death of his father at the hands of Captain Boomerang.

Allies:
Batman, Superboy, Kid Flash, Beast Boy, Cyborg, Starfire, Nightwing, Batgirl (Unique), Oracle, Titans
Enemies:
Penguin, Deathstroke, Joker, Lex Luthor

Bio by Scott Rogers of Whoclix

  • Collector's number: 203
  • Rarity: Limited Edition
  • Team Ability: Titans
  • Point Value: 60
  • Powers: Stealth, Smoke Cloud, Leadership, Incapacitate, Combat Reflexes, Leap/Climb, Willpower, Outwit
Unstoppable (IK) figure image: click to enlarge
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Unstoppable (IK):

Choose a character.



The character ignores the effects of hindering terrain for movement purposes. When the character is given a move action, as a free action the character may make one close combat attack targeting one blocking terrain feature. The character may continue the rest of its movement, if any, after making the attack.



Prerequisite: Super Strength

  • Collector's number: F005
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 5
Wonder Woman (Experienced) figure image: click to enlarge
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Wonder Woman (Experienced):

(Good)

Princess Diana was raised as an Amazon warrior on the paradise island of Themyscira. She travelled to the "man's world" as an ambassador of peace and justice. Gifted by the Greek Gods, Wonder Woman has super-strength, flight, and speed fast enough to deflect bullets with her bracelets. Her magic lasso compels those bound in its coils to tell the truth. She joined the JLA and continued her fight against the evils of the world. In battle with the demon Neron, Diana died and was reborn as the goddess of truth. However, she soon regained her mortality to continue her fight for peace.

Allies:
Troia, Wonder Woman (Unique), JLA

Enemies:
Cheetah, Cheetah, Ares, Silver Swan

Bio by Scott Rogers of Whoclix

  • Collector's number: 032
  • Rarity: Uncommon
  • Team Ability: Justice League
  • Point Value: 109
  • Powers: Charge, Super Strength, Impervious, Invulnerability, Toughness, Incapacitate, Willpower
Wonder Woman (Rookie) figure image: click to enlarge
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Wonder Woman (Rookie):

(Good)

Princess Diana was raised as an Amazon warrior on the paradise island of Themyscira. She travelled to the "man's world" as an ambassador of peace and justice. Gifted by the Greek Gods, Wonder Woman has super-strength, flight, and speed fast enough to deflect bullets with her bracelets. Her magic lasso compels those bound in its coils to tell the truth. She joined the JLA and continued her fight against the evils of the world. In battle with the demon Neron, Diana died and was reborn as the goddess of truth. However, she soon regained her mortality to continue her fight for peace.

Allies:
Troia, Wonder Woman (Unique), JLA

Enemies:
Cheetah, Cheetah, Ares, Silver Swan

Bio by Scott Rogers of Whoclix

  • Collector's number: 031
  • Rarity: Uncommon
  • Team Ability: Justice League
  • Point Value: 84
  • Powers: Charge, Super Strength, Invulnerability, Toughness, Incapacitate, Willpower
Wonder Woman (Veteran) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Wonder Woman (Veteran):

(Good)

Princess Diana was raised as an Amazon warrior on the paradise island of Themyscira. She travelled to the "man's world" as an ambassador of peace and justice. Gifted by the Greek Gods, Wonder Woman has super-strength, flight, and speed fast enough to deflect bullets with her bracelets. Her magic lasso compels those bound in its coils to tell the truth. She joined the JLA and continued her fight against the evils of the world. In battle with the demon Neron, Diana died and was reborn as the goddess of truth. However, she soon regained her mortality to continue her fight for peace.

Allies:
Troia, Wonder Woman (Unique), JLA

Enemies:
Cheetah, Cheetah, Ares, Silver Swan

Bio by Scott Rogers of Whoclix

  • Collector's number: 033
  • Rarity: Rare
  • Team Ability: Justice League
  • Point Value: 127
  • Powers: Charge, Super Strength, Impervious, Invulnerability, Toughness, Incapacitate, Willpower


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