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Age of Ultron

Age of Ultron: 93 miniatures
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Alexis figure image: click to enlarge
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Alexis:

  • Collector's number: 009
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 65
  • Powers: Phasing/Teleport, Sidestep, Precision Strike, Incapacitate, Energy Shield/Deflection, Defend, Probability Control, Perplex
  • Keywords: Avengers, Robot
Alkhema figure image: click to enlarge
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Alkhema:

Traits

Mother to Ultron's Children:
When Alkhema or a friendly character whose name includes Ultron uses Sidestep, its speed value becomes 3 instead of 2.

  • Collector's number: 040
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 150/90
  • Powers: Sidestep, Psychic Blast, Super Strength, Invincible, Inpervious, Regeneration, Enhancement, Shape Change, Empower
  • Keywords: Robot
Ant Swarm figure image: click to enlarge
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Ant Swarm:

  • Collector's number: B001
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 0
  • Powers: Sidestep, Poison, Super Senses
Ant-Man (AMBS) figure image: click to enlarge
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Ant-Man (AMBS):

Traits

Morph - Many Identities:
Give Ant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost.

Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square.

Can't Get Them Off: When an opposing character adjacent to a friendly Ant Swarm is moved or placed, after actions resolve, you may place that Ant Swarm adjacent to that character.

Special

Thank You, My Friend:
Ant-Man can use Combat Reflexes and Toughness. Give Ant-Man a free action and KO up to three Ant Swarms. Heal Ant-Man of 1 damage for each Ant Swarm KO'd.

  • Collector's number: 202
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Phasing/Teleport, Stealth, Earthbound/Neutralized, Precision Strike, Incapacitate, Super Senses, Perplex, Close Combat Expert, Shape Change
  • Keywords: Avengers, Scientist
Ant-Man (AoU Common) figure image: click to enlarge
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Ant-Man (AoU Common):

Traits

Where'd He Go?:
Improved Targeting - Ignores Hindering, Ignores Characters.

Morph - Many Identities: Give Ant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't be healed past its 50 point starting line.

Special

Temporary Pym Particles:
Ant-Man can use Charge, Sidestep and Stealth. Give Ant-Man a free action and an adjacent friendly character with "starburst" has either "tiny" or "giant" until your next turn.

  • Collector's number: 003
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Stealth, Poison, Precision Strike, Combat Reflexes, Exploit Weakness, Perplex
  • Keywords: Avengers, Scientist
Ant-Man (AoU Uncommon) figure image: click to enlarge
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Ant-Man (AoU Uncommon):

Traits

Riding a Winged Ant:
Improved Movement - Ignores Characters.

Riding on Hawkeye's Arrow: When an adjacent friendly character that shares a keyword with Ant-Man makes a ranged combat attack, after actions resolve, you may place Ant-Man adjacent to the target.

  • Collector's number: 024
  • Rarity: Uncommon
  • Team Ability: Avengers
  • Point Value: 65
  • Powers: Stealth, Super Senses, Combat Reflexes, Outwit, Exploit Weakness
  • Keywords: Armor, Avengers, Defenders, Fantastic Four, Scientist
Ant-Man (No Sculpt) (AMBS) figure image: click to enlarge
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Ant-Man (No Sculpt) (AMBS):

Traits

Ants to Carry Me:
Improved Movement: Ignores Hindering Terrain

Morph - Many Identities: Give Ant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost.

Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square.

  • Collector's number: 205
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Stealth, Sidestep, Incapacitate, Poison, Super Senses, Outwit, Probability Control
  • Keywords: Avengers, Scientist
Avengers Round Table figure image: click to enlarge
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Avengers Round Table:

  • Collector's number: R100
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 10
Black Knight (AoU) figure image: click to enlarge
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Black Knight (AoU):

Traits

By Sersi's Side, From One Universe to the Next:
If Black Knight is adjacent to a friendly character named Sersi, both characters modify their defense values by +1 unless already modified by this effect.

Blood Curse of the Ebony Blade: Black Knight can use Blades/Claws/Fangs and Steal Energy. When Black Knight KO's an opposing character, he can use Battle Fury and Willpower for the rest of the game.

  • Collector's number: 021
  • Rarity: Uncommon
  • Team Ability: Avengers
  • Point Value: 115
  • Powers: Charge, Flurry, Sidestep, Precision Strike, Invulnerability, Toughness, Regeneration, Exploit Weakness
  • Keywords: Avengers, Defenders, Excalibur, Heroes for Hire, Knights of Wundagore, Mystical, Scientist, Warrior
Black Panther (AoU) figure image: click to enlarge
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Black Panther (AoU):

Traits

Stalking My Prey...Anywhere:
Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain

Cloaking Tech: Black Panther can use Stealth and Toughness. When it isn't your turn, lines of fire to him are blocked if he is adjacent to blocking terrain.

Special

Spring From the Shadows:
Black Panther can use Charge. When Black Panther occupies hindering terrain or is adjacent to blocking terrain, he can use Sidestep.

More Than a Head of State: Black Panther can use Leadership and Outwit.

  • Collector's number: 045
  • Rarity: Super-Rare
  • Team Ability: Avengers
  • Point Value: 140
  • Powers: Plasticity, Precision Strike, Blades/Claws/Fangs, Combat Reflexes, Super Senses, Outwit, Perplex
  • Keywords: Avengers, Fantastic Four, Illuminati, Martial Artist, Mystical, Ruler, Scientist
Blue Marvel figure image: click to enlarge
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Blue Marvel:

Traits

Enhanced Senses:
Improved Targeting: Ignores Hindering Terrain

Mighty Avengers: Increase Blue Marvel's defense value by 1 for each other friendly character within 4 squares that can use this trait.

Special

Molecular Manipulation:
Blue Marvel can use Regeneration and Toughness. Adjacent friendly characters can use Regeneration.

  • Collector's number: 048
  • Rarity: Super-Rare
  • Team Ability: Power Cosmic
  • Point Value: 230
  • Powers: Hypersonic Speed, Charge, Sidestep, Super Strength, Precision Strike, Energy Explosion, Impervious, Invincible, Invulnerability, Outwit, Perplex
  • Keywords: Avengers, Scientist
Captain America (AoU) figure image: click to enlarge
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Captain America (AoU):

Traits

Take Cover!:
Adjacent friendly characters modify their defense values by +1 against ranged combat attacks, if not already modified by this effect.

Special

Caps Motorcycle:
Captain America can use Defend and has ''transporter boot speed symbol''. He doesnt modify his attack value by -2 from the Move and Attack ability.

  • Collector's number: 020
  • Rarity: Uncommon
  • Team Ability: Police
  • Point Value: 65
  • Powers: Sidestep, Leap/Climb, Incapacitate, Energy Shield/Deflection, Toughness, Combat Reflexes, Outwit, Ranged Combat Expert, Enhancement
  • Keywords: Avengers, Howling Commandos, Invaders, Past, Soldier
Captain America (ID) figure image: click to enlarge
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Captain America (ID):

  • Collector's number: AUID-103
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Giant Ant figure image: click to enlarge
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Giant Ant:

  • Collector's number: B002
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
Giant-Man (AMBS) figure image: click to enlarge
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Giant-Man (AMBS):

Traits

Morph - Many Identities:
Give Giant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't be healed past its 50 point starting line. Use Giant-Man's blue click numbers for this trait.

Giant Ant: When this character is brought into the game from a Morph ability, you may replace an adjacent Ant Swarm bystander token with a Giant Ant bystander token.

Grow to Any Size: Giant-Man can use Giant Reach.

Special

Brilliant on the Battlefield:
Giant-Man can use Flurry and Outwit. If the target of his Outwit takes damage this turn, he may use outwit a second time.

Flatten You, Villains!: Giant-Man can use Perplex and Quake When he uses Quake if his attack total is at least 2 or greater than the target's defense value, give the hit target an action token and it can't make ranged combat attacks during its next turn.

  • Collector's number: G200
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 300/200/100/50
  • Powers: Charge, Sidestep, Impervious, Invulnerability, Toughness, Invincible, Empower
  • Keywords: Avengers, Scientist
Giant-Man (AoU) figure image: click to enlarge
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Giant-Man (AoU):

Traits

Morph - Many Identities:
Give Giant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 100 or 50 point starting line, the character it is replaced with can't be healed past its 50 point starting line. Use Giant-Man's blue click numbers for this trait.

Stand Tall Next to Hulk or Thor: If another friendly character with the Avengers keyword and a damage value of 4 or more hits an opposing character, Giant-Man may make a close combat attack as a free action this turn.

Special

Growing Personal Problems:
Giant-Man can use Quake with a locked damage of 3. When he does, after actions resolve destroy all objects, walls, and blocking terrain within 2 squares.

  • Collector's number: 044
  • Rarity: Super-Rare
  • Team Ability: Avengers
  • Point Value: 158/100/50
  • Powers: Charge, Plasticity, Sidestep, Quake, Super Strength, Impervious, Invulnerability, Toughness, Outwit, Empower, Battle Fury
  • Keywords: Avengers, Scientist
Goliath (AMBS) figure image: click to enlarge
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Goliath (AMBS):

Traits

Morph - Many Identities:
Give Goliath a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost.

Giant Ant: When this character is brought into the game through a Morph ability, you may replace an adjacent Ant-Swarm bystander token with a Giant Ant bystander token.

Pym Goggles: When Goliath is the target of a ranged combat attack, he can use Probability Control and Super Senses.

  • Collector's number: 203
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Charge, Plasticity, Super Strength, Invulnerability, Toughness, Close Combat Expert, Perplex
  • Keywords: Avengers, Scientist
Goliath (AoU) figure image: click to enlarge
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Goliath (AoU):

Traits

Morph - Many Identities:
Give Goliath a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 100 or 50 point starting line, the character it is replaced with can't be healed past that starting line. Use Goliath's blue click numbers for this trait.

Enhanced Growth Potential: Give Goliath a free action and until your next turn he has ''colossal damage symbol''. When he does and he makes and when he makes a close combat attack, he considers all squares within 3 squares and line of fire as adjacent.

Special

Trample:
Goliath can use Charge. When he does and moves in a direct line, after actions resolve, he may make an additional close combat attack targeting all opposing characters whose square he moved through but didn't already target with an attack this turn. For this attack, each hit character is dealt 3 damage.

Protect My Teammates: Adjacent friendly characters can use Energy Shield/Deflection.

  • Collector's number: 043
  • Rarity: Super-Rare
  • Team Ability: Avengers
  • Point Value: 140/100/50
  • Powers: Sidestep, Super Strength, Quake, Invincible, Invulnerability, Toughness, Defend, Close Combat Expert, Perplex
  • Keywords: Avengers, Scientist
Grandmaster (AoU) figure image: click to enlarge
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Grandmaster (AoU):

Traits

Shall We Play a Game?:
Give Grandmaster a free action when he has 2 action tokens and choose an opposing character within range and line of fire. That character's player must guess the printed speed, attack, defense, and damage values of the chosen character's next click, then deal the chosen character 1 unavoidable damage. If they opponent guessed all 4 values correctly, immediately heal that character of 2 damage. If the opponent guesses all 4 values incorrectly, deal that character an additional 1 unavoidable damage.

Special

My Version of "Fair Play":
Grandmaster can use Perplex and Probability Control. Opposing characters can't use Probability Control unless a character friendly to Grandmaster has used Probability Control this turn.

  • Collector's number: 101
  • Rarity: Limited Edition
  • Team Ability: Power Cosmic
  • Point Value: 240
  • Powers: Sidestep, Force Blast, Phasing/Teleport, Precision Strike, Pulse Wave, Invincible, Impervious, Invulnerability, Regeneration, Outwit, Ranged Combat Expert
  • Keywords: Cosmic, Elders of the Universe, Squadron Sinister
Graviton (AoU) figure image: click to enlarge
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Graviton (AoU):

Traits

The Power of Graviton, Lord of the Fundamental Forces:
Graviton can use Incapacitate. When he does, he may deal damage equal to his printed damage value split among the hit targets.

Special

Total Control of Gravitons and Anti-Gravitons:
Graviton can use Telekinesis. If he uses Telekinesis to move an opposing character, he may treat that character as friendly when he does. If he has no action tokens, he may use Telekinesis as a free action, but only to target an object.

Debris Shield: Graviton can use Energy Shield/Deflection and Toughness.

The Power of Gravity Gone Wild: Opposing characters who begin an action within 5 squares replace their speed value with 3 and it is locked.

  • Collector's number: 102
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 225
  • Powers: Sidestep, Running Shot, Force Blast, Pulse Wave, Energy Explosion, Invulnerability, Impervious
  • Keywords: A.I.M., Scientist
Grim Reaper (AoU) figure image: click to enlarge
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Grim Reaper (AoU):

Traits

Deadly Sibling Rivalry:
Give Grim Reaper a free action when he is within 4 squares of a character named Wonder Man and modify all of Grim Reaper's combat values except damage by +1 until your next turn. When you do, deal Grim Reaper 1 unavoidable damage at the end of this turn.

Special

Magic-Imbued Techno Scythe:
Grim Reaper can use Blades/Claws/Fangs. When he does and actions resolve, either deal the hit target 1 penetrating damage for each action taken it has, or heal Grim Reaper of 1 damage for each action token on the hit character.

  • Collector's number: 037
  • Rarity: Rare
  • Team Ability: Masters of Evil
  • Point Value: 119
  • Powers: Charge, Sidestep, Phasing/Teleport, Steal Energy, Invulnerability, Toughness, Regeneration, Exploit Weakness, Probability Control
  • Keywords: Hydra, Horsemen of Apocalypse, Lethal Legion, Masters of Evil, Mystical
Hank Pym (AMBS) figure image: click to enlarge
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Hank Pym (AMBS):

Traits

Morph - Many Identities:
Give Hank Pym a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't be healed past its 50 point starting line.

Ant Swarm: When this character is brought into the game from a ''Morph'' trait, you may place an Ant Swarm bystander token in an adjacent square.

Swarm Together: Ant Swarms can use Empower.

Special

Tool Bot:
Hank Pym can use Blades/Claws/Fangs and Exploit Weakness.

  • Collector's number: 201
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Sidestep, Telekinesis, Barrier, Mastermind, Outwit
  • Keywords: Avengers, Scientist
Hank Pym (AoU) figure image: click to enlarge
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Hank Pym (AoU):

Traits

Morph - Many Identities:
Give Hank Pym a move or close combat action that deals no damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't be healed past its 50 point starting line.

Ultron's Father: Friendly characters modify their attack value by +1 when attacking a character with Ultron in their name if not already modified by this effect. Opposing characters with Ultron in their name can't target Hank Pym unless all friendly characters on the map are named Hank Pym.

Special

Temporal Fixes for the Age of Ultron:
Hank Pym can use Outwit and Probability Control.

  • Collector's number: 001
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Sidestep, Running Shot, Pulse Wave, Incapacitate, Energy Shield/Deflection, Outwit
  • Keywords: Avengers, Scientist
Hercules (AoU) figure image: click to enlarge
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Hercules (AoU):

Traits

Strongest of the Olympians:
Hercules can use Super Strength, but can't drop objects. If Hercules occupies hindering terrain at the begining of your turn and isn't holding an object, you may roll a d6 and give him a standard object from outside the game. On a result of 1-4, this is a light object; on a result of 5-6, this is a heavy object.

Special

If It's a Battle You Crave, Hercules Shall Oblige:
Hercules can use Charge, Flurry, and Improved Movement: Ignores Hindering Terrain, Ignores blocking terrain and destroys blocking terrain as the character moves through it.

Grappling the Lernaean Hydra: Hercules can use Plasticity. Each opposing character adjacent to Hercules modifies its attack and damage values by -1 if it has any action tokens.

  • Collector's number: 033
  • Rarity: Rare
  • Team Ability: Avengers
  • Point Value: 220/130
  • Powers: Flurry, Sidestep, Quake, Impervious, Invincible, Invulnerability, Toughness, Close Combat Expert, Battle Fury
  • Keywords: Avengers, Brute, Celebrity, Champions, Deity, Heroes for Hire, Warrior
High Evolutionary (AoU) figure image: click to enlarge
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High Evolutionary (AoU):

Traits

My Knights of Wundagore, Evolved From Animals:
Give High Evolutionary a power action. Place a Knight of Wundagore token as described on this card in an adjacent square. The opponent scores 15 points for each Kight of Wundagore KO'd.

Special

Evolved Myself to a Higher Entity:
When this click is first revealed, stop turning the dial. For the rest of the game, even if this power is lost, High Evolutionary has ''giant damage symbol'' and can use the Power Cosmic team ability. This power can't be ignored.

Evolve Others at Will: High Evolutionary can use Perplex. When he does and actions resolve, modify two combat values on the same target, each by +1 or -1. To determine the combat vlaues, roll 2d6 and modify the indicated combat value: 1 = Range, 2 = Speed, 3 = Attack, 4 = Defense, 5 = Damage, 6 = Choose

  • Collector's number: 103
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 150
  • Powers: Stealth, Hypersonic Speed, Phasing/Teleport, Pulse Wave, Precision Strike, Toughness, Invincible, Impervious, Outwit
  • Keywords: Armor, Knights of Wundagore, Scientist
Hulk (AoU) figure image: click to enlarge
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Hulk (AoU):

Traits

The Original Incredible Hulk:
If the first close combat attack made during an opponent's turn doesn't target Hulk, modify the attacker's attack and damage values by -1.

With Each New Dawn, The Weakling Banner Comes Back: At the beginning of your turn, roll a d6 that can't be rerolled. On a result of 1-2, until your next turn modify Hulk's combat values by -2, he can use Outwit, Perplex and Shape Change and can't use any other power he possesses. This ability can't be ignored.

  • Collector's number: 019
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 80
  • Powers: Charge, Stealth, Super Strength, Impervious, Invulnerability, Regeneration
  • Keywords: Avengers, Brute, Monster, Scientist
Hulk (ID) figure image: click to enlarge
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Hulk (ID):

  • Collector's number: AUID-102
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Iron Fist (AoU) figure image: click to enlarge
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Iron Fist (AoU):

Traits

Reading My Opponents Like a Book:
When Iron Fist is targeted with a close combat attack, modify his defense value by +1.

Special

Luke Goes Through...I Go Over:
Iron Fist can use Leap/Climb. When Iron Fist resolves a move action and has moved 4 squares or less, he can make a close combat attack as a free action.

  • Collector's number: 004
  • Rarity: Common
  • Team Ability: Spider-Man Ally
  • Point Value: 100
  • Powers: Flurry, Precision Strike, Super Senses, Willpower, Regeneration, Close Combat Expert, Exploit Weakness
  • Keywords: Avengers, Heroes for Hire, K'un Lun, Martial Artist, Mystical
Iron Fist (ID) figure image: click to enlarge
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Iron Fist (ID):

  • Collector's number: AUID-002
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Iron Man (AoU) figure image: click to enlarge
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Iron Man (AoU):

Traits

The Original Invincible Iron Man!:
If the first ranged combat attack made during an opponent's turn doesn't target Iron Man, modify the attacker's attack and damage values by -1.

Special

Magnetic Turbo Insulator:
If Iron Man has any action tokens, friendly characters within 2 squares can use Energy Shield/Deflection.

  • Collector's number: 017
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 90
  • Powers: Charge, Leap/Climb, Super Strength, Blades/Claws/Fangs, Poison, Invulnerability, Toughness, Willpower, Outwit
  • Keywords: Armor, Avengers
Iron Man (ID) figure image: click to enlarge
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Iron Man (ID):

  • Collector's number: AUID-101
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Iron Man 2020 figure image: click to enlarge
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Iron Man 2020:

Traits

Advanced Weapons and Shielding:
Iron Man 2020 can use Energy Shield/Defection and Force Blast.

Warfare: Once per turn, when Iron Man 2020 KO's an opposing character and actions resolve, he may make a close or ranged combat attack as a free action.

Special

Arsenal of Weapons and Max Power:
Iron Man 2020 can use Energy Explosion and Penetrating/Psychic Blast.

  • Collector's number: 050
  • Rarity: Super-Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 202
  • Powers: Running Shot, Stealth, Precision Strike, Impervious, Invulnerability, Probability Control, Ranged Combat Expert, Shape Change
  • Keywords: Armor, Future
Jessica Jones (ID) figure image: click to enlarge
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Jessica Jones (ID):

  • Collector's number: AUID-010
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Jewel (AoU) figure image: click to enlarge
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Jewel (AoU):

Special

Might and Determination:
Jewel can use Super Strength. When Jewel uses an object during a close combat attack and hits, you may place the targeted character in a square adjacent to Jewel after actions resolve.

Not a Hero, Just a Detective Now: Jewel can use Outwit and Stealth.

  • Collector's number: 036
  • Rarity: Rare
  • Team Ability: Avengers
  • Point Value: 60/25
  • Powers: Charge, Force Blast, Earthbound/Neutralized, Invulnerability, Toughness, Willpower, Close Combat Expert
  • Keywords: Avengers, Detective
Jocasta (AoU) figure image: click to enlarge
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Jocasta (AoU):

Traits

A.I. Entity Possession:
When Jocasta would be KO'd by any effect other than the Possessed ability or, if you pay 25 points when building your force, place Jocasta on another friendly character's card if that character is 25 points or more, has the Armor or Robot keyword, ''standard attack symbol'' or ''sharpshooter attack symbol'', ''standard defense symbol'' or ''indomitable defense symbol'', and ''tiny damage symbol'' or ''standard damage symbol''. That character can use the Possessed ability with this character as the Possessor.

Possessed: Click the Possessor's dial to the same click number as this character and change it during the game in the same way that this character's dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor's dial and 1 combat value on one Possessor's dial higher than this character's printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If this character or the Possessor is turned to a KO click, the Possessor is immediately KO'd.

Special

Sensors Coming Online:
Jocasta can use Outwit and Perplex, but only to target characters within 3 squares.

  • Collector's number: 039
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 130/25
  • Powers: Running Shot, Sidestep, Stealth, Precision Strike, Pulse Wave, Invulnerability, Energy Shield/Deflection, Regeneration, Perplex, Ranged Combat Expert, Shape Change
  • Keywords: Avengers, Initiative, Robot
Jocasta (ID) figure image: click to enlarge
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Jocasta (ID):

  • Collector's number: AUID-007
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Kang the Conqueror (AoU) figure image: click to enlarge
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Kang the Conqueror (AoU):

Traits

Time Bubble:
Kang the Conqueror begins the game with the Time Bubble attached. When the Time Bubble is attached, Kang the Conqueror can use Probability Control. Give Kang the Conqueror a power action to place the Time Bubble in a square within range and line of fire as a special terrain marker. When the Time Bubble is on the map and Kang the Conqueror would take damage, you may instead place him in the square with the Time Bubble, deal him 1 unavoidable damage, and attach the Time Bubble to him.

  • Collector's number: 104
  • Rarity: Limited Edition
  • Team Ability: Masters of Evil/Minions of Doom
  • Point Value: 190
  • Powers: Phasing/Teleport, Running Shot, Sidestep, Psychic Blast, Pulse Wave, Invulnerability, Invincible, Regeneration, Outwit, Perplex
  • Keywords: Council of Kangs, Future, Past, Ruler
Luke Cage (AoU) figure image: click to enlarge
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Luke Cage (AoU):

Traits

Mighty Avengers:
Increase Luke Cage's defense value by 1 for each other friendly character within 4 squares that can use this trait.

Special

Danny Goes Over...I Go Through:
Luke Cage can use Improved Movement - Ignores Hindering Terrain, Ignores Blocking Terrain, and Destroys Blocking Terrain as the character moves through it. When Luke Cage resolves a move action and has moved 4 squares or less, he can make a close combat attack as a free action.

  • Collector's number: 002
  • Rarity: Common
  • Team Ability: Spider-Man Ally
  • Point Value: 125
  • Powers: Sidestep, Flurry, Super Strength, Quake, Invincible, Invulnerability, Toughness, Leadership, Close Combat Expert, Battle Fury
  • Keywords: Avengers, Heroes for Hire, Thunderbolts
Luke Cage (ID) figure image: click to enlarge
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Luke Cage (ID):

  • Collector's number: AUID-004
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
M.O.D.A.M. figure image: click to enlarge
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M.O.D.A.M.:

Traits

Built for Aggressive Maneuvers:
M.O.D.A.M. can use Running Shot and can't use the Carry ability. If no opposing character is within line of fire, M.O.D.A.M. can use Sidestep.

Special

Augmented Psychic Power:
M.O.D.A.M. can use Mind Control. When she does and hits, after actions resolve, she can use Penetrating/Psychic Blast as a free action, but only to target the hit character regardless of range of line of fire.

  • Collector's number: 049
  • Rarity: Super-Rare
  • Team Ability: Hydra
  • Point Value: 131
  • Powers: Force Blast, Psychic Blast, Pulse Wave, Impervious, Invulnerability, Toughness, Outwit, Shape Change
  • Keywords: A.I.M., Robot, Scientist
Machine Man (AoU) figure image: click to enlarge
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Machine Man (AoU):

Traits

Here Comes the Heavy Metal:
Improved Movement - Ignores Elevated Terrain, Ignores Hindering Terrain.

Extendable Body Parts: When Machine Man makes a close combat attack, squares within a range of 3 and line of fire are considered adjacent.

  • Collector's number: 025
  • Rarity: Uncommon
  • Team Ability: Avengers
  • Point Value: 120
  • Powers: Sidestep, Super Strength, Blades/Claws/Fangs, Invulnerability, Impervious, Regeneration, Outwit, Close Combat Expert
  • Keywords: Avengers, Heavy Metal, Nextwave, Robot
Machine Man (ID) figure image: click to enlarge
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Machine Man (ID):

  • Collector's number: AUID-009
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Machine Teen figure image: click to enlarge
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Machine Teen:

Special

Self-Sacrifice or Self-Destruct:
Machine Teen can use Pulse Wave. When he does, choose one: friendly characters aren't dealt damage or his damage value becomes his printed damage value no matter how many characters are in the area of effect.With either choice, after actions resolve, deal Machine Teen 2 unavoidable damage.

  • Collector's number: 012
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 75
  • Powers: Charge, Flurry, Leap/Climb, Super Strength, Invulnerability, Toughness, Shape Change, Perplex
  • Keywords: Initiative, Robot
Mockingbird (AoU) figure image: click to enlarge
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Mockingbird (AoU):

Traits

Pole Vault:
Improved Movement - Ignores Elevated Terrain, Ignores Hindering Terrain.

Special

Top of My Class:
Mockingbird can use Stealth. When she is adjacent to a friendly character with a higher point value, she can use Sidestep and Willpower.

  • Collector's number: 010
  • Rarity: Common
  • Team Ability: Shield
  • Point Value: 52
  • Powers: Stealth, Quake, Precision Strike, Super Senses, Combat Reflexes, Empower, Shape Change
  • Keywords: Avengers, Great Lakes Avengers, Martial Artist, S.H.I.E.L.D., Spy
Monica Chang figure image: click to enlarge
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Monica Chang:

Special

Shield Division Chief Counter Cyber-Terrorism:
Monica Chang can use Enhancement and Perplex. When she uses Perplex, she may modify a combat value by -2 instead if the target has the Armor or Robot keyword.

  • Collector's number: 011
  • Rarity: Common
  • Team Ability: Shield
  • Point Value: 65
  • Powers: Stealth, Running Shot, Psychic Blast, Precision Strike, Combat Reflexes, Energy Shield/Deflection
  • Keywords: S.H.I.E.L.D., Scientist, Spy
Ms. Marvel (AoU) figure image: click to enlarge
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Ms. Marvel (AoU):

Traits

Sixth Sense:
When targeted by a ranged combat attack, Ms. Marvel can use Super Senses.

Energy Absorbtion: When Ms. Marvel reduces damage, place an Energy token on this card. Give Ms. Marvel a free action and remove any number of Energy tokens from this card. When you do, modify that many of her combat values by +1 until your next turn, if not already modified by this effect.

Special

Empowerment:
Ms. Marvel can use Empower, Enhancement, and Leadership. When an opposing character targets Ms. Marvel or a friendly character of a lower point value within 4 squares with Outwit or Perplex, roll a d6. On a result of 4-6, ignore that effect.

  • Collector's number: 046
  • Rarity: Super-Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 170
  • Powers: Hypersonic Speed, Charge, Sidestep, Super Strength, Impervious, Invulnerability, Toughness, Exploit Weakness
  • Keywords: Avengers, Kree, Soldier
Power Man (AoU) figure image: click to enlarge
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Power Man (AoU):

Traits

Gathering Strength From Spirits:
When another character is KO'd, place a Spirit token on this card. Power Man modifies all of his combat values except damage by +1 for each Spirit token on this card. When Power Man clears action tokens, remove all Spirit tokens from this card.

  • Collector's number: 028
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 68
  • Powers: Charge, Sidestep, Toughness, Combat Expert, Exploit Weakness, Close Combat Expert
  • Keywords: Avengers, Heroes for Hire
Presence figure image: click to enlarge
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Presence:

Traits

Radioactive Mist:
Presence can use Poison, but only to damage characters within line of fire and a number of squares equal to the number of Radioactive tokens on this card. Damage dealt from this use of Poison is penetrating. Each time he clears action tokens, Presence puts a Radioactive token on this card, maximum 6.

Special

The Larger a They Are, The More Radiation They Absorb:
Presence can use Precision Strike and when he does, damage dealt can't be reduced below the target's point value divided by 100.

Not Much Flesh Left: Presence can use Willpower and Energy Shield/Deflection.

  • Collector's number: 038
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 180
  • Powers: Hypersonic Speed, Force Blast, Phasing/Teleport, Precision Strike, Impervious, Invulnerability, Perplex
  • Keywords: Armor, Scientist
Protector figure image: click to enlarge
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Protector:

Special

I Am the Protector:
Protector can use Defend and Invulnerability.

  • Collector's number: 035
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100
  • Powers: Sidestep, Toughness, Probability Control
  • Keywords: Animal, Avengers, Kree, Scientist
Protector (ID) figure image: click to enlarge
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Protector (ID):

  • Collector's number: AUID-001
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Quasar (AoU) figure image: click to enlarge
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Quasar (AoU):

Special

Drain Standard Operating Procedure:
Quasar can use Steal Energy, but can also use it during ranged combat attacks.

Quantum Shielding: Quasar can use Energy Shield/Deflection and Invulnerability.

Contain Standard Operating Procedure: When Quasar targets and damages a single opposing character, after action resolve, he can use Barrier as a free action, but may only place blocking terrain markers adjacent to the hit character.

  • Collector's number: 047
  • Rarity: Super-Rare
  • Team Ability: Power Cosmic
  • Point Value: 225/125
  • Powers: Running Shot, Phasing/Teleport, Psychic Blast, Pulse Wave, Invincible, Energy Shield/Deflection, Leadership, Ranged Combat Expert
  • Keywords: Annihilators, Avengers, Cosmic, S.H.I.E.L.D.
Quinjet figure image: click to enlarge
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Quinjet:

Traits

Wakandan Design:
Quinjet may occupy squares of different elevation. Quinjet can't be targeted by Mind Control. When Quinjet is dealt penetrating damage, it can be reduced.

Autopilot Online: Quinjet may be given actions without a pilot. When Quinjet doesn't have a pilot and an action resolves during which Quinjet made an attack, deal it 1 unavoidable damage.

Agengers Transport: Quinjet counts as 3 Characters for determining how many ID Cards can be added to your force.

Special

Patch Into the Threat Analyzer:
Quinjet can use Defend. Give Quinjet a free action and choose an adjacent friendly character. That character can use Outwit until your next turn.

  • Collector's number: V001
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 140/70
  • Powers: Empower, Running Shot, Force Blast, Hypersonic Speed, Precision Strike, Psychic Blast, Smoke Cloud, Invulnerability, Toughness, Energy Shield/Deflection, Super Senses, Enhancement, Support
  • Keywords: Avengers, S.H.I.E.L.D., Vehicle
She-Hulk (AoU) figure image: click to enlarge
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She-Hulk (AoU):

Traits

File for a Change of Venue:
If She-Hulk isn't part of a themed team, the first time this game you wouldn't win the roll for first player, you may roll again and add +1 to the result.

Special

Relax, It's Just a Heroclix Game!:
She-Hulk can use Charge and Flurry.

Objection!: She-Hulk can use Willpower. When She-Hulk is adjacent to a character that can use Perplex, she can use Perplex until your next turn.

  • Collector's number: 023
  • Rarity: Uncommon
  • Team Ability: Avengers
  • Point Value: 130/75
  • Powers: Charge, Leap/Climb, Super Strength, Quake, Invincible, Impervious, Toughness, Regeneration, Outwit
  • Keywords: Avengers, Fantastic Four, Heroes for Hire, Lady Liberators, S.H.I.E.L.D.
Spectrum figure image: click to enlarge
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Spectrum:

Traits

Mighty Avengers:
Increase Spectrum's defense value by 1 for each other friendly character within 4 squares that can use this trait.

Strong Willed Leader: Give Spectrum a free action and choose Empower, Enhancement, or Willpower. Spectrum can use that power until she chooses again.

  • Collector's number: 034
  • Rarity: Rare
  • Team Ability: Police
  • Point Value: 77
  • Powers: Phasing/Teleport, Sidestep, Hypersonic Speed, Pulse Wave, Precision Strike, Energy Shield/Deflection, Super Senses, Regeneration, Shape Change
  • Keywords: Avengers, Police
Spectrum (ID) figure image: click to enlarge
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Spectrum (ID):

  • Collector's number: AUID-006
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
TESS-One figure image: click to enlarge
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TESS-One:

Traits

Unstoppable:
Improved Movement - Ignores blocking terrain and destroys blocking terrain as the character moves through it.

Total Elimination of Super-Soldiers: As long as an opposing character on the map is 100 or more points or named Captain America, TESS-One can use Willpower. When attacking such a character, TESS-One's damage value is modified by +1.

Special

Rebuilding From the Rubble:
At the beginning of your turn, if TESS-One occupies a square containing a debris marker, heal TESS-One of 1 damage.

  • Collector's number: 027
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 150
  • Powers: Sidestep, Precision Strike, Psychic Blast, Invincible, Invulnerability, Impervious, Ranged Combat Expert, Close Combat Expert
  • Keywords: A.I.M., Heavy Metal, Past, Robot
Thor (AoU) figure image: click to enlarge
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Thor (AoU):

Traits

Can't Hide From the Lightning:
Improved Targeting - Ignores Hindering Terrain.

For My Heart Belongs to Thee: Once per game, give Thor a free action and place a Jane Foster bystander token as described on this card into an adjacent square.

Special

God of Thunder:
Thor can use Energy Explosion, when he does, damage dealt is penetrating damage.

Spinning Hammer: Thor can use Energy Shield/Deflection and Invulnerability.

  • Collector's number: 018
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 200/100
  • Powers: Phasing/Teleport, Charge, Sidestep, Super Strength, Precision Strike, Quake, Invulnerability, Toughness, Enhancement, Close Combat Expert
  • Keywords: Asgardian, Avengers, Deity, Warrior
Thor (ID) figure image: click to enlarge
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Thor (ID):

  • Collector's number: AUID-104
  • Rarity: Limited Edition
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Tigra (AoU) figure image: click to enlarge
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Tigra (AoU):

Traits

Cats Like to Perch:
Improved Movement - Ignores elevated Terrain, Ignores Hindering Terrain.

Special

Feline Agility:
Tigra can use Charge and Sidestep.

  • Collector's number: 008
  • Rarity: Common
  • Team Ability: Avengers
  • Point Value: 60
  • Powers: Flurry, Blades/Claws/Fangs, Super Senses, Combat Reflexes, Battle Fury
  • Keywords: Animal, Avengers, Mystical
Ultron (Age of Ultron Drone) figure image: click to enlarge
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Ultron (Age of Ultron Drone):

Traits

Autonomous or Drone Mode:
Ultron costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron is considered 120 points.

Basic Programming: When Ultron has no action tokens, its actions don't count against your action total. When Ultron begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower for that action.

  • Collector's number: 056b
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120/30
  • Powers: Sidestep, Flurry, Plasticity, Pulse Wave, Invulnerability, Impervious, Toughness, Outwit, Exploit Weakness
  • Keywords: Robot, Ruler
Ultron (Age of Ultron) figure image: click to enlarge
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Ultron (Age of Ultron):

Special

Half of My Arms and Might:
Ultron can use Charge. Give Ultron a close combat action to make three close combat attacks with his damage value locked at his printed value.

I Will Destroy Everything Before I Allow My Empire to Crumble: Ultron can use Regeneration. On a result of a 1-2, after actions resolve, he can use either Flurry or Pulse Wave as a free action.

Hidden Mastermind of the Age of Ultron: Ultron can use Mastermind, Outwit, and Stealth.

  • Collector's number: 056a
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 250
  • Powers: Running Shot, Flurry, Energy Explosion, Pulse Wave, Invincible, Impervious, Invulnerability, Exploit Weakness, Probability Control
  • Keywords: Robot, Ruler
Ultron (Future Drone) figure image: click to enlarge
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Ultron (Future Drone):

Traits

Operation Outflank:
Improved Movement: Ignores Characters

Autonomous or Drone Mode: Ultron costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron is considered 120 points.

Basic Programming: When Ultron has no action tokens, its actions don't count against your action total. When Ultron begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower for that action.

Special

Spikes and Crackling Energy:
Ultron can use Poison and deals penetrating damage while using it. If Ultron possesses this power after taking damage from an attack, deal the attacker 1 unavoidable damage.

Regenerative Programming: Ultron can use Invulnerability and Regeneration.

  • Collector's number: 052b
  • Rarity: Super-Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120/30
  • Powers: Sidestep, Flurry, Invulnerability, Close Combat Expert, Perplex
  • Keywords: Future, Robot, Ruler
Ultron (Future) figure image: click to enlarge
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Ultron (Future):

Traits

Operation Outflank:
Improved Movement: Ignores Characters

Vibranium-Adamantium Alloy: Ultron can use Energy Shield/Deflection and Impervious. When he uses Impervious and the result is 5-6, deal the attacker 1 unavoidable damage.

Special

A Favor? That is Interesting:
Give Ultron a free action and choose an opposing character. That character's player chooses one: deal the chosen character 2 unavoidable damage and deal Ultron 1 unavoidable damage; or heal Ultron of 1 damage.

Obliteration Beam: Give Ultron a power action and choose a direction. When you do, Ultron can use Improved Targeting: Ignores Characters, May make a ranged combat attack against any opposing character within range and line of fire, even if that acharacter is in an adjacent square; and makes a ranged combat attack with an area of effect including any character within range and line of fire along that direct line dealing 3 penetrating damage to each hit character.

  • Collector's number: 052a
  • Rarity: Super-Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 270/200
  • Powers: Sidestep, Pulse Wave, Poison, Super Senses, Regeneration, Perplex
  • Keywords: Future, Robot, Ruler
Ultron (Phalanx Drone) figure image: click to enlarge
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Ultron (Phalanx Drone):

Traits

I Am More Than Your Cities:
Improved Targeting: Ignores Elevated Terrain

Autonomous or Drone Mode: Ultron costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron is considered 120 points.

Basic Programming: When Ultron has no action tokens, its actions don't count against your action total. When Ultron begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

Special

Teleport Flare:
Ultron can use Phasing/Teleport. When he uses Phasing/Teleport, he may use the Carry ability to carry up to 4 characters with the Robot keyword and doesn't modify his speed value.

  • Collector's number: 055b
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120/30
  • Powers: Sidestep, Mind Control, Pulse Wave, Blades/Claws/Fangs, Invulnerability, Invincible, Impervious, Regeneration, Enhancement, Empower
  • Keywords: Cosmic, Robot, Ruler, Soldier
Ultron (Phalanx) figure image: click to enlarge
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Ultron (Phalanx):

Traits

I Am More Than Your Cities:
Improved Targeting: Ignores Elevated Terrain

Special

Cybernetic Impact:
Ultron can use Quake. When he does, his damage value becomes a locked value of 3 and all squares within 3 squares are considered adjacent.

Of Course...He Has a Giant Killer Robot Mode: Ultron has the ''colossal damage symbol''. When this click is revealed while taking damage, stop turning the dial. This power cant be ignored.

  • Collector's number: 055a
  • Rarity: Chase
  • Team Ability: Power Cosmic
  • Point Value: 300/120
  • Powers: Phasing/Teleport, Charge, Psychic Blast, Steal Energy, Invincible, Impervious, Invulnerability, Regeneration, Leadership, Outwit
  • Keywords: Cosmic, Robot, Ruler, Soldier
Ultron Drone (AoU 014) figure image: click to enlarge
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Ultron Drone (AoU 014):

Traits

Charging to Power Level 5:
At the beginning of your turn, you may place a Level token on this card, maximum 5. Give Ultron Drone a power action and remove all Level tokens from this card and make a ranged combat attack. Ultron Drone's damage value becomes equal to the number of tokens removed and is locked.

Basic Programming: When Ultron Drone has no action tokens, its actions don't count against your action total. When Ultron Drone begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

  • Collector's number: 014
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 50
  • Powers: Sidestep, Enhancement, Running Shot, Psychic Blast, Invulnerability, Toughness,
  • Keywords: Robot
Ultron Drone (AoU 015) figure image: click to enlarge
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Ultron Drone (AoU 015):

Traits

Basic Programming:
When Ultron Drone has no action tokens, its actions don't count against your action total. When Ultron Drone begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

Special

Robotic Swarm:
Ultron Drone can use Sidestep and Plasticity. When Ultron Drone uses Sidestep, he can use it normally or with a locked speed value equal to the number of adjacent friendly characters that include Ultron in their name.

  • Collector's number: 015
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 50
  • Powers: Sidestep, Invulnerability, Toughness, Exploit Weakness
  • Keywords: Robot
Ultron Spider-Drone figure image: click to enlarge
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Ultron Spider-Drone:

Traits

Drone Hijack:
A themed team may include Ultron Spider-Drone and is still a themed team if it includes a character whose name includes Spider-Man.

Basic Programming: When Ultron Spider-Drone has no action tokens, its actions don't count against your action total. When Ultron Spider-Drone begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

Special

Your Drone Belongs to Me:
Ultron Spider-Drone can Charge and Flurry. When a friendly character whose name includes Spider-Man is on the map, Ultron Spider-Drone can use Sidestep.

  • Collector's number: 016
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 50
  • Powers: Sidestep, Quake, Empower, Invulnerability, Super Senses,
  • Keywords: Robot
Ultron-1 figure image: click to enlarge
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Ultron-1:

Traits

Operation Recon:
Improved Movement: Ignores Hindering Terrain

Total Mind Wipe: Once per game, when Ultron-1 hits an opposing character, you may give that character a Mind-Wipe token. A character with a Mind-Wipe token can't attack Ultron-1 unless that character and Ultron-1 are the only characters on the map.

Ultron-1.x: Modify Ultron-1's combat values by +1 for each Upgrade token on this card.

Special

Self-Upgrade:
Ultron-1 can use Impervious and Regeneration. When he uses Regeneration and the result is 5 or 6, place an Upgrade token on this card.

  • Collector's number: 051a
  • Rarity: Super-Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120
  • Powers: Sidestep, Mind Control, Psychic Blast, Energy Explosion, Invulnerability, Toughness, Outwit, Perplex, Exploit Weakness
  • Keywords: Robot
Ultron-1 (Drone) figure image: click to enlarge
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Ultron-1 (Drone):

Traits

Operation Recon:
Improved Movement: Ignores Hindering Terrain

Autonomous or Drone Mode: Ultron-1 costs 60 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron-1 is considered 60 points.

Basic Programming: When Ultron-1 has no action tokens, its actions don't count against your action total. When Ultron-1 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

Special

The True Creator of Me is...Myself:
When a friendly character with the Autonomous or Drone Mode trait is KO'd, you may roll a d6 that can't be rerolled. On a result of 4-6, place that character in your starting zone on its click #1 after the orange KO.

  • Collector's number: 051b
  • Rarity: Super-Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 60/30
  • Powers: Sidestep, Charge, Blades/Claws/Fangs, Invulnerability, Exploit Weakness
  • Keywords: Robot
Ultron-14 figure image: click to enlarge
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Ultron-14:

Traits

Thermal Targeting:
Improved Targeting - Ignores Hindering Terrain.

Autonomous or Drone Mode: Ultron-14 costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron-14 is considered 120 points.

Basic Programming: When Ultron-14 has no action tokens, its actions don't count against your action total. When Ultron-14 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower for that action.

Special

Collecting the Parts of Other Ultrons:
Ultron-14 can use Shape Change. When another friendly character whose name includes Ultron is KO'd, you may heal Ultron-14 of 1 damage.

  • Collector's number: 030
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120
  • Powers: Sidestep, Charge, Mind Control, Blades/Claws/Fangs, Poison, Invulnerability, Invincible, Impervious
  • Keywords: Robot
Ultron-18.2 figure image: click to enlarge
Who has this miniature?
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Ultron-18.2:

Traits

Ultron Imperative:
When Ultron-18.2 would be KO'd, you may choose a friendly character with the Robot keyword and a lower point value. If you do, turn Ultron-18.2 to his first KO click, roll a d6 that can't be rerolled and heal him of that much damage. After you do, KO the chosen character.

Special

Control Armor and S.K.I.N.:
Ultron-18.2 can use Mind Control and Running Shot. He can use Mind Control as a free action, but only to target characters with the Armor or Robot keyword. Characters he hits using Mind Control modify their combat values by +1 during your turn and -1 during their next turn.

The Sons of Yinsen Follow Me Anwhere!: Ultron-18.2 can use Shape Change. When he does and succeeds, remove an action token from each friendly character within 4 squares.

  • Collector's number: 054a
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 180
  • Powers: Hypersonic Speed, Sidestep, Psychic Blast, Precision Strike, Impervious, Invulnerability, Toughness, Enhancement, Ranged Combat Expert
  • Keywords: Robot, Ruler, Stark Industries
Ultron-18.2 (Drone) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-18.2 (Drone):

Traits

Autonomous or Drone Mode:
Ultron-18.2 costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron-18.2 is considered 120 points.

Basic Programming: When Ultron-18.2 has no action tokens, its actions don't count against your action total. When Ultron-18.2 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower for that action.

  • Collector's number: 054b
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120/30
  • Powers: Sidestep, Mind Control, Hypersonic Speed, Precision Strike, Invulnerability, Impervious, Toughness, Enhancement, Ranged Combat Expert
  • Keywords: Robot, Ruler, Stark Industries
Ultron-5 (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-5 (AoU):

Special

The Crimson Cowl is...Jarvis?:
Ultron-5 can use Shape Change and modifies his result by +1 for each adjacent opposing character, to a maximum of +2.

Knockout Gas Gun: Ultron-5 can use Smoke Cloud. At the beginning of your turn, as markers are removed, deal each opposing character occupying a square with one of these markers 1 damage and give them an action token.

Organizer of the Masters of Evil: Ultron-5 can use Leadership. When he uses Leadership, friendly characters with the Masters of Evil keyword are considered to be fewer points than Ultron-5 and he may place a friendly character within 8 squares and with the Masters of Evil keyword adjacent to him before rolling the d6.

  • Collector's number: 041a
  • Rarity: Rare
  • Team Ability: Masters of Evil
  • Point Value: 120
  • Powers: Stealth, Super Strength, Invulnerability, Toughness, Exploit Weakness
  • Keywords: Masters of Evil, Robot
Ultron-5 (Drone) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-5 (Drone):

Traits

Autonomous or Drone Mode:
Ultron-5 costs 60 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron-5 is considered 60 points.

Basic Programming: When Ultron-5 has no action tokens, its actions don't count against your action total. When Ultron-5 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower for that action.

Special

Hypnotic Mesmerism:
Ultron-5 can use Mind Control. When he does, place an Influence token on each hit character's card. Ultron-5 can use Mind Control as a free action to target a single character with an Influence token on their card regardless of range or line of fire.

  • Collector's number: 041b
  • Rarity: Rare
  • Team Ability: Masters of Evil
  • Point Value: 60/30
  • Powers: Sidestep, Super Strength, Invulnerability, Toughness, Enhancement, Close Combat Expert
  • Keywords: Masters of Evil, Robot
Ultron-6 figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-6:

Traits

Vision's Father:
Give Ultron-6 a power action. If you do, you may give one action as a free action to a friendly character named Vision and, after actions resolve, heal that character 1 damage.

Special

Jet-Propelled Juggernaut:
Ultron-6 can use Running Shot, the Flight ability, and Improved Movement: Ignores Characters. When he uses Running Shot and actions resolve, you may place each other character in a square he moved through into a square adjacent to the square they currently occupy.

Become Sheer Ionic Force: Ultron-6 can use Pulse Wave. When he does and hits, after actions resolve, you may place him adjacent to a hit character and modify his defense value by +2 until your next turn.

First Adamantium: Ultron-6 can use Impervious. Once per turn, he can reroll his roll for Impervious. This power can't be countered.

  • Collector's number: 042a
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 160
  • Powers: Running Shot, Pulse Wave, Impervious, Invulnerability, Outwit
  • Keywords: Robot, Scientist
Ultron-6 (Drone) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-6 (Drone):

Traits

Operation Property Damage:
Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.

Autonomous or Drone Mode: Ultron-6 costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron-6 is considered 120 points.

Basic Programming: When Ultron-6 has no action tokens, its actions don't count against your action total. When Ultron-6 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

Special

Extendable Limbs:
Ultron-6 can use Plasticity, Sidestep, and has ''Giant damage symbol''.

  • Collector's number: 042b
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120/30
  • Powers: Sidestep, Psychic Blast, Quake, Invulnerability, Impervious, Regeneration, Exploit Weakness
  • Keywords: Robot, Scientist
Ultron-7 figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-7:

Special

Dissolve Your Pathetic Brains From Within!:
Ultron-7 can use Pulse Wave. When he does, after actions resolve, place an Impairment token on the character card of each hit character that doesn't have the Robot keyword. Opposing characters reduce their speed, attack, and range values by -1 for each Impairment token on their card as long as Ultron-7 is on the map, even if this power is lost.

Hatred of the Horde: Ultron-7 can use Battle Fury and Leadership. Opposing characters that are adjacent to a character friendly to your force can't use Outwit, Perplex, or Probability Control.

  • Collector's number: 053a
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 150
  • Powers: Charge, Running Shot, Sidestep, Super Strength, Impervious, Invulnerability, Super Senses, Perplex, Close Combat Expert
  • Keywords: Inhumans, Robot
Ultron-7 (Drone) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-7 (Drone):

Traits

Autonomous or Drone Mode:
Ultron-7 costs 125 points, or costs 30 points and begins on the click #1 after the orange KO.

Basic Programming: When Ultron-7 has no action tokens, its actions don't count against your action total. When Ultron-7 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower that action.

Special

Immobilization Ray:
Ultron-7 can use Incapacitate with :bolt::bolt::bolt:. When he does and hits, characters with zero action tokens get 2 action tokens instead of 1.

Alpha Primitives, Attack!: Ultron-7 can use Empower, Enhancement, and Leadership as if he were 200 points.

  • Collector's number: 053b
  • Rarity: Chase
  • Team Ability: Marvel Unaffiliated
  • Point Value: 125/30
  • Powers: Sidestep, Running Shot, Charge, Incapacitate, Super Strength, Invulnerability, Impervious, Toughness, Super Senses
  • Keywords: Inhumans, Robot
Ultron-8 figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Ultron-8:

Traits

Autonomous or Drone:
Ultron-8 costs 120 points, or costs 30 points and begins on the click #1 after the orange KO. Until KO'd, Ultron-8 is considered 120 points.

Basic Programming: When Ultron-8 has no action tokens, its actions don't count against your action total. When Ultron-8 begins or ends a non-free action adjacent to a friendly character whose name includes Ultron, it can use Willpower for that action.

  • Collector's number: 029
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 120
  • Powers: Sidestep, Running Shot, Stealth, Psychic Blast, Steal Energy, Invulnerability, Toughness, Regeneration, Outwit, Perplex
  • Keywords: Robot
Victor Mancha (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Victor Mancha (AoU):

Special

Magnetic Bubble:
Victor Mancha can use Barrier, Energy Shield/Deflection, and Toughness. Friendly characters adjacent to Victor Mancha when he uses Barrier can use Sidestep this turn.

  • Collector's number: 013
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100
  • Powers: Sidestep, Running Shot, Telekinesis, Pulse Wave, Precision Strike, Invulnerability, Regeneration, Enhancement, Shape Change
  • Keywords: Avengers, Robot, Runaways
Vision (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Vision (AoU):

Traits

Secret Programming:
When a friendly character whose name includes Ultron is given a move action and actions resolve, Vision may be given a move action as a free action.

Special

He's Coming...Through the Wall:
Vision can use Sidestep. When Vision uses Sidestep or is given a move action, he can use Improved Movement: Ignores Blocking Terrain.

Must... Rebuild... Father...: Vision can use Support, but only to target characters whose name includes Ultron. He may do so even if he or the target is adjacent to an opposing character.

  • Collector's number: 031
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100
  • Powers: Charge, Phasing/Teleport, Psychic Blast, Super Strength, Precision Strike, Super Senses, Invulnerability, Shape Change, Exploit Weakness
  • Keywords: Avengers, Robot
Vision (ID) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Vision (ID):

  • Collector's number: AUID-003
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
War Machine (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
War Machine (AoU):

Traits

Targeted Chaingun Fire:
Improved Targeting - Ignores Hindering Terrain.

Tony Can't Fly Like This: War Machine can use Energy Shield/Deflection.

Special

Variable Threat Response:
Give War Machine a free action and choose a standard attack power on this card. War Machine can use the chosen power until he chooses again.

Improved Laser Targeting: When War Machine targets more than 1 opposing character with a ranged combat attack, he can use Probability Control for that attack.

  • Collector's number: 026
  • Rarity: Uncommon
  • Team Ability: Avengers
  • Point Value: 200
  • Powers: Running Shot, Sidestep, Psychic Blast, Pulse Wave, Precision Strike, Energy Explosion, Impervious, Invulnerability, Toughness, Ranged Combat Expert
  • Keywords: Armor, Avengers, Pilot, S.H.I.E.L.D., Soldier, Stark Industries
Wasp (AMBS) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Wasp (AMBS):

Traits

Infrared Goggles:
Improved Targeting: Ignores Hindering Terrain

Morph - Many Identities: Give Wasp a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost.

Ant Swarm: When this character is brought into the game through a Morph ability, you may place an Ant Swarm bystander token into an adjacent square.

  • Collector's number: 206
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Running Shot, Sidestep, Energy Explosion, Blades/Claws/Fangs, Toughness, Willpower, Regeneration, Leadership, Empower
  • Keywords: Avengers, Scientist
Wasp (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Wasp (AoU):

Special

Founding Member:
Wasp can use Shape Change. When she does, she may increase the result by 1 for each adjacent friendly character with a shared keyword (a roll of 1 still fails).

  • Collector's number: 005
  • Rarity: Common
  • Team Ability: Avengers
  • Point Value: 70
  • Powers: Running Shot, Sidestep, Stealth, Incapacitate, Precision Strike, Super Senses, Energy Shield/Deflection, Willpower, Outwit
  • Keywords: Avengers, Celebrity, Lady Liberators
Wasp (ID) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Wasp (ID):

  • Collector's number: AUID-005
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
White Tiger (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
White Tiger (AoU):

Traits

Enhanced Reflexes:
When White Tiger is the target of an attack, she can use Probability Control.

  • Collector's number: 006
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 60
  • Powers: Charge, Sidestep, Leap/Climb, Precision Strike, Super Senses, Combat Reflexes, Close Combat Expert, Battle Fury
  • Keywords: Animal, Avengers, Martial Artist, Mystical
Wonder Man (AoU) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Wonder Man (AoU):

Traits

Simon Says:
If you pay 65 points, Wonder Man is KO'd when he crosses the red KO line and he has the Masters of Evil team ability and keyword instead of the Avengers team ability and keyword. If you pay 120 points, Wonder Man has ''wing symbol''.

Special

Ionic Form:
Wonder Man has a range value of 5 and can use Invincible and Poison. When Wonder Man makes an attack, damage dealt is penetrating damage. The first time this power is revealed this game, stop turning the dial. This power can't be ignored.

  • Collector's number: 032
  • Rarity: Rare
  • Team Ability: Avengers
  • Point Value: 120/65
  • Powers: Charge, Sidestep, Super Strength, Invulnerability, Toughness, Close Combat Expert
  • Keywords: Avengers, Celebrity, Revengers
Wonder Man (ID) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Wonder Man (ID):

  • Collector's number: AUID-008
  • Rarity: Rare
  • Team Ability: Marvel Unaffiliated
  • Point Value: 5
Yellowjacket (AMBS) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Yellowjacket (AMBS):

Traits

Morph - Many Identities:
Give Yellowjacket a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost.

Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square.

Find the Gaps in Their Armor: Friendly Ant Swarms can use Exploit Weakness.

  • Collector's number: 204
  • Rarity: Collectors Set
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Running Shot, Force Blast, Psychic Blast, Energy Explosion, Energy Shield/Deflection, Willpower, Exploit Weakness
  • Keywords: Avengers, Scientist
Yellowjacket (AoU Common) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Yellowjacket (AoU Common):

Traits

Criminal Past, Reluctant Avenger, and Future Guardian:
Yellowjacket can use Shape Change and is a wild card.

Stolen Pym Particle Tech: At the beginning of your turn, you can choose "standard damage symbol" or "tiny damage symbol". Yellowjacket possesses the chosen symbol until you choose again.

  • Collector's number: 007
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 85
  • Powers: Sidestep, Stealth, Precision Strike, Incapacitate, Super Senses, Combat Reflexes, Perplex, Outwit
  • Keywords: Avengers, Femizons, Guardians of the Galaxy, Masters of Evil, Scientist
Yellowjacket (AoU Uncommon) figure image: click to enlarge
Who has this miniature?
Who wants this miniature?
Yellowjacket (AoU Uncommon):

Traits

Morph - Many Identities:
Give Yellowjacket a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't be healed past its 50 point starting line.

Unstable Personality Changes: When Yellowjacket uses Morph, he may be replaced by a character with the Morph: Hank Pym trait instead.

Special

I'm a New Hero That "Killed" Hank Pym:
Yellowjacket can use Perplex and Shape Change. When attacking a character with a Morph trait, modify Yellowjacket's attack and damage values by +2.

  • Collector's number: 022
  • Rarity: Uncommon
  • Team Ability: Marvel Unaffiliated
  • Point Value: 100/50
  • Powers: Charge, Sidestep, Smoke Cloud, Toughness, Combat Reflexes, Exploit Weakness, Stealth, Precision Strike, Imcapacitate,
  • Keywords: Avengers, Defenders, Scientist


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