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StarViper

StarViper: 12 miniatures
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Accuracy Corrector figure image: click to enlarge
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Accuracy Corrector:

When attacking, you may cancel all of your dice results. The, you may add 2 [Hit] to your roll.

Your dice cannot be modified again during this attack.

  • Collector Number: VIPER05
  • Rarity: Fixed
  • Type: Upgrade - System
  • Faction: Neutral
  • Squad Points: 3
Autothrusters figure image: click to enlarge
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Autothrusters:

Modification.

When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a [Evade] result. You can equip this card only if you have the [Boost] action icon.

  • Collector Number: VIPER06
  • Rarity: Fixed
  • Type: Upgrade - Modification
  • Faction: Neutral
  • Squad Points: 2
Black Sun Enforcer figure image: click to enlarge
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Black Sun Enforcer:

  • Collector Number: VIPER04
  • Rarity: Fixed
  • Type: Ship - StarViper
  • Faction: Scum and Villainy
  • Squad Points: 25
  • Pilot Skill: 1
  • Attack Dice: 3
  • Agility: 3
  • Hull: 4
  • Shields: 1
Black Sun Vigo figure image: click to enlarge
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Black Sun Vigo:

  • Collector Number: VIPER03
  • Rarity: Fixed
  • Type: Ship - StarViper
  • Faction: Scum and Villainy
  • Squad Points: 27
  • Pilot Skill: 3
  • Attack Dice: 3
  • Agility: 3
  • Hull: 4
  • Shields: 1
Bodyguard figure image: click to enlarge
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Bodyguard:

Scum only.

At the start of the Combat phase, you may spend a focus token to choose a friendly ship at Range 1 with higher pilot skill than you. Increase its agility by 1 until the end of the round.

  • Collector Number: VIPER07
  • Rarity: Fixed
  • Type: Upgrade - Elite Pilot
  • Faction: Neutral
  • Squad Points: 2
Calculation figure image: click to enlarge
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Calculation:

When attacking, you may spend a focus token to change 1 of your [Focus] results to a [Critical] result.

  • Collector Number: VIPER08
  • Rarity: Fixed
  • Type: Upgrade - Elite Pilot
  • Faction: Neutral
  • Squad Points: 1
Guri figure image: click to enlarge
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Guri:

At the start of the Combat phase, if you are at Range 1 of an enemy ship, you may assign 1 focus token to your ship.

  • Collector Number: VIPER02
  • Rarity: Fixed
  • Type: Ship - StarViper
  • Faction: Scum and Villainy
  • Squad Points: 30
  • Pilot Skill: 5
  • Attack Dice: 3
  • Agility: 3
  • Hull: 4
  • Shields: 1
Hull Upgrade figure image: click to enlarge
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Hull Upgrade:

Modification

Increase your hull value by 1.

  • Collector Number: VIPER09
  • Rarity: Fixed
  • Type: Upgrade - Modification
  • Faction: Neutral
  • Squad Points: 3
Inertial Dampeners figure image: click to enlarge
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Inertial Dampeners:

When you reveal your maneuver, you may discard this card to instead perform a white (0) maneuver. Then, receive 1 stress token.

  • Collector Number: VIPER10
  • Rarity: Fixed
  • Type: Upgrade - Illicit Upgrade
  • Faction: Neutral
  • Squad Points: 1
Ion Torpedoes figure image: click to enlarge
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Ion Torpedoes:

Attack (target lock): Spend your target lock and discard this card to perform this attack.

If this attack hits, the defender and each ship at Range 1 of it receives 1 ion token.

Range: 2-3

  • Collector Number: VIPER11
  • Rarity: Fixed
  • Type: Upgrade - Proton Torpedoes
  • Faction: Neutral
  • Squad Points: 5
Prince Xixor figure image: click to enlarge
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Prince Xixor:

When defending, a friendly ship at Range 1 may suffer 1 uncanceled [Hit] or [Critical] result instead of you.

  • Collector Number: VIPER01
  • Rarity: Fixed
  • Type: Ship - StarViper
  • Faction: Scum and Villainy
  • Squad Points: 31
  • Pilot Skill: 7
  • Attack Dice: 3
  • Agility: 3
  • Hull: 4
  • Shields: 1
Virago
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Virago:

StarViper only. Title. Your upgrade bar gains the [System] and [Illicit Upgrade] icons. You cannot equip this card if your pilot skill value is 3 or lower.

  • Collector Number: VIPER12
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 1


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