Colossal Retaliation - Crush: With Giant Spikes Give War Wheel a power action if no other Colossal Retaliation power has been activated this turn and choose an opposing character that attacked War Wheel or damaged a friendly character since your last turn and occupies the same row or column as War Wheel. Place War Wheel in any 4 squares in the same rows or columns that contain both all of War Wheel and the chosen character. Make a close combat attack whose area of effect is all characters in those rows or columns between where War Wheel began this action and the squares it currently occupies. Hit characters are each dealt 2 penetrating damage instead of normal damage.
Dirigible Drop: Give War Wheel a power action if it occupies a starting area. At the beginning of your next turn, and place it anywhere on the map that isn't a starting area, give it an action token, and it can't use Colossal Stamina that turn.
Colossal Indifference: War Wheel can use Toughness. If War Wheel began the game on the 15-point starting line, it can't attack smaller characters except via Colossal Retaliation. When this power is revealed due to damage taken from an opposing character's attack, stop turning the dial. This power can't be countered or ignored.