Smothering Hold: The Atom can use Plasticity and Sidestep. At the beginning of your turn, deal 1 penetrating damage to all adjacent opposing characters. When an adjacent character fails a break away roll, deal that character 1 penetrating damage.
Colossal Retaliation Atomic Punch: Give The Atom a free action if no other Colossal Retalliation power has been activated this turn and choose an opposing character that attacked The Atom or damaged a friendly character since your last turn. Place The Atom such that he can make a close combat attack targeting the chosen character, then do so with an area of effect that includes all other characters within 2 squares of the target. Opposing character can't use Combat Reflexes, Shape Change, or Super Senses for this attack. Hit characters are each dealt 2 penetrating damage instead of normal damage.
Colossal Indifference: The Atom can use Toughness. If The Atom began the game on the 15-point starting line, he can't attack smaller characters except via Colossal Retaliation. When this power is revealed due to damage taken from an opposing character's attack, stop turning the dial. This power can't be countered or ignored.
Collector's number: G001
Rarity: Super booster
Team Ability: DC Unaffiliated
Point Value: 300/200/150/100/15
Powers: Charge, Sidestep, Super Strength, Quake, Invulnerability, Toughness, Close Combat Expert, Exploit Weakness, Empower