Magical Hat: Once per turn, you can either: give Hat a free action and choose a standard attack power, or give Hat a power action and choose a standard damage power. Hat can use the chosen power until your next turn.
Collector's number: 015
Team Ability: DC Unaffiliated
Point Value: 45
Powers: Force Blast, Sidestep, Energy Shield/Deflection, Super Senses, Battle Fury