Sixth Sense: When targeted by a ranged combat attack, Ms. Marvel can use Super Senses.
Energy Absorbtion: When Ms. Marvel reduces damage, place an Energy token on this card. Give Ms. Marvel a free action and remove any number of Energy tokens from this card. When you do, modify that many of her combat values by +1 until your next turn, if not already modified by this effect.
Empowerment: Ms. Marvel can use Empower, Enhancement, and Leadership. When an opposing character targets Ms. Marvel or a friendly character of a lower point value within 4 squares with Outwit or Perplex, roll a d6. On a result of 4-6, ignore that effect.