main page of Miniature TradingMiniature Trading

The best platform to trade all collectible miniature games!

Trade Cards Online
Let us find for you the cards you need

communicate randomly with people around the world:
throw a message in a bottle

The Buzz...

TIP Get paid for recommending Miniature Trading! Use our Affiliate Program and earn money easily by just bringing subscribers to Miniature Trading.
latest comments from our users
Showing comments on for
HMS Grand Temple v 4.0 Pirates CSG In the discussion on the Army "HMS Grand Temple v 4.0" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from manicdrake:

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.


Nope, that's only for towing derelicts, flotillas prevent the use of movement bonuses but the base move is unaffected.
Back to top
Report content icon
Posted: January 16, 2018 04:49 pm
 
HMS Grand Temple v 4.0 Pirates CSG In the discussion on the Army "HMS Grand Temple v 4.0" by a7xfanben Miembro Premium United States send message
manicdrake United States
Avatar for manicdrake
Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.
Back to top
Report content icon
Posted: January 16, 2018 04:48 pm
 
Delusion fleet Pirates CSG In the discussion on the Army "Delusion fleet" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from xerecs:
Small blurb aside, this certainly looks formidable.... Fiore provides a nice source of cancelling, and the combo with Nemo and Ozat is sure to cause problems for opponents. However, keep in mind that S-Board happens before a shoot action, so you'd be initiating a board against completely healthy ship. You still should win the board, and then you can open up with your cannons.

Perhaps as an experiment you could run this same fleet, but make only one change, swap the versions of Jones you use. With the Copier Jones you can copy the ability of the Fallen Angel and be even more of a pest to enemies. Conversely you could grab something from your enemies with that ability to use against them.


Good thought about the other DJ. Both of those things didn't occur to me when building this fleet back then, since I think I had S-boarding happen at any time during the move action (including at the end of the move-and-shoot), and I didn't have the other version of DJ at that point.
Back to top
Report content icon
Posted: January 15, 2018 05:44 am
 
Delusion fleet Pirates CSG In the discussion on the Army "Delusion fleet" by a7xfanben Miembro Premium United States send message
xerecs United States
Avatar for xerecs

quote from a7xfanben:

Anybody have thoughts on this setup, especially how it compares to other similar setups here at MT?



I'm not sure if I've played a 100 point deathmatch....recently. I may give it a go sometime soon. Regrettably neither I nor either of my brothers has the Delusion, something I may try to rectify in the future.

Small blurb aside, this certainly looks formidable.... Fiore provides a nice source of cancelling, and the combo with Nemo and Ozat is sure to cause problems for opponents. However, keep in mind that S-Board happens before a shoot action, so you'd be initiating a board against completely healthy ship. You still should win the board, and then you can open up with your cannons.

Perhaps as an experiment you could run this same fleet, but make only one change, swap the versions of Jones you use. With the Copier Jones you can copy the ability of the Fallen Angel and be even more of a pest to enemies. Conversely you could grab something from your enemies with that ability to use against them.
Back to top
Report content icon
Posted: January 14, 2018 09:49 pm
 
Dark Pact Pirates CSG In the discussion on the Miniature Review for "Dark Pact" by xerecs United States send message
xerecs United States
Avatar for xerecs
Plug! This review is in the running for Miniature Review of the Week!
Back to top
Report content icon
Posted: January 12, 2018 12:34 am
 
Cursed Turtles Pirates CSG In the discussion on the Army "Cursed Turtles" by cursedfan99 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
I'll be honest, I don't see this fleet doing well at all in deathmatches or regular games at this point level. I understand it's a novelty/clone fleet (use all Cursed turtle ships).
Back to top
Report content icon
Posted: January 11, 2018 03:59 pm
 
Pamplona Pirates CSG In the discussion on the Miniature Review for "Pamplona" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Nice. I would give the ship a 6/10. I think your role selections are right. You could make a silly hybrid with Luis Zuan and Dominic Freda , and tow a flotilla behind for maximum spending. XD (I'm not saying you should add that combo to the review haha)
Back to top
Report content icon
Posted: January 10, 2018 06:35 am
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
cursedfan99 United States
Avatar for cursedfan99

quote from a7xfanben:


quote from cursedfan99:


quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it.


Kind of; smokepot specialists are 3 points (I think 2 would have been better) but you can simply drop the explorer on the Hangman's Joke.



Gahhhhh, totally forgot that they were three. But yeah it's easy to enough to fit in.
Back to top
Report content icon
Posted: January 9, 2018 09:17 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from cursedfan99:


quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it.


Kind of; smokepot specialists are 3 points (I think 2 would have been better) but you can simply drop the explorer on the Hangman's Joke.
Back to top
Report content icon
Posted: January 9, 2018 08:40 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
cursedfan99 United States
Avatar for cursedfan99

quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.

It's tough to give this higher than a 3.7 (rounded up to 4)... too bad the Cursed didn't get better (or simply more) fog hoppers.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it. It is not a very viable strategy to win with unless you can invest in all of the ships that have the ability, and the Behemoth and DJC Davy Jones.

quote from godmason:

What point limit is this intended to work in? I made a similar fleet some time ago for 60 point games.


50 points was the intended amount.
Back to top
Report content icon
Posted: January 9, 2018 08:32 pm
 
Coleopterrorize the Seas Pirates CSG In the discussion on the Army "Coleopterrorize the Seas" by godmason United States send message
godmason United States
Avatar for godmason

quote from lafittejean:

What was the point of including Enemy of the State in the list? Is it meant to disrupt the enemy treasure runners by forcing them to stay an S away from the HI until the unique can be transferred?

Late response, sorry. While that's one negative, the original intent was to make enemy gold runners vulnerable to Coleoptera's cannons for sinking. Of course, Enemy of the State doesn't reassign factions, it just adds the keyword, so that was my mistake.
Back to top
Report content icon
Posted: January 9, 2018 08:08 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
godmason United States
Avatar for godmason
What point limit is this intended to work in? I made a similar fleet some time ago for 60 point games.
Back to top
Report content icon
Posted: January 9, 2018 07:57 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.

It's tough to give this higher than a 3.7 (rounded up to 4)... too bad the Cursed didn't get better (or simply more) fog hoppers.
Back to top
Report content icon
Posted: January 9, 2018 07:52 pm
 
The Jades can use Calypso too Pirates CSG In the discussion on the Army "The Jades can use Calypso too" by a7xfanben Miembro Premium United States send message
godmason United States
Avatar for godmason
Really neat idea, I love to see faction-specific abilities used internationally. I think the reliance on whirlpools could partially backfire if an opponent decides to tow a flotilla (or two) to guard the whirlpools nearest to the home island, and it'd be difficult to handle any kind of larger gunship. Even a four master in the wrong place could throw one heck of a wrench into the plan.
Back to top
Report content icon
Posted: January 9, 2018 07:51 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
notalwaysyou United States
Avatar for notalwaysyou
It took me a second to figure out how a 9-point crew and a 5 points ship leave you with a 16 pt combo. I assume you mean by placing Deleforte and Princess Arii Auraa on Le Coeur du Lion? While I figured it out, it might be useful for other players to have it written out. Or at least this comment should hopefully help if they aren't used to cheesing crew into a fleet.

I think that is a really good point to bring up. 10-masters don't run gold better than cheap ships so unless you're planning on needing to sustain an attack that will sink a 2-master, while leaving a 10-master alive (which some 5/6 masters can sink on their own) it is a hard justification. It is kind of frustrating to have to put all the asterisks on of *Yes you have 8 masts more of health *but you get to use the points you saved on your smaller gold runner to buy other gold runners as well, or trick out a smaller fighter.

And I do have to agree with Ben. As long as a nation has their bread and butter of solid abilities, I don't think it is much of an issue at all that they don't have the exclusive abilities. Some of which are good but... many of which aren't that great. Or are really silly. Spain's spain-leaning Merc 10-master not having SAC seems like a bigger detriment. (... Okay, technically, they were getting that SAC Marine in RtSS too, but my point stands. (And he is pricey enough to be a detriment still)) Its not a poor crew selection by any means... Rather, just a lack of exotic crew

But yeah, the Use section could use padding out. Maybe emphasize boarding and being a hybrid.
I'll be subscribed to this, so if you comment that you've updated it, I'll try and come back to vote
Back to top
Report content icon
Posted: January 7, 2018 11:55 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
xerecs United States
Avatar for xerecs
Most of what I'd have to say has already been said. I think this is a good start, but I really do think it needs flushing out. For example, the counteracts bit; ANY well equipped regular 5 mast will do just fine against a ten, provided they get the first shot. Ships like Blackwatch and HMS Endeavour are the two that come readily to my mind when taking on a ten. They're cheaper (than another crewed up ten), more maneuverable, and have better cannons overall.
Back to top
Report content icon
Posted: January 5, 2018 12:33 am
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
godmason United States
Avatar for godmason

quote from a7xfanben:
It's not great to have it on non-Merc ships, but since Mercenary ships already have the keyword, adding Ex-Patriot crew really doesn't make a difference on this ship, especially if you intend to use Dories.
Guess who forgot that it was already a Mercenary ship we were talking about putting Mercenary crew on?
Back to top
Report content icon
Posted: January 4, 2018 09:37 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from godmason:
I see the Ex-Patriot keyword as a bit of a liability. Thus, I try to avoid using Mercenary crew whenever possible.


It's not great to have it on non-Merc ships, but since Mercenary ships already have the keyword, adding Ex-Patriot crew really doesn't make a difference on this ship, especially if you intend to use Dories.


quote:
I think the French still have the weakest crew selection of said four factions. Would you agree with that?


Yes, but they're still the 4th best faction in the game for named crew and WAY better than just Merc stuff, so the CF's ability is quite good.
Back to top
Report content icon
Posted: January 4, 2018 09:24 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
godmason United States
Avatar for godmason

quote from a7xfanben:

Solid start, but inevitably I'll say what I don't agree with.

-I don't think faction exclusive abilities are THAT important. France still has a solid selection of named crew, many of which can be used to great effect on the CF. It's one of the easiest 10 masters to get Parley onto, not to mention the the only 4 point canceller in the game.
Solid point, and proof I didn't do my homework on the conventional French named crew, and relied too heavily on the documentation I already keep.
quote:

-I understand you just reviewed the Delusion, and perhaps you're going on a run to review every 10 master (that should take many weeks because the reviews should take a long time to write), but I don't see the need to compare CF to Delusion at every opportunity. You could compare her to all the 10 masters overall, but the Shui Xian and Zeus are much more comparable options than a ship that has vastly different crew options and costs 10 more points.
I am planning to review those later, but I didn't want to give them too much attention while writing this. A silly thought, considering they're more comparable than Delusion is.
quote:
That's it for the Uses section? I don't think I have ever seen any 10 master used exclusively for treasure running.
A mistake on my part; the following strategies section was originally part of the same section, but was cut in half in a botched attempt at improving readability.
quote:
Even when I used the Baochuan to ferry stuff in CG2, she had a full complement of crew.
Baochuan has the advantage of being a treasure ship, which CF can't quite compete with.
quote:
Comparing the CF to the Intrepide isn't taking into account the 8 extra masts of durability and firepower, which explains the vast cost differential of the setups you discuss.
Those aren't comparable, but what I meant to emphasize was that no matter how big your gold runner, her armament and durability don't matter of she isn't the first to get the gold.
quote:
Even without a world hater a player would be rather silly to not put a captain on a 10 master.
I can agree with that; not every one of these setups was fully evaluated.
quote:
Are all Mercenary and French crew in the game not enough? Captain Nemo , SAC, cancelling, Parley with reroll for O'Brien, Jordan Dumas -> infinity, etc. The options are endless!
I see the Ex-Patriot keyword as a bit of a liability. Thus, I try to avoid using Mercenary crew whenever possible.
quote:
I wouldn't disagree if it said Barbary Corsair or Viking crew could use their abilities on the ship, but the ship's main distinctive built-in ability is to allow all crew of one of the four major factions aboard.
I think the French still have the weakest crew selection of said four factions. Would you agree with that?
Back to top
Report content icon
Posted: January 4, 2018 08:59 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Solid start, but inevitably I'll say what I don't agree with.

-I don't think faction exclusive abilities are THAT important. France still has a solid selection of named crew, many of which can be used to great effect on the CF. It's one of the easiest 10 masters to get Parley onto, not to mention the the only 4 point canceller in the game.

-I understand you just reviewed the Delusion, and perhaps you're going on a run to review every 10 master (that should take many weeks because the reviews should take a long time to write), but I don't see the need to compare CF to Delusion at every opportunity. You could compare her to all the 10 masters overall, but the Shui Xian and Zeus are much more comparable options than a ship that has vastly different crew options and costs 10 more points.


quote:
when you can use Capitaine Baudouin Deleflote and L'Intrepide to achieve the same move and cargo space, but a guaranteed extra action for 16 points.


That's it for the Uses section? I don't think I have ever seen any 10 master used exclusively for treasure running. Even when I used the Baochuan to ferry stuff in CG2, she had a full complement of crew. Comparing the CF to the Intrepide isn't taking into account the 8 extra masts of durability and firepower, which explains the vast cost differential of the setups you discuss. Even without a world hater a player would be rather silly to not put a captain on a 10 master.

-Minor detail that I wasn't aware of until someone else here pointed it out to me some time ago, but the French have Capitaine Arathiel for one less point than the sac version of Arazure.


quote:
ships can be made or broken by crew selection, and unfortunately, this ship doesn't have much to pick from.


Are all Mercenary and French crew in the game not enough? Captain Nemo , SAC, cancelling, Parley with reroll for O'Brien, Jordan Dumas -> infinity, etc. The options are endless!

I wouldn't disagree if it said Barbary Corsair or Viking crew could use their abilities on the ship, but the ship's main distinctive built-in ability is to allow all crew of one of the four major factions aboard.
Back to top
Report content icon
Posted: January 4, 2018 08:16 pm
 
Page 1 of 576 Pages: [1]  2  3  4  5  6  ...>>   Next


search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help



Search:  

dish network litchfield connecticut
allaboutselfemployment.com