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The Buzz... by adam_hart

latest comments by adam_hart
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Commander Temple Pirates CSG In the discussion on the Miniature Review for "Commander Temple" by algorab Italy
adam_hart Poland
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I'm aware of that, but I think it's still a very powerful and underrated ability.

Well, sea fighting is always a risk. Of course this particular lisk is to limit its power. But gambling is always gambling regardless the game you play, whether it's regular shooting or broadsides attack.

By the way, with the help of tje pirate Code, I just realised that my comment on misunderstanding the Broadsides Attack rule was my mistake, not the author's. I apologize for messing with it. The shooting ship goes not get an extra hit - it SCORES it (so the target ship gets it). Errare humanum est
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Posted: November 9, 2016 02:07 pm
 
Commander Temple Pirates CSG In the discussion on the Miniature Review for "Commander Temple" by algorab Italy
adam_hart Poland
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I guess you also misunderstand the idea of probability and the calculation system used to calculate a chance of hitting the target that is commonly used here. 233% doesn't mean you'll be surely successful in shooting with some of the ship's cannons. The sum of chances can't be compared to any single chance, it's something quite different. So without using Broadsides Attack you can still hit with all the cannons you shoot, but instead you can also MISS with some or all of them. And when you roll multiple dice for regular attack instead of a single die for Broadsides Attack, in fact your chances reduce significantly, as the chance of missing significantly increases.

By the way, using maths to calculate the chances of successful attacks in the game is applicable for single shots ONLY - not for shooting sequences. Thus any comparison of the chances for regular and broadsides attacks has no sense, because these two attacks are too different in the mechanics, so they just can't be compared, especially simply using mathematical rules of probability.
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Posted: October 27, 2016 07:39 am
 
Commander Temple Pirates CSG In the discussion on the Miniature Review for "Commander Temple" by algorab Italy
adam_hart Poland
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You clearly misunderstand the Broadsides Attack ability It's one of the most powerful abilities in the game, the object of desire of any gunship in a fleet. It's not the target (or the defending ship) that takes that one extra hit (unless you attack a ship with only one mast remaining, but in such case broadsides attack has not much sense) - it is your ship (the attacking one) that takes that hit Regard it as the cost of that powerful attack (it can also be easily explained - such an attack, with all cannons firing at the same time, is simply a greater challenge for the firing ship to stand than when firing with all cannons in a sequence, one by one). Successful broadsides attack makes you (with just a single die roll) hitting with ALL your cannons firing. So just imagine a 4- or 5-master with this ability, hitting in a single shot 4 or 5 targets/masts (or even more with musketeers aboard)!
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Posted: October 27, 2016 07:24 am
 
Intrepid Pirates CSG In the discussion on the Miniature Review for "Intrepid" by joeharris United States
adam_hart Poland
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You are wrong about Jonathan Haraden. It's clearly explained in the FAQ, that:

-If an ability refers to the “Captain keyword” it may be triggered by any crew with the Captain keyword or the text form of the ability. It is not triggered by crew with “Captain” in their name or title unless they also have the ability.
-If an ability refers to a “captain crew” it may be triggered by any crew with the Captain keyword, the text form of the captain ability, or the word “Captain” in its name or title. Non-English language equivalents to the Captain title (Capitan, Capitaine, and Rais) count toward this effect, but different ranks and titles (Admiral, Commander, Commodore, etc.) do not.

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Posted: October 27, 2016 01:51 am
 
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