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Pirates CSG
latest comments about Pirates CSG
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Capitaine Arazure Pirates CSG In the discussion on the Miniature Review for "Capitaine Arazure" by volt United States send message
woelf United States
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Good review. This ability combination is one that seems like it should have existed numerous sets earlier, just like the Captain+Helmsman.

Even though it doesn't really affect the usability of the crew in any way, I liked the comparison to the previous SR pack.
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Posted: November 20, 2017 10:04 am
 
Jade Pirates CSG In the discussion on the Miniature Review for "Jade" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
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quote from woelf:

Well done!

An important point when using the American canoes is that the one carrying Jade will still need to re-dock or explore each additional time it wants to unload. It doesn't happen automatically each time you use their ability to transfer over a new coin while docked. (I assume you already knew that, but it's worth a mention in case anyone else reading this is unfamiliar with that rule.)


Yup I was aware, but I can add it. It would be pretty amazing if you had all 5 canoes within S+L of your HI and managed to dock each one home after passing Jade down the line.


quote:
Also, one minor correction:
quote:
If your opponent ever unloads it, distract them with fine wines and make off with their Jade!

You can't pull Jade from someone else's home island - the PC entry you quoted earlier forbids it.


Ah thanks, I'll fix that!
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Posted: November 20, 2017 10:04 am
 
Jade Pirates CSG In the discussion on the Miniature Review for "Jade" by a7xfanben Miembro Premium United States send message
woelf United States
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Well done!

An important point when using the American canoes is that the one carrying Jade will still need to re-dock or explore each additional time it wants to unload. It doesn't happen automatically each time you use their ability to transfer over a new coin while docked. (I assume you already knew that, but it's worth a mention in case anyone else reading this is unfamiliar with that rule.)



Also, one minor correction:
quote:
If your opponent ever unloads it, distract them with fine wines and make off with their Jade!

You can't pull Jade from someone else's home island - the PC entry you quoted earlier forbids it.
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Posted: November 20, 2017 09:49 am
 
Morning Star Pirates CSG In the discussion on the Miniature Review for "Morning Star" by repkosai Miembro Premium United States send message
xerecs United States
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Ben has already touched on most of my concerns, so I'll leave those where they are. However even though I'm a fan of longer reviews, this one felt a little too long. I feel that the part where you talk about how to use it as a potential gunship could be dropped, since who would use this as a gunship? Dropping that little but in the beginning of the strategies and use section and making room for a competition section would help i think, since not many five mast ships can claim to be good gold runners, and even fewer nine point ships can be as good.
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Posted: November 19, 2017 07:36 pm
 
Jade Pirates CSG In the discussion on the Miniature Review for "Jade" by a7xfanben Miembro Premium United States send message
xerecs United States
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Often times there's not much to say about UT's given their random nature, but you covered it pretty well. I especially like the combination with the American canoes, since those are the only canoes capable of pulling that off, with their multiple cargo spaces.
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Posted: November 19, 2017 07:16 pm
 
Noble Swan Pirates CSG In the discussion on the Miniature Review for "Noble Swan" by notalwaysyou Miembro Premium United States send message
xerecs United States
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Probably the third or fourth best turtle ship for the Jades, and you covered her nicely. I personally would have focused on her abilities as a gunship, since she has a rank 2 cannon. However with her limited point cost there's not much to put on her other than what you outlined in the review.

In terms of the challenge, submitting early hurt you a bit, but this is still a good review.
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Posted: November 19, 2017 07:07 pm
 
Capitaine Arazure Pirates CSG In the discussion on the Miniature Review for "Capitaine Arazure" by volt United States send message
xerecs United States
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Quite informative. You covered the piece well. Early submission hurt you a trife in the challenge, tough you've since asked to be removed, but this is still an exceptional review, by any standards.
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Posted: November 19, 2017 07:00 pm
 
Raven's Neck Pirates CSG In the discussion on the Miniature Review for "Raven's Neck" by godmason United States send message
xerecs United States
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I wouldn't mind seeing more of what ships would pair well with her. You extensively covered crew options, but what about other ships? I know from experience that finding good combinations with other ships is difficult, but it might help a little. I for one think a good combo is to pair her with the exhaustively mentioned Darkhawk II and perhaps a gold bonus crew like Genny Gallows. Just my two cents.
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Posted: November 19, 2017 06:32 pm
 
Kraken's ahoy! Pirates CSG In the discussion on the Fleet "Kraken's ahoy!" by xerecs United States send message
a7xfanben Premium Member United States
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Nice standard fleet using the gimmick! I'm very impressed with how quickly it could all be set up (within a turn or two with good enough rolls to start).
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Posted: November 19, 2017 04:31 pm
 
El Cazador's Random Setup Pirates CSG In the discussion on the Fleet "El Cazador's Random Setup" by el_cazador United States send message
a7xfanben Premium Member United States
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This one is tough. I do like the setup you've got, but it feels like it won't be quite enough. Although, you have some options. You could go after an opponent right away, or leave the captain on an island to pick up a third good coin.

Solid fleet!
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Posted: November 19, 2017 04:28 pm
 
Random Setup: Franco-Spanish Pirates CSG In the discussion on the Fleet "Random Setup: Franco-Spanish" by pirateaj14 United States send message
a7xfanben Premium Member United States
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Hard not to go with the ships chosen here. It's an effective fleet at this level, but I can't give a 5 until you add an oarsman to one of the ships. (no reason not to, might as well optimize!)

If you put Luis Zuan on the Algeciras, you would have points and point cap space to add oarsmen to both ships!
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Posted: November 19, 2017 04:22 pm
Modified on November 19, 2017 04:23 pm
 
Le Petite Canoës Pirates CSG In the discussion on the Fleet "Le Petite Canoës" by notalwaysyou Miembro Premium United States send message
a7xfanben Premium Member United States
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Good idea with the native canoes. I've always thought abilities like theirs were underrated; I see no problem with a ship like the Lynx moving out at S+S+S and coming back at S+S. Slower on the return trip, but still, those ships are usually quite effective for the points.

No captains could hurt you a bit, but with a whopping 9 "masts" for enemies to eliminate, combat could be a minor annoyance.
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Posted: November 19, 2017 04:19 pm
 
El Cazador's Random Setup Pirates CSG In the discussion on the Fleet "El Cazador's Random Setup" by el_cazador United States send message
xerecs United States
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Glad to see I'm not the only on who went with a one ship to do it all fleet!

Good call with the ramming ability, as that more than actual shooting will probably come up more if the fleets of this challenge are actually pitted against one another.
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Posted: November 19, 2017 02:58 pm
 
Unexpectadly Random. Pirates CSG In the discussion on the Fleet "Unexpectadly Random." by xerecs United States send message
xerecs United States
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I think I saw that fleet at one time but I can't recall when..... Anyway, fleets like that are why I said I might make a fleet about the Kraken Gong.

On the UT's,
I can add them, and swap them for a couple of the ones I have currently listed.


----------Added the suggested UT's. Thought about including Rats and Runes of Death but decided that there were enough negative UT's already.------------
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Posted: November 19, 2017 11:16 am
Modified on November 19, 2017 11:23 am
 
Unexpectadly Random. Pirates CSG In the discussion on the Fleet "Unexpectadly Random." by xerecs United States send message
a7xfanben Premium Member United States
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I think underestimate your own fleet's potential. Some negative UT choices could help you immensely, namely Plague and some you may want to add instead of the others. Don't forget about Mays' second ability: "This ship's crew cannot be eliminated unless she sinks." I think you should swap out Natives and Fruit for Cannibals and/or Curse of the Black Spot . Thus using Mays to your greatest advantage an avoiding some of the danger when exploring. (I was going to say Missionary but it says removed not eliminated - how obnoxious! XD)

I will say, I like the thought of a second Kraken Gong showing up via Pandora's Box. Decidedly evil, but in an intriguing way that I may have to try sometime. Also, a player getting the Gong still has to use it effectively; it's entirely possible that it could be discovered early and not roll 6's for the (short in this case, most likely) whole game. I do like your way around the miniscule build total, and your perfect usage of the two crew. Bring in up to 40 tentacles at no cost! XD Mays protects the crew from the UT's (hopefully the optimal ones if you want to change it!), and gives the Salem fair firepower and speed considering the restrictions.

Also, it was submitted before you signed up for an account here, but you may want to check out my Kraken Gong gimmick fleet sometime.

PS: Forgot to mention, the Salem is one of my favorite ships that's never talked about, so I'm glad you used her here. Not a great ship, but definitely underrated and a nice option to have!
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Posted: November 19, 2017 05:50 am
Modified on November 19, 2017 05:52 am
 
Le Petite Canoës Pirates CSG In the discussion on the Fleet "Le Petite Canoës" by notalwaysyou Miembro Premium United States send message
xerecs United States
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Brilliant play with the canoes, especially since you can only really do it with the French ones. The Spanish don't have a 0-point crew, and the Pirate, English, and American canoes are all too expensive to use. I think this is probably the best fleet in the challenge (though I haven't seen El-Cazador's since he's made it private).
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Posted: November 19, 2017 01:21 am
 
Random Setup: Franco-Spanish Pirates CSG In the discussion on the Fleet "Random Setup: Franco-Spanish" by pirateaj14 United States send message
xerecs United States
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Nice fleet. The restrictions are difficult to get around, but the ships you've chosen are some of the best at their size. The Intrepide should be able to get to an island and take most of the good coins, while the Alg. will be able to keep pace or a-hunting the opposing fleet's runners, which in this challenge, will be of a comparable size, enabling you to sink them on the first go if you're lucky.

I like your UT selections, but Rum will stall you for a turn before you can get going again, and at this size, losing a turn could be the difference between winning and loosing.
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Posted: November 19, 2017 01:18 am
 
cursed pearl Pirates CSG In the discussion on the Fleet "cursed pearl" by longchamps Belgium send message
a7xfanben Premium Member United States
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quote from longchamps:

True, The damaged version of the pearl would be better suited for this build (and would protect the crew), if you want to trade oway the L guns for S guns. The undamaged versio ncomes in a point more than the "ghost" pearl, but you can find that point by eliminating the explorer from the paradox.

Thing is,I wanted to use the "ghost" pearl because i find it a nice model. But the cargo of 2, makes it a hard one to fit into a build! Especially if you want to go with flavour and have cursed barbossa and his crew. Takes some points to get them on there!


Thematically the "ghostly" version of the BP is perfect for Barbossa, but 2 cargo is pretty limiting for a ship, even a purpose-built gunship. I usually don't mind it since it's enough for the standard captain+helmsman, but once you start adding named crew or "extra weapons" (cannoneers, musketeers, equipment, etc), you usually need something with more cargo. It's inevitable that each version of the BP will be compared to the others, and here it's just that the other two are considerably better.
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Posted: November 3, 2017 03:55 pm
 
cursed pearl Pirates CSG In the discussion on the Fleet "cursed pearl" by longchamps Belgium send message
longchamps Belgium
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True, The damaged version of the pearl would be better suited for this build (and would protect the crew), if you want to trade oway the L guns for S guns. The undamaged versio ncomes in a point more than the "ghost" pearl, but you can find that point by eliminating the explorer from the paradox.

Thing is,I wanted to use the "ghost" pearl because i find it a nice model. But the cargo of 2, makes it a hard one to fit into a build! Especially if you want to go with flavour and have cursed barbossa and his crew. Takes some points to get them on there!
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Posted: November 3, 2017 03:38 pm
Modified on November 3, 2017 03:42 pm
 
cursed pearl Pirates CSG In the discussion on the Fleet "cursed pearl" by longchamps Belgium send message
a7xfanben Premium Member United States
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Not bad, but you're wasting a couple points on Fear with Cursed Captain Barbossa that would be better spent on a helmsman... although I guess that wouldn't even work with such low cargo. Nice flavor setup, just inevitably not nearly as good as the best setups on either of the other versions of the BP. I love the Paradox, she is underrated and will probably fly under the radar compared to the other two ships.
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Posted: November 1, 2017 09:45 am
 
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