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Pirates CSG
latest comments about Pirates CSG
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The little ones of Calico Pirates CSG In the discussion on the Fleet "The little ones of Calico" by morgull Miembro Premium Spain send message
xerecs United States
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Not a bad first fleet at all! Technically the set-up on the Black Swan is not illegal. There is nothing to prevent you from putting a SAC crew and an SAT crew on the same ship. It is illegal to SAC on top of a successful Same action twice roll.
For example, you roll the dice for Same action twice and get a 5-6, this means you cannot use the SAC action that turn. However, if you do not get the 5-6, you do have the option to use the SAC if you so desire.


Rules issues aside, this is a very interesting approach to the challenge. Your numbers superiority will allow you to throw meat shields at the bigger gunships to keep the Black Swan safe for a time. I'd recommend an Enders Game approach, go straight for the fort with the smaller ships shielding the larger one and hope to get Mysion with a successful board. Your Fleet Admiral crew (Jean Laffite) has the potential to be a game changer, giving the option for one of your smaller ships to have two move actions. Going back to the SAC, if the dice desert you you have that option to get a guaranteed Extra when you want it, which could make a huge difference during the contest.

My concern is that your fleet of little ships will be shredded almost immediately by the larger ships of the Allies, opening the door to damage you capital ship. Also, though she has immunity to ships within S, the Calchas is weak to ramming, and a successful ram will take her out of the game.
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Posted: March 27, 2017 08:30 pm
 
Free The King - Blackheart Pirates CSG In the discussion on the Fleet "Free The King - Blackheart" by volt United States send message
xerecs United States
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Very good set-up! Another nice flavor intro as well! The Revenant's ability will allow her to hide behind the Black Swan and fire through her to the enemy if she's close enough. This could work when shooting at the ships or at the Fort. The real nice touch is the Flotilla though, allowing you to soften up anything within S+S for your main ships to swoop in for the kill.

The SAC actions will probably give you a very good shot at killing most of the Allied fleet with minimum damage to yourself, since Dice are not always reliable even with re-roll.


My concern is that the Allies will focus firepower on one of your ships, double teaming one of them, and leaving the others alone. While this sounds like a plus for you, the two the allies will mostly likely send are the EA built in Titan and Enterprise, leaving the French to guard the Fort. Also, running out of SAC options before you've inflicted serious harm on the Allied fleet will be a very big problem.
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Posted: March 27, 2017 07:44 pm
 
Rescue Mission! Pirates CSG In the discussion on the Fleet "Rescue Mission!" by selvaxri United States send message
xerecs United States
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Interesting choices. The Sisters' Rage will be an extreme annoyance to the Allies, requiring them to either get outside S and within L or to ram her masts off. Either situation will take at least two of the three ships, leaving your other two ships free to pester and possibly sink the third Allied ship. Their fort immunity will allow them to get very close to the Allied base, Fortaleza.
I also really like the flavor intro.

All that said however, you do have two 3 mast ships and one 2 mast going up against three capital ships and a fort. I'm worried about your fleet getting shredded before it's able to execute it's tactic.
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Posted: March 27, 2017 07:31 pm
Modified on March 27, 2017 07:33 pm
 
Another pirate rescue attempt! Pirates CSG In the discussion on the Fleet "Another pirate rescue attempt!" by a7xfanben United States send message
xerecs United States
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I quite like the set-up here. This fleet would give the Allied fleet fits with the submerged cancelling and ramming. The Dutchman has serious firepower and a very good crew set-up, good for either boards or straight shooting.

That said, I'm worried what might happen if the Allies double the Dutchman similar to this.

You could pull an Enders Game and go straight for the fort with both ships and ignore the damage if you can get to the fort and successfully get Mysion onto one of your ships. You'll most likely be shredded by the three Allies there, but if you secure Mysion with at least one ship you'll get the win.

Nice flavor aspects as well.
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Posted: March 27, 2017 07:16 pm
 
The little ones of Calico Pirates CSG In the discussion on the Fleet "The little ones of Calico" by morgull Miembro Premium Spain send message
morgull Premium Member Spain
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Thank you Ben, I have download and I will read conscientiously.
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Posted: March 19, 2017 04:11 pm
 
The little ones of Calico Pirates CSG In the discussion on the Fleet "The little ones of Calico" by morgull Miembro Premium Spain send message
a7xfanben United States
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quote from morgull:
Oh my god! I´m a cheater! . I don´t know about this add to the rules so.. .where can I read the rules in english??. We were playing with the rules translates of the spanish comunity so... whe can do 3 or 4 actions in one turn ^^ And didn´t know about reverse pinning too. Bad news but I will learn. Thank you!


The BoardGameGeek files section has the complete rules, the Pirate Code FAQ, and the Reference Diagrams. (and much more cool stuff)
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Posted: March 19, 2017 10:33 am
 
The little ones of Calico Pirates CSG In the discussion on the Fleet "The little ones of Calico" by morgull Miembro Premium Spain send message
morgull Premium Member Spain
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quote from a7xfanben:

Nice first fleet! I like the idea of ramming and I have a good feeling that some of those little ships would actually succeed at boarding parties as well, as I've seen many improbable boarding upsets.

The Black Swan will have no more than 2 actions per turn because of the action limit that was made official in the rules. However, I think having Jimmy Legs aboard is still cool, since you could sac Calico Cat if you really need another guaranteed extra action once the oarsman is gone. The biggest problem with that setup is the lack of a helmsman - I would prefer the extra speed to Turner's +1 to boards.

Also, the "reverse pinning" strategy was also banned long ago - I'm not sure if that's what you meant for the ramming strategy. Still, the bow will be the best place to ram since it can severely limit how the enemy ship will be able to move on their next turn.

Even with those potential issues, I think this still has some potential to surprise. It could even be optimal to use all the small ships as a screen for the Black Swan, allowing the Swan to swoop in at the opportune moment and grab Mysion with the help of a double action and some shots.


Oh my god! I´m a cheater! . I don´t know about this add to the rules so.. .where can I read the rules in english??. We were playing with the rules translates of the spanish comunity so... whe can do 3 or 4 actions in one turn ^^ And didn´t know about reverse pinning too. Bad news but I will learn. Thank you!
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Posted: March 19, 2017 10:27 am
 
The little ones of Calico Pirates CSG In the discussion on the Fleet "The little ones of Calico" by morgull Miembro Premium Spain send message
selvaxri United States
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nice fleet, having small cheap ships try to run interference could prove an entertaining strategy, though a costly one. you could have just saved those points to fully equip a few more ships...

Volt and Ben have each put their eggs into one basket, i've tried to cheese the Fort, i wish we could combine our fleets and have at the Allied Fleet.
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Posted: March 19, 2017 01:51 am
 
The little ones of Calico Pirates CSG In the discussion on the Fleet "The little ones of Calico" by morgull Miembro Premium Spain send message
a7xfanben United States
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Nice first fleet! I like the idea of ramming and I have a good feeling that some of those little ships would actually succeed at boarding parties as well, as I've seen many improbable boarding upsets.

The Black Swan will have no more than 2 actions per turn because of the action limit that was made official in the rules. However, I think having Jimmy Legs aboard is still cool, since you could sac Calico Cat if you really need another guaranteed extra action once the oarsman is gone. The biggest problem with that setup is the lack of a helmsman - I would prefer the extra speed to Turner's +1 to boards.

Also, the "reverse pinning" strategy was also banned long ago - I'm not sure if that's what you meant for the ramming strategy. Still, the bow will be the best place to ram since it can severely limit how the enemy ship will be able to move on their next turn.

Even with those potential issues, I think this still has some potential to surprise. It could even be optimal to use all the small ships as a screen for the Black Swan, allowing the Swan to swoop in at the opportune moment and grab Mysion with the help of a double action and some shots.
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Posted: March 11, 2017 05:50 pm
 
Another pirate rescue attempt! Pirates CSG In the discussion on the Fleet "Another pirate rescue attempt!" by a7xfanben United States send message
volt United States
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jst realized I never voted on your fleets = Sorry!
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Posted: February 26, 2017 06:33 pm
 
Free The King - Blackheart Pirates CSG In the discussion on the Fleet "Free The King - Blackheart" by volt United States send message
selvaxri United States
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Okay, i have a flimsy fleet based around just nitpicking the fort, to try to win.
Ben has one big ship fully loaded with a canceller hiding underneath...

you have two good ships, fully loaded with some extra boom. nice. it's too bad we can't all combine our fleets against the collective Allied Navy.
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Posted: February 22, 2017 11:48 pm
 
Free The King - Blackheart Pirates CSG In the discussion on the Fleet "Free The King - Blackheart" by volt United States send message
volt United States
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Just noticed the Doombox flavor text! lol. Added a line since I couldn't ignore that.
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Posted: February 20, 2017 02:19 pm
 
Free The King - Blackheart Pirates CSG In the discussion on the Fleet "Free The King - Blackheart" by volt United States send message
volt United States
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Thanks for the typos, fixed!

And with crew killing and 1 guns on the Titan, nothing is overkill lol.
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Posted: February 20, 2017 03:36 am
 
Rescue Mission! Pirates CSG In the discussion on the Fleet "Rescue Mission!" by selvaxri United States send message
selvaxri United States
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quote from a7xfanben:


quote from selvaxri:
I was contemplating the crew, and yes- the Windjammer could use a Captain.
I could drop Isandro, and afford two captains- but what do i get for one last point?
so, i'm more or less hoping for Cat's and Angel's Double Action to get past the Armada.


I would replace the oarsman on the Sister's Rage with a helmsman. I didn't realize it then but the SR will be slower than the allies even without them getting their double actions. A ship that small will need the first strike since even L-range shots from one of the trio could dismast the SR.


Had to do some crew rearrangements.
Giving the Windjammer a Captain puts the TCVP over that of the Windjammer, so Crimson Angel is on a suicide mission now onboard the Sister's Rage. She can still try to use her Double Action to cause as much trouble as possible.

STOP MAKING ME RETHINK MY DECISIONS, BEN!
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Posted: February 19, 2017 10:55 pm
 
Another pirate rescue attempt! Pirates CSG In the discussion on the Fleet "Another pirate rescue attempt!" by a7xfanben United States send message
a7xfanben United States
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quote from selvaxri:
Also, Cotton & "Bootstrap Bill" Turner are both Helmsman if you want to keep to your PotC theme.


Thanks for the reminder! This is a fun one indeed heh. I keep thinking about the preview for the new one.
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Posted: February 19, 2017 05:51 pm
 
Free The King - Blackheart Pirates CSG In the discussion on the Fleet "Free The King - Blackheart" by volt United States send message
a7xfanben United States
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Yeah I like the blue/red color disparity. I like how you used the Black/Jake link even more. However, the best part might be how you tied the other fleets into your flavor intro.

The flotilla almost seems like overkill - since you have guaranteed double actions vs die rolls, there's definitely a chance you can simply overpower the allies.

PS: In the description you said Rover instead of Mermaid, and then "disengage" at the end.
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Posted: February 19, 2017 05:47 pm
Modified on February 19, 2017 05:48 pm
 
Another pirate rescue attempt! Pirates CSG In the discussion on the Fleet "Another pirate rescue attempt!" by a7xfanben United States send message
selvaxri United States
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putting all your eggs in one basket, eh? Will double actions be enough to get through the Allied Fleet?

Good luck!

Also, Cotton & "Bootstrap Bill" Turner are both Helmsman if you want to keep to your PotC theme.
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Posted: February 19, 2017 05:46 pm
 
Rescue Mission! Pirates CSG In the discussion on the Fleet "Rescue Mission!" by selvaxri United States send message
a7xfanben United States
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quote from selvaxri:
I was contemplating the crew, and yes- the Windjammer could use a Captain.
I could drop Isandro, and afford two captains- but what do i get for one last point?
so, i'm more or less hoping for Cat's and Angel's Double Action to get past the Armada.


I would replace the oarsman on the Sister's Rage with a helmsman. I didn't realize it then but the SR will be slower than the allies even without them getting their double actions. A ship that small will need the first strike since even L-range shots from one of the trio could dismast the SR.
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Posted: February 19, 2017 05:28 pm
 
Rescue Mission! Pirates CSG In the discussion on the Fleet "Rescue Mission!" by selvaxri United States send message
selvaxri United States
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quote from a7xfanben:

I like your tactic. I would definitely try to fit a captain on the Windjammer, and I'm a bit worried the Sister's Rage will be blown out of the water by Crenshaw on the Enterprise. I also like how two of the crew are hostile to the allied nations.


most of my fleet will probably be blown out of the water. two three mast ships and a 2-mast that if it gets close enough to a ship that can't hit the Sister's Rage, they'd probably just ram the Sister's Rage.

I was contemplating the crew, and yes- the Windjammer could use a Captain.
I could drop Isandro, and afford two captains- but what do i get for one last point?
so, i'm more or less hoping for Cat's and Angel's Double Action to get past the Armada.
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Posted: February 19, 2017 05:15 pm
 
Rescue Mission! Pirates CSG In the discussion on the Fleet "Rescue Mission!" by selvaxri United States send message
a7xfanben United States
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I like your tactic. I would definitely try to fit a captain on the Windjammer, and I'm a bit worried the Sister's Rage will be blown out of the water by Crenshaw on the Enterprise. I also like how two of the crew are hostile to the allied nations.
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Posted: February 18, 2017 08:58 pm
 
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