main page of Miniature TradingMiniature Trading

The best platform to trade all collectible miniature games!

Trade Cards Online
Let us find for you the cards you need

communicate randomly with people around the world:
throw a message in a bottle

The Buzz... by a7xfanben

latest comments by a7xfanben
Showing comments on for
Page 5 of 42 Pages: Previous   1  2  3  4  [5]  6  7  8  9  10  ...>>   Next
Carcajou Pirates CSG In the discussion on the Miniature "Carcajou"
a7xfanben Premium Member United States
Avatar for a7xfanben
The Carcajou guarding a whirlpool in Command the Oceans.
Back to top
Report content icon
Posted: December 12, 2017 08:47 am
 
Mysterious Island #2 Pirates CSG In the discussion on the Miniature Review for "Mysterious Island #2" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Thanks for the vote krazykat, and yeah, bringing a shipwright along to the island is a solid idea!
Back to top
Report content icon
Posted: November 30, 2017 08:05 pm
 
Jade Pirates CSG In the discussion on the Miniature Review for "Jade" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from woelf:

Well done!

An important point when using the American canoes is that the one carrying Jade will still need to re-dock or explore each additional time it wants to unload. It doesn't happen automatically each time you use their ability to transfer over a new coin while docked. (I assume you already knew that, but it's worth a mention in case anyone else reading this is unfamiliar with that rule.)


Yup I was aware, but I can add it. It would be pretty amazing if you had all 5 canoes within S+L of your HI and managed to dock each one home after passing Jade down the line.


quote:
Also, one minor correction:
quote:
If your opponent ever unloads it, distract them with fine wines and make off with their Jade!

You can't pull Jade from someone else's home island - the PC entry you quoted earlier forbids it.


Ah thanks, I'll fix that!
Back to top
Report content icon
Posted: November 20, 2017 10:04 am
 
Kraken's ahoy! Pirates CSG In the discussion on the Army "Kraken's ahoy!" by xerecs United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Nice standard fleet using the gimmick! I'm very impressed with how quickly it could all be set up (within a turn or two with good enough rolls to start).
Back to top
Report content icon
Posted: November 19, 2017 04:31 pm
 
El Cazador's Random Setup Pirates CSG In the discussion on the Army "El Cazador's Random Setup" by el_cazador United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
This one is tough. I do like the setup you've got, but it feels like it won't be quite enough. Although, you have some options. You could go after an opponent right away, or leave the captain on an island to pick up a third good coin.

Solid fleet!
Back to top
Report content icon
Posted: November 19, 2017 04:28 pm
 
Random Setup: Franco-Spanish Pirates CSG In the discussion on the Army "Random Setup: Franco-Spanish" by pirateaj14 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Hard not to go with the ships chosen here. It's an effective fleet at this level, but I can't give a 5 until you add an oarsman to one of the ships. (no reason not to, might as well optimize!)

If you put Luis Zuan on the Algeciras, you would have points and point cap space to add oarsmen to both ships!
Back to top
Report content icon
Posted: November 19, 2017 04:22 pm
Modified on November 19, 2017 04:23 pm
 
Le Petite Canoës Pirates CSG In the discussion on the Army "Le Petite Canoës" by notalwaysyou United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Good idea with the native canoes. I've always thought abilities like theirs were underrated; I see no problem with a ship like the Lynx moving out at S+S+S and coming back at S+S. Slower on the return trip, but still, those ships are usually quite effective for the points.

No captains could hurt you a bit, but with a whopping 9 "masts" for enemies to eliminate, combat could be a minor annoyance.
Back to top
Report content icon
Posted: November 19, 2017 04:19 pm
 
Unexpectadly Random. Pirates CSG In the discussion on the Army "Unexpectadly Random." by xerecs United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
I think underestimate your own fleet's potential. Some negative UT choices could help you immensely, namely Plague and some you may want to add instead of the others. Don't forget about Mays' second ability: "This ship's crew cannot be eliminated unless she sinks." I think you should swap out Natives and Fruit for Cannibals and/or Curse of the Black Spot . Thus using Mays to your greatest advantage an avoiding some of the danger when exploring. (I was going to say Missionary but it says removed not eliminated - how obnoxious! XD)

I will say, I like the thought of a second Kraken Gong showing up via Pandora's Box. Decidedly evil, but in an intriguing way that I may have to try sometime. Also, a player getting the Gong still has to use it effectively; it's entirely possible that it could be discovered early and not roll 6's for the (short in this case, most likely) whole game. I do like your way around the miniscule build total, and your perfect usage of the two crew. Bring in up to 40 tentacles at no cost! XD Mays protects the crew from the UT's (hopefully the optimal ones if you want to change it!), and gives the Salem fair firepower and speed considering the restrictions.

Also, it was submitted before you signed up for an account here, but you may want to check out my Kraken Gong gimmick fleet sometime.

PS: Forgot to mention, the Salem is one of my favorite ships that's never talked about, so I'm glad you used her here. Not a great ship, but definitely underrated and a nice option to have!
Back to top
Report content icon
Posted: November 19, 2017 05:50 am
Modified on November 19, 2017 05:52 am
 
cursed pearl Pirates CSG In the discussion on the Army "cursed pearl" by longchamps Belgium send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from longchamps:

True, The damaged version of the pearl would be better suited for this build (and would protect the crew), if you want to trade oway the L guns for S guns. The undamaged versio ncomes in a point more than the "ghost" pearl, but you can find that point by eliminating the explorer from the paradox.

Thing is,I wanted to use the "ghost" pearl because i find it a nice model. But the cargo of 2, makes it a hard one to fit into a build! Especially if you want to go with flavour and have cursed barbossa and his crew. Takes some points to get them on there!


Thematically the "ghostly" version of the BP is perfect for Barbossa, but 2 cargo is pretty limiting for a ship, even a purpose-built gunship. I usually don't mind it since it's enough for the standard captain+helmsman, but once you start adding named crew or "extra weapons" (cannoneers, musketeers, equipment, etc), you usually need something with more cargo. It's inevitable that each version of the BP will be compared to the others, and here it's just that the other two are considerably better.
Back to top
Report content icon
Posted: November 3, 2017 03:55 pm
 
cursed pearl Pirates CSG In the discussion on the Army "cursed pearl" by longchamps Belgium send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Not bad, but you're wasting a couple points on Fear with Cursed Captain Barbossa that would be better spent on a helmsman... although I guess that wouldn't even work with such low cargo. Nice flavor setup, just inevitably not nearly as good as the best setups on either of the other versions of the BP. I love the Paradox, she is underrated and will probably fly under the radar compared to the other two ships.
Back to top
Report content icon
Posted: November 1, 2017 09:45 am
 
Spooky Submarine Pirates CSG In the discussion on the Army "Spooky Submarine" by el_cazador United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
I see no reason to not add oarsmen on both ships. You could also add fire shot or something to your HI in the case one of the ships picked it up (after losing a crew in the case of the Pyre) and used it to deny an HI raider or something. Or put a captain on the HI in case DJ dies somehow. Might as well use the points!
Back to top
Report content icon
Posted: October 30, 2017 09:02 am
 
POTC english fleet Pirates CSG In the discussion on the Army "POTC english fleet" by longchamps Belgium send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Both of those ships need captains and helmsmen to really optimize them. If you're not using them since PotC didn't have any true generic crew, cool, and that's more the designers' fault than yours.

I like pairing the Admiral's Action ability with a reroller, but here it takes up nearly 25% of your build total, and you're still not likely to get enough 6's to change the game.

Nice to see Swann in play for once - he's about as situational as it gets, but it seems like he might be a better fit on a ship like HMS Prince of Chichester .
Back to top
Report content icon
Posted: October 30, 2017 08:34 am
 
alternative calypso fleet Pirates CSG In the discussion on the Army "alternative calypso fleet" by longchamps Belgium send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Unless you're using house rules, you'll need Jonah on the Paradox since Calpyso costs more points than the Paradox. (a ship cannot carry crew worth more points than the ship's point cost)
Back to top
Report content icon
Posted: October 29, 2017 09:22 pm
 
HMS Grand Temple Pirates CSG In the discussion on the Army "HMS Grand Temple" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
It's about time! Finally this gets Fleet of the Week! Thank you to those who voted on it. This remains my first fleet I created that could be competitive in tournament play, though that wasn't my original intention and it wasn't as amazing for a while with the Meresman instead of the London haha.

This fleet is 29-13 in 42 total games for a .690 winning percentage, still one of the best all time. What other fleets have been put to the test like this one? Not many. Practical results matter, and it's nice to see this fleet getting the attention it deserves!

Not only one of the most played fleets ever, but also one of the fleets here with the most edits lol. I see 8 edits to the description, though not all were for adding and subtracting pieces. It's also one of my oldest fleets, and a nice culmination of my 2011 creation to see it make the front page here in 2017. Go English!
Back to top
Report content icon
Posted: September 30, 2017 06:24 am
 
The best Flying Dutchman combo Pirates CSG In the discussion on the Army "The best Flying Dutchman combo" by pirateaj14 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from lafittejean:

I kind of like this idea since you're finding a way to make a fairly easy to find cheap 5-master like the promo Dutchman into something useful. The promo Dutchman pales before the various Morning Stars, but how easy is it to find a physical version of that ship these days?


Not sure which ship you mean, but the 300 FD is easily found on eBay (usually for reasonable prices) while the MS's are tough to get below $20 each as far as I've seen.
Back to top
Report content icon
Posted: September 24, 2017 05:58 am
 
Colonial Trader Pirates CSG In the discussion on the Miniature Review for "Colonial Trader" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
She might be bad, but she's not unusable!
The Americans have launched the Colonial Trader in Command the Oceans!
Back to top
Report content icon
Posted: September 15, 2017 07:48 pm
 
Colonial Trader Pirates CSG In the discussion on the Miniature Review for "Colonial Trader" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Yeah, I can't stand those annoying abilities. You read it and it sounds decent, but then you look at the speed and go, come on.

I would say that the only practical usage of this ship is as an empty gold hauler in campaign games. Launch her once you've explored nearby islands, and then she doesn't need an explorer to load stuff right away. Then she gets 5 coins or resources every trip and just floats under the radar.

Other than flavor text, I can't think of much you can add to make it a better review. I think the ship would have been fine with 5 cargo and no ability. That would make her a reasonably decent American gold runner, durable and capacious but still expensive. 7 is pushing it, especially since we don't have any 4 masted schooners with more than 6 cargo.
Back to top
Report content icon
Posted: September 10, 2017 03:49 pm
 
Raven's Neck Pirates CSG In the discussion on the Miniature Review for "Raven's Neck" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Very good review. What do you have against the standard format?

A few things hold it back from a 5 for me, but I'm glad you like the ship as much or more than I do. There could certainly be a competition section, since Pirate 4 masters have been legendary since 2004. I think you should use the insert miniature function with some of the less obvious game pieces, such as Jonah and the Bosun's Bane. The latter of which was misspelled - not only does someone potentially have to look that one up to see what it does, but they may even have trouble finding it with "base" as the name. (although, perhaps an opportunity for a custom piece? )

Also, simple but interesting counteracts like Rotting Hull can make a review more interesting. Mentioning everything can make a review too long, but too long is always better than too short with these things.

I particularly liked the combo of Devereaux with Hammersmith - a great hybrid indeed! Also, I had also never thought of using Lucky AND Devereaux on the ship together - talk about maximum spying!
Back to top
Report content icon
Posted: September 9, 2017 04:07 pm
 
Pearl Pirates CSG In the discussion on the Miniature Review for "Pearl" by godmason United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
I don't disagree with the points you make, but I must admit I really like this ship. I just have a thing for ships with large cargo holds in general, but with a soft spot for those that also have slow speed. Solid review, just not detailed and perfect enough to get a 5 yet.
Back to top
Report content icon
Posted: September 9, 2017 04:06 am
 
Morning Star Pirates CSG In the discussion on the Miniature Review for "Morning Star" by repkosai Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
No need to apologize, it's just something I noticed with the review. I do understand trying to find unconventional combos for ships, as I sometimes enjoy doing that as well.

I did see the SM version of Castro mentioned but since you've used the BC version so effectively in our games (on this ship no less) I was surprised to not see that combo with him Vaccaro and a helmsman, especially since it is a good combo!


quote:
One of the major issues I had writing this overall was the 'double-edged sword' nature of the Morning Star's defining characteristics. Indeed, the major argument I've heard in favor of htis particular iteration's playability is something I see as more of a downside, her reduced point cost. After all, for only three points more, you upgrade to the Aberdeen Baron, who has no drawbacks for firing the same ranked cannonry, and offers a built-in Explorer keyword.


Yes, this is very interesting and gives us insight as to why the review turned out this way. (one of your favorite ships but it doesn't always sound like that from the review)

It's funny, I usually view negative abilities as a positive because they drive down the point cost. As important as speed is, there's nothing like discounted game pieces that allow you to fit other stuff into your fleet for free. The way I see it, the MS can have a helmsman and explorer for those 3 points the Baron costs, giving her the same end cargo and explorer keyword but with 50% faster speed. Admittedly, you'd much rather have the MS's negative ability on a small ship since theoretically you won't be firing the cannons as much. However, in this case I think it barely matters. The ship's cargo, speed, and point cost are all perfect for using the ship as a large treasure runner, so combat is not nearly as important as it is to most 5 masters. Without that negative ability giving her a niche (gold running 5 master) and driving the cost down, the MS wouldn't be nearly as unique and might cost 12 or 13 points.

Another Mourning Star is an example of a cheap 5 master that doesn't really work. The base stats are so bad (low cargo for the size, and the worst base move in the game) that it's tough to use her effectively. The Spanish MS has TWICE the cargo and TWICE the speed for 1 less point, and the Cursed MS isn't really even overpriced!


quote:
especially given that the limited point total really handicaps the options laid available for improvement via crew/equipment (i.e. the Bianco difficulty).


It's funny, because I see this "con" as another strength. It's almost always best for treasure runners to be as cheap as possible, because you don't usually need or even want more than a helmsman and/or explorer aboard. Even with Spain's plethora of great named crew, 9 points is plenty to work with when you consider how quickly the big cargo hold will be filled up. As you've seen, the combo of either version of Castro, along with Vaccaro and a helmsman (and possibly explorer if using SM Castro) is fantastic for this ship. That comes in at just 14 or 16 points and leaves you with 4 open cargo spaces. Either version of Freda plus a helmsman is another fantastic option. I would also never bother using equipment on this ship, or use many combat crew. Spain did get shafted on 5 masters a little, but between the Big 2 and their great 4 masters, they have plenty of ships for the war-hungry crew to serve on. Finally, SS Bianco is great but a bit difficult to fit into smaller games. Either way, I think a ship like the Buscador is the perfect ship for him. More points and cargo to work with, and the Buscador is more likely to need the Secret Hold because she's slower and smaller than the MS, and therefore more susceptible to boarding parties.
Back to top
Report content icon
Posted: September 1, 2017 03:59 am
 
Page 5 of 42 Pages: Previous   1  2  3  4  [5]  6  7  8  9  10  ...>>   Next


search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help



Search:  

dish network derby connecticut
Forensic Science Kits