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The Buzz... by a7xfanben

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Colonial Trader Pirates CSG In the discussion on the Miniature Review for "Colonial Trader" by godmason United States send message
a7xfanben Premium Member United States
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Yeah, I can't stand those annoying abilities. You read it and it sounds decent, but then you look at the speed and go, come on.

I would say that the only practical usage of this ship is as an empty gold hauler in campaign games. Launch her once you've explored nearby islands, and then she doesn't need an explorer to load stuff right away. Then she gets 5 coins or resources every trip and just floats under the radar.

Other than flavor text, I can't think of much you can add to make it a better review. I think the ship would have been fine with 5 cargo and no ability. That would make her a reasonably decent American gold runner, durable and capacious but still expensive. 7 is pushing it, especially since we don't have any 4 masted schooners with more than 6 cargo.
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Posted: September 10, 2017 03:49 pm
 
Raven's Neck Pirates CSG In the discussion on the Miniature Review for "Raven's Neck" by godmason United States send message
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Very good review. What do you have against the standard format?

A few things hold it back from a 5 for me, but I'm glad you like the ship as much or more than I do. There could certainly be a competition section, since Pirate 4 masters have been legendary since 2004. I think you should use the insert miniature function with some of the less obvious game pieces, such as Jonah and the Bosun's Bane. The latter of which was misspelled - not only does someone potentially have to look that one up to see what it does, but they may even have trouble finding it with "base" as the name. (although, perhaps an opportunity for a custom piece? )

Also, simple but interesting counteracts like Rotting Hull can make a review more interesting. Mentioning everything can make a review too long, but too long is always better than too short with these things.

I particularly liked the combo of Devereaux with Hammersmith - a great hybrid indeed! Also, I had also never thought of using Lucky AND Devereaux on the ship together - talk about maximum spying!
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Posted: September 9, 2017 04:07 pm
 
Pearl Pirates CSG In the discussion on the Miniature Review for "Pearl" by godmason United States send message
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I don't disagree with the points you make, but I must admit I really like this ship. I just have a thing for ships with large cargo holds in general, but with a soft spot for those that also have slow speed. Solid review, just not detailed and perfect enough to get a 5 yet.
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Posted: September 9, 2017 04:06 am
 
Morning Star Pirates CSG In the discussion on the Miniature Review for "Morning Star" by repkosai Miembro Premium United States send message
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No need to apologize, it's just something I noticed with the review. I do understand trying to find unconventional combos for ships, as I sometimes enjoy doing that as well.

I did see the SM version of Castro mentioned but since you've used the BC version so effectively in our games (on this ship no less) I was surprised to not see that combo with him Vaccaro and a helmsman, especially since it is a good combo!


quote:
One of the major issues I had writing this overall was the 'double-edged sword' nature of the Morning Star's defining characteristics. Indeed, the major argument I've heard in favor of htis particular iteration's playability is something I see as more of a downside, her reduced point cost. After all, for only three points more, you upgrade to the Aberdeen Baron, who has no drawbacks for firing the same ranked cannonry, and offers a built-in Explorer keyword.


Yes, this is very interesting and gives us insight as to why the review turned out this way. (one of your favorite ships but it doesn't always sound like that from the review)

It's funny, I usually view negative abilities as a positive because they drive down the point cost. As important as speed is, there's nothing like discounted game pieces that allow you to fit other stuff into your fleet for free. The way I see it, the MS can have a helmsman and explorer for those 3 points the Baron costs, giving her the same end cargo and explorer keyword but with 50% faster speed. Admittedly, you'd much rather have the MS's negative ability on a small ship since theoretically you won't be firing the cannons as much. However, in this case I think it barely matters. The ship's cargo, speed, and point cost are all perfect for using the ship as a large treasure runner, so combat is not nearly as important as it is to most 5 masters. Without that negative ability giving her a niche (gold running 5 master) and driving the cost down, the MS wouldn't be nearly as unique and might cost 12 or 13 points.

Another Mourning Star is an example of a cheap 5 master that doesn't really work. The base stats are so bad (low cargo for the size, and the worst base move in the game) that it's tough to use her effectively. The Spanish MS has TWICE the cargo and TWICE the speed for 1 less point, and the Cursed MS isn't really even overpriced!


quote:
especially given that the limited point total really handicaps the options laid available for improvement via crew/equipment (i.e. the Bianco difficulty).


It's funny, because I see this "con" as another strength. It's almost always best for treasure runners to be as cheap as possible, because you don't usually need or even want more than a helmsman and/or explorer aboard. Even with Spain's plethora of great named crew, 9 points is plenty to work with when you consider how quickly the big cargo hold will be filled up. As you've seen, the combo of either version of Castro, along with Vaccaro and a helmsman (and possibly explorer if using SM Castro) is fantastic for this ship. That comes in at just 14 or 16 points and leaves you with 4 open cargo spaces. Either version of Freda plus a helmsman is another fantastic option. I would also never bother using equipment on this ship, or use many combat crew. Spain did get shafted on 5 masters a little, but between the Big 2 and their great 4 masters, they have plenty of ships for the war-hungry crew to serve on. Finally, SS Bianco is great but a bit difficult to fit into smaller games. Either way, I think a ship like the Buscador is the perfect ship for him. More points and cargo to work with, and the Buscador is more likely to need the Secret Hold because she's slower and smaller than the MS, and therefore more susceptible to boarding parties.
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Posted: September 1, 2017 03:59 am
 
Morning Star Pirates CSG In the discussion on the Miniature Review for "Morning Star" by repkosai Miembro Premium United States send message
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I feel like the gold running option should have been the focus of the strategies and gameplay section, since almost nobody is going to use this ship strictly as a gunship. You get into gunship combos without emphasizing how best to use the ship until later. (the Uses section covered it a bit but the gold focus wasn't truly clear until the combos section)

I'm a little surprised you didn't mention the combo with BC Castro and Vaccaro pairing with a helmsman to give 6S speed rather often. You've seen how good that can be, though the rest of the combos section is good.

I think the "easily visible target" part in the cons section is far more of a strength - this is one of the most durable gold runners in the game without being more expensive than much smaller options like the La Monarca and El San Jose (hint competition section ). (and you mention it being a distraction as a good thing earlier in the review)

Do you have any pictures of the ship from your games? Note that the card gallery picture is just the deckplate, and I can't even find a picture of the ship on the eBay listing. Not your fault that almost nobody has built it of course, but I think having a picture of the ship within the review would make it stand out a lot, as she is a pretty ship. You can even have the picture link to a battle report using the MS. Also since most people (including me) don't own the ship, consider replacing the current database picture with your own picture of the constructed ship.

I would give this ship a 9/10. I don't understand knocking a ship for not being viable for fighting or getting gold. Again (similar to another comment on an MR), where does that leave the Banshee's Cry? She's so bad at combat that she can't get more than a 5? She has to be a 10. It's not like HMS Dover is a better ship than the BC just because she's infinitely better at being a hybrid.

All in all though, great review. I'd probably give it about a 4.3 for now, but it can become a 5 with some tweaks. (I'm getting a little tougher on my MR ratings because a 5 is reserved for perfection (or very close to it, such as a 4.5 rounding up) and these ratings are less subjective than the ones for fleets)

PS: That might be the longest subtitle on a Miniature Review!
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Posted: August 31, 2017 07:12 am
Modified on August 31, 2017 07:14 am
 
El Dorado & Monroe Doctrine Pirates CSG In the discussion on the Army "El Dorado & Monroe Doctrine" by crsluggo United States send message
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quote from crsluggo:

I like the idea of using Ralph David ! Thank you for it!

I'm not sure I can do shipwright, helmsman, or cannoneer because that would put me over my 14pt crew limit...

If I'm doing my math right:

10pts Native Chieftain
3pts Captain

1pt leftover


Whoops, I got carried away and was using the build total as a reference and forgot about the President being 14 points. Sorry.
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Posted: August 22, 2017 08:21 pm
 
El Dorado & Monroe Doctrine Pirates CSG In the discussion on the Army "El Dorado & Monroe Doctrine" by crsluggo United States send message
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I think this could be optimized a bit more, though it still gets at least a 4 as-is since the canoes are such a gold-running powerhouse and the President will be a beast at this low of a build total....

Since you only have American stuff in your fleet, you could "hire" the Rover or Mermaid . I'd totally understand if you didn't want to do that though for flavor purposes.

I think I'd prefer a helmsman on the President if you dropped the oarsman - this would make the President very fast and you'd still have a crew on the ship you could afford to lose before Perry and the captain go. You could even do a cannoneer instead, giving you the chance to redo two shots per shoot action (w/ reroll), but the speed would probably be more useful. (or have the shipwright as you originally wanted) Either way, since Perry activates after you see your opponent's fleet, you could modify the final crew as needed. I suppose Gus Schultz or Ralph David are even options as well, but at this point I think I'm giving you too many ideas.
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Posted: August 22, 2017 05:57 am
 
"El Dorado" Fleet Challenge Pirates CSG In the discussion on the Army ""El Dorado" Fleet Challenge" by wifey United States send message
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Pretty solid entry for just 23 points - you have a reasonable fighter and enough cargo to pull in some nice treasure. Since they don't take up cargo space and you have exactly two points left, why not add an oarsman to both ships?

I assume that you can't change the nationality focus of your fleet from English to Pirate, but if you did you could add the Rover or Mermaid and have the Baron/Gold as the hired faction. Probably won't work though haha.
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Posted: August 21, 2017 10:54 am
Modified on August 21, 2017 10:54 am
 
El Dorado or Bust! Pirates CSG In the discussion on the Army "El Dorado or Bust!" by pirateaj14 United States send message
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13 open cargo spaces seems like overkill, but it's certainly a nice thing to have. I would probably prefer a helmsman and explorer on the Isabel and use the extra point to swap the explorer on the Joya out for another helmsman, but then you're stuck using the (basically necessary) 0LR +5 for the named crew requirement.
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Posted: August 21, 2017 10:50 am
 
Ship-stealing fleet Pirates CSG In the discussion on the Army "Ship-stealing fleet" by a7xfanben Miembro Premium United States send message
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This fleet was involved in a 3 player Circle of Blood game on VASSAL!
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Posted: August 20, 2017 07:36 pm
 
The 2nd Fastest Ship Out There Pirates CSG In the discussion on the Army "The 2nd Fastest Ship Out There" by godmason United States send message
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quote from godmason:
Only, Hai Peng is no longer the fastest ship out there.


Actually she still is.

Hai Peng + Jonah, Crimson Angel, Griffin, helmsman

S+L+S+L+S speed in a single move action.
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Posted: August 20, 2017 05:24 am
 
Illegal Fleet - Deleted Pirates CSG In the discussion on the Army "Illegal Fleet - Deleted" by godmason United States send message
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quote:
If derelict, this ship gains a base move of S. This crew takes up no cargo space.


All parts of the Oarsman ability are still subject to the no-stacking rule. Only the first oarsman on a ship doesn't take up cargo space.

Best way to pull something like this off would be the Baochuan. Of course, then you have to increase the build total. All this effort, and then you just get Plague.

I'd suggest looking at this for a somewhat similar strategy that is far more effective. It even beat the original UPS fleet 2 games out of 3!
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Posted: August 20, 2017 05:03 am
 
Pirates Throwback! Pirates CSG In the discussion on the Army "Pirates Throwback!" by pirateaj14 United States send message
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Wouldn't mind seeing The Hag of Tortuga aboard the Revenant to allow a captain on the Darkhawk. Just the quality of the ships alone give this fleet a chance to win.
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Posted: August 20, 2017 04:55 am
 
Defensive Spanish Gold Runners Pirates CSG In the discussion on the Army "Defensive Spanish Gold Runners" by godmason United States send message
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The Buscador is neither small, nor quick for a hoist. I understand the ability might happen (unlikely though).

There are other weaknesses too - a lot of negative UT's like Natives and Missionary could cause major headaches, and Castro's SAT might be wasted with no explorer on the Monarca.

Have you considered renaming it after the dramatic change?
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Posted: August 12, 2017 10:34 am
Modified on August 12, 2017 10:35 am
 
Buscador del Dorado Pirates CSG In the discussion on the Army "Buscador del Dorado" by a7xfanben Miembro Premium United States send message
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quote from pirateaj14:

You know... the picture of El Algericas reflects the misprint on the front mast. My ship also has the misprint. Was it really common?


As far as I know it was on all of them.
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Posted: August 12, 2017 07:02 am
 
American Pirates Pirates CSG In the discussion on the Army "American Pirates" by a7xfanben Miembro Premium United States send message
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quote from a7xfanben:

This fleet was involved in a series!


And now this fleet is busy with a rematch in T2, the grandest stage of them all for competitive fleets in the current age!!
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Posted: August 4, 2017 08:10 pm
 
Hai Peng Fort Frenzy! Pirates CSG In the discussion on the Army "Hai Peng Fort Frenzy!" by a7xfanben Miembro Premium United States send message
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quote from a7xfanben:

This fleet was involved in a series!


And now this fleet is busy with a rematch in T2, the grandest stage of them all for competitive fleets in the current age!!
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Posted: August 4, 2017 08:09 pm
 
Cadara Pirates CSG In the discussion on the Miniature Review for "Cadara" by anchorarms United States send message
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In the strategies section you seem to understand the correct Pirate Code ruling, but then backtrack in the counteracts.


quote:
but in order to shoot subs she needs to be surfaced



quote from The Pirate Code:
-While submerged, this ability allows this sea monster to be given a shoot action but it can target only submerged submarines. It cannot be used to attack submerged sea creatures or any ships on the surface, including submarines.


Only the 2L is really "above average"; I'm pretty sure 3S guns are the most common type in the game and they're definitely mediocre.

I personally don't see her as "cost effective", and this is why a competition section becomes so relevant. Shaihulud is just plain better, so there's not much point in taking Cadara unless you have a lot of points to spend (and most people don't play games over 100 points, ever). In addition, unless you're playing Mercenary pure, it's quite easy to use a 0LR +5 crew to bring in crew like Shinji Smith. This takes away any guesswork on whether or not your opponent brought subs, and is a much more cost effective solution to that potential problem.

If someone is reviewing a sea monster, it seems like Chariot of the Gods and the English canoes from RtSS almost have to be mentioned in the combos section.

In the weaknesses, "approved" should be improved.

I give Cadara a 4/10. After all, if she is a 7, doesn't that mean Shaihulud would be an 8 (or 7.5) and Raninoidea would be a 9 or better? Where does that leave ships like the Pride, a 10? Then we have to change the scale to make Banshee's Cry a 15. You're entitled to your opinion, but if you really think Cadara is a 7 I'd like to see some battle reports that prove how great she is. (and not just against submarine fleets, since a lot of people don't have them and even more are not willing to play them in most games, especially at the 40 point level)

I completely understand reviewer bias and I may have to revise my ratings of some of the ships I've reviewed. However, it's important to consider everything available in the game when you consider how good a game piece is.
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Posted: August 3, 2017 07:00 am
 
Defensive Spanish Gold Runners Pirates CSG In the discussion on the Army "Defensive Spanish Gold Runners" by godmason United States send message
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quote from godmason:

Awwh, I've run afoul of the rules again

I should keep the Pirate Code .pdf of that open at all times when building a fleet, now that I've gone astray yet again. I do like your idea quite a bit, I must admit.


Yeah I did it with Armada here as part of a crew recycling gimmick.
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Posted: August 1, 2017 06:02 am
 
Defensive Spanish Gold Runners Pirates CSG In the discussion on the Army "Defensive Spanish Gold Runners" by godmason United States send message
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You really need...

The Pirate Code (FAQ/Errata)


quote from The Pirate Code:
“All of this ship’s cannons have (L) range.”
Master Gunner Rogelio Vazquez, Commander Albert Crenshaw, HMS Sultan, Harlequin, La Felicite
-This ability does not change a ship’s S-range cannons into L-range cannons. It merely allows them to target objects within L-range.


I personally feel that S+S range at good ranks is enough. I'd rather just get 8 shots with Master Bianco / Capitan Alarico Castro / Duque Marcus Vaccaro .

Maximizing range is always fun lol. The best way is probably El Neptuno /etc with Power Cannons and Nemo's Plans . (and lots of bonuses)
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Posted: July 31, 2017 10:02 pm
Modified on July 31, 2017 10:02 pm
 
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