main page of Miniature TradingMiniature Trading

The safest place to trade, buy, and sell miniatures

The Buzz...

latest comments from our users
Showing comments on for
Cygnet Pirates CSG In the discussion on the Miniature Review for "Cygnet" by a7xfanben United States send message
xerecs United States
Avatar for xerecs
Nice review very informative and complete. my one issue is that I did recently post a fleet that had her in it. However I look at when this review was written, and when I posted my fleet it's not a major issue to me.
I recently acquired her and played several games with her, and have enjoyed every one of them. My one complaint with her is the limited cargo capacity. if she had more space on her it would be excellent!
Back to top
Report content icon
Posted: September 16, 2014 07:18 pm
Modified on September 16, 2014 11:28 pm
 
Jolly Mon Pirates CSG In the discussion on the Miniature Review for "Jolly Mon" by captain_vendari United States send message
captain_vendari United States
Avatar for captain_vendari
Updated the Combos section with "Cannonball" Gallows.
Back to top
Report content icon
Posted: September 12, 2014 11:29 am
 
Americans!! Pirates CSG In the discussion on the Army "Americans!!" by xerecs United States send message
xerecs United States
Avatar for xerecs
WOW a five! Thank you for your vote a7xfanben ! It really means a lot.
Back to top
Report content icon
Posted: September 11, 2014 05:17 pm
 
Americans!! Pirates CSG In the discussion on the Army "Americans!!" by xerecs United States send message
a7xfanben United States
Avatar for a7xfanben
I just wonder about the speed of the Swamp Fox - without a helmsman, it becomes much less likely that she'll get the first shot. It makes me wonder if it would be worth it to have a helmsman instead of Gus Schultz. If the Swamp Fox is hit first, she'll probably lose the fight and then go back to her HI via Eternal and then repair for 3 turns. Instead you could (hopefully) get the first shot and then not waste 3 turns repairing.

I really like the concept of the Sea Wind towing the Minuteman, even if she doesn't have a captain to maximize her ability.

The Blackwatch is one of my favourite gunships, and with grape shot just becomes even more deadly.

I think it would be interesting to see this fleet in action in terms of the two 6 point crew. With only three ships, GWB can only give an action to either the Sea Wind or the Blackwatch, but this still provides flexibility between gold-running and giving the Blackwatch the opportunity to do more damage. Of course, ideally you'll get a 6 from Preble to move the Swamp Fox as well.

I was going to give this fleet a 4, but between the extra cargo, the effective use of equipment, the durability that Mays and Schultz provide, and the potential for 4 actions by three ships (plus the protection of the Minuteman), all those little things add up. Cool fleet.
Back to top
Report content icon
Posted: September 10, 2014 10:01 pm
 
USS Mercury (Windcatcher) Pirates CSG In the discussion on the Army "USS Mercury (Windcatcher)" by captain_arrr United States send message
a7xfanben United States
Avatar for a7xfanben

quote from captain_arrr:

I either already used those ships or everyone else uses those ships(ie Franklin). I usually like to use useful ships that most people don't use.

Plus I think the Albany looks cooler.


I think we've all heard enough about the Franklin, and it's even more frustrating when you don't own her.

If I can get myself an Albany, I might just do a review of her. I think she's an interesting ship.
Back to top
Report content icon
Posted: September 10, 2014 09:35 pm
 
Double Shot Pirates CSG In the discussion on the Miniature Review for "Double Shot" by cleverpun United States send message
woelf Premium Member United States
Avatar for woelf

quote from bagel_thief:

most combat ships should have someone that gives +1 to cannon rolls. in this event double shot has its 'blow up in your face factor' removed because it can't possibly roll a 1. definitly a staple for a combat ship. if only the endeavour had more range...
A roll of 1 is always an automatic miss, no matter how many modifiers you might have on the ship. You could have +20 to cannons stacked up on a ship, but a roll of 1 is still a roll of 1.

Having a reroller will greatly improve your chances of avoiding the negative effect, but you'll need something like Runes of Thor to remove the risk entirely (albeit temporarily).
Back to top
Report content icon
Posted: September 9, 2014 06:32 am
 
Pirate 101.1 Pirate Hybrid Pirates CSG In the discussion on the Army "Pirate 101.1 Pirate Hybrid" by blubeard United States
a7xfanben United States
Avatar for a7xfanben
The fleet description says there's 2 of the Hoard, but the total still says 45 points.

Either way, I would swap out Baptiste for either a captain or a helmsman and an explorer on the Hoard.
Back to top
Report content icon
Posted: September 8, 2014 07:03 pm
 
Deadly Merc Fleet Pirates CSG In the discussion on the Army "Deadly Merc Fleet" by lordstu Canada send message
a7xfanben United States
Avatar for a7xfanben

quote from lordstu:
As I mentioned before, it's best if the Merc is player one, as he can virtually ensure all three of his chosen islands will be left in play after setup, whereas, as player two, a discerning opponent will ensure only two are available for exploration by giving one to the Mercs as their HI, which, of course, comes at the expense of the initial tactical advantage of choosing player one's HI, so it's all good for Savard and Clemente!


For some reason this isn't making sense to me. If the Merc player is player one, then the opponent picks which home island the Merc will have. If all the islands are available, can't the second player always choose a mysterious island as the home island of the Merc player? Even if the Merc player is player two, they wouldn't pick one of their MI's to be the home island of the first player, so player one would always pick one of the mysterious islands to be the home island of the Merc player. What am I missing? Is there some way to guarantee that player two will pick a non-mysterious island to be the Merc home island?

Either way, I love this fleet and I want to try it out sometime! I like how it's more complex than the usual bread-and-butter fleets.
Back to top
Report content icon
Posted: September 6, 2014 12:59 pm
 
Blood Money Pirates CSG In the discussion on the Miniature Review for "Blood Money" by captain_vendari United States send message
captain_vendari United States
Avatar for captain_vendari

quote from volt:

I think "Heavily Favors Spain" is a weakness, not a strength, heh. Good review!

You know, I was reading through and thought the same thing! I'll go fix it now.
Back to top
Report content icon
Posted: August 27, 2014 11:30 pm
 
Blood Money Pirates CSG In the discussion on the Miniature Review for "Blood Money" by captain_vendari United States send message
volt United States
Avatar for volt
I think "Heavily Favors Spain" is a weakness, not a strength, heh. Good review!
Back to top
Report content icon
Posted: August 27, 2014 03:24 am
 
Blood Money Pirates CSG In the discussion on the Miniature Review for "Blood Money" by captain_vendari United States send message
captain_vendari United States
Avatar for captain_vendari

quote from woelf:

Good review!

Even though I'm a little biased because I designed it, this has been one of my favorite UTs. It's pretty much an automatic when playing Spanish, but like you said is good for Mercs too.


A couple things you should consider adding:
-Don't count out the small stuff. Everyone looks for the high-value coins, but sometimes just bumping off an oarsman, explorer, or helmsman can still be worth it even if you can't touch the rest.
-Crew that can't be eliminated don't get a free pass here. If you can't eliminate a crew, you can't take the gold.
-Doctors and Devil's Maw don't work either because the crew must be eliminated and stay eliminated.
-There's not usually much direct "competition" for a UT, but it would be worth mentioning some of the similar ones - most notably Bloody Gold (which is identical, minus the Spanish exception), and Wolves which will also deny access to treasures but in a completely different way.


I just added those bits in. Thanks for the advice, woelf. It's nice to have someone who worked on the game put in some insight.
Back to top
Report content icon
Posted: August 26, 2014 12:13 pm
 
Blood Money Pirates CSG In the discussion on the Miniature Review for "Blood Money" by captain_vendari United States send message
woelf Premium Member United States
Avatar for woelf
Good review!

Even though I'm a little biased because I designed it, this has been one of my favorite UTs. It's pretty much an automatic when playing Spanish, but like you said is good for Mercs too.


A couple things you should consider adding:
-Don't count out the small stuff. Everyone looks for the high-value coins, but sometimes just bumping off an oarsman, explorer, or helmsman can still be worth it even if you can't touch the rest.
-Crew that can't be eliminated don't get a free pass here. If you can't eliminate a crew, you can't take the gold.
-Doctors and Devil's Maw don't work either because the crew must be eliminated and stay eliminated.
-There's not usually much direct "competition" for a UT, but it would be worth mentioning some of the similar ones - most notably Bloody Gold (which is identical, minus the Spanish exception), and Wolves which will also deny access to treasures but in a completely different way.
Back to top
Report content icon
Posted: August 25, 2014 07:39 am
 
Deadly Merc Fleet Pirates CSG In the discussion on the Army "Deadly Merc Fleet" by lordstu Canada send message
captain_vendari United States
Avatar for captain_vendari

quote from woelf:


quote from captain_vendari:

I fail to see how neutralizing the Bashaw Folly makes the Matuku "effectively unsinkable". Could you elaborate on that?
If it's the only ship left, sinking it would force the game to end.

The opposing player would want to make sure they're ahead on gold before doing that (although if they were smart they'd take out Matuku first ).


Ah. That makes absolute sense.
Back to top
Report content icon
Posted: August 24, 2014 07:42 pm
 
Blood Money Pirates CSG In the discussion on the Miniature Review for "Blood Money" by captain_vendari United States send message
bootstrapbill Premium Member Canada
Avatar for bootstrapbill
It's good to take a look at the unique treasures from time to time - they can be fun to mix up gameplay
Back to top
Report content icon
Posted: August 24, 2014 07:22 am
 
Deadly Merc Fleet Pirates CSG In the discussion on the Army "Deadly Merc Fleet" by lordstu Canada send message
woelf Premium Member United States
Avatar for woelf

quote from captain_vendari:

I fail to see how neutralizing the Bashaw Folly makes the Matuku "effectively unsinkable". Could you elaborate on that?
If it's the only ship left, sinking it would force the game to end.

The opposing player would want to make sure they're ahead on gold before doing that (although if they were smart they'd take out Matuku first ).
Back to top
Report content icon
Posted: August 22, 2014 07:00 am
 
Deadly Merc Fleet Pirates CSG In the discussion on the Army "Deadly Merc Fleet" by lordstu Canada send message
captain_vendari United States
Avatar for captain_vendari
I fail to see how neutralizing the Bashaw Folly makes the Matuku "effectively unsinkable". Could you elaborate on that?
Back to top
Report content icon
Posted: August 20, 2014 10:54 pm
 
100 Point Pure Cursed Fleet Pirates CSG In the discussion on the Army "100 Point Pure Cursed Fleet" by infin8ouroboros United States send message
infin8ouroboros United States
Avatar for infin8ouroboros
Also, I've considered posting a Cursed Strategy Discussion in the forums, so look for that if you are interested in the Cursed faction.
Back to top
Report content icon
Posted: August 18, 2014 05:47 pm
Modified on August 18, 2014 05:49 pm
 
100 Point Pure Cursed Fleet Pirates CSG In the discussion on the Army "100 Point Pure Cursed Fleet" by infin8ouroboros United States send message
infin8ouroboros United States
Avatar for infin8ouroboros
Ok, so it's been a few months and I apologize that I haven't gotten back to this sooner, but I'll try to make up for that. Haven't had much time for pirates until recently, regrettably, but as I do now I thought I'd breathe some new life into the undead.

Since making this fleet I have managed to acquire the Guichuan, Loki's Revenge, Baba Yaga, and the DJC Davy Jones and so my interest in the Cursed has come back with a vengeance. My thoughts on them are as follows:
DJC Davy Jones: A unique, but expensive ability for the cursed. As demonstrated in the above fleet, it can be abused to exceptional effect, the presence of the Limit keyword is the issue. The way the Cursed should use the Limit keyword seems best used on the OE Davy Jones in most situations.

Loki's Revenge: Excellent guns for a 3 mast Longship and a built in SAC-Ability make for a formidable gunship if not for its pitiful speed of S. For me, unless the ship is truly exceptional, S base speed isn't enough.

Baba Yaga: Decent guns (excellent against non-cursed) on a 3 mast Longship ], but not much room for crew on board with only 3 cargo. WOrth consideration, particularly in a fleet with the Behemoth or DJC Davy Jones.

Guichuan: My God I love this ship. I haven't had the chance to use this monstrosity in a fleet yet, but I look forward to it. The guns are the best of all of 10 masted Junks and given the Cursed don't have many effective ways to boost cannon rolls that is more than welcome. The Headhunter is also an amazing crew at 7 points given he has the fleet action (6 points), crew exterminator (7 points), and treasure stealing (5 points) abilities, even if only aboard the Guichuan. Even though this ship has a S base move, it is exceptional enough to warrant consideration. My plan would be to use OE Davy Jones to all but guarantee an extra action for this behemoth, making the S+S movement (with a helmsman) a good bit better. There is also twice the chance to give another ship in my fleet two actions, so something like the Raptor's Maw become twice as dangerous .

I will most likely be making a completely new fleet since fitting the Guichuan in changes EVERYTHING.

P.S. : Exams went well.
Back to top
Report content icon
Posted: August 18, 2014 05:46 pm
 
Le Descharges Pirates CSG In the discussion on the Miniature Review for "Le Descharges" by captain_vendari United States send message
volt United States
Avatar for volt
Love that you mentioned the S-Board with her! I would add something somewhere about the fact that with a Captain you are dealing with at least 16 points. That's a lot of points for any kind of support role.

Comparing her to a similar ship in another faction would be cool too. =)
Back to top
Report content icon
Posted: August 18, 2014 04:43 pm
 
Cody's Sealed Pack Fleet Pirates CSG In the discussion on the Army "Cody's Sealed Pack Fleet" by codyscheer United States send message
codyscheer United States
Avatar for codyscheer
Discluding the Neptune's Hoard was a tough call. As a7xfanben mentioned, one of the big reasons was points. Being one more point than the Hammer or Serapis, I would have had to of ditched something.

With the increased base move of the Hoard, I suppose I could have gone without the helmsman. But then what? I suppose I could put in another explorer, but oh well.

I think maybe I just swayed towards the Serapis because it was one of my first ships (and remains to be one of the few PotR ships I have), so it is pretty near and dear to me.

I also play with house rules where collecting gold isn't the number one priority and path to victory. Of course, gold is still very important in my play group, but not to the point where swapping a piece for "maybe" another piece that is 1 or 2 points more.

So to summarize that, I've played "very" few games with the real rules where you win with normal victory conditions by collecting half of the gold. So I think I probably overlooked a ship ability that in the real game is a totally viable and powerful ability.
Back to top
Report content icon
Posted: August 15, 2014 01:04 pm
Modified on August 15, 2014 01:06 pm
 
Page 1 of 498 Pages: [1]  2  3  4  5  6  ...>>   Next
Search: