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USS Maryland Pirates CSG In the discussion on the Miniature Review for "USS Maryland" by captain_vendari United States send message
a7xfanben United States
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Let's see some more votes here!
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Posted: July 26, 2016 05:29 pm
 
Triple Pirate Barrage Pirates CSG In the discussion on the Army "Triple Pirate Barrage" by a7xfanben United States send message
a7xfanben United States
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quote from woelf:
Greed's Hammer's setup as a "hybrid" seems like it will reduce its overall effectiveness in both fields if you don't just pick one or the other. Its ability and the monkey definitely point toward running treasure, but are useless if you put it into a combat role. At least in this scenario with the ship limits by spending the extra points on Hammersmith's captain ability and the reroll you're not short-changing yourself too much elsewhere.


Coconut was the perfect crew to add since there aren't many crew that combine the explorer ability with something else that's useful offensively. With Hammersmith and Coconut, I've got 4 abilities packed into 2 cargo spaces, leaving 2 spaces open for gold. With a regular explorer I'd have 3 points left over, but I wanted the GH to have at least 2 spaces open. The reroll might help with ramming or boarding, and with my luck at the guns it could be a difference maker in a battle.

This fleet would be too light on gold with just the Madagascar getting gold, and having the +2 gold ability is far too good to pass up.
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Posted: July 25, 2016 05:40 pm
 
Tripoli Threat Pirates CSG In the discussion on the Army "Tripoli Threat" by woelf Miembro Premium United States send message
woelf Premium Member United States
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quote from a7xfanben:
Extremely predictable (coming from you), but a very good fleet nonetheless.

--------------------

This makes me think: should we rate some of your upcoming/current fleets lower because you use pretty much the same tactics and factions for almost every fleet?



Of the 29 fleets I've created so far:
--Only three (including this one!) have the Corsairs as the primary nation.
--Only four (including this one!) use some form of the Capture ability, and two of those are also in the Corsair group.



A good Spanish treasure-oriented fleet would be devastating in a fleet challenge like this, but I specifically avoided taking them because I've used them so often in the past. That's also why I've intentionally skipped several other fleet challenges over the past few years, when the best several ideas that came to mind were essentially fleets I'd already done previously.
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Posted: July 25, 2016 12:29 pm
 
Triple Pirate Barrage Pirates CSG In the discussion on the Army "Triple Pirate Barrage" by a7xfanben United States send message
woelf Premium Member United States
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Accused is a powerhouse that will be tough to crack without getting the first shot off against it.

Greed's Hammer's setup as a "hybrid" seems like it will reduce its overall effectiveness in both fields if you don't just pick one or the other. Its ability and the monkey definitely point toward running treasure, but are useless if you put it into a combat role. At least in this scenario with the ship limits by spending the extra points on Hammersmith's captain ability and the reroll you're not short-changing yourself too much elsewhere. As a combat ship the reroll may prove somewhat helpful, but with rank-2 cannons it's not going to make or break the ship.

Madagascar seems like it will be more of an annoyance than anything else. The lack of an explorer slows it down for treasure-running, and while Tia may help it get the first shot off in an encounter with another ship, there's no way it's going to disable another three-mast with those cannons. No opponent is going to let you use that trick more than once if they've got any L-range cannons at all, or good odds at winning a boarding action that would take her out.
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Posted: July 25, 2016 11:50 am
 
Triple Lash, Cat-O-Nine. Pirates CSG In the discussion on the Army "Triple Lash, Cat-O-Nine." by creeps United States send message
woelf Premium Member United States
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I love the use of Amity. That's always been one of my favorite Pirate ships, even if it is a little overpriced for what you actually get.

The other two ships are overachieving a bit. Pride is throwing away a bunch of points on Broadsides Attack, which you said right in your description isn't going to be used much. It seems more like you're using that just for the link with Laffite to get the extra cargo space. With only 10 points of crew on there currently, you're got a wide selection of 3-masted Pirate ships in the 10-13 point range you could swap in and get equal or better performance, along with extra cargo space so that you wouldn't need the link. Using Laffite for his ability has limited value against other 3-mast ships, especially when you don't have any defensive abilities in this fleet that would benefit from sniping only S-range or only L-range cannons.

Siren's Song's base cannons are already good enough that the +1 seems largely wasted, and while the SAT will be useful, a helmsman would do more for you overall because that is effectively doubling the ship's base move every two turns, versus the SAT which is (statistically) doing that only every three turns.
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Posted: July 25, 2016 10:22 am
 
Triple Dragon Pirates CSG In the discussion on the Army "Triple Dragon" by marhawkman United States send message
marhawkman United States
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I didn't notice there was a difference between them....
Exploding Shot
Exploding Shot

Hunh... ok then. Guess I clicked the wrong button.
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Posted: July 25, 2016 10:05 am
 
Triple Lash, Cat-O-Nine. Pirates CSG In the discussion on the Army "Triple Lash, Cat-O-Nine." by creeps United States send message
a7xfanben United States
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Very nice fleet. I really love your ship choices, all three. The Siren's Song is especially underrated, though all 3 are to some extent.

I like your crew choices, but since they're a bit out of the norm, it could hurt the effectiveness of the fleet a bit. Laffite could be swapped for two oarsmen, one of which could board the Siren's Song or Amity. I like stinkpot specialists, but a helmsman would likely be more useful to the Siren's Song. Crimson Angel makes the ship extremely dangerous (the cannons in this fleet are inspiring and fun to use heh), but you're also conceivably "wasting" the HI raider ability to some degree. Finally, putting both helmsman and explorer abilities on the Amity leave her with just 2 cargo spaces, though with the annoying explorer unload could be increased to 3.

I really like the fleet, but when you combine all the factors it's just not quite a 5 from me. Very good job, though, 4.3.
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Posted: July 25, 2016 07:11 am
 
Triple Dragon Pirates CSG In the discussion on the Army "Triple Dragon" by marhawkman United States send message
woelf Premium Member United States
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The point total is off because you have the LE version of Exploding Shot listed instead of the standard version.

The LE is correct at only 1 point, because it removes itself the first time you use it.
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Posted: July 25, 2016 05:24 am
 
Triple Dragon Pirates CSG In the discussion on the Army "Triple Dragon" by marhawkman United States send message
marhawkman United States
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for whatever reason it only adds 1 to the tally for the build.
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Posted: July 24, 2016 07:47 pm
 
Triple Dragon Pirates CSG In the discussion on the Army "Triple Dragon" by marhawkman United States send message
el_cazador United States
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quote from a7xfanben:

Oh yeah I forgot about the point total. I would definitely add oarsmen to two of the ships - there's simply no reason not to.

I think he's using the 3 point Exploding Shot.
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Posted: July 24, 2016 03:35 pm
 
Triple American Rogues! Pirates CSG In the discussion on the Army "Triple American Rogues!" by lord_denton United States send message
a7xfanben United States
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Very interesting fleet from you, I like the ship choices (especially the Saratoga). I'd pay at least 4 points for crew protect personally, it's a very good ability overall. I think 7 points for Mays is about right. That ability does have a history of fluctuating in value, but I like it at 4 points.

My two biggest concerns:
1. The guns could use a bit of help - you've got enough L-range cannons, defense from the Double Catamaran, and an EA crew for it to matter a bit less, but even an average day at the cannons could leave this fleet quite vulnerable.
2. There are at least 3 total cancellers floating around in the other fleets, and I'm concerned with what would happen if Cargo Master, Double Catamaran, or even crew protect gets cancelled.

That said, I like this fleet. The description merits a few bonus tenths of points (?).

Really good to see you submit a fleet again.
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Posted: July 24, 2016 12:21 pm
 
Triple American Rogues! Pirates CSG In the discussion on the Army "Triple American Rogues!" by lord_denton United States send message
marhawkman United States
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Interesting idea, not sure how good it'll be though. The cargo master is an interesting touch though.
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Posted: July 24, 2016 12:05 pm
 
Triple Threat Despair!! Pirates CSG In the discussion on the Army "Triple Threat Despair!!" by xerecs United States send message
a7xfanben United States
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Wow, this is one of my favorite Cursed fleets I've seen! With up to 3 double moves per game, the Guinee is effectively the fastest ship in the fleet when you need her to be. She's one of my absolute favorites and one of the more underrated ships in the game. The Grinder is the best Cursed ship period, while the Grim Reaper is not too far behind. I would have liked seeing a helmsman on the GR instead of the explorer, but it would mean dropping an oarsman from the Guinee. (The helmsman could allow the GR to possibly catch enemy gold runners to board them if they got to islands first, and could allow more flexibility if a crew swap happened to put Fantasma or Sammy aboard the GR.)
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Posted: July 24, 2016 05:56 am
 
Pittsburgh Steelers TeenyMates In the discussion on the Miniature "Pittsburgh Steelers"
raider_toe_knee United States
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I have 2 Pittsburgh Steelers LB available for trades for Oakland Raiders QB, WR or LB.
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Posted: July 23, 2016 10:25 pm
 
Atlanta Falcons TeenyMates In the discussion on the Miniature "Atlanta Falcons"
raider_toe_knee United States
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I have 5 of the ATL Falcons LB available for trades for any QBs
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Posted: July 23, 2016 10:23 pm
 
Triple Pirate Barrage Pirates CSG In the discussion on the Army "Triple Pirate Barrage" by a7xfanben United States send message
marhawkman United States
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Interesting choices. definitely curious to see how this play out.
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Posted: July 23, 2016 08:42 pm
 
The Threat of Triple Freedom Pirates CSG In the discussion on the Army "The Threat of Triple Freedom" by mathias01 United States send message
volt United States
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I almost made my fleet with the Kettering, hehe. Such a fun ship.
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Posted: July 23, 2016 07:37 pm
 
Camoflauge TeenyMates In the discussion on the Miniature "Camoflauge"
cyberbrenda United States
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Will trade this for another Rare or for more than one figure;.
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Posted: July 23, 2016 12:53 pm
 
Line Judge TeenyMates In the discussion on the Miniature "Line Judge"
cyberbrenda United States
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Line Judge Will trade more than one figure for this one.
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Posted: July 23, 2016 12:51 pm
 
The Threat of Triple Freedom Pirates CSG In the discussion on the Army "The Threat of Triple Freedom" by mathias01 United States send message
marhawkman United States
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16, 15, 14... at first I was wondering where your build total went.... dual cancellers and an evasion ability seem pretty dangerous.
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Posted: July 23, 2016 07:50 am
 
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