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Hoist the Keywords! Pirates CSG In the discussion on the Army "Hoist the Keywords!" by xerecs United States send message
xerecs United States
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Like a javelin, or a lance in a joust........ Have at thee!
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Posted: August 25, 2016 04:20 pm
 
Hoist the Keywords! Pirates CSG In the discussion on the Army "Hoist the Keywords!" by xerecs United States send message
lord_denton United States
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Thank you, Woelf!

It's alright xerecs, I think your strategy will still work just fine. Your Hoist can just go around with its arm extended in front of it or to the side. That should be sufficient to make contact and steal some treasure with Gus Schultz. Or use one of those other methods that Woelf described.
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Posted: August 25, 2016 02:40 pm
 
Hoist the Keywords! Pirates CSG In the discussion on the Army "Hoist the Keywords!" by xerecs United States send message
woelf Premium Member United States
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quote from lord_denton:
I'm not too familiar with Hoists - I need to reacquaint myself with them. So, it's legal to put the Strongarm's, err... arm on an enemy ship, just like that?
Not really, no.

If the arm was already sticking out from a previous use of the Hoist ability you could sail up to another ship and make contact with it, but you can't reach out with it specifically to use that treasure-stealing ability.



quote from The Pirate Code:
Moving Parts (Bombardiers, Hoists, Scorpions, and Switchblades)
-If a ship model has components that can be physically moved, the positioning of those parts can be changed only when an action relevant to that part is given to the ship. They cannot be moved spontaneously to alter ranges or lines of fire, or to cause or prevent contact with another object.



Note that it's possible for almost any ship to make contact with another without ramming or being pinned. Just sail up next to the other ship and get close enough that one of the sides of your ship makes contact instead of the bow.
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Posted: August 24, 2016 06:30 pm
 
Hoist the Keywords! Pirates CSG In the discussion on the Army "Hoist the Keywords!" by xerecs United States send message
a7xfanben United States
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quote from lord_denton:
If you wanted to do further experimentation with the Strongarm down the road, you could (b) have a Cargo Master in the fleet to restore her cargo


Sorry have to disagree with this heh. To me it seems like using a CM to up the cargo of a hoist is generally redundant. In larger games it's more viable of course, but in this setup spending ~10% of your build total to give an already-capacious hoist 7 cargo instead of 6 seems unnecessary.

I do like how the crew options are out of the ordinary, but one has to at least question (if not debate) the ship's roles in this setup. The Strongarm has 3 rank-3 cannons along with a generally bad BA keyword, while the Akua Lapu has an extra cannon in addition to better accuracy. Yet, the hoist has the lone captain. The flotilla sure helps a lot, but the Akua Lapu is one of the best natural hybrids in the game with that awesome ability.

With even just 5 or 10 more points I think this fleet could really shine.
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Posted: August 24, 2016 10:27 am
 
Jetes Ensemble Keyword fleet Pirates CSG In the discussion on the Army "Jetes Ensemble Keyword fleet" by selvaxri United States send message
a7xfanben United States
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If I was using this fleet I'd much prefer a helmsman on the Belle Poule - L is definitely not fast enough for a main gold runner, let alone a fragile one at that.
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Posted: August 24, 2016 10:15 am
 
Hoist the Keywords! Pirates CSG In the discussion on the Army "Hoist the Keywords!" by xerecs United States send message
xerecs United States
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I think Hoists can touch other ships even if they still have masts. I know they can touch them to explore them when derelict.

Glad you like the fleet, I almost dropped the Strongarm in favor of the Maui's Fishhook which has better cannons and access to better crew, like this guy. I didn't even think of Ralph David or a Cargo Master, it was tricky getting all the crew onto their ships. I had a dilemma when building the fleet, and it essentially boiled down to whether I could get a captain on the Strongarm or on the Akua, and I chose the Strongarm.
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Posted: August 24, 2016 10:15 am
 
Jetes Ensemble Keyword fleet Pirates CSG In the discussion on the Army "Jetes Ensemble Keyword fleet" by selvaxri United States send message
selvaxri United States
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Sorry, i edited out the Shipwright when I was attempting to play around with some crew arrangements.

I was planning on running Vicomte Jules de Cissey to finance Jordan Dumas and Gus Schultz . Eternal on a ship that auto-scuttles would be great, but then that would mean surpassing the Libellule's PC.

Sneaking in Oarsman wouldn't really help either ship, so i'll stick with the Shipwright- the Libellule is fast enough- i'd rather keep it afloat than speed it to it's doom.
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Posted: August 24, 2016 10:13 am
 
Jetes Ensemble Keyword fleet Pirates CSG In the discussion on the Army "Jetes Ensemble Keyword fleet" by selvaxri United States send message
lord_denton United States
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I like how all these fleets took a unique approach, yours included!

I know you were having some trouble getting the fleet to publish. I'm very sorry about that. Would you like me to send a PM to admin about it?

This fleet is currently at 48 points. You have room to add 2 more points. Is there anything you wanted to add/swap that the system wasn't letting you do? A Helmsman on the La Belle, perhaps? Feel free to just post in the comments what you want it to be - maybe it's a good idea to NOT edit the fleet for now!

Like A7, I am intrigued by your crew choices. I like the idea of your boarding/gold-running/shooting hybrid Windcatcher. I'm concerned about Mr. Guy LaPlante, though. You're going to be boarding with the Libellule, and he's kind of vulnerable to being taken down on a boarding party gone wrong. Perhaps you can load some treasure before boarding so you have some blood money to hand out before they go after your 7-point crew?

I like Broadsides Attack on a 3-master. It's a nice balance of risk-reward, especially if you're down a mast or two. Might as well let a Broadsides Attack rip, right? However, with those rank-3 cannons you have 50-50 odds. Let's hope lady luck will be on your side!

Another good investment of your 2 points would be 2 Oarsmen as crew shields - one for your Windcatcher, one for your Icebreaker.

I like the French/Pirate theme you have going on here. You weren't required to go faction pure, so bonus points for you! Risk/reward is another theme you have going on here as you balance crew and space for gold, Broadsides Attack, and boarding parties. It might work out, it might not, but you'll have fun along the way, I think.
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Posted: August 24, 2016 08:09 am
 
El Cazador's Keyword Fleet Pirates CSG In the discussion on the Army "El Cazador's Keyword Fleet" by el_cazador United States send message
lord_denton United States
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@el_cazador: That's what I figured with the Cheyenne's sectionlessness.

Oh, yeah, the Canoes can trade cargo amongst themselves! Okay, that brings the stock value of this fleet up a few points. It helps that they have 2 cargo each.

You're right, good job with the self-imposed faction-pureness! I worked with the USA during the last fleet challenge, so I'm pretty familiar with their lack of crew diversity.
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Posted: August 24, 2016 07:44 am
 
Hoist the Keywords! Pirates CSG In the discussion on the Army "Hoist the Keywords!" by xerecs United States send message
lord_denton United States
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This is a fun fleet - I like this! You've brought a few obscure items out of the toy box, and spun some assumptions about the ships on their head. I like it a lot.

I'm not too familiar with Hoists - I need to reacquaint myself with them. So, it's legal to put the Strongarm's, err... arm on an enemy ship, just like that? I think it is, just double checking. I like the hybrid base stats of the Strongarm, and how you've further sculpted her into a gunship/boarding ship/goldship using the crew. The Captain/reroller is a good choice. A7 is right that as a gunship, she's a little weak, but she has other roles as well.

I like this other version of Gus Schultz, and what you've done with him here. Still, it reminds me of Eternal Gus Schultz . I wish he could be onboard the Strongarm. Getting close to other ships is pretty dangerous for a three-masted 17-point ships, even if they're just enemy goldships. I can't recommend Eternal Ralph David because he's Hostile towards Pirates.

If you wanted to do further experimentation with the Strongarm down the road, you could (a) remove all Pirates from the fleet so you could use Ralph David (b) have a Cargo Master in the fleet to restore her cargo (c) add a useful crew that links to all American ships like OE Captain Montana Mays. The goal is to deck her out while keeping her cargo up.

Good work with the Akua Lapu. She's a very unique ship, and the fully-crewed goldship is a good role for her. The point limit and the Flotilla prevent you from putting a fully-fledged Helmsman on board. If you ever used the Akua Lapu in another fleet, you could either shift the Hag to another ship or drop the Explorer for a Helmsman. Or, if you had more points you could add Coconut to help with the SAT rolls. If you want to keep the flotilla, you can put a Navigator aboard a cheap ship like Rover.

I'd like to see this experimental fleet tested out, I think it'd be fun.
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Posted: August 24, 2016 07:24 am
 
Keywords everywhere Pirates CSG In the discussion on the Army "Keywords everywhere" by a7xfanben United States send message
a7xfanben United States
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quote from lord_denton:
The goal was to add as many different types of keyword ship types as possible, right? Nice swarm fleet.


Indeed. I simply used the search function to find the cheapest ship at each keyword, and then put them in the fleet. (Thus the Lightning not really being a creative choice, but thanks!) I did consider the Skipping Stone or HMS Hermes, but when I saw that the Grinder was not only the best Turbine, but also the cheapest, my decision was made easier. It was the cheapest I could have gone without adding a flotilla, which would have left room for more crew that I didn't want to add. I felt like I was selling out a bit adding a gunship, but I would try to use the Grinder as a hybrid/escort.

This fleet started off as a complete joke, but once I realized that some of the cheapest ships of their type were actually among the best (Libellule and French canoes, etc), I realized that the fleet would turn out better than I had expected it to, hence adding the Grinder to optimize even more. And yes, Plague should be fun because I might even try to pass it off to my own ships on purpose since they don't have any crew! (Not to mention the thought of a dismasted Grinder moving S+L with the plague as a perfect flavor touch)
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Posted: August 24, 2016 07:05 am
 
Keywords everywhere Pirates CSG In the discussion on the Army "Keywords everywhere" by a7xfanben United States send message
lord_denton United States
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Haha, this is funny, I like it. The goal was to add as many different types of keyword ship types as possible, right? Nice swarm fleet.

Now, some of these guys aren't what I would be consider to be the best gold runners of their type. Don't get me wrong, the Dervish is a good ship for her point cost. But for just a few more points, I think there are better galleys out there. But those few points might have forced you to drop a ship or a crew, so I understand. The objective was to fit in as much as possible.

I'm glad you invested part of your points towards a fighting ship. Plague was also a good choice. The Glorious Treasure has some bite, too. Creative choice with the Lightning, I like it! Those oddly-keyworded and keywordless ships are funny. The Jade Rebellion Ransom crew is unexpected, but your opponent will know what ship he's on anyway, right? A Catamaran ship might've been a good investment since those ships are a little more durable than squishy canoes and 1-masters. Still, it should be a pretty effective fleet, especially in a multiplayer match.

You could've added more strategy, but the point you were making by not belaboring the strategy is well taken. This gold fleet steals a catchphrase from the fighting fleets' playbook - "HULK SMASH!!!"
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Posted: August 24, 2016 06:52 am
 
Jetes Ensemble Keyword fleet Pirates CSG In the discussion on the Army "Jetes Ensemble Keyword fleet" by selvaxri United States send message
a7xfanben United States
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Now you can add the helmsman back to the Belle since it's at 48 points!
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Posted: August 23, 2016 08:02 pm
 
El Cazador's Keyword Fleet Pirates CSG In the discussion on the Army "El Cazador's Keyword Fleet" by el_cazador United States send message
xerecs United States
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Nice fleet, I suspect it would run circles around mine! That said, I do think that Denton had a point, the cargo space on non-canoes is rather low, and canoes are rather fragile, one shot would kill them. However the Cheyenne and Mercury are excellent choices to back them up, both are fast enough to keep up and provide cover.
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Posted: August 23, 2016 10:51 am
 
Jetes Ensemble Keyword fleet Pirates CSG In the discussion on the Army "Jetes Ensemble Keyword fleet" by selvaxri United States send message
a7xfanben United States
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Love it! Honestly, if the shipwright was swapped for a helmsman on the Breton, it would be a 5 from me. A gunship moving L won't catch much, but great job with the fleet.

I especially liked your named crew selections - I've never seen anything like it. The Libellule has the cargo space to add some offensive crew while remaining a (mostly) gold-oriented ship. Her speed, keyword, and L-range guns make a captain a decent option. I see her as a possible hybrid, one that can S-board small gold runners or even shoot, ram, and board them to try and steal gold. When the ship will sink even before becoming derelict, a shipwright becomes unnecessary - it's unlikely he'll be able to save the ship before the next volley sinks her.

Aristide takes up an essential cargo space, but his ability should be worth it, especially if you find low value coins.

Flores makes it a bit less "Frenchy", but the other named crew have their own piratey characteristics so I think he fits in well.

Missionary seems a bit random - you really don't want Aristide or LaPlante to die, so to me it seems like a less hazardous UT (or no UT at all) would have been a better choice.
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Posted: August 23, 2016 07:12 am
 
Sea Critters +/- Keyword fleet Pirates CSG In the discussion on the Army "Sea Critters +/- Keyword fleet" by lord_denton United States send message
a7xfanben United States
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I love how you're using Parley in an offensive capacity. Also, the purple crab provides a cool color contrast with the gold serpent.

Between Parley, Eternal, and the Noble Swan's ability, this fleet isn't as fragile as most monster fleets. It's still a concern though, especially if an enemy gunship gets to Raninoidea before it can explore. I'm holding off on voting for now, but it's definitely either a 4 or 5.
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Posted: August 22, 2016 12:04 pm
 
El Cazador's Keyword Fleet Pirates CSG In the discussion on the Army "El Cazador's Keyword Fleet" by el_cazador United States send message
el_cazador United States
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@A7xfanben
I wanted to use the other Mercury, but I thought I would be a little too predictable.

@Lord Denton
I know that cargo is a bit of an issue, but going faction-pure (for no good reason ) meant that the USA's limitations couldn't always be overcome. That's why I went for the canoes. (The Ship #1 section and Miniatures without Section are considered the same in this case; I often do that so that a ship is the first item seen -- in case of a fleet of the week. )

Mays links to all Americans, so no issue there.

Actually, I can use the canoes' ability. They can shunt cargo among themselves!
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Posted: August 22, 2016 11:29 am
 
El Cazador's Keyword Fleet Pirates CSG In the discussion on the Army "El Cazador's Keyword Fleet" by el_cazador United States send message
lord_denton United States
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I like how you took a different tact with the Americans! That is not an easy thing to do without being predictable. There's only so many gold ships, and the lack of crew diversity is demoralizing.

Agreed, the Cheyenne is a fresh sight. Not predictable! She's not quite the best ship out there, but I like how you're using her. I think the Native Canoes gave some added value to this ship from the Frozen North.

One concern for this fleet is its non-canoe cargo space. There isn't any, I'm afraid. Your ships are stuffed with crew. They are good crew, but I wish there was more cargo space. My memory tells me the OE Montana Mays is linked to all American ships. Is that correct? Because otherwise you've got too many crew on the Mercury. No room for Ralph David in this fleet without some shuffling around, I'm afraid! The Cheyenne has the Tribal Chieftain, correct? The Cheyenne is currently in the "ships without a section" category, but maybe that's what you wanted to do.

There's 10 cargo spaces from the 5 canoes, so that helps.

I really like the super explorer and Native Canoes combo. The Frond is a creative choice, even if it's pretty powerful. [Yeah, it might be a little overpowered. I kind of wish the ability said the leaf blows to the most distant wild island like you said, A7.] The fort will be very helpful, too.

The Mercury brings balance, and is a solid and maybe overlooked American ship. But, she's a little predictable. Just a little. I wish there was another treasure ability in here, but that wouldn't be balanced. Without a dedicated fighting ship, the fleet could become squishy. (That is, vulnerable to being squished)

Again, I like this fleet's creativity. I wish the strategy could be even more intricate. Sadly, you can't even use the Native Canoe's ability because you don't have extra cargo space. It's hard to break the American's fighting formula! But I think you succeeded with this one.
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Posted: August 22, 2016 11:09 am
Modified on August 22, 2016 11:20 am
 
El Cazador's Keyword Fleet Pirates CSG In the discussion on the Army "El Cazador's Keyword Fleet" by el_cazador United States send message
volt United States
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I'll wait to comment on the fleet, but as for the frond, I have used it several times, and I don't think I have ever had it work more than twice in a row heh. It never really had a huge effect on the outcome of the game (although they were multiplayer games, I can see it having a much larger influence in smaller games)
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Posted: August 21, 2016 04:32 pm
 
El Cazador's Keyword Fleet Pirates CSG In the discussion on the Army "El Cazador's Keyword Fleet" by el_cazador United States send message
a7xfanben United States
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Nice to see the Cheyenne (or any icebreaker really) finally get some action.

It's a nice fleet, but nothing really stands out or wows me, which is fine. I guess my vote could be a 4.2 but I don't feel it's quite a 5.

On a broader scale, does anyone else think the Frond of Fisaga is a bit overpowered? It gives a massive L+L boost a full 33% of the time, can be reused quite often and has almost no downside. Even if you roll really low, it just goes to the nearest WI, not even the furthest or an opponent's ship or whatever. A bit too powerful for a leaf IMO.
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Posted: August 21, 2016 04:08 pm
 
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