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English Power Build Pirates CSG In the discussion on the Army "English Power Build" by captain_vendari United States send message
a7xfanben United States
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Looks great so far! Very simple yet very effective. Cancellers would also pose a problem for your gunships because shutting down either of your named crew really limits your options. However that's really the case with any fleet that doesn't have a canceller (or two) of its own.
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Posted: December 20, 2014 03:09 pm
 
Panzer II Ausf. N Commander Axis & Allies In the discussion on the Miniature "Panzer II Ausf. N Commander"
bc17xm Canada
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Should read: 'Panzer III Ausf.N Commander'
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Posted: December 20, 2014 01:22 pm
 
Churchhill III Axis & Allies In the discussion on the Miniature "Churchhill III"
bc17xm Canada
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Nice tank for us Canuks, but, unfortunately after the Dieppe fiasco in fall 1942, only available for training until spring 43 when replaced by Sherman's for the Sicily / Italy invasions.
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Posted: December 20, 2014 01:19 pm
 
Mind Control Pirates CSG In the discussion on the Army "Mind Control" by a7xfanben United States send message
a7xfanben United States
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I've edited this fleet a little bit. Look under "Edit (12/19/14)".
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Posted: December 19, 2014 07:50 am
 
Extra Action Gold Runners Pirates CSG In the discussion on the Army "Extra Action Gold Runners" by a7xfanben United States send message
a7xfanben United States
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I did make some edits to this fleet; I think it's better now.

Now it's a 40 point fleet with Vaccaro providing a reroll for Castro (BC version) and the Algeciras being swapped in for L'Intrepide to save points. I also had to swap out the Raven for the Star of Siam because the points wouldn't fit.

Any other suggestions would be welcome because I'm willing to edit this fleet even more.
Comment and vote!
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Posted: December 19, 2014 07:16 am
 
Broadsies Attack -American- Pirates CSG In the discussion on the Army "Broadsies Attack -American-" by xerecs United States send message
xerecs United States
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Drat didn't mean to add the same comment twice, site spased on me.
Yeah they aren't very synergistic, but Richards other ability was necessary. Also this way there is more than one captain ability in case either gets cancelled. Redundant odd, and truthfully the one aspect of this fleet that I don't like too much.
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Posted: December 18, 2014 09:56 pm
 
Broadsies Attack -American- Pirates CSG In the discussion on the Army "Broadsies Attack -American-" by xerecs United States send message
a7xfanben United States
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quote from xerecs:

But they aren't gone from the game, it's still possible to pick them up later. That was my reasoning.


OK! I just found it interesting to see Richard's ability and Mays on the same ship since they're not very syngergistic. When the United States gets hit Mays will be the first crew to be kicked off.
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Posted: December 18, 2014 07:14 pm
 
Broadsies Attack -American- Pirates CSG In the discussion on the Army "Broadsies Attack -American-" by xerecs United States send message
xerecs United States
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But they aren't gone from the game, it's still possible to pick them up later. That was my reasoning.
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Posted: December 18, 2014 06:38 pm
 
Broadsies Attack -American- Pirates CSG In the discussion on the Army "Broadsies Attack -American-" by xerecs United States send message
xerecs United States
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But they aren't gone from the game, it's still possible to pick them up later. That was my reasoning.
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Posted: December 18, 2014 06:33 pm
 
Broadsies Attack -American- Pirates CSG In the discussion on the Army "Broadsies Attack -American-" by xerecs United States send message
a7xfanben United States
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quote from xerecs:
It seems redundant, with Mays and Charles Richard both on the same ship, but with both of them the crew is protected, even if one of them is cancelled or removed from the ship, the crew stays alive.


Richard doesn't protect anybody. Mays will protect Richard from crew killers and boarding actions, etc. However, when the ship is hit, you'll still have to move a crew to the nearest wild island. It's funny because there is redundancy when you see that Richard and Mays are both captains. You're basically paying 6 points for the captain ability while making it easier for your opponent to win. When Richard's ability kicks crew off the ship, they aren't considered eliminated, so Mays can't save them.
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Posted: December 18, 2014 10:47 am
 
Executioner Pirates CSG In the discussion on the Miniature Review for "Executioner" by submariner96 United Kingdom send message
submariner96 United Kingdom
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What do YOU think of my new review Woelf? Play's flute of summoning woelf
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Posted: December 18, 2014 08:59 am
 
HMS Grand Temple Pirates CSG In the discussion on the Army "HMS Grand Temple" by a7xfanben United States send message
a7xfanben United States
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I just posted three new HMS Grand Temple fleets!

Second
Third
Fourth
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Posted: December 16, 2014 10:30 am
 
Broadsies Attack- English- Pirates CSG In the discussion on the Army "Broadsies Attack- English-" by xerecs United States send message
xerecs United States
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Thank you both for the suggestions. I really had a hard time making this fleet. As such there will be only one more like it, and the faction will be a surprise.

Originally I had all the ships and crew in the game that had the BA ability in this fleet, plus some superb gunships. Bretwalda was there originally, but her lack of decent cargo space didn't fit well with my design. It physically hurt to take her off the list, along with all the other ships that had built in BA.
I had also played around with a few other combinations and did seriously consider the London, but found that the ability points, and cannon ranks did fit with my liking. If I had designed the fleet with a different purpose in mind, London would have been there.
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Posted: December 15, 2014 09:07 pm
 
Broadsies Attack- English- Pirates CSG In the discussion on the Army "Broadsies Attack- English-" by xerecs United States send message
woelf Premium Member United States
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quote from a7xfanben:


quote from xerecs:
Also, I am not sure about the extra action gimmick that I laid out in the Dreadnought's breakdown.


It should work, just remember that you can only give a ship a maximum of two actions per turn, so the Dreadnought will not be able to shoot more than twice. Since you don't have any rerollers and you need a 6 from Owen, I don't think it's likely that you'll be successful with all three crew on the same turn. It would be better for Myngs to miss and Owen to give his roll to the Gallows.
The way it's set up Owen's extra action is really only useful as a backup if one of the other two miss, but considering the funny way dice work, you'd probably only hit with his roll on turns when both of the other two did too, so it would be wasted.

If you want redundancy, you'd be better off going with the BC version of Owen instead, and then shuffle around the crew on HMS Gallows to get Lord Thomas Gunn or The Gentleman in there. That gives both SAT crew a second try each turn, and if you get one on the first roll you can always use the reroll for a cannon or boarding or something.



quote:
I'm not sure I like using the Gallows for BA. Her guns are 1L without any help, so reducing them to 2S isn't something I would do in a game. I've always thought HMS Bretwalda was the perfect English ship for BA since her cannons are rank 2 and she already has the ability.
I was thinking the same thing as soon as I saw it. BA is wasted on HMS Gallows because it doesn't work with the +1 ability, so any time you'd shoot you'd have to choose whether to go without that bonus or without BA. Personally, I'd skip the all-or-nothing chance with BA and go with the nearly-guaranteed "anything but 1" hits every time.

If you really wanted to keep Temple's BA in the fleet, consider another ship that doesn't "waste" such a nice cannon bonus. HMS London would be a great choice, and it'll save you a few points in the process (although changing up the other crew a bit would be necessary unless you added Robinson ).
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Posted: December 15, 2014 01:01 pm
Modified on December 15, 2014 01:12 pm
 
Luminara Unduli, Jedi Master (The Crystal Caves of Ilum - Map Pack 3) Star Wars In the discussion on the Miniature "Luminara Unduli, Jedi Master (The Crystal Caves of Ilum - Map Pack 3)"
ping United States
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I believe her cost is 40, HP is 110, Def is 20, attack is 11, damage is 20.
Also Melee, Double attack, Soresu Style, and Synergy with Barriss.
Force 4, Lightsaber riposte, master speed
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Posted: December 15, 2014 09:29 am
 
General Obi-Wan Kenobi Star Wars In the discussion on the Miniature "General Obi-Wan Kenobi"
ping United States
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The Cost is 55, I don't see that in the information
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Posted: December 15, 2014 09:15 am
 
Broadsies Attack- English- Pirates CSG In the discussion on the Army "Broadsies Attack- English-" by xerecs United States send message
a7xfanben United States
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quote from xerecs:
Also, I am not sure about the extra action gimmick that I laid out in the Dreadnought's breakdown.


It should work, just remember that you can only give a ship a maximum of two actions per turn, so the Dreadnought will not be able to shoot more than twice. Since you don't have any rerollers and you need a 6 from Owen, I don't think it's likely that you'll be successful with all three crew on the same turn. It would be better for Myngs to miss and Owen to give his roll to the Gallows.

I'm not sure I like using the Gallows for BA. Her guns are 1L without any help, so reducing them to 2S isn't something I would do in a game. I've always thought HMS Bretwalda was the perfect English ship for BA since her cannons are rank 2 and she already has the ability.
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Posted: December 15, 2014 08:44 am
 
Blast From the Past (SM) Pirates CSG In the discussion on the Army "Blast From the Past (SM)" by woelf Miembro Premium United States send message
xerecs United States
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quote:
No fleet is unbeatable, and there's always something else that could get ahead of it. Sometimes just having better luck with the treasures you find can make the difference too.


Makes sense, I've been on the receiving end of that scenario, all the coins are low value!! Very frustrating.

Btw, nice hat, very festive
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Posted: December 14, 2014 04:23 pm
 
Blast From the Past (SM) Pirates CSG In the discussion on the Army "Blast From the Past (SM)" by woelf Miembro Premium United States send message
woelf Premium Member United States
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quote from xerecs:
Do you recall what beat it or rendered it ineffective?
I have no idea, because it's been many, many years since I last used this fleet exactly as-is, and likely several prior to even when I first wrote this review. It's possible that this fleet never did get beaten directly, but it's far too long ago to remember.

Back in the day when 30 points was still the standard build the multi-action gunships were still an option so something like that could have beaten this - not on gold, but simply by blowing both ships out of the water before they even made it to an island. A fleet of a few super-fast little ships could get lucky and find slightly better treasures too.

No fleet is unbeatable, and there's always something else that could get ahead of it. Sometimes just having better luck with the treasures you find can make the difference too.
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Posted: December 13, 2014 05:25 pm
 
Blast From the Past (SM) Pirates CSG In the discussion on the Army "Blast From the Past (SM)" by woelf Miembro Premium United States send message
xerecs United States
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As an after thought, you said you'd had pretty good success with this fleet. This implies to me that you got beat once or twice while using this fleet. Do you recall what beat it or rendered it ineffective?
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Posted: December 13, 2014 01:12 pm
 
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