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Beastie Pirates CSG In the discussion on the Miniature "Beastie"
a7xfanben United States
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From the Master Keyword List:

"When a sea creature with this keyword is eliminated, do not remove it from the game. Instead, place it
docked with no segments at your home island; it may then be given repair actions (like a normal ship) until it leaves
your home island."
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Posted: January 18, 2017 07:51 pm
 
Beastie Pirates CSG In the discussion on the Miniature "Beastie"
manicdrake United States
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Does anyone know what effect, if any, the keyword eternal would have on this kracken?
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Posted: January 17, 2017 05:25 pm
 
Pirate Sea Board Dominance Pirates CSG In the discussion on the Army "Pirate Sea Board Dominance" by volt Miembro Premium United States send message
xerecs United States
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The pearl is a beast here, with her speed and accurate cannons, she should be able to catch something on either the first turn or second turn, depending on who would go first and if dice rolls are kind to you.

Clever using the Bloody Jewel, good speed and excellent cargo. With Jonah on board, you'd really have to think about shooting at her since at least two marines will be sent to a wild island, giving you control of that island.

My only concern is the time it will take to build the forts. Getting at least one island's worth of gold home will take at least two turns, maybe three, whereas dropping off marines will be much faster.
Good Fleet overall though, I like it a lot. I almost used the Pearl myself, and at one point I too had some anit-fort pieces in my fleet, such as the Boston and Oxford, but couldn't fit them in for various reasons.
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Posted: January 14, 2017 12:27 pm
 
Commodore Peregrine Stern Pirates CSG In the discussion on the Miniature Review for "Commodore Peregrine Stern" by notalwaysyou United States send message
notalwaysyou United States
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quote from a7xfanben:

I thought you were a little hard on him, but he is one of my favorite crew.


He's one of mine too, but the more I thought about him, the more I couldn't justify loving him in a review. Mostly because I figured I should be taking into account "standard" 40 points games. My brother and I usually would play 60+ point games, and it was always much easier to justify his cost. I highly recommend him for high-point value games, he's always one of my favorite choices. And that's a good combo to consider with him
I also think I loved him because he was a named crew who didn't have that "crew can't be eliminated ability" which, while a good ability for a nation to have... Creates expensive crew and is hard to justify unless you invest in a large crew. He's a breath of fresh air for an American player. I had a hard time fitting that meta into the review though so I cut it.
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Posted: January 9, 2017 12:17 pm
Modified on January 9, 2017 12:17 pm
 
Commodore Peregrine Stern Pirates CSG In the discussion on the Miniature Review for "Commodore Peregrine Stern" by notalwaysyou United States send message
a7xfanben United States
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I thought you were a little hard on him, but he is one of my favorite crew.

The Albany combos perfectly with Stern, Wayne Nolan, a helmsman, and oarsman. This gives you a solid chance at L+S+L+S speed, certainly enough to catch most gold runners. At 27 points it doesn't completely break the bank and then you have a true hybrid - capable of pure fighting (up to 8 shots at 2S), treasure raiding, or even simple gold running (though that's risky in terms of negative UT's) with the extra action to explore. You have 3 spaces open for gold and the oarsman for insurance.

Also, the Pirates have the best gold fleet out there. I love Spain's gold bonus abilities, but it's not quite enough to overcome the differences.
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Posted: January 9, 2017 10:22 am
 
Commodore Peregrine Stern Pirates CSG In the discussion on the Miniature Review for "Commodore Peregrine Stern" by notalwaysyou United States send message
xerecs United States
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Commodore Stern was one of my most wanted crew for a while, and he has so far not disappointed. However as you mentioned, he has a hefty cost, and his EA abilities do limit who he can be partnered with. I like that you mentioned the lack of decent American boarding options, as well as few quick ships to get him on, since the Americans lack decent fast ships for either gold running OR fighting.
I think an option you may have left out to protect Stern, but not use many points is to just bring an oarsman or explorer to be a meat shield, as opposed to loosing your dog.
Overall nice review, a couple little grammar errors here and there, but nothing to detracting, 5.
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Posted: January 9, 2017 12:04 am
 
Sea Board Dominance. Pirates CSG In the discussion on the Army "Sea Board Dominance." by xerecs United States send message
xerecs United States
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I wanted to mention how Auraa and Jonah abilities could help the ships being shot at for the challenge, but I couldn't fit it into the description in a way that would flow.
I'm looking forward to playing this actually.
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Posted: January 8, 2017 11:46 pm
 
Sea Board Dominance. Pirates CSG In the discussion on the Army "Sea Board Dominance." by xerecs United States send message
a7xfanben United States
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This further demonstrates how undercosted the Fetu and San Cristobal are - especially with the linked crew, too perfect of a combo. As volt mentioned I like the idea of Jonah and Auraa's drawbacks working to your advantage.
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Posted: January 8, 2017 09:52 am
 
Jack Hawkins Pirates CSG In the discussion on the Miniature Review for "Jack Hawkins" by volt Miembro Premium United States send message
xerecs United States
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Excellent work, the story was engaging and covered the miniature quite well. I like all the references in flavor text, and how you tied them all together.

Remember if you want to make changes you have until the end of January, though I do not see anything that needs changing or improving.
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Posted: January 1, 2017 04:29 pm
 
Jack Hawkins Pirates CSG In the discussion on the Miniature Review for "Jack Hawkins" by volt Miembro Premium United States send message
volt Premium Member United States
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quote from a7xfanben:

Nice job! It was an engaging story. I do have my doubts about the Star of Siam being able to sink the Rosario, but I digress. I actually thought you were going to imply that Arrrrcadia was actually someone like Countess Diana Doone in disguise, since she never appeared as a crew.



Yeah, that is why I said Cannoneers lol, Siam needs some help.

As far as Arcadia, I didn't quite want to make that leap, heh, although it would have made sense, it doesn't fit that nicely to me.
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Posted: January 1, 2017 07:56 am
 
Jack Hawkins Pirates CSG In the discussion on the Miniature Review for "Jack Hawkins" by volt Miembro Premium United States send message
a7xfanben United States
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Nice job! It was an engaging story. I do have my doubts about the Star of Siam being able to sink the Rosario, but I digress. I actually thought you were going to imply that Arrrrcadia was actually someone like Countess Diana Doone in disguise, since she never appeared as a crew.
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Posted: January 1, 2017 06:58 am
 
Jack Hawkins Pirates CSG In the discussion on the Miniature Review for "Jack Hawkins" by volt Miembro Premium United States send message
volt Premium Member United States
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This review was done for the Review contest where a review needed to be a narrative.

I took it upon myself to include just about every reference to Jack Hawkins pre Barbary Coast, as well as Lady Arcadia, Bones Wiley, and Wesley.
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Posted: January 1, 2017 05:34 am
 
La Delacroix Pirates CSG In the discussion on the Miniature Review for "La Delacroix" by isoundwelsh United States send message
a7xfanben United States
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A very minor point about the Grand Temple - in a higher point game, Admiral Zheng He could potentially allow the GT to use reverse captain in the ways you describe for the Delacroix.

Also, part of the difficulty in using the reverse captain ability seems to lie in simple cannon accuracy problems. I'll go up to a ship, blast away, and hope to move away afterwards with some kind of extra action. But when the smoke clears, the enemy is still alive and ready to come after me even if I move away a bit! So, often it's better to just use the extra action to get as many shots in as possible to completely defeat the enemy. (Obviously this depends on your dice luck, which ship(s) you're facing, and if you have a handy smokepot to use at the end of the second broadside.)

Finally, kudos to the person who had the picture of the Delacroix - I've always thought of a ship with all 3 pennants being one of the main "flagships" of that particular faction, and I think La Delacroix fits that role well for France. A very nice picture indeed.

Once again, great review!
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Posted: December 26, 2016 09:09 pm
 
HMS Nautilus Pirates CSG In the discussion on the Miniature Review for "HMS Nautilus" by volt Miembro Premium United States send message
a7xfanben United States
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MRotW! Looks like you have 9 active votes... perhaps the threshold isn't 10 after all, or the other vote counts because it was still recent.

Let's not leave this one up for a year and a half!
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Posted: December 24, 2016 02:15 pm
 
Bumpers! Pirates CSG In the discussion on the Army "Bumpers!" by xerecs United States send message
brettb45 United States
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All of these ships are well designed to kill. The fleets ability to win against a more balanced fleet would depend on your SAT rolling. If you roll well, most fleets would be gone fairly quickly. If not, it could be difficult catching gold runners and getting the first shot on other well armed ships.
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Posted: December 20, 2016 07:31 pm
 
Blimey! Bloody Bumpers! Pirates CSG In the discussion on the Army "Blimey! Bloody Bumpers!" by volt Miembro Premium United States send message
brettb45 United States
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Good job incorporating the theme into all of your ships. I really like the Hyena and use that ship all the time when I'm English.
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Posted: December 20, 2016 07:08 pm
 
Bumpers! Pirates CSG In the discussion on the Army "Bumpers!" by xerecs United States send message
xerecs United States
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My original version of this fleet did not have El Fantasma on the Grinder, but instead had the White Crew. However I felt that this would not be good enough and so swapped them out.
The Glorious Treasure will have trouble keeping up true, but i wanted at least one ship with that ability in the fleet, and the USS Maryland was just too expensive.
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Posted: December 18, 2016 11:49 pm
 
Blimey! Bloody Bumpers! Pirates CSG In the discussion on the Army "Blimey! Bloody Bumpers!" by volt Miembro Premium United States send message
volt Premium Member United States
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quote from a7xfanben:

LOVE the ship choices. I think you want Admiral Morgan instead of Myngs, unless I misunderstand your strategy. (hi! )


Myngs was more for the double ram. No room for Morgan, didn't want to drop a Helmsman really.
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Posted: December 18, 2016 06:35 pm
 
Bumpers! Pirates CSG In the discussion on the Army "Bumpers!" by xerecs United States send message
a7xfanben United States
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Very nice fleet. Great to see you not use the Pirates.

I like how both ships that cannot be pinned have SAT capabilities, which could allow them to board one ship, and then scoot off to board another on the same turn. If things get rough, the pure firepower (up to 14 shots per turn between the two of them) should match up well against any other fleets in the challenge, and potentially most 50 point fleets as well. I know you've had some issues with the Glorious Treasure ( ), but she's definitely a great one for this challenge. (the anti-boarding nature of the panels doesn't make me want to deduct points since it's not the focus, only takes up less than 20% of your build total, and is slow in this case.)
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Posted: December 18, 2016 06:10 pm
 
Blimey! Bloody Bumpers! Pirates CSG In the discussion on the Army "Blimey! Bloody Bumpers!" by volt Miembro Premium United States send message
a7xfanben United States
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LOVE the ship choices. I think you want Admiral Morgan instead of Myngs, unless I misunderstand your strategy. (hi! )
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Posted: December 18, 2016 05:45 pm
 
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