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Empress Pirates CSG In the discussion on the Miniature "Empress"
a7xfanben United States
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A rare instance where this cat was useful: 2008 Battle Report from Cadet-Captain Mike.
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Posted: April 28, 2017 04:45 pm
 
The Untouchable Black Swan Pirates CSG In the discussion on the Army "The Untouchable Black Swan" by godmason United States send message
woelf United States
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If you used the Eye to copy DJ, but he's already on the same ship, the no-stacking rule does apply, because you now have two instances of the same ability on the same ship.

If DJ and the Eye are on separate ships you're fine with the double copy, but that's not really helpful to your plans here.


ADDED: That restriction applies the same no matter what ability is the target, whether you do it with the Eye or DJ. You can't double up on something by copying an ability on the same ship as the copier.
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Posted: April 24, 2017 09:57 am
Modified on April 24, 2017 09:59 am
 
The Untouchable Black Swan Pirates CSG In the discussion on the Army "The Untouchable Black Swan" by godmason United States send message
a7xfanben United States
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Funny, I can't really tell if this violates the no-stacking rule or not. I have a bad feeling about it, but either way it will be tough to win with your main ship moving S+S without a captain. A competent enemy fleet could potentially avoid the Black Swan the entire game, with the Maman Brigitte in deep trouble from opposing gunships and the PoC being a bit weak to make up for the Swan's possible absence of sorts. Any canceller would be another great counter.

That said, this idea is intriguing. The PoC's ability happens to be one of my least favorite in the entire game, but at least when you combine it with the Snipe's ability you can just give up and skip the annoyance of premeasuring and measuring distances every millisecond.
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Posted: April 23, 2017 09:25 pm
 
Nova Corps Officer HeroClix In the discussion on the Miniature "Nova Corps Officer"
milton62 Premium Member United States
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Still looking for Ezio, will accept most any trade offer.
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Posted: April 23, 2017 03:08 pm
 
La Voz de Dios Pirates CSG In the discussion on the Miniature Review for "La Voz de Dios" by xerecs United States send message
a7xfanben United States
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quote from volt:
You did try very hard, but it was a hard sell. Like you said, only the Argonauta is worse among 5 masters to be in the Spanish Navy.


I'd argue that El Acorazado is also worse than the Voz de Dios. The Dios has a potential move of S+S+S vs. S+S, and the L range guns can come in quite handy, especially when using equipment.
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Posted: April 15, 2017 01:32 pm
 
La Voz de Dios Pirates CSG In the discussion on the Miniature Review for "La Voz de Dios" by xerecs United States send message
volt United States
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great review! Glad you picked the 5 master, heh.

You did try very hard, but it was a hard sell. Like you said, only the Argonauta is worse among 5 masters to be in the Spanish Navy. And given the choice, Obispo wins every time verses this ship in my mind. Stupid broadsides just kills this ship.

Thanks for the review!
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Posted: April 14, 2017 12:41 pm
Modified on April 14, 2017 12:43 pm
 
Carthage Pirates CSG In the discussion on the Miniature Review for "Carthage" by godmason United States send message
volt United States
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Yes, it can be rammed at an island. This ability is neat, but on a one master, its kind of wasted. Good review though!
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Posted: April 14, 2017 12:08 pm
 
Xi'an Pirates CSG In the discussion on the Miniature Review for "Xi'an" by a7xfanben United States send message
volt United States
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you forgot an important con - hard to put together! =)

Great job =)
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Posted: April 14, 2017 11:44 am
 
Alice in Wonderland Disney Collector Packs In the discussion on the Miniature "Alice in Wonderland"
disneyminigal United States
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Willing to sell or trade? I may have some minis you are looking for.
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Posted: April 9, 2017 08:49 pm
 
Le Bourbon Pirates CSG In the discussion on the Miniature Review for "Le Bourbon" by godmason United States send message
a7xfanben United States
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There's a few errors in the second paragraph, but a good review overall. There's not a huge amount of things you can do with this ship... Jean Desailly or Capitaine Gaston de St. Croix could be interesting options, depending on the situation. I definitely like the artwork, and I remember using her in the experimental cumulative game.

She had a great little run of hits before burning to the waterline!
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Posted: April 9, 2017 04:41 pm
 
Carthage Pirates CSG In the discussion on the Miniature Review for "Carthage" by godmason United States send message
a7xfanben United States
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This is another review that gets pigeonholed too quickly. I've never seriously considered using a 1 masted ship with a 5S cannon for any kind of combat role, and while you make good points in favor of it, doesn't quite change my mind. One of the biggest problems is that you can just ram the Carthage's mast right off - the treasure runner you're trying to lure in and attack might be the end of the strategy itself.

I've used the Carthage a few times in the past, and I think I've mostly just used her empty or with an explorer (a helmsman could work too). Other than the debatably useful ability, this ship is literally the worst combat ship in existence - not only with the minimum durability and firepower, but the galley keyword even prevents it from ramming effectively! I've always thought of the Carthage as a premium Corsair option for gold running - a bit more expensive than even some of their 3 masters, but cool-looking and with a nice defensive ability. I like using that ability more offensively for things like HI raiding or in CG1 for fort defense. On a 1 master that has just enough speed and cargo to get gold, I see it as a defensive mechanism to potentially help the Carthage escape danger. Now that I think about it, the Carthage could really use a helmsman instead of an explorer, since that would mean more time spent at the island but less time spent at sea where she's more vulnerable.

You may be able to get a decent position at a wild island, but even then the Carthage will only be able to fire at S range - enemy gold runners could potentially just dock on the opposite side of the island or wherever the cannon can't reach.


quote:
- Helmsman, Musketeer, Firepot Specialist. Less capable as a scout than the first choice, but a successful hit on a treasure runner with a firepot, especially against smaller ships, may mean a complete loss of the ship, as your opponents may find themselves with a derelict ship, its cargo up for grabs.


But if you hit a small gold runner with a firepot, it will quite possibly burn to the waterline before you can get any gold or capture it and tow it somewhere to put out the fire. My Xi'an could do the same thing for less points with just a captain.

I do like the thought of having Deck Cannon and a Marine for 3 total guns, two of which would be 2S.

Have you tried changing the formatting after you submitted? I wouldn't mind a sentence or two about the competition and artwork.
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Posted: April 9, 2017 08:03 am
 
Xi'an Pirates CSG In the discussion on the Miniature Review for "Xi'an" by a7xfanben United States send message
bootstrapbill Premium Member Canada
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What can you say about ships like these? At least it has its keyword. so many ship types (galleys obviously by looking at them) aren't even given that. Decent cannons and a good cost are the best aspects going for this little guy. Well done
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Posted: April 9, 2017 07:23 am
 
Nova Corps Officer HeroClix In the discussion on the Miniature "Nova Corps Officer"
milton62 Premium Member United States
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Greetings,

Greetings,

Either this piece or the Mirkwood Guard, you're choice.

Also have Giant-Man, but would need some offset as it is Rare.
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Posted: April 7, 2017 03:38 pm
 
The little ones of Calico Pirates CSG In the discussion on the Army "The little ones of Calico" by morgull Miembro Premium Spain send message
xerecs United States
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Not a bad first fleet at all! Technically the set-up on the Black Swan is not illegal. There is nothing to prevent you from putting a SAC crew and an SAT crew on the same ship. It is illegal to SAC on top of a successful Same action twice roll.
For example, you roll the dice for Same action twice and get a 5-6, this means you cannot use the SAC action that turn. However, if you do not get the 5-6, you do have the option to use the SAC if you so desire.


Rules issues aside, this is a very interesting approach to the challenge. Your numbers superiority will allow you to throw meat shields at the bigger gunships to keep the Black Swan safe for a time. I'd recommend an Enders Game approach, go straight for the fort with the smaller ships shielding the larger one and hope to get Mysion with a successful board. Your Fleet Admiral crew (Jean Laffite) has the potential to be a game changer, giving the option for one of your smaller ships to have two move actions. Going back to the SAC, if the dice desert you you have that option to get a guaranteed Extra when you want it, which could make a huge difference during the contest.

My concern is that your fleet of little ships will be shredded almost immediately by the larger ships of the Allies, opening the door to damage you capital ship. Also, though she has immunity to ships within S, the Calchas is weak to ramming, and a successful ram will take her out of the game.
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Posted: March 27, 2017 08:30 pm
 
Free The King - Blackheart Pirates CSG In the discussion on the Army "Free The King - Blackheart" by volt United States send message
xerecs United States
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Very good set-up! Another nice flavor intro as well! The Revenant's ability will allow her to hide behind the Black Swan and fire through her to the enemy if she's close enough. This could work when shooting at the ships or at the Fort. The real nice touch is the Flotilla though, allowing you to soften up anything within S+S for your main ships to swoop in for the kill.

The SAC actions will probably give you a very good shot at killing most of the Allied fleet with minimum damage to yourself, since Dice are not always reliable even with re-roll.


My concern is that the Allies will focus firepower on one of your ships, double teaming one of them, and leaving the others alone. While this sounds like a plus for you, the two the allies will mostly likely send are the EA built in Titan and Enterprise, leaving the French to guard the Fort. Also, running out of SAC options before you've inflicted serious harm on the Allied fleet will be a very big problem.
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Posted: March 27, 2017 07:44 pm
 
Rescue Mission! Pirates CSG In the discussion on the Army "Rescue Mission!" by selvaxri United States send message
xerecs United States
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Interesting choices. The Sisters' Rage will be an extreme annoyance to the Allies, requiring them to either get outside S and within L or to ram her masts off. Either situation will take at least two of the three ships, leaving your other two ships free to pester and possibly sink the third Allied ship. Their fort immunity will allow them to get very close to the Allied base, Fortaleza.
I also really like the flavor intro.

All that said however, you do have two 3 mast ships and one 2 mast going up against three capital ships and a fort. I'm worried about your fleet getting shredded before it's able to execute it's tactic.
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Posted: March 27, 2017 07:31 pm
Modified on March 27, 2017 07:33 pm
 
Another pirate rescue attempt! Pirates CSG In the discussion on the Army "Another pirate rescue attempt!" by a7xfanben United States send message
xerecs United States
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I quite like the set-up here. This fleet would give the Allied fleet fits with the submerged cancelling and ramming. The Dutchman has serious firepower and a very good crew set-up, good for either boards or straight shooting.

That said, I'm worried what might happen if the Allies double the Dutchman similar to this.

You could pull an Enders Game and go straight for the fort with both ships and ignore the damage if you can get to the fort and successfully get Mysion onto one of your ships. You'll most likely be shredded by the three Allies there, but if you secure Mysion with at least one ship you'll get the win.

Nice flavor aspects as well.
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Posted: March 27, 2017 07:16 pm
 
i'll kill u Halo ActionClix In the discussion on the Army "i'll kill u" by jarren United States
old_mini_guy United States
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I think you may be missing the point of the army lists here. This is not a workable army, it looks more like your whole collection. I suggest just listing these figures in your own collection and dropping this army list.
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Posted: March 24, 2017 06:26 pm
 
The little ones of Calico Pirates CSG In the discussion on the Army "The little ones of Calico" by morgull Miembro Premium Spain send message
morgull Premium Member Spain
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Thank you Ben, I have download and I will read conscientiously.
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Posted: March 19, 2017 04:11 pm
 
The little ones of Calico Pirates CSG In the discussion on the Army "The little ones of Calico" by morgull Miembro Premium Spain send message
a7xfanben United States
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quote from morgull:
Oh my god! I´m a cheater! . I don´t know about this add to the rules so.. .where can I read the rules in english??. We were playing with the rules translates of the spanish comunity so... whe can do 3 or 4 actions in one turn ^^ And didn´t know about reverse pinning too. Bad news but I will learn. Thank you!


The BoardGameGeek files section has the complete rules, the Pirate Code FAQ, and the Reference Diagrams. (and much more cool stuff)
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Posted: March 19, 2017 10:33 am
 
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