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200 points of Pirates. Pirates CSG In the discussion on the Army "200 points of Pirates." by xerecs United States send message
a7xfanben United States
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quote from xerecs:

It is quite impresive what the Pirates have mustered, and so is the competition, the Spanish have the Buscador to run gold form them as well as the San Cristobal to cause havoc. However that San Cristobal is limping home after an encounter with the American Minutemen. They're using both the schooner and the flotilla simultaneously. Technically violating the no duplicate rule, but for this game I let it go.
The Darkhawk has been captured by the Spanish, and the Longshanks has been as well, leaving the Pirates with the Amity and Cry to run gold. I'm not sure where I will post the rest of the BR. I might post it here first then copy and paste into the BR thread.


That's actually not violating the no duplicates rule since they're different "ships".


quote from The Pirate Code:
--Some ships have the same or similar names but completely different physical configurations (different ship types, a different number of masts, etc.); these are not considered duplicates and may be used together.


Yeah I would just post the BR in both places.
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Posted: April 30, 2016 11:28 am
 
200 points of Pirates. Pirates CSG In the discussion on the Army "200 points of Pirates." by xerecs United States send message
xerecs United States
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It is quite impresive what the Pirates have mustered, and so is the competition, the Spanish have the Buscador to run gold form them as well as the San Cristobal to cause havoc. However that San Cristobal is limping home after an encounter with the American Minutemen. They're using both the schooner and the flotilla simultaneously. Technically violating the no duplicate rule, but for this game I let it go.
The Darkhawk has been captured by the Spanish, and the Longshanks has been as well, leaving the Pirates with the Amity and Cry to run gold. I'm not sure where I will post the rest of the BR. I might post it here first then copy and paste into the BR thread.
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Posted: April 30, 2016 09:10 am
 
200 points of Pirates. Pirates CSG In the discussion on the Army "200 points of Pirates." by xerecs United States send message
a7xfanben United States
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Not surprisingly a very effective fleet. The Black Pearl is crazy good here; I was going to say the BP has too many bonuses (wasting the second one on the rank-2 cannons), but you're essentially only paying one point for Calico's WH. It will be interesting to see if Beastie can help you without any movement bonuses, especially since it sounds like your competition is similarly effective (based on the opposing ships you mentioned).

Interesting setups on the Revenant and Darkhawk too. It's extremely impressive what the Pirates can fit into this build total, even if it is quite high.

Bonus points for the BR, can't wait to see the rest of it!
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Posted: April 30, 2016 09:03 am
Modified on April 30, 2016 09:04 am
 
Monsters, hoists, and canoes! Pirates CSG In the discussion on the Army "Monsters, hoists, and canoes!" by a7xfanben United States send message
a7xfanben United States
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I used this fleet in a game! Here is the battle report.

A 150 point game has been played! This was a new record high build total for my opponent.

He rolled to go first, using a Cursed American fleet. He used some new ships, such as the Poor Adams, Locker and Pyre. He also pulled a Needle from an RotF pack, giving him a fog hopper.


I was finally able to use the fleet I'd been looking forward to for a while.

Monsters, hoists, and canoes!

Slarg Gubbit was subbed in for Champ, allowing for a third oarsman on the Serpent's Fang. One of my Cursed canoes has disappeared, so the Scepter was used as a proxy canoe.


The outer four islands contained 8 coins apiece, with the center island having 10.


All three sea monsters got both +L bonuses on the first turn, swimming submerged across the sea and towards the enemy fleet. To my dismay the Pequod found the Cursed Conch!






Master Scribe put a trade current in front of the Cursed gunships, while the Buscador hoisted gold from the center island.


The Pequod tried to return home but was quickly struck by Slarg Gubbit and Tiamat! The Cursed couldn't eliminate the Conch, but at least they had the ship pinned.


At this point, chaos reigned for a while. Slarg Gubbit was quickly taken out, while Tiamat suffered damage.


The sea monster assault allowed the Cursed to run gold without any threat of interference. I'm annoyed with Photobucket; the site doesn't let me rotate my photos anymore.


The Nightmare and Tiamat teamed up to sink the Pequod, but not before the Nightmare stole the Cursed Conch. El Fantasma sacced an oarsman to get the Serpent's Fang in on the carnage, hitting the Needle. Calypsos surfaced and rammed the Shark, winning a boarding party to eliminate DNT and a captain.




The Americans fight back, killing Tiamat and damaging both Calypsos and the Serpent's Fang.


Calypsos was killed, meaning all three Cursed sea monsters were dead. The Serpent's Fang and Nightmare used abilities (sac and Ghost Ship) to move over and target the Locker. However, they were ineffective.


The Serpent's Fang was sunk, while the Nightmare was captured.


The Grampus managed to eliminate some Cursed canoes, but the game was essentially over.


The Cursed conceded the remaining gold to the Americans, and won by a score of 47-14!


This was a fun game, especially the first 2/3 of it. I was happy to execute my strategy correctly, which allowed the gold game to go uncontested. The Cursed Americans fought well however, capturing or eliminating the entire attack squadron.

After such a large game, we may go the complete opposite route and play tiny games next time to change it up once again!
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Posted: April 16, 2016 07:20 pm
 
Fear my power..... Pirates CSG In the discussion on the Army "Fear my power....." by xerecs United States send message
xerecs United States
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She's one of the few ships that can afford to have Davy aboard, and still have room for an expensive crew or two. You raise some good points though.
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Posted: April 13, 2016 07:24 pm
 
Fear my power..... Pirates CSG In the discussion on the Army "Fear my power....." by xerecs United States send message
a7xfanben United States
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I still like the Specter, but the fleet feels a bit lacking between the absence of good firepower (no rank-2 guns or L range guns) and only 2 open cargo spaces. If the sac ability was any more expensive, I think you'd be partially wasting it since there aren't many options to sacrifice.
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Posted: April 13, 2016 10:32 am
 
All your crew are belong to us Pirates CSG In the discussion on the Army "All your crew are belong to us" by a7xfanben United States send message
xerecs United States
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Interesting fleet, if any of the possession fails, I think you can still give the ships actions, so in the event of a failed possession, the Swallow might be able to simply wreck other ships, depriving them of their gold and other cargoes.
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Posted: April 12, 2016 06:39 pm
 
Large Fry - Spanish Swarm Pirates CSG In the discussion on the Army "Large Fry - Spanish Swarm" by a7xfanben United States send message
scannerbob United States
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Ah.. gotcha. So I HAVE been playing them wrong the whole time.. SWEET!
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Posted: April 12, 2016 01:33 pm
 
Large Fry - Spanish Swarm Pirates CSG In the discussion on the Army "Large Fry - Spanish Swarm" by a7xfanben United States send message
a7xfanben United States
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quote from scannerbob:

Am I incorrect in thinking the cost of forts you want to use have to be included in your build total? If they DON'T, I've been playing them wrong all these years.


Forts are not included in the build total. They are essentially purchased in-game with gold from your home island.

(Edits to the fort miniatures made them have actual point costs, which was incorrect, but that was fixed.)
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Posted: April 12, 2016 09:57 am
 
Large Fry - Spanish Swarm Pirates CSG In the discussion on the Army "Large Fry - Spanish Swarm" by a7xfanben United States send message
scannerbob United States
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Am I incorrect in thinking the cost of forts you want to use have to be included in your build total? If they DON'T, I've been playing them wrong all these years.
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Posted: April 12, 2016 06:01 am
 
Large Fries with Gazpacho Pirates CSG In the discussion on the Army "Large Fries with Gazpacho" by volt United States send message
kaiser Germany
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I feel like you should get crazy bonus points for using the Titan. Good list.
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Posted: April 12, 2016 12:00 am
 
Large Calamari Fries Pirates CSG In the discussion on the Army "Large Calamari Fries" by xerecs United States send message
xerecs United States
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quote from a7xfanben:


quote from xerecs:
I'm wondering, can you use Hidden Cove to slingshot a Sea Monster? Ideally that would be my first move. Use it to send Intermediaro to the nearest island, and then the Roanoke catches up to either load gold the standard way or via Intermediaro's ability.


Sea monsters are considered "ships" for all intents and purposes, so yes. I forgot to mention, Intermediaro can only transfer one coin per turn, which seems like a hefty detriment.


Perhaps, but unless I'm mistaken, he can take gold from islands that have pesky Wolves and Cursed Natives, and other UT's that would keep gold on islands. Thusly, although slowly, he can enable the Roanoke to take gold from such islands.
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Posted: April 11, 2016 11:36 am
 
Large Calamari Fries Pirates CSG In the discussion on the Army "Large Calamari Fries" by xerecs United States send message
a7xfanben United States
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quote from xerecs:
I'm wondering, can you use Hidden Cove to slingshot a Sea Monster? Ideally that would be my first move. Use it to send Intermediaro to the nearest island, and then the Roanoke catches up to either load gold the standard way or via Intermediaro's ability.


Sea monsters are considered "ships" for all intents and purposes, so yes. I forgot to mention, Intermediaro can only transfer one coin per turn, which seems like a hefty detriment.
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Posted: April 11, 2016 11:29 am
 
Large Calamari Fries Pirates CSG In the discussion on the Army "Large Calamari Fries" by xerecs United States send message
xerecs United States
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Swapped the Hag for Perry. Completely forgot the Americans had a zero point +5 crew. I'm not going to change anything else though.
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Posted: April 11, 2016 10:38 am
 
Large Calamari Fries Pirates CSG In the discussion on the Army "Large Calamari Fries" by xerecs United States send message
xerecs United States
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quote from a7xfanben:

I like the idea, but there's an issue with the fleet.


quote from The Pirate Code:
Placing Crew
-A zero-point crewmember can be assigned only to a ship of its own nationality. Whether or not some other ability would allow that crew to use its abilities on another ship is irrelevant.


Beyond that, I like the two main pieces you used. The reliance on Pirate crew is a bit annoying, but wasting points on the cargo master when you could get Gentleman Jocard is arguably worse. Sorry if this sounds harsh lol.

Lastly, it's hard not to give a deduction or "negative bonus points" for using Hidden Cove and the Cursed Natives, two of the less fair game pieces (though at least you're not using the Cursed here).



Oh, darn. Well, you can boot the CM I suppose, since the other crew are far more important, I suppose you could interchange the CM for Jocard. I'm wondering, can you use Hidden Cove to slingshot a Sea Monster? Ideally that would be my first move. Use it to send Intermediaro to the nearest island, and then the Roanoke catches up to either load gold the standard way or via Intermediaro's ability.
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Posted: April 11, 2016 10:31 am
 
Large Calamari Fries Pirates CSG In the discussion on the Army "Large Calamari Fries" by xerecs United States send message
a7xfanben United States
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I like the idea, but there's an issue with the fleet.


quote from The Pirate Code:
Placing Crew
-A zero-point crewmember can be assigned only to a ship of its own nationality. Whether or not some other ability would allow that crew to use its abilities on another ship is irrelevant.


Beyond that, I like the two main pieces you used. The reliance on Pirate crew is a bit annoying, but wasting points on the cargo master when you could get Gentleman Jocard is arguably worse. Sorry if this sounds harsh lol.

Lastly, it's hard not to give a deduction or "negative bonus points" for using Hidden Cove and the Cursed Natives, two of the less fair game pieces (though at least you're not using the Cursed here).
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Posted: April 11, 2016 09:41 am
 
Large Fry - Spanish Swarm Pirates CSG In the discussion on the Army "Large Fry - Spanish Swarm" by a7xfanben United States send message
xerecs United States
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Not very creative, but VERY effective. Also, very similar to Kaiser's fleet. It would be interesting to see whose fleet would be more effective.
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Posted: April 10, 2016 11:22 pm
 
One Serving of Large Fries Pirates CSG In the discussion on the Army "One Serving of Large Fries" by kaiser Germany send message
xerecs United States
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I agree, no bonus points for using the Baron, or the Spanish Morning Star. You have a very very fast and accurate gunship. This fleet scares me, especially if it goes up against mine.
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Posted: April 10, 2016 11:19 pm
 
Large Fried English Galleons Pirates CSG In the discussion on the Army "Large Fried English Galleons" by blondepianist United States send message
xerecs United States
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I like that you used the Dauntless, as opposed to her more famous cousin,the HMS Lord Algernon , and the Baron is one of the best large fry gold runners out there. I like our overall fleet, and including Wolves will certainly derail many opponents, just be careful if you find it first.
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Posted: April 10, 2016 11:15 pm
 
Bombay Bombardment--Large Fry Pirates CSG In the discussion on the Army "Bombay Bombardment--Large Fry" by el_cazador United States send message
xerecs United States
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I would use a Monster, and I did. Overall I like the concept of this fleet, but as you pointed out it does have some serious disadvantages when it comes to grabbing gold. 3 from me.
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Posted: April 10, 2016 11:10 pm
 
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