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Gamorrean Guard Disney Collector Packs In the discussion on the Miniature "Gamorrean Guard"
vasquezt United States
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I've got one extra Gamorrean Guard, looking to trade for other Series 15s to complete my collection.
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Posted: November 28, 2016 05:10 pm
 
Commander Temple Pirates CSG In the discussion on the Miniature Review for "Commander Temple" by algorab Italy
adam_hart Poland
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I'm aware of that, but I think it's still a very powerful and underrated ability.

Well, sea fighting is always a risk. Of course this particular lisk is to limit its power. But gambling is always gambling regardless the game you play, whether it's regular shooting or broadsides attack.

By the way, with the help of tje pirate Code, I just realised that my comment on misunderstanding the Broadsides Attack rule was my mistake, not the author's. I apologize for messing with it. The shooting ship goes not get an extra hit - it SCORES it (so the target ship gets it). Errare humanum est
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Posted: November 9, 2016 02:07 pm
 
The British Are Coming!! Pirates CSG In the discussion on the Army "The British Are Coming!!" by evanglazier United States send message
xerecs United States
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Not bad, the Endeavor and Grand Temple are two of the best English gunships, and will be forces to reckon with.
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Posted: November 6, 2016 07:28 pm
 
No One Expects... Pirates CSG In the discussion on the Army "No One Expects..." by el_cazador United States send message
xerecs United States
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Impressive showing, the Cristal should be a force to reckon with, as should the Armada with S+S range and a killer ability. Like you said, provided your cannons hit, this should be a fleet to contend with.
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Posted: November 6, 2016 07:27 pm
 
Spooky McSpookface Challenge Pirates CSG In the discussion on the Army "Spooky McSpookface Challenge" by selvaxri United States send message
xerecs United States
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Two SAC abilities, and two Ghost Ships, not bad. The Loki's Revenge is a monster (literally), and the other ships are no slouches either. The Abominations built in cannoneer might actually be useful since her cannons are not as accurate.
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Posted: November 6, 2016 07:23 pm
 
Spooked into oblivion Pirates CSG In the discussion on the Army "Spooked into oblivion" by a7xfanben United States send message
xerecs United States
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Brutal, simply brutal. The multiple sources of cancelling will be hard to overcome for any participants. Like you said, your biggest problem will most likely be ships with L range cannons and extra actions.
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Posted: November 6, 2016 07:17 pm
 
Spooky McSpookface Challenge Pirates CSG In the discussion on the Army "Spooky McSpookface Challenge" by selvaxri United States send message
a7xfanben United States
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Great job thematically! The edits make it pretty solid offensively, so I think this fleet gets a 5 for this challenge. I would have preferred a helmsman on the Pyre for extra ramming speed. The Loki's Revenge is one of the scariest ships in the game, while the Abomination and El Fantasma are sure to scare opponents too. Nice job getting two ghost ships in there.
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Posted: November 6, 2016 01:17 pm
 
No One Expects... Pirates CSG In the discussion on the Army "No One Expects..." by el_cazador United States send message
a7xfanben United States
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Tough to pick between a 4 and a 5 for this one. The theme is great, except for the Ghost Ship. From a gameplay standpoint the Inquisitor might end up being a waste of points, and two of your ships move slower than S+L. 4 for now, I might raise it if the fleet does well.
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Posted: November 6, 2016 01:09 pm
 
Swoop the Battleship Pirates CSG In the discussion on the Army "Swoop the Battleship" by woelf Miembro Premium United States send message
volt United States
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lol. I actually thought about doing a fleet with dragons for the challenge. My fleet consisted of 2 dragons and Mycron though, but I felt it wasn't going to work well enough because the dragons would be destroyed and if either missed it was all over, like you said heh.
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Posted: November 6, 2016 07:16 am
 
No One Expects... Pirates CSG In the discussion on the Army "No One Expects..." by el_cazador United States send message
a7xfanben United States
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quote from el_cazador:
Originally, Fantasma was my only source of Ghost Ship. I will consider changing.


Whoops, I forgot about that restriction. Though yeah, with the Desesperanza you could possibly make it better for gameplay while still having a "spooky" named captain.
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Posted: November 2, 2016 10:23 am
 
No One Expects... Pirates CSG In the discussion on the Army "No One Expects..." by el_cazador United States send message
el_cazador United States
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quote from a7xfanben:

Any reason for not having the full 13 masts?

It seems to me you could use either version of Sammy the Skull, but I guess you want Fantasma for thematic reasons.

I miscounted how many masts I had.

Originally, Fantasma was my only source of Ghost Ship. I will consider changing.
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Posted: November 2, 2016 10:19 am
 
No One Expects... Pirates CSG In the discussion on the Army "No One Expects..." by el_cazador United States send message
a7xfanben United States
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Any reason for not having the full 13 masts?

It seems to me you could use either version of Sammy the Skull, but I guess you want Fantasma for thematic reasons.
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Posted: November 2, 2016 05:55 am
 
Spooky McSpookface Challenge Pirates CSG In the discussion on the Army "Spooky McSpookface Challenge" by selvaxri United States send message
a7xfanben United States
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You're one mast over at 14 total masts. If it was me, I'd drop the Samedi's Curse and Sammy, and put a captain, helmsman, and oarsman on the Loki's Revenge. Good job thematically.

PS: I didn't know shenaniganery was a word.
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Posted: November 2, 2016 05:46 am
Modified on November 2, 2016 05:49 am
 
Swoop the Battleship Pirates CSG In the discussion on the Army "Swoop the Battleship" by woelf Miembro Premium United States send message
a7xfanben United States
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Nice idea that I hadn't thought of. My only real critique is that it's a little "boring" IMO, similar to the Swallow BA combo... just rolling dice and trying to stay out of range haha. If you get the ranges right and the SAT fails, you can hope for 2/3 to be successful rolls, which would eliminate 4 masts and give the dragons a great shot at finishing the job. If 2 of the rolls don't work though, it would be an uphill battle.

The island thing makes me think of a question, but I'll post it in the Rules thread.
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Posted: November 1, 2016 10:37 am
Modified on November 1, 2016 10:39 am
 
Spooked into oblivion Pirates CSG In the discussion on the Army "Spooked into oblivion" by a7xfanben United States send message
el_cazador United States
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quote from a7xfanben:


quote from el_cazador:

Unfortunately, this fleet contains two longships, which makes it ineligible for the fleet challenge.


Thanks for reading the description!


I did read the description, but i failed to connect the Yaga to the Fire. It took me several tries.

This is a well constructed fleet after all.
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Posted: October 31, 2016 04:40 pm
 
Spooked into oblivion Pirates CSG In the discussion on the Army "Spooked into oblivion" by a7xfanben United States send message
a7xfanben United States
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quote from el_cazador:

Unfortunately, this fleet contains two longships, which makes it ineligible for the fleet challenge.


Thanks for reading the description!
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Posted: October 30, 2016 07:56 pm
 
Spooked into oblivion Pirates CSG In the discussion on the Army "Spooked into oblivion" by a7xfanben United States send message
el_cazador United States
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Unfortunately, this fleet contains two longships, which makes it ineligible for the fleet challenge.
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Posted: October 30, 2016 07:47 pm
 
Juggernaut Pirates CSG In the discussion on the Miniature Review for "Juggernaut" by juggernaut_john United States send message
a7xfanben United States
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I generally think of L range cannons as more of a strength than a weakness. There's always a chance you'll go up against a ship immune to them, but the extra range is still nice, especially on a relatively slow ship that may not have the speed to catch enemy ships.

Due to the no-stacking rule, you cannot put two helmsmen aboard for L+S+S speed, but perhaps that's one of your house rules?

The review feels a little short, especially with the amount of Cursed named crew available. You could talk about adding White Crew along with a captain, helmsman, and oarsman, making the Juggernaut a big boarding threat. El Fantasma is another good option.

I like to use equipment on ships with L range guns, since they can use the full range where specialist crew cannot. The cannons are pretty good, especially if you had an Exploding Shot firing from that foremost 2L gun.

You have a solid start, but I think there's some aspects you could expand upon.
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Posted: October 29, 2016 04:20 pm
 
Commander Temple Pirates CSG In the discussion on the Miniature Review for "Commander Temple" by algorab Italy
xerecs United States
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You are aware that NO OTHER ABILITY can be applied to a Broadsides Attack. No re-rollers, cannon bonuses, musketeers, or cannoneers can be used when you fire a Broadsides. Also to fire a Broadsides, you need to have all of your cannons within S, even if they're long range, they have to be within S to shoot. Furthermore, when you try a broadside, you have to roll higher than all of the cannons on your ship. If for example you have the following breakdown on a ship:

3S-3L-3L-3L-4S

If you tried a Broadside with that ship, you'd have to roll a 5 or 6 to hit, because of the single 4S cannon in the back.

It is a powerful ability, and when you do get your successful roll it can be devastating, but the risk of it not working when your gunship is parked right next to another healthy gunship, your ship is probably not going to last much longer.
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Posted: October 27, 2016 01:03 pm
 
Commander Temple Pirates CSG In the discussion on the Miniature Review for "Commander Temple" by algorab Italy
adam_hart Poland
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I guess you also misunderstand the idea of probability and the calculation system used to calculate a chance of hitting the target that is commonly used here. 233% doesn't mean you'll be surely successful in shooting with some of the ship's cannons. The sum of chances can't be compared to any single chance, it's something quite different. So without using Broadsides Attack you can still hit with all the cannons you shoot, but instead you can also MISS with some or all of them. And when you roll multiple dice for regular attack instead of a single die for Broadsides Attack, in fact your chances reduce significantly, as the chance of missing significantly increases.

By the way, using maths to calculate the chances of successful attacks in the game is applicable for single shots ONLY - not for shooting sequences. Thus any comparison of the chances for regular and broadsides attacks has no sense, because these two attacks are too different in the mechanics, so they just can't be compared, especially simply using mathematical rules of probability.
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Posted: October 27, 2016 07:39 am
 
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