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Bilge Pirates CSG In the discussion on the Miniature Review for "Bilge" by the_grandmaster United States
submariner96 United Kingdom
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What a WHOPPER of a review! Extremely interesting but remember! Sometimes Discretion is the better part of valour, putting too much into a review can spoil it and deter some readers from finishing it simply because it's too dauntingly long!
However overall this is an amazing review that deserves all the positive feedback it receives!
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Posted: October 31, 2014 01:57 am
 
Favor of the Gods Pirates CSG In the discussion on the Miniature Review for "Favor of the Gods" by alexamarief United States
submariner96 United Kingdom
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A useful event for those plagued by mermaids, becalmed and rolling fog. If you're running a high crew gunship or anything that'll draw heavy enemy attention then this is an extremely useful protection measure.
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Posted: October 31, 2014 01:40 am
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
xxmelvinxx United States
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I did not modify the 3rd setup, so it should still be 14 + 2 + (3-1) + (5-1) + (3-1) + (2-1) + 0 + (3-1) = 27 does it make a difference if you link Virgil to Doone instead of vice versa? Do linked crew not contribute to the crew points for the ship, but only the build total? At least I can still use the third setup with the HMS Hyena whether it costs 27 or 32 points.
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Posted: October 30, 2014 08:18 pm
Modified on October 30, 2014 08:21 pm
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
a7xfanben United States
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For the 3rd setup, you're now at 32 total points, not 27.

You may not have all the crew yet, but a similar setup will allow you to fit less crew on (therefore making Bianco unnecessary) for less points:

Virgil, Vazquez, Hermione Gold, and Commodore Rhys Gryffyn Owen

Owen links to Gold, and the total point cost of the crew comes to 13 points, so you don't need Doone. This particular setup would cost 27 points.
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Posted: October 30, 2014 06:38 pm
 
Hai Peng Fort Frenzy! Pirates CSG In the discussion on the Army "Hai Peng Fort Frenzy!" by a7xfanben United States send message
a7xfanben United States
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Thanks! It was fun to make. I'm looking to play some version of it (I don't have all of the game pieces for it yet), probably in January.
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Posted: October 30, 2014 06:31 pm
 
Hai Peng Fort Frenzy! Pirates CSG In the discussion on the Army "Hai Peng Fort Frenzy!" by a7xfanben United States send message
submariner96 United Kingdom
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So much detail! I loved how you laid out your fleet & explained the turn structure as well as including that staple of strategy, what I like to think of as the "port and cigars" combo of Lord Mycron & Administrator Scott Bratley , this time joined on their floating gentleman's club by Robinson so that they can have an even snugger gathering than usual (4pts!!!) while "directing the battle" from a safe distance.
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Posted: October 30, 2014 06:29 pm
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
xxmelvinxx United States
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I fixed the other things you mentioned, and changed the link to be the right Luis Zuan . The reason that Master Gunner Rogelio Vazquez is my favorite crew is that he takes Spanish ships that were intended to do cargo-related things (which are most of the good Spanish ships that I have) and makes them into gunships or heavily armed versions of whatever they were. He even has a linked crew that makes his ship ignore the first hit it takes! In addition, while there are hardly any ships immune to S-range cannons, lots of decent ships cannot be hit by L-range guns. The Master Gunner fixes this because although he gives cannons L-range, the cannons themselves are still S's. My favorite way to use Vazquez is with La Santa Isabel . Put him on that ship with a Captain and you have an S+L move-and-shooting schooner with 4 3L cannons and 4 cargo for only 21 points! I personally find this combination quite broken since La Santa Isabel's ability makes one treasure you pick up worth 2 extra gold when you arrive at your home island.
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Posted: October 30, 2014 06:09 pm
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
submariner96 United Kingdom
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Though I have to agree with all of a7xfanben's points for a first review this really isn't a bad start (mine wasn't perfect first time either) & I hope that you continue to review ships and miniatures in the future!
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Posted: October 30, 2014 06:05 pm
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
a7xfanben United States
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One more thing - I didn't know you were using the MI version of Zuan, so setup 2 (mid-range expensive) won't work.

Doone's ability lets you fit more crew on a ship, but each crew still takes up their ENTIRE allotted amount in the build total. In other words, the crew cost 14 points on the Bretwalda (7+5+3+2=17-3 (from Doone)=14), but you still have to pay the full 17 points when you're building your fleet. Therefore, this setup will cost you 31 points overall, not 23.

As for that setup, I would suggest a helmsman rather than Vazquez. If you're not using Broadsides Attack it would be nice to have 1L cannons, but to spend 8 points on it, it's really not worth it (I say 8 because even though you need Virgil for Vazquez the English have two world-hating captains: Hermione Gold and Admiral James Norrington).

Broadsides Attack has always been an interesting ability. I, like most new players, was originally very taken with BA until I realized it wasn't as good as I thought. A lot of times you're better off shooting your individual cannons, especially when they're rank-2 or rank-1 (with a world-hater). Rolling a 1 or 2 with BA is a game-changer since your opponent will likely be able to cripple your gunship on the following turn. If a world-hater could enhance the roll I would be more inclined to use it, but I don't like risking the advantage of having the first shot on one die roll that only works 66% of the time (I roll a lot of 1's and 2's ).

I'm curious as to why Vazquez is your favourite crew. I've used him a few times before, but usually I just try to pick gunships with a majority of their guns being L-range (part of the reason I like HMS Grand Temple so much). I remember reading a while back about how the difference between S and L in this game isn't that much, but I feel that once you play a lot of games, it really starts to become obvious. Although the difference in measurements may not be huge, it can be a total game-changer. Do you usually use Vazquez on the Bretwalda, or do you have other Spanish ships in your collection?
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Posted: October 30, 2014 02:26 pm
 
Black Swan Pirates CSG In the discussion on the Miniature Review for "Black Swan" by nezzerus United States
submariner96 United Kingdom
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This is a great ship, but with a frankly half-arsed review, meaning no offense but if you'd actually spent more time on the review then it would actually be of any use. Currently the only point of this review is as a lesson in what NOT to do when you come to review a miniature.
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Posted: October 30, 2014 09:26 am
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
xxmelvinxx United States
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I added the links and corrected for my unprecedented enthusiasm regarding this ship. I don't really have anything better, so it has always been a staple for me, especially in fleets with a larger build total. Sorry if I got a little carried away there.

-Melvin
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Posted: October 29, 2014 09:36 pm
 
HMS Bretwalda Pirates CSG In the discussion on the Miniature Review for "HMS Bretwalda" by xxmelvinxx United States send message
a7xfanben United States
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First off, very good attempt at your first review, and thanks for joining us at MT!

I'm not sure if you use house rules, but stacking two helmsmen on one ship doesn't give you L+S+S speed, because abilities don't stack. Only one helmsman would be able to give you the speed boost.

In the counteracts section, I would definitely mention things like cancellers and ships with S-immunities.

You used links in the combos section, but using them in the Uses section would provide additional clarity, especially since you're using crew from Spain and France and crew that have multiple versions (like Doone and Bianco).

Lastly, I'm not sure of your experience playing Pirates, and I don't know how many ships you have and/or have used in a game. That said, the Bretwalda IS one of the better gunships out there, but not the best. Ships like the HMS Grand Temple and San Cristobal, just to name a few, provide good competition for a ship like the Bretwalda.

Some of your other points are quite good, but until you correct the rules issue I would have to give it a 3.
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Posted: October 29, 2014 08:57 pm
 
Ralph David Pirates CSG In the discussion on the Miniature Review for "Ralph David" by shipmaster96 United States
submariner96 United Kingdom
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Why do we love the game so much? is it the model aesthetics? (partly) The strategy involved? (certainly) A collective love of the age of sail (Likely) or is it... that even the small nuggets of flavor text make this game so compelling! I love Ralph David's sob story and the eternal keyword for just one point? well then this is surely a go to answer for wrapping up that odd spare 3-1 points that are always left in fleet construction!
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Posted: October 28, 2014 08:25 pm
 
HMS Talon Pirates CSG In the discussion on the Miniature Review for "HMS Talon" by mrsticks United States
submariner96 United Kingdom
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Great ship and a nice review, ever since I pulled this ship from a pack myself I've been swinging between "IT'S GOT BLADES! I WANT OT USE IT!!!" & "It costs 23 points... that's a huge investment... I'll use it another time" and for me it's just always been that at such a high investment I'd have to have a nigh unstoppable plan with which to use it and while I was hoping u'd cracked the code and discovered the perfect use that guaranteed value for points when I saw this review, unfortunately it seems there's still no super strat oh well
Has anyone in he comments perhaps found the perfect value for money strat for this ship? Perhaps something along the same lines as what lordstu suggested?
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Posted: October 27, 2014 08:44 pm
Modified on October 27, 2014 08:46 pm
 
Luis Zuan Pirates CSG In the discussion on the Miniature Review for "Luis Zuan" by vladsimpaler United States
submariner96 United Kingdom
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"The other combos with this guy are: Every Spanish gunship in the game. " ... YES!
however on a serious note, great review I really enjoyed hearing someone actually expand upon the "he's a 2 point captain, nuff said" argument and go into propper detail.
Finally, I agree, his PoMI artwork is vastly superior as he looks younger, cooler and less like a balding old man
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Posted: October 27, 2014 08:28 pm
 
Griffin's last stand Pirates CSG In the discussion on the Army "Griffin's last stand" by submariner96 United Kingdom send message
submariner96 United Kingdom
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quote from a7xfanben:

I assume they used the terrain from Lost to help with the "maze"?

I haven't seen something like this before, using ships, forts and optimally terrain as well to block your opponent - I like it! It would be more effective in a game where the islands and terrain are placed closer together than the 3L recommended by the rules. Sometimes I use the old 2L rules and once or twice I've tried 1L, which was quite fun. I may have to try this in some form when I play a game with 2L or 1L distances.

Yes they used it a a kind of deterrent placing icebergs & reefs to force them in certain directions.
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Posted: October 27, 2014 07:59 pm
 
Griffin's last stand Pirates CSG In the discussion on the Army "Griffin's last stand" by submariner96 United Kingdom send message
submariner96 United Kingdom
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Oh well thanks then Woelf, i assumed it was like alter but if not then I guess this makes it even better as it's not illegal.
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Posted: October 27, 2014 07:57 pm
 
Darrin's Gold Race fleet Pirates CSG In the discussion on the Army "Darrin's Gold Race fleet" by darrin United States send message
a7xfanben United States
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quote from darrin:
The basic idea was keep moving away and redocking with Banshee's Cry, and use Jack Sparrow to transfer the gold from the island directly to the Bonnie Liz. I don't think any gold ever gets loaded onto the Banshee's Cry, unless you lose some crew to a bad UT or a crew-killer, and then I guess you could try dumping everybody off, load up on treasure, and race for home... which Banshee's Cry was already pretty good at to begin with. However, there was a change in the rules on how treasure is unloaded on your home island, so I'm not sure this fleet works the same way. I never got a chance to playtest it, so I'm not sure if this works the way I think it does.


OK, that makes sense now, thanks. I've been thinking about Captain Jack's ability all wrong this whole time - I didn't even realize that the gold was never even loaded. So you can teleport gold home with a ship that has a full cargo hold without having to sail it back?
Captain Jack is even better than I thought.

I was just searching through the old forum posts for past fleet challenges. I was amazed by the old Ocean Building contests! I just wish I had joined this forum earlier. (started playing in 2005 but joined MT in 2011)
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Posted: October 27, 2014 06:54 pm
 
Darrin's Gold Race fleet Pirates CSG In the discussion on the Army "Darrin's Gold Race fleet" by darrin United States send message
darrin United States
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quote from a7xfanben:

What is Soul Mark for? I know this fleet is old, but the Cry doesn't have space for gold with the equipment.

Since Captain Jack links, the Cry has 5 total spaces. 4 are taken up by crew per Jonah's ability text. This would leave one space available before adding Soul Mark. Is this correct?


Ugh. Been awhile... yes, Jack Sparrow is linked to Banshee's Cry, so that adds another cargo space for him. I don't recall exactly why I added Soul Mark, but I think I was one point short of the total...? I had room for it, and my thinking was if I get shot at even once, the whole fleet stops working, and I'm pretty much sunk. So... parley means I lose a coin, but it might also give me a chance to survive another turn. I think this was for a specific Fleet Challenge, so there may have been some rules requiring equipment? Or maybe I was just trying out equipment to see how it worked.

If your opponent does not have any Cursed ships, then you can use the Hag of Tortuga to bring in an appropriate Letter of Marque and swap it for Soul Mark.

The basic idea was keep moving away and redocking with Banshee's Cry, and use Jack Sparrow to transfer the gold from the island directly to the Bonnie Liz. I don't think any gold ever gets loaded onto the Banshee's Cry, unless you lose some crew to a bad UT or a crew-killer, and then I guess you could try dumping everybody off, load up on treasure, and race for home... which Banshee's Cry was already pretty good at to begin with. However, there was a change in the rules on how treasure is unloaded on your home island, so I'm not sure this fleet works the same way. I never got a chance to playtest it, so I'm not sure if this works the way I think it does.
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Posted: October 27, 2014 06:48 pm
 
Silver Crane (UPS v. 4.0) Pirates CSG In the discussion on the Army "Silver Crane (UPS v. 4.0)" by darrin United States send message
a7xfanben United States
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quote from darrin:
Princess Vowels




(The text is too short, please write some more meaningful comment.)

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Posted: October 27, 2014 05:54 pm
 
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