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80* Point Jade Rebellion Fleet Pirates CSG In the discussion on the Army "80* Point Jade Rebellion Fleet" by irishbandit89 United States send message
a7xfanben Premium Member United States
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This is quite impressive for the Jades at this point level. The GT is optimized, and it's cool to see two SAT crew in the same fleet here, especially with one on a ship that you wouldn't normally see him on.

I will say, I'd rather have the Virtuous Wind with a captain than the Divine Wind. The ability might work out sometimes, but I think more often the GT will take care of things herself and not leave much left over to "clean up". But I'm also sick of the VW being overused, so it's kinda cool to see her with no crew.

I am not at all surprised you beat an opponent that wasn't using much crew. That has been the case in some of my games, especially against newer players. (I try to advise them to use captains and helmsmen a lot, but sometimes they still have a random ship moving just L or a gunship without enough crew, and it just cripples the fleet)

A bit more in the description might help, especially with any potential battle reports.

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Posted: August 9, 2018 03:02 pm
 
small 40 point french Pirates CSG In the discussion on the Army "small 40 point french" by louissparks76 United States send message
a7xfanben Premium Member United States
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Sounds like a fun and interesting game you had there! You could post it in the Battle Reports thread as well.

I like how you made sure to capture opposing ships, a lot of people seem trigger happy to sink everything when it's often not the optimal thing to do.

As for the fleet, it's a solid simple one. Since speed trumps just about everything in this game, I would prefer a helmsman over the cannoneer. Since the Felicite is the slowest, you could consider putting the helmsman on her to make her more of an effective hybrid type ship. You're also at 39 points, so the final point would be put to good use with either an explorer on the Courageux, or an oarsman somewhere (if the Belle ends up with just her captain aboard, I would put the oarsman there for insurance).

Solid start, a tiny bit more optimizing and it would be even better!

~~~~~
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Posted: August 2, 2018 06:18 am
 
Bonhomme test 2 Pirates CSG In the discussion on the Army "Bonhomme test 2" by kilo United States send message
a7xfanben Premium Member United States
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Currently this is not quite a legal fleet - it gets difficult with Ruth Lee's subtractions.

19 points of crew before Ruth Lee's 2 = 21 total points. Then Lee subtracts a point from the other 4, so the Bonhomme Richard is still overloaded at 17 points. You can't use the Musketeer or the +1 against English ships abilities with Broadsides Attack, so I would just swap Porter for a regular captain. Then you could drop Lee altogether and save points by not needing her. (allowing for a helmsman and explorer or oarsman to optimize the Carolina, which I presume would just be running gold)

Putting no more than 15 points of crew on the BR would also allow you to get under the 40 point limit; as-is you would need Commodore Matthew Perry somewhere to make this more feasible for 40 point games. (though the setup on the BR needs attention first)

~~~~~
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Posted: August 2, 2018 06:11 am
 
Brettb45's Uncommon Fleet Pirates CSG In the discussion on the Army "Brettb45's Uncommon Fleet" by brettb45 United States send message
xerecs United States
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There's no real gunship, but with so many ships that can scatter to the wind it may not matter. I suspect you'd be able to get two or three loads of gold home before any one of your ships would be in serious trouble from a gunship.
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Posted: July 30, 2018 02:09 pm
 
Spanish Prowess - U Fleet Chal Pirates CSG In the discussion on the Army "Spanish Prowess - U Fleet Chal" by pirateaj14 United States send message
a7xfanben Premium Member United States
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Might as well add another captain or Exploding Shot in general, even if they sit on your home island at first. Isabel can also be a good hybrid.

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Posted: July 30, 2018 12:38 pm
 
Uncommon fleet challenge entry Pirates CSG In the discussion on the Army "Uncommon fleet challenge entry" by louissparks76 United States send message
a7xfanben Premium Member United States
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If you had to put the helmsman somewhere, I'd rather have it on the Aguila for more balance. In the future I'd recommend having more in the description. Thanks for entering the challenge!

~~~~~
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Posted: July 30, 2018 12:36 pm
 
Uncommonly Big Stick Diplomacy Pirates CSG In the discussion on the Army "Uncommonly Big Stick Diplomacy" by notalwaysyou United States send message
xerecs United States
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Very serious gunships! however i do worry about their ability to catch enemy ships, especially without actions. I love your gold solution, the American canoes have the most cargo and are the fastest. With five of them running around even a gunship with Extras would be hard pressed to catch up to all of them.
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Posted: July 30, 2018 12:01 pm
 
Uncommon Fleet by Volt Pirates CSG In the discussion on the Army "Uncommon Fleet by Volt" by volt United States send message
xerecs United States
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The Halcyon is a superbe gunship for it's size and cost. Even without Extras it'll be hard to take on, especially if you don't get the first shot.

I'm not totally sold on the mark as explored ability, but I think you put it to good use here. The DHII is slower but has a massive hold and decent cannons.
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Posted: July 30, 2018 11:50 am
 
Uncommon Fleet Challenge Entry Pirates CSG In the discussion on the Army "Uncommon Fleet Challenge Entry" by godmason United States send message
xerecs United States
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This would be tough to beat. The Pedro and Alquimista are very good options and have that wonderful gold bonus ability. Even with some extras I'm not sure if there is much within the challenge that could catch up to them.

I like that you have two runners, it will make an opponent choose which one to go after, which means the un bothered one will be free to continue running gold.
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Posted: July 30, 2018 11:41 am
 
Spanish Prowess - U Fleet Chal Pirates CSG In the discussion on the Army "Spanish Prowess - U Fleet Chal" by pirateaj14 United States send message
xerecs United States
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Very good. The Isabel is large enough to sponge a hit or two, and fast enough to get away quickly. The Resolucion is a good gunship, and she's set up nicely. However you might run into trouble if you're matched up against a fleet from this challenge, since most of them are spanish!

My other concern is the overall size of your fleet. With only two ships you could be out of it very quickly if someone gets the drop on either the Isabel or Resolucion.
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Posted: July 30, 2018 11:38 am
 
Uncommon fleet challenge entry Pirates CSG In the discussion on the Army "Uncommon fleet challenge entry" by louissparks76 United States send message
xerecs United States
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Not a bad start. I feel you could have chosen some other ships. The Spanish were one of the few factions in this challenge that had access to Helmsmen crew, so I would have tried to take advantage of that.
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Posted: July 30, 2018 11:33 am
 
The Unblinking 99 Pirates CSG In the discussion on the Miniature Review for "The Unblinking 99" by a7xfanben Miembro Premium United States send message
notalwaysyou United States
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Kind of short, but simple.... But given the type of crew he is, there wasn't going to be a lot to say. You designed an incredibly useful crew that just fits well on any effective (cursed) fighter... And nothing else.

The only really interesting thing about using him is how he costs more than 3 crew doing each of his abilities separately. Though his link kind of makes up for that. Which probably deserved highlighting more explicitly. Hard to do in a review format like this, but if included, it would make this as thorough as can be. As is, I read it as how he costs 10 points and that is super expensive.

It also just felt like a slightly more themed review than something that has a narrative. But my two entries to the two contests kind of toe that line too, so maybe I'm over stepping here, but I think you need some sort of overall framing at least. Someone talking to someone else, a job performance review, something. I also think while you probably chose the big bad in your set to emphasize him, the choice of this very effective piece just leads to a boring review. He's absurdly good, just expensive, and it leads to a boring entry.

I'm not really going to rate this one, I don't want to rate an effective review poorly, but I don't want to rate a narrative challenge fleet highly when I'm pretty meh on it narratively. And average just seems wrong on both counts.
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Posted: July 29, 2018 10:22 am
 
El Fantasma Pirates CSG In the discussion on the Miniature Review for "El Fantasma" by notalwaysyou United States send message
volt United States
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Great frame for your story, and love the ending, haha. My favorite line was "Ignoring how that actually works..." lol

Besides a few spelling and/or grammar issues, very good job and enjoyed reading it.
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Posted: July 27, 2018 06:31 am
 
Administrator Scott Bratley Pirates CSG In the discussion on the Miniature Review for "Administrator Scott Bratley" by j_w_darkhurst United States send message
volt United States
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Great story and great writing! However, as you said, its more of a story, and lacks a little on the "review" part. Plus, better formatting (lines between paragraphs) would make it a little easier to read.
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Posted: July 27, 2018 06:22 am
 
Floating Fortresses Pirates CSG In the discussion on the Army "Floating Fortresses" by xerecs United States send message
xerecs United States
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quote from a7xfanben:

Unfortunately this is illegal as of now:


quote from The Pirate Code:
Treasure Ship
-Crew on this ship always cost their full value, so abilities that reduce the costs of other crew have no effect.


~~~~~
Check out my fansite at Pirates with Ben!




Heh, this wasn't a very good fleet to begin with. I think it was one of my first ones on the site. I could probably do a much better job building a fleet based on two ten masts now than I could then.
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Posted: July 18, 2018 04:31 pm
 
120 Guichuan build Pirates CSG In the discussion on the Army "120 Guichuan build" by xerecs United States send message
a7xfanben Premium Member United States
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quote from xerecs:


quote from a7xfanben:

If the Divine Dragon doesn't have a helmsman, no need for Sir Edmund. I'd switch the helmsman over from the Grinder or simply drop some sac food - 10 might be overkill. XD

~~~~~
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Heh, it might be overkill, but I like assurances; besides, the way I would use this would be to use some of those SAC food for move actions to get to islands.

I was trying to use your combo for the Divine Dragon, but I couldn't remember it completely. I think that version has a helmsman...... Ah. I remember how it's done now. Yeah a helmsman can def fit in this build. I think I'll edit the description.


And get nixed by Missionary ? If most of the support ships are just going to run gold anyway, why risk (likely) losing the game by exploring with the juggernaut?

Yeah for the DD, if there's no helmsman, there's no need for Eddie to manage the points.
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Posted: July 18, 2018 04:29 pm
 
120 Guichuan build Pirates CSG In the discussion on the Army "120 Guichuan build" by xerecs United States send message
xerecs United States
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quote from a7xfanben:

If the Divine Dragon doesn't have a helmsman, no need for Sir Edmund. I'd switch the helmsman over from the Grinder or simply drop some sac food - 10 might be overkill. XD

~~~~~
Check out my fansite at Pirates with Ben!



Heh, it might be overkill, but I like assurances; besides, the way I would use this would be to use some of those SAC food for move actions to get to islands.

I was trying to use your combo for the Divine Dragon, but I couldn't remember it completely. I think that version has a helmsman...... Ah. I remember how it's done now. Yeah a helmsman can def fit in this build. I think I'll edit the description.
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Posted: July 18, 2018 04:26 pm
 
120 Guichuan build Pirates CSG In the discussion on the Army "120 Guichuan build" by xerecs United States send message
a7xfanben Premium Member United States
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If the Divine Dragon doesn't have a helmsman, no need for Sir Edmund. I'd switch the helmsman over from the Grinder or simply drop some sac food - 10 might be overkill. XD

~~~~~
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Posted: July 18, 2018 04:15 pm
 
Floating Fortresses Pirates CSG In the discussion on the Army "Floating Fortresses" by xerecs United States send message
a7xfanben Premium Member United States
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Unfortunately this is illegal as of now:


quote from The Pirate Code:
Treasure Ship
-Crew on this ship always cost their full value, so abilities that reduce the costs of other crew have no effect.


~~~~~
Check out my fansite at Pirates with Ben!
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Posted: July 18, 2018 04:12 pm
 
Defensive Spanish Treasure Fle Pirates CSG In the discussion on the Army "Defensive Spanish Treasure Fle" by louissparks76 United States send message
a7xfanben Premium Member United States
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Solid start! Welcome to Miniature Trading.

I would swap the shipwright on the Matthias Vospero for a helmsman to make the main gunship more effective. The faster speed will allow more flexibility and should allow the MV to get the first shot more often and possibly catch enemy gold runners.

Other nice pros:
-All the ships have open cargo space, so it's a dual threat with no ship limited to strictly fighting duty
-Both gold runners can defend themselves reasonably well

Overall, the speed is the main thing holding it back from a 5 for me. Nice fleet though.

~~~~~
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Posted: July 17, 2018 06:50 am
 
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