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HMS GT (No Cannonball) Pirates CSG In the discussion on the Army "HMS GT (No Cannonball)" by captain_vendari United States send message
captain_vendari United States
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quote from a7xfanben:
Between your fleets and my 4 GT fleets I think we have enough for now lol.


lol Agreed. No more GT builds XD
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Posted: January 24, 2015 10:05 pm
 
HMS GT (No Cannonball) Pirates CSG In the discussion on the Army "HMS GT (No Cannonball)" by captain_vendari United States send message
a7xfanben United States
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Interesting. I would actually consider ditching the helmsman on the GT and using the explorers. You have a lot of points tied up with the GT already, but if you're trying to make this a "standard" fleet (not geared towards a deathmatch like my GT fleets) I think S+S would be enough since it will be doubled sometimes. I would put the explorers in as long as you can use Doone, since without the reroll the GT is a bit slow. The runners are quick but the Cry is easily rammed into oblivion and the Hoard could use the explorer to save valuable time (plus you don't need all five spaces, even if you wanted to hit two islands for two coins apiece).

Between your fleets and my 4 GT fleets I think we have enough for now lol.
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Posted: January 24, 2015 10:27 am
 
Crimson Angel Pirates CSG In the discussion on the Miniature Review for "Crimson Angel" by captain_vendari United States send message
xerecs United States
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Oh.....oops. I didn't know that, and now I do! Besides, with that cleared up for me, does MT offer 6 as a score?
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Posted: January 24, 2015 08:08 am
 
Crimson Angel Pirates CSG In the discussion on the Miniature Review for "Crimson Angel" by captain_vendari United States send message
captain_vendari United States
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(This has been a repeat post and should be ignored)
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Posted: January 24, 2015 05:19 am
Modified on January 24, 2015 05:23 am
 
Crimson Angel Pirates CSG In the discussion on the Miniature Review for "Crimson Angel" by captain_vendari United States send message
captain_vendari United States
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quote from xerecs:

Excellent review, I'm sold! However, I'm not sure her cannon bonus stacks on the Deliverance. Deliverance gets plus one to cannons against the cursed, which is fine. But I thought that abilities like that couldn't stack. So her giving plus two to a cannon role is illegal, I think. I could be wrong, and that is the only issue I have, but a minor one. 5.


Thanks for the 5!

So, according to the Pirate Code, only the same abilities cannot stack on a single ship. It defines "same" ability by looking at what sets it off as well as what it does. Because the triggers are different (One checking specifically for Cursed, while the other non-Pirate), they are considered different abilities, and therefore may stack on top of each other. Since a Cursed ships fills both a) being Cursed and b) not being a Pirate, the Deliverance would receive +2 to her cannon rolls against that ship.


quote from The Pirate Code:

Stacking Abilities
-If two or more abilities have the exact same “trigger” (or requirements) and produce the exact same effect they are treated as the same ability and cannot be stacked, even if their text is slightly different.
-If two or more abilities have different triggers and/or different effects they are considered different abilities and may be stacked.
-The stacking rule applies only when multiple sources of an ability are on a single ship; it does not apply when each source is on a separate ship, even if their effects are applied to the same target.
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Posted: January 24, 2015 05:12 am
Modified on January 24, 2015 05:23 am
 
Crimson Angel Pirates CSG In the discussion on the Miniature Review for "Crimson Angel" by captain_vendari United States send message
xerecs United States
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Excellent review, I'm sold! However, I'm not sure her cannon bonus stacks on the Deliverance. Deliverance gets plus one to cannons against the cursed, which is fine. But I thought that abilities like that couldn't stack. So her giving plus two to a cannon role is illegal, I think. I could be wrong, and that is the only issue I have, but a minor one. 5.
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Posted: January 23, 2015 11:13 pm
 
Crimson Angel Pirates CSG In the discussion on the Miniature Review for "Crimson Angel" by captain_vendari United States send message
cannonfury United States
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I think you've covered all the bases, she is definitely a good piece to use, and she doesn't seem to really have any flaws. A discounted price, a good ability pairing so that if she doesn't get the reroll, she always has the cannon bonus. On top of that she's a pirate, so the Angel has access to basically anything she could want!

Very good, a 5 from me!
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Posted: January 23, 2015 02:57 pm
 
HMS GT (No Cannonball) Pirates CSG In the discussion on the Army "HMS GT (No Cannonball)" by captain_vendari United States send message
xerecs United States
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quote from woelf:


quote from xerecs:
I don't quite know what makes people here rave about the HMS Grand Temple, but since two of the people doing all the raving are experienced players, she must be worth all the hype.
It's a big ship with a lot of cannons, a nice base move, and a useful ability for a good price.

It's not the ultimate power in the game, but it's certainly formidable. It would be a lot scarier (but also more expensive) with a decent cargo hold.

Ooh.....with more cargo spaces........That would be quite formidable. However to ascertain this for myself, I'd still need to play a game with her.
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Posted: January 23, 2015 10:19 am
 
HMS GT (No Cannonball) Pirates CSG In the discussion on the Army "HMS GT (No Cannonball)" by captain_vendari United States send message
woelf Premium Member United States
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quote from xerecs:
I don't quite know what makes people here rave about the HMS Grand Temple, but since two of the people doing all the raving are experienced players, she must be worth all the hype.
It's a big ship with a lot of cannons, a nice base move, and a useful ability for a good price.

It's not the ultimate power in the game, but it's certainly formidable. It would be a lot scarier (but also more expensive) with a decent cargo hold.
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Posted: January 23, 2015 10:15 am
 
HMS GT (No Cannonball) Pirates CSG In the discussion on the Army "HMS GT (No Cannonball)" by captain_vendari United States send message
xerecs United States
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I don't quite know what makes people here rave about the HMS Grand Temple, but since two of the people doing all the raving are experienced players, she must be worth all the hype. That said, this looks marvelous. Plenty of room to run gold, and enough fire power to deter pesky gunships.
This and other fleets make me wish I had a Grand Temple of my own.
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Posted: January 22, 2015 11:21 pm
 
CV's HMS Grand Temple Build Pirates CSG In the discussion on the Army "CV's HMS Grand Temple Build" by captain_vendari United States send message
captain_vendari United States
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quote from a7xfanben:

I experienced the exact same problem with my first Grand Temple build, except I have Calico Cat (OE) instead of Crimson Angel.


I used Crimson Angel over Calico Cat for two reasons:

1. She's one point cheaper (though I suppose I could be willing to ditch Banshee's Cry's explorer)

2. SAT is a little more cost effective than d6EA on a war ship (now, granted if I lost my captain in a boarding party of something, that EA could allow for move-shoot, but I don't usually find myself in the position of losing my captain anyway.)
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Posted: January 21, 2015 09:40 pm
Modified on January 22, 2015 06:34 pm
 
CV's HMS Grand Temple Build Pirates CSG In the discussion on the Army "CV's HMS Grand Temple Build" by captain_vendari United States send message
a7xfanben United States
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I experienced the exact same problem with my first Grand Temple build, except I have Calico Cat (OE) instead of Crimson Angel.
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Posted: January 20, 2015 07:07 pm
 
CV's HMS Grand Temple Build Pirates CSG In the discussion on the Army "CV's HMS Grand Temple Build" by captain_vendari United States send message
captain_vendari United States
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(Sorry. Did not mean to double post)
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Posted: January 19, 2015 10:53 pm
Modified on January 19, 2015 10:54 pm
 
CV's HMS Grand Temple Build Pirates CSG In the discussion on the Army "CV's HMS Grand Temple Build" by captain_vendari United States send message
captain_vendari United States
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Wow. I never considered how effective a canceller could be. I will most definitely be making those changes. The original thought behind Griffin over Gunn was so the Neptune's Hoard could use him if something were to happen to GT. But now that I think about, if the GT is in trouble, Hoard will have no time to take Griffin and deal with whatever was powerful enough to stop her cold.
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Posted: January 19, 2015 10:53 pm
 
CV's HMS Grand Temple Build Pirates CSG In the discussion on the Army "CV's HMS Grand Temple Build" by captain_vendari United States send message
a7xfanben United States
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I understand the allure of having all the crew on the GT be Pirate, but consider making the helmsman English and swapping Griffin for Gunn so that an opposing canceller can't shut down all three crew at once by cancelling the GT's ability.
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Posted: January 19, 2015 06:33 pm
 
Maman Brigitte Pirates CSG In the discussion on the Miniature Review for "Maman Brigitte" by captain_vendari United States send message
xerecs United States
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I have a soft spot for the cursed, but even I don't like this ship. I've played games with her, and.....she disappoints. You covered this well, and made her seem decent, I absolutely agree that she should be in smaller standard games. However most ships in standard 40 point games are speedy gold runners. I would like to see what you thought would work well with her, outside of crew. Excellent review and coverage of a ship less played than others. 5 from me.
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Posted: January 19, 2015 11:10 am
 
Maman Brigitte Pirates CSG In the discussion on the Miniature Review for "Maman Brigitte" by captain_vendari United States send message
woelf Premium Member United States
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quote from a7xfanben:
On a side note, I personally wouldn't place the Maman in my worst 5 ships in the game, and maybe not in my bottom 10.
It's not even close to being the absolute worst ship in the entire game, but it is one of the worst ships of those that are actually playable.

No one so much as even thinks about ships like Le Solitaire when building a fleet because they are such complete and utter garbage, but Maman Brigitte has *just* enough going for it that people see it and think, "maybe... just maybe there's a way to make this one work...", until dismissing it moments later when they come across something better.


This ship has also gained somewhat of a "celebrity status" over the years just because of how often it has been mentioned as being a bad ship. Every time the discussion comes back up it's one of the first mentioned because it's the one everyone remembers from the last time around.
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Posted: January 17, 2015 06:13 pm
 
Maman Brigitte Pirates CSG In the discussion on the Miniature Review for "Maman Brigitte" by captain_vendari United States send message
a7xfanben United States
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quote from captain_vendari:
S+S is the fastest a ship can go while towing anyway


When towing a derelict you can still receive other movement bonuses other than a helmsman, such as trade currents and captain bonuses.

There's not a lot of good crew combos, but at least mentioning some of the other Cursed crew would be relevant. This is a relatively large ship, which gives you a decent chance of winning the boarding party. Using her ability in conjunction with crew that let you take treasure or kill crew from opposing ships could work out nicely, especially since your opponent probably won't be expecting it. With a 12 point maximum (10 after the helmsman), the Maman can afford to bring aboard a nasty crew that costs a bunch of points.

On a side note, I personally wouldn't place the Maman in my worst 5 ships in the game, and maybe not in my bottom 10. Ships like Le Solitaire are so much worse than a ship that has 4 times as many masts, 5 times as many cargo spaces, and all for 5 LESS points. I think most of the worst ships in the game almost have to be the useless, slow, 1 or 2 cargo space one masters that can't do anything. There are a bunch of them that we forget about, while at the same time the Maman has sort of become the default "worst ship" even though she's not even close. A 4 masted ship (above average size) with 5 cargo spaces (above average) that costs 12 points (about average for her size) isn't all that bad.

Anyway, good review!
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Posted: January 17, 2015 02:26 pm
 
English Power Build Pirates CSG In the discussion on the Army "English Power Build" by captain_vendari United States send message
xerecs United States
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Interesting, you have two ships that could run gold. And they're five masters. Very interesting. From reading around here on MT, and in my own opinion, five masters are designated as combat vessels, since most are very expensive. However the build limit you have here is 65, so a non-issue. But the lack of speed is concerning. This set up looks like it might be good in some kind of death match game, but one where gold still matters, I like it a lot.
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Posted: January 17, 2015 12:34 pm
 
Gimmick#2 - Chain of Fools Pirates CSG In the discussion on the Army "Gimmick#2 - Chain of Fools" by volt United States send message
a7xfanben United States
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This fleet was involved in a game!
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Posted: January 13, 2015 01:01 pm
 
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