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Ranking: Jade Rebellion Gold Runners

 
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a7xfanben
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Subject: Ranking: Jade Rebellion Gold Runners   PostPosted: Sun Mar 15, 2015 5:46 pm Reply with quote

Top 5 Jade Rebellion Gold Runners:

1. Virtuous Wind

This ship is a bit expensive for what you'd like to pay for a gold runner, but this ship is LOADED. Every stat is about as good as you can hope for. Unlike many of your opponent's gold runners, the Virtuous Wind is durable and very capable of putting up a fight. The HI-raiding ability is just gravy. For 17-19 points you can have a 3 masted ship moving S+L+S with room for three coins.

2. Tiger's Breath

A Super Rare from the Barbary Coast, this ship screams gold runner. After adding a helmsman you'll move S+S+S with room for 3 coins for 11 points. With a tad less speed but the same amount of cargo left over for less points, this ship just barely lost out to the Virtuous Wind and her extra durability, fantastic cannons, and HI-raider ability (great to have on a ship that's already fast).

3. Sea Crane

This ship could use an extra cargo space or two but even with an explorer or helmsman she'll have room for 2 coins, which is usually enough of an island to make a nice profit. Add the +1 and you've got a nice gold runner. As with many of the other JR gold ships (Virtuous Wind, Baochuan, East Wind, etc.), the Sea Crane is able to defend herself if need be.

4. Baochuan

Although the Treasure Ship keyword and 10 cargo spaces is epic, the Baochuan moves just L and takes up almost your entire build total in a standard game. Theoretically you NEED Li Quin just to fit Zheng He, a captain, a helmsman, and an explorer on board, leaving just 3 points left over. As with the other 10 masters the Baochuan is better used in large games where she can exploit her size and Zheng He's ability more often. That being said this is one of the most epic ships in the game and the original 10 master.

5. Sea Tiger

This is the cheapest 2 masted JR ship. I've used the English version of her many times with considerable success. Leave her uncrewed and she won't take up much of your build total, but you might be surprised what she can do for you. Speed is huge in Pirates and it can make up for her lack of explorer. The Sea Tiger is just a good option to have and one of the only viable "swarm" ship the Jades ever sailed.

Honorable mentions (in no particular order): Grand Wind, East Wind, Sea Wind
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woelf
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Subject:    PostPosted: Mon Mar 16, 2015 3:29 pm Reply with quote

I'd put Tiger's Breath and Sea Crane as #1 and #2 just because they're the more dedicated treasure-runners (and slightly cheaper), while VW is hybrid that's generally better used as a gunship. They're all fairly interchangeable, though.

Sea Tiger and East Wind should be #4 and #5 because Baochuan is so impractical for games that aren't well over the standard limit. Even at 60 points it's tough to justify using because it's still plugging up two-thirds of your fleet once you get the necessary crew aboard.


The other two "honorable mention" ships are there only because the JR has nothing else of value for treasure running. GW is far too slow and expensive to ever consider as a runner (it's a lousy gunship too), and Sea Wind's ability is so overpriced that it completely negates the otherwise good stats it provides.
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a7xfanben
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Subject:    PostPosted: Mon Mar 16, 2015 3:44 pm Reply with quote

woelf wrote:
I'd put Tiger's Breath and Sea Crane as #1 and #2 just because they're the more dedicated treasure-runners (and slightly cheaper), while VW is hybrid that's generally better used as a gunship. They're all fairly interchangeable, though.


I made this list last December and right before I posted it, I thought to myself that the Tiger's Breath should probably be #1.

Quote:
The other two "honorable mention" ships are there only because the JR has nothing else of value for treasure running. GW is far too slow and expensive to ever consider as a runner (it's a lousy gunship too), and Sea Wind's ability is so overpriced that it completely negates the otherwise good stats it provides.


The Grand Wind isn't completely unplayable. Between a helmsman, SAT, and Ms. Cheng she can move adequately (notalwaysyou just mentioned this in the "complex" thread). She's expensive but durable. Being the only 6 master that can run gold makes her perhaps a little bit overrated (in the same way that America is overrated in combat), but she's not a terrible treasure runner.

The Sea Wind is more of an option in a higher point game or if the player doesn't have the best Jade runners (which a lot of players probably don't).
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notalwaysyou
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Subject:    PostPosted: Mon Mar 16, 2015 5:41 pm Reply with quote

a7xfanben wrote:

The Grand Wind isn't completely unplayable. Between a helmsman, SAT, and Ms. Cheng she can move adequately (notalwaysyou just mentioned this in the "complex" thread). She's expensive but durable. Being the only 6 master that can run gold makes her perhaps a little bit overrated (in the same way that America is overrated in combat), but she's not a terrible treasure runner.


Just to clarify the reroll is actually built into the Grand Wind , so Ms. Cheng is there to create an extra link, if possible, to keep her hold as large as possible, thanks to her 0-point cost. She doesn't help with mobility, technically.
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Subject:    PostPosted: Tue Mar 17, 2015 3:44 am Reply with quote

woelf wrote:
...Sea Wind's ability is so overpriced that it completely negates the otherwise good stats it provides.


I find this to be even more of a shame considering the Americans were the ones to get her in the OE special tins. I look at her stats and think she would be an excellent and much needed gold runner, but alas, 17 points is difficult to justify...
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