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Ranking: Cursed Gunships

 
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a7xfanben
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Subject: Ranking: Cursed Gunships   PostPosted: Sat Feb 07, 2015 8:19 pm Reply with quote

The Cursed have always been one of the hardest factions to play and easily the worst faction in the Big 6. They do have a solid amount of usable ships, especially gunships.

Top 10 Cursed Gunships:

1. Grinder

This ship is so much better than almost every other Cursed ship it's not even funny. Fast, great guns, nice point cost, not to mention some relatively useful abilities. This ship gets the job done and can even be used as a hybrid ship since the Cursed have so few good options for getting gold.

2. Executioner

This is another rare Cursed ship with S+L speed. As long as your captain isn't cancelled her guns improve to rank 2's. It would've been nice if Fear was left out to lower the cost a few points, but this is still one of the best Cursed ships either way.

3. Grim Reaper

This ship is very underrated and effective. Essentially a poor man's version of the Grinder, the Grim Reaper can still do serious damage for a low point cost. In addition her boarding bonus makes her more relevant against larger ships she'll go up against.

After those three ships, things get more difficult because the ships have either worse cannon ranks and/or much slower speeds. Therefore it became harder to rank the ships for the rest of the top 10.

4. Divine Dragon

The Divine Dragon is a classic, the only Cursed 6 masted junk and the only non-Jade 6 master outside of the HMS Grand Temple. She has been very involved in a lot of big and fun games, most notably the first 500 point game I played. Her guns really need the extra boost to become effective, and although they still aren't spectacular, it helps that there are so many of them, not to mention the Junk keyword. Her speed sets her apart from some of the following ships.

5. Loki's Revenge

This ship is crazy! I must admit some bias here because as of now the Loki's Revenge is one of my favourite ships. A captain and helmsman brings the total point cost to 20, and an additional 3 oarsmen for the sac ability brings it to 23. However, you're guaranteed to move S+S+S+S and rip off a full dozen shots at 2L! Shocked Now you can see why I wanted this ship so badly. I also must say that she is one of the coolest-looking ships in the game. Finally, if I had to pick a favourite flavour text for a game piece, I think it would be this ship.

The Loki’s Revenge spews fire like some kind of deranged god, an ability that science has yet to explain.

Laughing Cool

6. Flying Dutchman

This is essentially a 22 point ship once you add the necessary captain and helmsman. That's a high price to pay for a ship that's still moving pretty slow with a relatively bad ability. The Dutchman is habitually overrated by newer players and I must say somewhat underrated by more veteran players (I have to admit that I almost left her off the list entirely!). At the end of the day you're still getting a large dangerous ship with very effective guns. If you think about the total point cost, gun ranks and speed she's actually quite similar to the Loki's Revenge. However, the sac ability is so much better than BA that it overrides the Loki's weakness of only having three masts.

7. Baba Yaga

Another less flashy Cursed longship, the Baba Yaga is effectively able to shoot 2S guns six times per turn. Once again you'll be paying a lot for it because this will run you at least 20 points. The Baba Yaga is just one of those gunships that's simple but effective.

I found it hard to determine where to rank the next three "ships" because they're unique in all sorts of ways and it's easier to rank the ships one after another.

8. Behemoth

The only "ship" in the game with the copy ability. Behemoth is just that, a true behemoth on the high seas. Copying a captain is the obvious choice, but all kinds of fun combos could be available, especially in a large or multiplayer game. Definitely one of the best sea monsters.

9. Calim

Calim is one of the fastest monsters in the game. When combined with her ability and the fact that the enemy ship will be pinned after the ram, Calim can become quite a nuisance to your opponents. Her gun ranks are worse than Behemoth's and it's much harder to give her the ability to move and shoot, but Calim is a large threat (literally) in any game.

10. Death's Anchor

This should probably be ranked higher, however I wanted the spotlight on the actual ships as much as possible. This flotilla has better gun ranks than the other one (listed below) and is a very effective firepower boost to any Cursed fleet. Fast ships like the Grinder and Executioner are especially useful for towing the Death's Anchor, but I've also employed the Fallen Angel (listed below).

Very close to being in the top 10: Brachyura, Guichuan, Hellfire, Last Hope, Monkey's Paw

Other honorable mentions (in no particular order): Mourning Star, Raptor Maw, Silver Coffin, Skin Flayer, Guinee, Juggernaut, Lechim Namod, Maxehebel, Sea Duck, Calypsos, Fallen Angel, Whydah, Mist Walker, Urd, Crushed Skull, Sea Monkey, Nightmare, Delusion
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captain_vendari
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Subject:    PostPosted: Sat Feb 07, 2015 10:50 pm Reply with quote

Fantastic list once again! I quite agree with your listings here. Sometimes I look at Executioner and Baba Yaga and see almost the same ship (same end price for similar stats and 2 extra cannons on the latter), but in the end, Executioner probably is the better ship considering Baba Yaga can lose her Helmsman and be reduced to L speed.

I can see why this list would be difficult. The Cursed is definitely one of the hardest nations to play.
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Subject:    PostPosted: Mon Feb 09, 2015 2:21 am Reply with quote

Grinder would be an exceptional (Top 5) ship for almost any nation, but is made so much better for being Cursed because they so desperately need it.

Executioner is a good ship, but think how much more ship you could get for that same price if it wasn't wasting half a dozen points on the utterly useless Fear. Just imagine a slightly faster Santa Ana flying the Cursed flag, and it's clear how much Fear is hurting this one.


Behemoth deserves the third spot on this list despite being a non-traditional "ship". As the only sea monster that can move and shoot without help from an action generator, it can lurk underwater where very little can touch it until it's ready to strike. Meanwhile, it's got that insane versatility from the copy ability which means almost any abilities your opponents bring to the table can be used against them.

The Flying Dutchman is another ship that could have been so much better if it wasn't saddled with a lousy ability. Dropping that could have allowed for a speed upgrade that would make it far more deadly. It's still great for deathmatch when you can wait for opponents to come to you, in a standard game it's far too slow to be much of a threat.


Honorable mentions should also go to the majority of ships on the Spanish, French, English, and Pirate gunship lists, because (costs permitting) most of those can be converted to Cursed using Black Mark. The French ones in particular, because they've got two crew with the keyword - most importantly Severus Snape who does it for only 3 points out of your built total.
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Subject:    PostPosted: Mon Feb 09, 2015 2:21 pm Reply with quote

woelf wrote:
...most importantly Severus Snape who does it for only 3 points out of your built total.


Not to mention he's probably the most useful Blackmark crew.
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