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First Ever FLEET REVIEW!!
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a7xfanben
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Subject: First Ever FLEET REVIEW!!   PostPosted: Fri Nov 28, 2014 9:37 pm Reply with quote

The time finally came for me to do a proper Fleet Review! As you probably saw from my "Collections" thread and the "preview" pictures I've been posting, my collection has grown considerably from its previous size. This made it necessary to complete a HUGE restructuring and reorganizing of my collection.

Almost all of this took place over the 25th and 26th. I always keep my collection organized so I know where everything is at all times. I had a lot of new stuff that needed to be integrated into the boxes and binder I already had. For the first time in years, I got out ALL of my ships. A lot of them were brand new stuff from the past month of acquisitions, but I also had a tin of stuff from trades.

I keep all of my deckplates (the first card of each ship) in a binder with named crew cards. This allows me to easily find ships to use and compare and contrast different ships and crew. I have one large binder that used to contain every unique ship and named crew. Now it only contains ships from the Big 4 (England, France, Spain, Pirates), and about half of the American fleet. The rest of the American fleet is in a different, smaller, binder with the Cursed, Corsairs, Jade Rebels, Vikings, and Mercenaries. Another binder contains every single named crew, and a fourth binder has my UT's and a handful of other stuff. The "other stuff" is equipment, forts, the promo pack inserts (ex: PP824), and at the back I keep a copy of the rule book for each set, as well as a checklist for each set (the checklists are fun to look at all on one page - very colourful!).

Getting out the ships was intimidating at first, but once I got started it became less overwhelming. I organized each fleet by faction, ordering the ships by size and type. For the English, the first faction I got out, I separated duplicates and grouped them together accordingly. However, I didn't do this for the other factions in order to save time (plus I felt it was unnecessary).

It is important to note that I didn't count sea monsters, flotillas, or forts as "ships", at least not for the overall count. However, I did count sea monsters and flotillas as "ships" for the "overall unique ships" count, since this is more relevant to the actual game.

Total overall ships: The number of actual built ships.
Total unique ships: The number of different ships (including sea monsters and flotillas but not forts).
Total overall crew chips: The number of punched crew (both generic and named).
Total unique named crew: The number of different NAMED crew.

Of course, part of the reason I wanted to do a proper fleet review was to count the numbers of ships and crew and to take pictures. Cool

Pictures or it didn't count, right? Laughing

Some of the boxes I use to store everything:


Here is my personal "treasure chest". The shoebox at the bottom of the photo used to hold my entire collection of 49 ships, with deckplates, treasure, islands and all. Laughing


Without further ado, here is one of the biggest fleets you'll ever see!

First up, the English:


Shocked

England

Total overall ships: 157
Total unique ships: 98
Total overall crew chips: 97
Total unique named crew: 46






The three English flagships. HMS Lord Walpole and HMS Birkenhead were my first two English ships, and HMS Lord Algernon was my most-wanted ship for years until I finally acquired her. They are still in their unaltered state before I realized I had been putting the masts in backwards.


"The pride of the Royal Navy":


This one reminds me of Lord Cutler Beckett's armada that was assembled at the end of the 3rd Pirates of the Caribbean movie:


Overhead shot of the entire fleet:


Staring down the rows bristling with guns:


A true "forest of masts":


One last look at Her Majesty's Navy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Next up, the French!



France

Total overall ships: 101
Total unique ships: 80
Total overall crew chips: 53
Total unique named crew: 28


More colourful and pretty than their enemies across the Channel!






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The last of the three historical imperial nations, the Spanish!



Spain

Total overall ships: 119
Total unique ships: 89
Total overall crew chips: 105
Total unique named crew: 37








~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What our game is named for. Very Happy



Pirates

Total overall ships: 141
Total unique ships: 110
Total overall crew chips: 139
Total unique named crew: 61








~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The fleet with the most new ships - America!



America

Total overall ships: 123
Total unique ships: 91
Total overall crew chips: 66
Total unique named crew: 30










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The last of the "Big 6" - the Cursed!



Cursed

Total overall ships: 42
Total unique ships: 47
Total overall crew chips: 53
Total unique named crew: 17










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The largest of the minor factions - the Barbary Corsairs!



Barbary Corsairs

Total overall ships: 41
Total unique ships: 37
Total overall crew chips: 26
Total unique named crew: 8












~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The hardest faction to acquire - the Jade Rebellion!



Jade Rebellion

Total overall ships: 22
Total unique ships: 21
Total overall crew chips: 27
Total unique named crew: 12








~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The fighters from the north - the Vikings!



Vikings

Total overall ships: 14
Total unique ships: 12
Total overall crew chips: 18
Total unique named crew: 4








~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Last but not least, the Mercenaries!



Mercenaries

Total overall ships: 12
Total unique ships: 10
Total overall crew chips: 29
Total unique named crew: 8










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now for the best moment of all! Every single punched ship in my collection all in one place!

Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked



773

























~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here's a few pics before I sorted the Spanish, Pirates, and Americans.





The intimidating "Nelson chequer" of the English gunships:


The Big 4:






This is one of my favourites, showing the French, Spanish, and Pirates:


Here's the Big 6 before I brought the Americans and the Cursed over for the group picture:


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

By the numbers

Total overall ships: 773
English: 157
French: 101
Spanish: 119
Pirate: 141
American: 123
Cursed: 42
Barbary Corsair: 41
Jade Rebellion: 22
Viking: 14
Mercenary: 13

Total unique ships: 595
English: 98
French: 80
Spanish: 89
Pirate: 110
American: 91
Cursed: 47
Barbary Corsair: 37
Jade Rebellion: 21
Viking: 12
Mercenary: 10

Total named crew: 253 chips, 251 different/unique
English: 42 chips, 46 different
French: 25 chips, 28 different
Spanish: 37 chips, 37 different
Pirate: 64 chips, 61 different
American: 29 chips, 30 different
Cursed: 19 chips, 17 different
Barbary Corsair: 8 chips, 8 different
Jade Rebellion: 11 chips, 12 different
Viking: 4 chips, 4 different
Mercenary: 14 chips, 8 different

Total generic crew: 360 chips, 357 total cards
English: 55 chips, 47 cards
French: 28 chips, 39 cards
Spanish: 68 chips, 52 cards
Pirate: 75 chips, 61 cards
American: 37 chips, 41 cards
Cursed: 34 chips, 30 cards
Barbary Corsair: 18 chips, 18 cards
Jade Rebellion: 16 chips, 16 cards
Viking: 14 chips, 14 cards
Mercenary: 15 chips, 12 cards
+27 other punched cards without the nationality specified. I didn't feel like looking all of them up. Very Happy

Total overall crew: 613 chips
English: 97 (punched chips)
French: 53
Spanish: 105
Pirate: 139
American: 66
Cursed: 53
Barbary Corsair: 26
Jade Rebellion: 27
Viking: 18
Mercenary: 29

Total Unique Treasures: 73
Total different equipment: 7
Total forts: 7


In addition, I have a solid amount of unpunched (UP) stuff that I didn't include because they're all duplicate and going up for trade soon.

Here are the final numbers when duplicate unpunched game pieces are included:
Ships: 908
Named crew: 334
Overall crew: ~694
Unique treasures: 87

Just for the fun of it, I also counted terrain, both punched and unpunched.

Total islands/terrain: 372
SM islands: 35
Mysterious Islands: 38
Whirlpools: 25
Icebergs: 86
Fog Banks: 69
Reefs: 64
Sargasso Seas: 55

Generic crew:


I wanted to see how high the stack would be if I stacked every single generic crew card together! Laughing Luckily I got a few pics before the top 1/3 fell down!






Ships, crew and UT's that will be up for trade:


Perfect size box for storing tons of punched cards:


Unique ships and crew before being put into the binders:








And finally, the GOLD:


How else would anyone end this? Wink
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a7xfanben
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Subject:    PostPosted: Sat Nov 29, 2014 6:35 am Reply with quote

Here is every ship type that I own. It's fun to see them all at once!






Friends and foes alike squeeze in for a group photo Laughing :
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Subject:    PostPosted: Wed Dec 03, 2014 12:21 am Reply with quote

The Grand Temple, then and now:
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Subject:    PostPosted: Wed Dec 03, 2014 7:56 pm Reply with quote

you've a lot of time on your hand, to piece together every ship and catalog them.

i could do the same, but i don't think my collection is that big- and i'd rather not risk breaking masts trying to assemble my rare ships.

how many 10-masters you got?
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Subject:    PostPosted: Thu Dec 04, 2014 1:24 am Reply with quote

selvaxri wrote:
how many 10-masters you got?


3:
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Subject:    PostPosted: Thu Dec 04, 2014 7:53 pm Reply with quote

nice. I only the Baochuan and if I broke a mast on that badboy, trying to assemble it, you'd probably hear me scream.

I have card 3 of the Celtic Fury 3/3 and am hoping to get the other cards off eBay, and possibly try to get a Delusion too.
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Subject:    PostPosted: Fri Dec 05, 2014 1:01 am Reply with quote

I always loved seeing the colors of all the different flags and sails together. Very nice fleet!

Now, if you kept all of the excess punch-cards...I'd be curious to see how big a pile that would be! I know that I only started keeping the spare cards towards the end of my collecting, yet the stack is quite tall.
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Subject:    PostPosted: Fri Dec 05, 2014 1:54 am Reply with quote

selvaxri wrote:
you've a lot of time on your hand, to piece together every ship and catalog them.


It took about 7 hours total from getting all the ships out until they were all put away. The organization of the rest of my collection (binders/cards/extras/etc.) was mostly done the day before. I knew it would take a while, so I purposely did this on days I had off, or else I would have done it sooner.

cannonfury wrote:
I always loved seeing the colors of all the different flags and sails together. Very nice fleet!


Thanks! It was very satisfying once it was all done.

cannonfury wrote:
Now, if you kept all of the excess punch-cards...I'd be curious to see how big a pile that would be! I know that I only started keeping the spare cards towards the end of my collecting, yet the stack is quite tall.


All of my extra punched cards (for crew, 2/2's, 2/3's, and 3/3's) are in two shoeboxes, where they fit perfectly into tall stacks. You can see one of the boxes in a picture (The Meresman is the middle card in the box), while the other one is my "original" shoebox that used to hold my whole collection back when I only had 49 ships.

More pics coming soon! Very Happy
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Subject:    PostPosted: Sat Dec 06, 2014 9:08 pm Reply with quote

a7xfanben wrote:


cannonfury wrote:
Now, if you kept all of the excess punch-cards...I'd be curious to see how big a pile that would be! I know that I only started keeping the spare cards towards the end of my collecting, yet the stack is quite tall.


All of my extra punched cards (for crew, 2/2's, 2/3's, and 3/3's) are in two shoeboxes, where they fit perfectly into tall stacks. You can see one of the boxes in a picture (The Meresman is the middle card in the box), while the other one is my "original" shoebox that used to hold my whole collection back when I only had 49 ships.

More pics coming soon! Very Happy



I see them now, do you ever use them for anything? I've always wondered what to do with the spares of ships I'm never going to trade. Some have been used to make spare parts, but the majority just sit in a cupboard taking up space.
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Subject:    PostPosted: Sat Dec 06, 2014 9:15 pm Reply with quote

cannonfury wrote:
I see them now, do you ever use them for anything? I've always wondered what to do with the spares of ships I'm never going to trade. Some have been used to make spare parts, but the majority just sit in a cupboard taking up space.


I don't use them for much anymore, other than potential trade bait. However, when you've got over a half-dozen copies of ships like HMS Mayfair, you're not going to be able to get rid of all of them.

Back in 2011 and years prior I did something I call a Historical Fantasy Scenario. Essentially the ships are used without the rules of Pirates CSG to create huge epic naval wars. Because every faction wanted to be the strongest and win the arms race, I would always build every single ship, even if I already had five of them. For things like this it adds to the effect, but I don't do HFS's anymore.

Here is a battle report from an old HFS to give you an idea of the scale.
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Subject:    PostPosted: Sat Dec 06, 2014 11:23 pm Reply with quote

Size comparisons:






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Subject:    PostPosted: Mon Dec 08, 2014 8:20 pm Reply with quote

a7xfanben wrote:
cannonfury wrote:
I see them now, do you ever use them for anything? I've always wondered what to do with the spares of ships I'm never going to trade. Some have been used to make spare parts, but the majority just sit in a cupboard taking up space.


I don't use them for much anymore, other than potential trade bait. However, when you've got over a half-dozen copies of ships like HMS Mayfair, you're not going to be able to get rid of all of them.

Back in 2011 and years prior I did something I call a Historical Fantasy Scenario. Essentially the ships are used without the rules of Pirates CSG to create huge epic naval wars. Because every faction wanted to be the strongest and win the arms race, I would always build every single ship, even if I already had five of them. For things like this it adds to the effect, but I don't do HFS's anymore.

Here is a battle report from an old HFS to give you an idea of the scale.



I never actually got HMS Mayfair , but my personal plague ships were La Mezquita and Lilu . We have too many to know what to do with, so they became spare parts and terrain.

The historical scenarios sound interesting, how did you play them, mechanically speaking?
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Subject:    PostPosted: Tue Dec 09, 2014 2:05 am Reply with quote

cannonfury wrote:
The historical scenarios sound interesting, how did you play them, mechanically speaking?



The following is from my very first post on the original Battle Reports thread:
a7xfanben on Pojo wrote:
So I haven't talked about it here yet, but my historical fantasy scenario has been going well. I start with 20 points worth of masts(each mast costs 4 gold, so that's five masts at the beginning). Repairs cost 2 gold per mast. I am currently using a dozen islands. I am using the infantry and artillery units from Risk for land troops on islands and for harbour defense(2 gold for infantry and 6 for artillery).

The fleets built themselves up with some gold-running and launching of ships. The Pirates went after the French in their harbour and though they inflicted impressive damage(over 60 masts lost), the French held on through two raids. The English went after the Spanish in their harbour, but were more timid than usual and the raids were inconclusive(English just feeling out the opposing fleet I guess). The nations repaired and were ready to go today. By the way, the other faction I'm using is the only pre-set alliance, a combination of the Americans, Mercenaries, Cursed, Corsair, and Jade Rebellion (I don't have enough of these for them to hold their own in a fleet action).


If you have time to read more, all of my HFS's that I documented are on the first page of the thread.

Hopefully this will make things easier to understand:
1. Each faction starts with 20 points which equals 5 masts' worth of ships.
2. Ships are purchased at a cost of 4 gold per mast. 4 gold for a one master, 8 for a two master, and so on.
3. There are no home islands. Instead, each fleet has a harbour that is unique to how they want to build it. Spare deckplate cards represent the harbour in the form of docks.
3. Treasure is placed in HUGE STACKS multiple inches high on all of the wild islands.

"Gameplay" (this is in quotes because there are no rules)
1. The smaller the ship, generally the faster you can move it and the less treasure it can carry. I never used the S and L measurements and ships could carry as many gold coins as they wanted to, with larger ships having more space for more coins.
2. Gun armaments are determined by first counting all of the guns on the physical ship, and then simply packing on as many more as possible. If you look at some of the ships you'll see that many of them could have whole extra decks added. I grossly overcounted the gun totals because I wanted to have as many SOL's (ships of the line) as possible. Anything with less than 64 guns is a frigate.
3. Ships sail out and collect gold, then bring it back to the harbour to launch more and more ships. Once a faction builds momentum it can accumulate a large fleet quite quickly.
4. Wars can be started at any time, with temporary and permanent alliances very optional.

That's the best I can describe it. Again, there are no rules, just use your judgment to determine how things should play out. It was mostly just for fun and to try to simulate huge naval battles that are rather difficult to emulate by playing Pirates CSG.

Unfortunately there are no pics, so you can't really tell what I mean by harbours and such. I would generally make the harbours quite large, always large enough to place unbuilt/unlaunched ships on the deckplates (docks). Once they were bought they could be put in the "water" and start sailing.

It would also be cool to see pics of some of the huge battles I had since I would leave masts floating in the water/across ships, etc. There was always carnage and chaos everywhere. It was quite fun at the time. In the end I got a little bit sick of them because once you do enough of them they get somewhat predictable and you're always just taking masts off ships and putting them back in when they're repaired/sunk. I also realized how fun it was to play the real game. Very Happy
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Subject:    PostPosted: Sat Dec 13, 2014 5:59 pm Reply with quote

I find it interesting that the Americans are one of the most unique factions I have specifically in terms of 3 masters. They have a hoist, a windcatcher, a submarine, a longship, and an icebreaker. No other faction in my collection comes close to matching not only the diversity, but the diversity of ships that all have the same number of masts!



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Subject:    PostPosted: Mon Dec 15, 2014 4:24 pm Reply with quote

All of my six masted junks:

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