This is a thread for all the different ideas for games that I have come up with or that I know of. I think it will be useful for reference in case any players want some fresh takes on Pirates CSG. Hopefully it will also spark interest for people to start playing.
If anyone has more ideas, please post them here!
-Huge compilation of scenarios all in one document
-Cadet-Captain Mike's Pirates Page
(there are a few scenarios that aren't listed in the above document)
-PotCS Adventure Book Game Scenarios
-There are some scenarios towards the bottom of this page
from the old Wizkids site
-Defence of St. Helens
(deathmatch scenario) (Gustawicyryl)
-Circle of Blood scenario
(Riz's website was taken down, but luckily I copied the scenario into my Pirates google doc.)
-An idea by godmason
to have a single wild island with at least 100 gold on it, surrounded by terrain and possibly some forts and flotillas.
-The Curse of the Flying Dutchman Scenario
-The Governer's Daughter Scenario!
-Hole in the bottom of the sea
-Balancing Secret Missions Scenario
-The World Game
(a7xfanben, xerecs, and likely some guests)
(cannonfury) (absolutely amazing campaign game that I played
in June 2015) (original post
) (Battle Report
of xerecs' Economy Edition game)
-Century of the Empires
(Sariouriel) (fantastic ruleset with a battle report
that gives an idea of how the game would play) (Battle Report
of xerecs' CotE game)
-Century of Economy
(xerecs' fusion of Economy Edition and Century of the Empires)
-Pirates CSG combined with the board game RISK
-Pirates of the Cursed Seas Campaign
-Colonize the Caribbean
-Cumulative games - treasure is spent as the game progresses, making the game bigger and bigger (these games usually either end with a time limit where you count up how many points each player has, or it devolves into a deathmatch).
-The Pirates of Catan
(Pirates CSG combined with the game Settlers of Catan) (woelf) (Quick Reference Guide
-Tattered Sails and Shattered Gunwales
(Custom rules that incorporate the effect of wind) (ThomasC)
-Complete Alternate Rules
-Letter of Marque
-Wooden Ships and Iron Men
(Use existing ships as proxies, or create your own game pieces)
-Pirates of the Cursed Seas: The Great Sea
-Cadet-Captain Mike's Set
-Pirates: Treachery on the High Seas
-Pirates: The Golden Age
-Pirates: Back to War (Player-Made Set)
-Pirates of the Forgotten Coast
-Pirates of the Kraken Sea
(mr_awesome) (original discussion thread
-Pirates of the Tolling Depths
-Custom Ships Organized Version
-New ideas for Mysterious Islands
-Cadet-Captain Mike's Random Setup Tables
-New Pirates CSG Concepts for a New Age
(relatively recent thread on here containing many interesting ideas)
-Multiplayer setups thread
(linked to the post concerning custom terrain rules, but there are other ideas throughout the thread as well)
-Have a Sealed Pack game
-Look up fleets
and use them.
-Pick your absolute favourite game pieces and create fleets just for fun. Also check out Miniature Reviews
of game pieces you have to inspire their usage!
-Use the Return to Savage Shores game pieces by using proxies. This post
contains links to all of the RtSS flashbacks.
-500 point games - these are huge games that take a while but are quite fun. I've played 3, including one as the Defence of St. Helens scenario, but the first one
was the best.
-300 point games pitting a fleet of huge ships against a fleet of small and tiny ships. The third paragraph of this post
gives a brief insight into my experience with this idea.
-100 point deathmatches (when you're looking for a bloody battle without gold)
-Regular 40 point games. What I like to do is have a 3-game series between the fleets to determine which one is better. Sometimes I do a tournament with at least four fleets, and one time I did eight.
-Make fleets using ONLY game pieces that you've never used before. This will open your eyes to some ships and crew that are overlooked and underrated, not to mention that it's actually fun to change things up and stop using your HMS Titan and La Monarca.
-Vary the playing area. Use a bigger table/floor space than you usually do, or confine the game to a very small space.
-Keen eyes in the fog
-Wind Rules v1.1
-Simultaneous movement and phased turns
I had a flurry of ideas once I heard about and played Water World
. This is what I wrote down; I may expand upon it or explain myself better in the future:
-Fog home islands (HI’s move around, combine with HI raiding)
-One HI for all fleets (+ one HI for all fleets but with islands that have multiple beaches (inspired by rossinaz's islands))
-Sea is entirely made of terrain - no open ocean (maybe with icebergs)
-Every ship automatically has the HI raiding ability (maybe with one HI for all fleets, fog HI’s)
-All gold starts
on HI’s, players rob each other (probably have every ship get the HI raiding ability)
-Prize value/incentivize captures